@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -304,7 +304,7 @@ discard block |
||
304 | 304 | * @return string |
305 | 305 | */ |
306 | 306 | protected function stringValue($value) { |
307 | - return "'" . $this->escape((string)$value) . "'"; |
|
307 | + return "'".$this->escape((string) $value)."'"; |
|
308 | 308 | } |
309 | 309 | |
310 | 310 | /** |
@@ -315,20 +315,20 @@ discard block |
||
315 | 315 | * @return string |
316 | 316 | */ |
317 | 317 | public function quote($fieldName) { |
318 | - return "`" . $this->escape((string)$fieldName) . "`"; |
|
318 | + return "`".$this->escape((string) $fieldName)."`"; |
|
319 | 319 | } |
320 | 320 | |
321 | 321 | public function makeAdjustString($fieldValue, $fieldName) { |
322 | 322 | return is_int($fieldName) |
323 | 323 | ? $fieldValue |
324 | - : (($fieldNameQuoted = $this->quote($fieldName)) . " = " . |
|
325 | - $fieldNameQuoted . " + (" . $this->castAsDbValue($fieldValue) . ")"); |
|
324 | + : (($fieldNameQuoted = $this->quote($fieldName))." = ". |
|
325 | + $fieldNameQuoted." + (".$this->castAsDbValue($fieldValue).")"); |
|
326 | 326 | } |
327 | 327 | |
328 | 328 | public function makeFieldEqualValue($fieldValue, $fieldName) { |
329 | 329 | return is_int($fieldName) |
330 | 330 | ? $fieldValue |
331 | - : ($this->quote($fieldName) . " = " . $this->castAsDbValue($fieldValue)); |
|
331 | + : ($this->quote($fieldName)." = ".$this->castAsDbValue($fieldValue)); |
|
332 | 332 | } |
333 | 333 | |
334 | 334 | /** |
@@ -339,7 +339,7 @@ discard block |
||
339 | 339 | * @return string |
340 | 340 | */ |
341 | 341 | protected function quoteTable($tableName) { |
342 | - return "`{{" . $this->escape((string)$tableName) . "}}`"; |
|
342 | + return "`{{".$this->escape((string) $tableName)."}}`"; |
|
343 | 343 | } |
344 | 344 | |
345 | 345 | public function castAsDbValue($value) { |
@@ -376,21 +376,21 @@ discard block |
||
376 | 376 | protected function buildCommand() { |
377 | 377 | switch ($this->command) { |
378 | 378 | case static::UPDATE: |
379 | - $this->build[] = $this->command . " " . $this->quoteTable($this->table); |
|
379 | + $this->build[] = $this->command." ".$this->quoteTable($this->table); |
|
380 | 380 | break; |
381 | 381 | |
382 | 382 | case static::DELETE: |
383 | - $this->build[] = $this->command . " FROM " . $this->quoteTable($this->table); |
|
383 | + $this->build[] = $this->command." FROM ".$this->quoteTable($this->table); |
|
384 | 384 | break; |
385 | 385 | |
386 | 386 | case static::REPLACE: |
387 | 387 | case static::INSERT_IGNORE: |
388 | 388 | case static::INSERT: |
389 | - $this->build[] = $this->command . " INTO " . $this->quoteTable($this->table); |
|
389 | + $this->build[] = $this->command." INTO ".$this->quoteTable($this->table); |
|
390 | 390 | break; |
391 | 391 | |
392 | 392 | case static::SELECT: |
393 | - $this->build[] = $this->command . " "; |
|
393 | + $this->build[] = $this->command." "; |
|
394 | 394 | break; |
395 | 395 | } |
396 | 396 | } |
@@ -431,12 +431,12 @@ discard block |
||
431 | 431 | protected function buildValuesVector() { |
432 | 432 | $compiled = array(); |
433 | 433 | |
434 | - if(!empty($this->valuesDanger)) { |
|
434 | + if (!empty($this->valuesDanger)) { |
|
435 | 435 | $compiled = $this->valuesDanger; |
436 | 436 | } |
437 | 437 | |
438 | 438 | foreach ($this->values as $valuesVector) { |
439 | - $compiled[] = '(' . implode(',', HelperArray::map($valuesVector, array($this, 'castAsDbValue'))) . ')'; |
|
439 | + $compiled[] = '('.implode(',', HelperArray::map($valuesVector, array($this, 'castAsDbValue'))).')'; |
|
440 | 440 | } |
441 | 441 | |
442 | 442 | $this->build[] = implode(',', $compiled); |
@@ -79,8 +79,8 @@ discard block |
||
79 | 79 | $this->reset(); |
80 | 80 | $this->db = is_object($db) ? $db : classSupernova::$db; |
81 | 81 | |
82 | - foreach($this->table_check as $table_name) { |
|
83 | - if(empty($this->db->table_list[$table_name])) { |
|
82 | + foreach ($this->table_check as $table_name) { |
|
83 | + if (empty($this->db->table_list[$table_name])) { |
|
84 | 84 | die('Если вы видите это сообщение первый раз после обновления релиза - просто перегрузите страницу.<br /> |
85 | 85 | В противном случае - сообщите Администрации сервера об ошибке.<br/> |
86 | 86 | Не хватает таблицы для работы системы авторизации: ' . $table_name); |
@@ -104,7 +104,7 @@ discard block |
||
104 | 104 | */ |
105 | 105 | // OK v4.6 |
106 | 106 | public function password_change($old_password_unsafe, $new_password_unsafe, $salt_unsafe = null) { |
107 | - if(!$this->password_check($old_password_unsafe)) { |
|
107 | + if (!$this->password_check($old_password_unsafe)) { |
|
108 | 108 | return false; |
109 | 109 | } |
110 | 110 | |
@@ -125,7 +125,7 @@ discard block |
||
125 | 125 | // OK v4.5 |
126 | 126 | public function assign_from_db_row($row) { |
127 | 127 | $this->reset(); |
128 | - if(empty($row) || !is_array($row)) { |
|
128 | + if (empty($row) || !is_array($row)) { |
|
129 | 129 | return false; |
130 | 130 | } |
131 | 131 | $this->account_id = $row['account_id']; |
@@ -242,11 +242,11 @@ discard block |
||
242 | 242 | `account_email` = LOWER('{$email_safe}'), |
243 | 243 | `account_language` = '{$language_safe}'" |
244 | 244 | ); |
245 | - if(!$result) { |
|
245 | + if (!$result) { |
|
246 | 246 | throw new Exception(REGISTER_ERROR_ACCOUNT_CREATE, ERR_ERROR); |
247 | 247 | } |
248 | 248 | |
249 | - if(!($account_id = $this->db->db_insert_id())) { |
|
249 | + if (!($account_id = $this->db->db_insert_id())) { |
|
250 | 250 | throw new Exception(REGISTER_ERROR_ACCOUNT_CREATE, ERR_ERROR); |
251 | 251 | } |
252 | 252 | |
@@ -276,7 +276,7 @@ discard block |
||
276 | 276 | WHERE `account_id` = '{$account_id_safe}'" |
277 | 277 | ) ? true : false; |
278 | 278 | |
279 | - if($result) { |
|
279 | + if ($result) { |
|
280 | 280 | $result = $this->db_get_by_id($this->account_id); |
281 | 281 | } |
282 | 282 | |
@@ -363,7 +363,7 @@ discard block |
||
363 | 363 | public function metamatter_change($change_type, $metamatter, $comment = '', $already_changed = false) { |
364 | 364 | global $mm_change_legit; |
365 | 365 | |
366 | - if(!$this->is_exists || !($metamatter = round(floatval($metamatter)))) { |
|
366 | + if (!$this->is_exists || !($metamatter = round(floatval($metamatter)))) { |
|
367 | 367 | classSupernova::$debug->error('Ошибка при попытке манипуляции с ММ'); |
368 | 368 | |
369 | 369 | return false; |
@@ -373,7 +373,7 @@ discard block |
||
373 | 373 | |
374 | 374 | $mm_change_legit = true; |
375 | 375 | // $sn_data_metamatter_db_name = pname_resource_name(RES_METAMATTER); |
376 | - if($already_changed) { |
|
376 | + if ($already_changed) { |
|
377 | 377 | $metamatter_total_delta = 0; |
378 | 378 | $result = -1; |
379 | 379 | } else { |
@@ -383,17 +383,17 @@ discard block |
||
383 | 383 | $result = $this->db->doquery( |
384 | 384 | "UPDATE {{account}} |
385 | 385 | SET |
386 | - `account_metamatter` = `account_metamatter` + '{$metamatter}'" . |
|
387 | - ($metamatter_total_delta ? ", `account_immortal` = IF(`account_metamatter_total` + '{$metamatter_total_delta}' >= {$classConfig->player_metamatter_immortal}, NOW(), `account_immortal`), `account_metamatter_total` = `account_metamatter_total` + '{$metamatter_total_delta}'" : '') . |
|
386 | + `account_metamatter` = `account_metamatter` + '{$metamatter}'". |
|
387 | + ($metamatter_total_delta ? ", `account_immortal` = IF(`account_metamatter_total` + '{$metamatter_total_delta}' >= {$classConfig->player_metamatter_immortal}, NOW(), `account_immortal`), `account_metamatter_total` = `account_metamatter_total` + '{$metamatter_total_delta}'" : ''). |
|
388 | 388 | " WHERE `account_id` = {$account_id_safe}" |
389 | 389 | ); |
390 | - if(!$result) { |
|
390 | + if (!$result) { |
|
391 | 391 | classSupernova::$debug->error("Error adjusting Metamatter for player ID {$this->account_id} (Player Not Found?) with {$metamatter}. Reason: {$comment}", 'Metamatter Change', 402); |
392 | 392 | } |
393 | 393 | $result = classSupernova::$db->db_affected_rows(); |
394 | 394 | } |
395 | 395 | |
396 | - if(empty(core_auth::$user['id'])) { |
|
396 | + if (empty(core_auth::$user['id'])) { |
|
397 | 397 | $user_list = PlayerToAccountTranslate::db_translate_get_users_from_account_list(core_auth::$main_provider->provider_id, $this->account_id); |
398 | 398 | reset($user_list); |
399 | 399 | $user_id_unsafe = key($user_list); |
@@ -402,30 +402,30 @@ discard block |
||
402 | 402 | } |
403 | 403 | $user_id_safe = $this->db->db_escape($user_id_unsafe); |
404 | 404 | |
405 | - if(!$result) { |
|
405 | + if (!$result) { |
|
406 | 406 | classSupernova::$debug->error("Error adjusting Metamatter for player ID {$this->account_id} (Player Not Found?) with {$metamatter}. Reason: {$comment}", 'Metamatter Change', 402); |
407 | 407 | } |
408 | 408 | |
409 | - if(!$already_changed) { |
|
409 | + if (!$already_changed) { |
|
410 | 410 | $this->account_metamatter += $metamatter; |
411 | 411 | $this->account_metamatter_total += $metamatter_total_delta; |
412 | 412 | } |
413 | 413 | |
414 | - if(is_array($comment)) { |
|
414 | + if (is_array($comment)) { |
|
415 | 415 | $comment = call_user_func_array('sprintf', $comment); |
416 | 416 | } |
417 | 417 | |
418 | 418 | $result = $this->db_mm_log_insert($comment, $change_type, $metamatter, $user_id_unsafe); |
419 | 419 | |
420 | - if($metamatter > 0 && !empty($user_id_safe)) { |
|
420 | + if ($metamatter > 0 && !empty($user_id_safe)) { |
|
421 | 421 | $old_referral = db_referral_get_by_id($user_id_safe); |
422 | - if($old_referral['id']) { |
|
422 | + if ($old_referral['id']) { |
|
423 | 423 | $dark_matter_from_metamatter = $metamatter * AFFILIATE_MM_TO_REFERRAL_DM; |
424 | 424 | db_referral_update_dm($user_id_safe, $dark_matter_from_metamatter); |
425 | 425 | $new_referral = db_referral_get_by_id($user_id_safe); |
426 | 426 | |
427 | 427 | $partner_bonus = floor($new_referral['dark_matter'] / classSupernova::$config->rpg_bonus_divisor) - ($old_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum ? floor($old_referral['dark_matter'] / classSupernova::$config->rpg_bonus_divisor) : 0); |
428 | - if($partner_bonus > 0 && $new_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum) { |
|
428 | + if ($partner_bonus > 0 && $new_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum) { |
|
429 | 429 | rpg_points_change($new_referral['id_partner'], RPG_REFERRAL_BOUGHT_MM, $partner_bonus, "Incoming MM From Referral ID {$user_id_safe}"); |
430 | 430 | } |
431 | 431 | } |
@@ -45,8 +45,8 @@ |
||
45 | 45 | */ |
46 | 46 | protected function quoteStringAsFieldByRef(&$string) { |
47 | 47 | $string = $this->stringEscape($string); |
48 | - if ((string)$string && '*' != $string) { |
|
49 | - $string = '`' . $string . '`'; |
|
48 | + if ((string) $string && '*' != $string) { |
|
49 | + $string = '`'.$string.'`'; |
|
50 | 50 | } |
51 | 51 | } |
52 | 52 |
@@ -14,7 +14,7 @@ discard block |
||
14 | 14 | 'checkSpeedPercentOld' => FLIGHT_FLEET_SPEED_WRONG, |
15 | 15 | 'checkTargetInUniverse' => FLIGHT_VECTOR_BEYOND_UNIVERSE, |
16 | 16 | 'checkTargetNotSource' => FLIGHT_VECTOR_SAME_SOURCE, |
17 | - 'checkSenderNoVacation' => FLIGHT_PLAYER_VACATION_OWN, // tODO |
|
17 | + 'checkSenderNoVacation' => FLIGHT_PLAYER_VACATION_OWN, // tODO |
|
18 | 18 | 'checkTargetNoVacation' => FLIGHT_PLAYER_VACATION, |
19 | 19 | 'checkFleetNotEmpty' => FLIGHT_SHIPS_NO_SHIPS, |
20 | 20 | // 'checkUnitsPositive' => FLIGHT_SHIPS_NEGATIVE, // Unused - 'cause it's not allowed to put negative units into Unit class |
@@ -133,7 +133,7 @@ discard block |
||
133 | 133 | |
134 | 134 | $checkResult = call_user_func(array($this, $condition)); |
135 | 135 | defined('DEBUG_FLEET_MISSION_VALIDATE_DUMP_STEPS') |
136 | - ? pdump($action, $condition . ' ' . ($checkResult ? 'TRUE' : 'FALSE')) : false; |
|
136 | + ? pdump($action, $condition.' '.($checkResult ? 'TRUE' : 'FALSE')) : false; |
|
137 | 137 | |
138 | 138 | // If check failed and there no alternative actions - throw exception |
139 | 139 | // Shortcut ACTION => FAIL_STATUS instead of ACTION => array(false => FAIL_STATUS) |
@@ -156,7 +156,7 @@ discard block |
||
156 | 156 | $this->checkMissionRestrictions($action); |
157 | 157 | } else { |
158 | 158 | // No - then just performing action |
159 | - if($exception) { |
|
159 | + if ($exception) { |
|
160 | 160 | throw new ExceptionFleetInvalid($action, $action); |
161 | 161 | } else { |
162 | 162 | return $action; |
@@ -598,10 +598,10 @@ discard block |
||
598 | 598 | protected function checkMissionPrefix($name, $prefix) { |
599 | 599 | $result = false; |
600 | 600 | if (strpos($name, $prefix) === 0) { |
601 | - $mission = 'MT_' . strtoupper(substr($name, strlen($prefix))); |
|
601 | + $mission = 'MT_'.strtoupper(substr($name, strlen($prefix))); |
|
602 | 602 | if (!defined($mission)) { |
603 | 603 | // TODO - Ну, как-то получше это обделать |
604 | - throw new Exception('Mission type "' . $mission . '" is not defined', FLIGHT_MISSION_UNKNOWN); |
|
604 | + throw new Exception('Mission type "'.$mission.'" is not defined', FLIGHT_MISSION_UNKNOWN); |
|
605 | 605 | } |
606 | 606 | |
607 | 607 | $result = constant($mission); |
@@ -38,8 +38,8 @@ discard block |
||
38 | 38 | !is_array($offset) ? $offset = array($offset) : false; |
39 | 39 | |
40 | 40 | $current_leaf = $this->__get(reset($offset)); |
41 | - while(($leaf_index = next($offset)) !== false) { |
|
42 | - if(!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) { |
|
41 | + while (($leaf_index = next($offset)) !== false) { |
|
42 | + if (!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) { |
|
43 | 43 | unset($current_leaf); |
44 | 44 | break; |
45 | 45 | } |
@@ -64,9 +64,9 @@ discard block |
||
64 | 64 | |
65 | 65 | !is_array($offset) ? $offset = array($offset) : false; |
66 | 66 | |
67 | - if($this->offsetExists($offset)) { |
|
67 | + if ($this->offsetExists($offset)) { |
|
68 | 68 | $result = $this->__get(reset($offset)); |
69 | - while(($leaf_index = next($offset)) !== false) { |
|
69 | + while (($leaf_index = next($offset)) !== false) { |
|
70 | 70 | $result = $result[$leaf_index]; |
71 | 71 | } |
72 | 72 | } |
@@ -91,12 +91,12 @@ discard block |
||
91 | 91 | */ |
92 | 92 | public function offsetSet($offset, $value = null) { |
93 | 93 | // Если нет никакого индекса - значит нечего записывать |
94 | - if(!isset($offset) || (is_array($offset) && empty($offset))) { |
|
94 | + if (!isset($offset) || (is_array($offset) && empty($offset))) { |
|
95 | 95 | return; |
96 | 96 | } |
97 | 97 | |
98 | 98 | // Если в массиве индекса только один элемент - значит это просто индекс |
99 | - if(is_array($offset) && count($offset) == 1) { |
|
99 | + if (is_array($offset) && count($offset) == 1) { |
|
100 | 100 | // Разворачиваем его в индекс |
101 | 101 | $offset = array(reset($offset) => $value); |
102 | 102 | unset($value); |
@@ -104,20 +104,20 @@ discard block |
||
104 | 104 | } |
105 | 105 | |
106 | 106 | // Адресация многомерного массива через массив индексов в $option |
107 | - if(is_array($offset) && isset($value)) { |
|
107 | + if (is_array($offset) && isset($value)) { |
|
108 | 108 | // TODO - а не переделать ли это всё на __isset() ?? |
109 | 109 | //pdump($offset, '$offset'); |
110 | 110 | //pdump($value, '$value'); |
111 | 111 | // Вытаскиваем корневой элемент |
112 | 112 | $root = $this->__get(reset($offset)); |
113 | 113 | $current_leaf = &$root; |
114 | - while(($leaf_index = next($offset)) !== false) { |
|
114 | + while (($leaf_index = next($offset)) !== false) { |
|
115 | 115 | !is_array($current_leaf[$leaf_index]) ? $current_leaf[$leaf_index] = array() : false; |
116 | 116 | $current_leaf = &$current_leaf[$leaf_index]; |
117 | 117 | } |
118 | 118 | //pdump($current_leaf, '$current_leaf'); |
119 | 119 | //pdump($value, '$value'); |
120 | - if($current_leaf != $value) { |
|
120 | + if ($current_leaf != $value) { |
|
121 | 121 | $current_leaf = $value; |
122 | 122 | //pdump(reset($offset), 'reset($offset)'); |
123 | 123 | //pdump($root, '$root'); |
@@ -128,7 +128,7 @@ discard block |
||
128 | 128 | // Пакетная запись из массива ключ -> значение |
129 | 129 | !is_array($offset) ? $offset = array($offset => $value) : false; |
130 | 130 | |
131 | - foreach($offset as $key => $value) { |
|
131 | + foreach ($offset as $key => $value) { |
|
132 | 132 | $this->__get($key) !== $value ? $this->__set($key, $value) : false; |
133 | 133 | } |
134 | 134 | } |
@@ -149,13 +149,13 @@ discard block |
||
149 | 149 | */ |
150 | 150 | public function offsetUnset($offset) { |
151 | 151 | // Если нет никакого индекса - значит нечего записывать |
152 | - if(!isset($offset) || (is_array($offset) && empty($offset))) { |
|
152 | + if (!isset($offset) || (is_array($offset) && empty($offset))) { |
|
153 | 153 | return; |
154 | 154 | } |
155 | 155 | |
156 | 156 | !is_array($offset) ? $offset = array($offset) : false; |
157 | 157 | |
158 | - if($this->offsetExists($offset)) { |
|
158 | + if ($this->offsetExists($offset)) { |
|
159 | 159 | //pdump($offset); |
160 | 160 | // Перематываем массив в конец |
161 | 161 | $key_to_delete = end($offset); |
@@ -163,7 +163,7 @@ discard block |
||
163 | 163 | //pdump($key_to_delete, '$key_to_delete'); |
164 | 164 | $parent_offset = $offset; |
165 | 165 | array_pop($parent_offset); |
166 | - if(!count($parent_offset)) { |
|
166 | + if (!count($parent_offset)) { |
|
167 | 167 | // В массиве был один элемент - мы удаляем в корне. Просто удаляем элемент |
168 | 168 | $this->__unset($key_to_delete); |
169 | 169 | } else { |
@@ -421,31 +421,31 @@ discard block |
||
421 | 421 | |
422 | 422 | return classSupernova::$db->doSelect( |
423 | 423 | // Блокировка самого флота |
424 | - "SELECT 1 FROM {{fleets}} AS f " . |
|
424 | + "SELECT 1 FROM {{fleets}} AS f ". |
|
425 | 425 | |
426 | 426 | // Блокировка всех юнитов, принадлежащих этому флоту |
427 | - "LEFT JOIN {{unit}} as unit ON unit.unit_location_type = " . static::$locationType . " AND unit.unit_location_id = f.fleet_id " . |
|
427 | + "LEFT JOIN {{unit}} as unit ON unit.unit_location_type = ".static::$locationType." AND unit.unit_location_id = f.fleet_id ". |
|
428 | 428 | |
429 | 429 | // Блокировка всех прилетающих и улетающих флотов, если нужно |
430 | 430 | // TODO - lock fleets by COORDINATES |
431 | - ($mission_data['dst_fleets'] ? "LEFT JOIN {{fleets}} AS fd ON fd.fleet_end_planet_id = f.fleet_end_planet_id OR fd.fleet_start_planet_id = f.fleet_end_planet_id " : '') . |
|
431 | + ($mission_data['dst_fleets'] ? "LEFT JOIN {{fleets}} AS fd ON fd.fleet_end_planet_id = f.fleet_end_planet_id OR fd.fleet_start_planet_id = f.fleet_end_planet_id " : ''). |
|
432 | 432 | // Блокировка всех юнитов, принадлежащих прилетающим и улетающим флотам - ufd = unit_fleet_destination |
433 | - ($mission_data['dst_fleets'] ? "LEFT JOIN {{unit}} AS ufd ON ufd.unit_location_type = " . static::$locationType . " AND ufd.unit_location_id = fd.fleet_id " : '') . |
|
433 | + ($mission_data['dst_fleets'] ? "LEFT JOIN {{unit}} AS ufd ON ufd.unit_location_type = ".static::$locationType." AND ufd.unit_location_id = fd.fleet_id " : ''). |
|
434 | 434 | |
435 | - ($mission_data['dst_user'] || $mission_data['dst_planet'] ? "LEFT JOIN {{users}} AS ud ON ud.id = f.fleet_target_owner " : '') . |
|
435 | + ($mission_data['dst_user'] || $mission_data['dst_planet'] ? "LEFT JOIN {{users}} AS ud ON ud.id = f.fleet_target_owner " : ''). |
|
436 | 436 | // Блокировка всех юнитов, принадлежащих владельцу планеты-цели |
437 | - ($mission_data['dst_user'] || $mission_data['dst_planet'] ? "LEFT JOIN {{unit}} AS unit_player_dest ON unit_player_dest.unit_player_id = ud.id " : '') . |
|
437 | + ($mission_data['dst_user'] || $mission_data['dst_planet'] ? "LEFT JOIN {{unit}} AS unit_player_dest ON unit_player_dest.unit_player_id = ud.id " : ''). |
|
438 | 438 | // Блокировка планеты-цели |
439 | - ($mission_data['dst_planet'] ? "LEFT JOIN {{planets}} AS pd ON pd.id = f.fleet_end_planet_id " : '') . |
|
439 | + ($mission_data['dst_planet'] ? "LEFT JOIN {{planets}} AS pd ON pd.id = f.fleet_end_planet_id " : ''). |
|
440 | 440 | // Блокировка всех юнитов, принадлежащих планете-цели - НЕ НУЖНО. Уже залочили ранее, как принадлежащие игроку-цели |
441 | 441 | // ($mission_data['dst_planet'] ? "LEFT JOIN {{unit}} AS upd ON upd.unit_location_type = " . LOC_PLANET . " AND upd.unit_location_id = pd.id " : '') . |
442 | 442 | |
443 | 443 | |
444 | - ($mission_data['src_user'] || $mission_data['src_planet'] ? "LEFT JOIN {{users}} AS us ON us.id = f.fleet_owner " : '') . |
|
444 | + ($mission_data['src_user'] || $mission_data['src_planet'] ? "LEFT JOIN {{users}} AS us ON us.id = f.fleet_owner " : ''). |
|
445 | 445 | // Блокировка всех юнитов, принадлежащих владельцу флота |
446 | - ($mission_data['src_user'] || $mission_data['src_planet'] ? "LEFT JOIN {{unit}} AS unit_player_src ON unit_player_src.unit_player_id = us.id " : '') . |
|
446 | + ($mission_data['src_user'] || $mission_data['src_planet'] ? "LEFT JOIN {{unit}} AS unit_player_src ON unit_player_src.unit_player_id = us.id " : ''). |
|
447 | 447 | // Блокировка планеты отправления |
448 | - ($mission_data['src_planet'] ? "LEFT JOIN {{planets}} AS ps ON ps.id = f.fleet_start_planet_id " : '') . |
|
448 | + ($mission_data['src_planet'] ? "LEFT JOIN {{planets}} AS ps ON ps.id = f.fleet_start_planet_id " : ''). |
|
449 | 449 | // Блокировка всех юнитов, принадлежащих планете с которой юниты были отправлены - НЕ НУЖНО. Уже залочили ранее, как принадлежащие владельцу флота |
450 | 450 | // ($mission_data['src_planet'] ? "LEFT JOIN {{unit}} AS ups ON ups.unit_location_type = " . LOC_PLANET . " AND ups.unit_location_id = ps.id " : '') . |
451 | 451 | |
@@ -462,11 +462,11 @@ discard block |
||
462 | 462 | public function dbGetLockById($dbId) { |
463 | 463 | classSupernova::$db->doSelect( |
464 | 464 | // Блокировка самого флота |
465 | - "SELECT 1 FROM {{fleets}} AS FLEET0 " . |
|
465 | + "SELECT 1 FROM {{fleets}} AS FLEET0 ". |
|
466 | 466 | // Lock fleet owner |
467 | - "LEFT JOIN {{users}} as USER0 on USER0.id = FLEET0.fleet_owner " . |
|
467 | + "LEFT JOIN {{users}} as USER0 on USER0.id = FLEET0.fleet_owner ". |
|
468 | 468 | // Блокировка всех юнитов, принадлежащих этому флоту |
469 | - "LEFT JOIN {{unit}} as UNIT0 ON UNIT0.unit_location_type = " . LOC_FLEET . " AND UNIT0.unit_location_id = FLEET0.fleet_id " . |
|
469 | + "LEFT JOIN {{unit}} as UNIT0 ON UNIT0.unit_location_type = ".LOC_FLEET." AND UNIT0.unit_location_id = FLEET0.fleet_id ". |
|
470 | 470 | |
471 | 471 | // Без предварительной выборки неизвестно - куда летит этот флот. |
472 | 472 | // Поэтому надо выбирать флоты, чьи координаты прибытия ИЛИ отбытия совпадают с координатами прибытия ИЛИ отбытия текущего флота. |
@@ -482,9 +482,9 @@ discard block |
||
482 | 482 | FLEET1.fleet_end_planet = FLEET0.fleet_end_planet |
483 | 483 | " . |
484 | 484 | // Блокировка всех юнитов, принадлежащих этим флотам |
485 | - "LEFT JOIN {{unit}} as UNIT1 ON UNIT1.unit_location_type = " . LOC_FLEET . " AND UNIT1.unit_location_id = FLEET1.fleet_id " . |
|
485 | + "LEFT JOIN {{unit}} as UNIT1 ON UNIT1.unit_location_type = ".LOC_FLEET." AND UNIT1.unit_location_id = FLEET1.fleet_id ". |
|
486 | 486 | // Lock fleet owner |
487 | - "LEFT JOIN {{users}} as USER1 on USER1.id = FLEET1.fleet_owner " . |
|
487 | + "LEFT JOIN {{users}} as USER1 on USER1.id = FLEET1.fleet_owner ". |
|
488 | 488 | |
489 | 489 | "LEFT JOIN {{fleets}} AS FLEET2 ON |
490 | 490 | FLEET2.fleet_mess = 1 AND FLEET0.fleet_mess = 0 AND |
@@ -494,7 +494,7 @@ discard block |
||
494 | 494 | " . |
495 | 495 | // Блокировка всех юнитов, принадлежащих этим флотам |
496 | 496 | "LEFT JOIN {{unit}} as UNIT2 ON |
497 | - UNIT2.unit_location_type = " . LOC_FLEET . " AND |
|
497 | + UNIT2.unit_location_type = " . LOC_FLEET." AND |
|
498 | 498 | UNIT2.unit_location_id = FLEET2.fleet_id |
499 | 499 | " . |
500 | 500 | // Lock fleet owner |
@@ -511,11 +511,11 @@ discard block |
||
511 | 511 | " . |
512 | 512 | // Блокировка всех юнитов, принадлежащих этим флотам |
513 | 513 | "LEFT JOIN {{unit}} as UNIT3 ON |
514 | - UNIT3.unit_location_type = " . LOC_FLEET . " AND |
|
514 | + UNIT3.unit_location_type = " . LOC_FLEET." AND |
|
515 | 515 | UNIT3.unit_location_id = FLEET3.fleet_id |
516 | 516 | " . |
517 | 517 | // Lock fleet owner |
518 | - "LEFT JOIN {{users}} as USER3 on USER3.id = FLEET3.fleet_owner " . |
|
518 | + "LEFT JOIN {{users}} as USER3 on USER3.id = FLEET3.fleet_owner ". |
|
519 | 519 | |
520 | 520 | "LEFT JOIN {{fleets}} AS FLEET4 ON |
521 | 521 | FLEET4.fleet_mess = 1 AND FLEET0.fleet_mess = 1 AND |
@@ -525,7 +525,7 @@ discard block |
||
525 | 525 | " . |
526 | 526 | // Блокировка всех юнитов, принадлежащих этим флотам |
527 | 527 | "LEFT JOIN {{unit}} as UNIT4 ON |
528 | - UNIT4.unit_location_type = " . LOC_FLEET . " AND |
|
528 | + UNIT4.unit_location_type = " . LOC_FLEET." AND |
|
529 | 529 | UNIT4.unit_location_id = FLEET4.fleet_id |
530 | 530 | " . |
531 | 531 | // Lock fleet owner |
@@ -547,7 +547,7 @@ discard block |
||
547 | 547 | " . |
548 | 548 | // Блокировка всех юнитов, принадлежащих этой планете |
549 | 549 | "LEFT JOIN {{unit}} as UNIT5 ON |
550 | - UNIT5.unit_location_type = " . LOC_PLANET . " AND |
|
550 | + UNIT5.unit_location_type = " . LOC_PLANET." AND |
|
551 | 551 | UNIT5.unit_location_id = PLANETS5.id |
552 | 552 | " . |
553 | 553 | |
@@ -565,7 +565,7 @@ discard block |
||
565 | 565 | " . |
566 | 566 | // Блокировка всех юнитов, принадлежащих этой планете |
567 | 567 | "LEFT JOIN {{unit}} as UNIT6 ON |
568 | - UNIT6.unit_location_type = " . LOC_PLANET . " AND |
|
568 | + UNIT6.unit_location_type = " . LOC_PLANET." AND |
|
569 | 569 | UNIT6.unit_location_id = PLANETS6.id |
570 | 570 | " . |
571 | 571 | "WHERE FLEET0.fleet_id = {$dbId} GROUP BY 1 FOR UPDATE" |
@@ -684,7 +684,7 @@ discard block |
||
684 | 684 | } elseif ($this->isResource($unit_id)) { |
685 | 685 | $this->resource_list[$unit_id] = $unit_count; |
686 | 686 | } else { |
687 | - throw new Exception('Trying to pass to fleet non-resource and non-ship ' . var_export($unit_array, true), FLIGHT_SHIPS_UNIT_WRONG); |
|
687 | + throw new Exception('Trying to pass to fleet non-resource and non-ship '.var_export($unit_array, true), FLIGHT_SHIPS_UNIT_WRONG); |
|
688 | 688 | } |
689 | 689 | } |
690 | 690 | } |
@@ -818,7 +818,7 @@ discard block |
||
818 | 818 | * @param int $unit_count |
819 | 819 | */ |
820 | 820 | public function shipSetCount($unit_id, $unit_count = 0) { |
821 | - pdump(__CLASS__ . '->' . __FUNCTION__); |
|
821 | + pdump(__CLASS__.'->'.__FUNCTION__); |
|
822 | 822 | $this->shipAdjustCount($unit_id, $unit_count, true); |
823 | 823 | } |
824 | 824 | |
@@ -1016,7 +1016,7 @@ discard block |
||
1016 | 1016 | */ |
1017 | 1017 | public function resourcesSet($resource_list) { |
1018 | 1018 | if (!empty($this->propertiesAdjusted['resource_list'])) { |
1019 | - throw new ExceptionPropertyAccess('Property "resource_list" already was adjusted so no SET is possible until dbSave in ' . get_called_class() . '::unitSetResourceList', ERR_ERROR); |
|
1019 | + throw new ExceptionPropertyAccess('Property "resource_list" already was adjusted so no SET is possible until dbSave in '.get_called_class().'::unitSetResourceList', ERR_ERROR); |
|
1020 | 1020 | } |
1021 | 1021 | $this->resourcesAdjust($resource_list, true); |
1022 | 1022 | } |
@@ -1050,7 +1050,7 @@ discard block |
||
1050 | 1050 | // Check for negative unit value |
1051 | 1051 | if ($this->resource_list[$resource_id] < 0) { |
1052 | 1052 | // TODO |
1053 | - throw new Exception('Resource ' . $resource_id . ' will become negative in ' . get_called_class() . '::unitAdjustResourceList', ERR_ERROR); |
|
1053 | + throw new Exception('Resource '.$resource_id.' will become negative in '.get_called_class().'::unitAdjustResourceList', ERR_ERROR); |
|
1054 | 1054 | } |
1055 | 1055 | } |
1056 | 1056 | } |
@@ -1237,7 +1237,7 @@ discard block |
||
1237 | 1237 | |
1238 | 1238 | protected function printErrorIfNoShips() { |
1239 | 1239 | if ($this->unitList->unitsCount() <= 0) { |
1240 | - message(classLocale::$lang['fl_err_no_ships'], classLocale::$lang['fl_error'], 'fleet' . DOT_PHP_EX, 5); |
|
1240 | + message(classLocale::$lang['fl_err_no_ships'], classLocale::$lang['fl_error'], 'fleet'.DOT_PHP_EX, 5); |
|
1241 | 1241 | } |
1242 | 1242 | } |
1243 | 1243 | |
@@ -1625,14 +1625,14 @@ discard block |
||
1625 | 1625 | if (FLIGHT_ALLOWED == $validateResult[$missionType]) { |
1626 | 1626 | $this->allowed_missions[$missionType] = $mission; |
1627 | 1627 | } else { |
1628 | - if($missionType == $this->mission_type) { |
|
1628 | + if ($missionType == $this->mission_type) { |
|
1629 | 1629 | } |
1630 | 1630 | unset($this->allowed_missions[$missionType]); |
1631 | 1631 | } |
1632 | 1632 | } |
1633 | 1633 | |
1634 | - if(empty($this->allowed_missions)) { |
|
1635 | - if($this->mission_type != MT_NONE && isset($validateResult[$this->mission_type])) { |
|
1634 | + if (empty($this->allowed_missions)) { |
|
1635 | + if ($this->mission_type != MT_NONE && isset($validateResult[$this->mission_type])) { |
|
1636 | 1636 | throw new ExceptionFleetInvalid($validateResult[$this->mission_type], $validateResult[$this->mission_type]); |
1637 | 1637 | } else { |
1638 | 1638 | throw new ExceptionFleetInvalid(FLIGHT_MISSION_IMPOSSIBLE, FLIGHT_MISSION_IMPOSSIBLE); |
@@ -1864,7 +1864,7 @@ discard block |
||
1864 | 1864 | $template_result['.']['fleets'][] = $this->renderFleet(SN_TIME_NOW, $timeMissionJob); |
1865 | 1865 | |
1866 | 1866 | $template_result += array( |
1867 | - 'mission' => classLocale::$lang['type_mission'][$this->_mission_type] . ($this->_mission_type == MT_EXPLORE || $this->_mission_type == MT_HOLD ? ' ' . pretty_time($timeMissionJob) : ''), |
|
1867 | + 'mission' => classLocale::$lang['type_mission'][$this->_mission_type].($this->_mission_type == MT_EXPLORE || $this->_mission_type == MT_HOLD ? ' '.pretty_time($timeMissionJob) : ''), |
|
1868 | 1868 | 'dist' => pretty_number($this->travelData['distance']), |
1869 | 1869 | 'speed' => pretty_number($this->travelData['fleet_speed']), |
1870 | 1870 | 'deute_need' => pretty_number($this->travelData['consumption']), |
@@ -999,7 +999,7 @@ discard block |
||
999 | 999 | /** |
1000 | 1000 | * Set current resource list from array of units |
1001 | 1001 | * |
1002 | - * @param array $resource_list |
|
1002 | + * @param integer[] $resource_list |
|
1003 | 1003 | */ |
1004 | 1004 | public function resourcesSet($resource_list) { |
1005 | 1005 | if (!empty($this->propertiesAdjusted['resource_list'])) { |
@@ -1047,7 +1047,7 @@ discard block |
||
1047 | 1047 | } |
1048 | 1048 | |
1049 | 1049 | /** |
1050 | - * @param array $rate |
|
1050 | + * @param integer[] $rate |
|
1051 | 1051 | * |
1052 | 1052 | * @return float |
1053 | 1053 | */ |
@@ -1078,8 +1078,6 @@ discard block |
||
1078 | 1078 | * Restores fleet or resources to planet |
1079 | 1079 | * |
1080 | 1080 | * @param bool $start |
1081 | - * @param bool $only_resources |
|
1082 | - * @param int $result |
|
1083 | 1081 | */ |
1084 | 1082 | public function resourcesUnload($start = true) { |
1085 | 1083 | sn_db_transaction_check(true); |
@@ -1243,6 +1241,9 @@ discard block |
||
1243 | 1241 | } |
1244 | 1242 | |
1245 | 1243 | |
1244 | + /** |
|
1245 | + * @param integer $missionStartTimeStamp |
|
1246 | + */ |
|
1246 | 1247 | protected function renderFleetCoordinates($missionStartTimeStamp = SN_TIME_NOW, $timeMissionJob = 0) { |
1247 | 1248 | $timeToReturn = $this->travelData['duration'] * 2 + $timeMissionJob; |
1248 | 1249 |
@@ -35,7 +35,7 @@ discard block |
||
35 | 35 | */ |
36 | 36 | // OK 4.9 |
37 | 37 | public function __construct($filename = __FILE__) { |
38 | - if($this->provider_id == ACCOUNT_PROVIDER_NONE) { |
|
38 | + if ($this->provider_id == ACCOUNT_PROVIDER_NONE) { |
|
39 | 39 | die('У всех провайдеров должен быть $provider_id!'); |
40 | 40 | } |
41 | 41 | |
@@ -133,7 +133,7 @@ discard block |
||
133 | 133 | // OK 4.6 |
134 | 134 | public function player_name_suggest() { |
135 | 135 | $name = ''; |
136 | - if(is_object($this->account) && !empty($this->account->account_email)) { |
|
136 | + if (is_object($this->account) && !empty($this->account->account_email)) { |
|
137 | 137 | list($name) = explode('@', $this->account->account_email); |
138 | 138 | } |
139 | 139 |
@@ -228,8 +228,8 @@ discard block |
||
228 | 228 | * @return int|mixed |
229 | 229 | */ |
230 | 230 | public function calcColonyMaxCount($astrotech = -1) { |
231 | - if($astrotech == -1) { |
|
232 | - if(!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) { |
|
231 | + if ($astrotech == -1) { |
|
232 | + if (!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) { |
|
233 | 233 | |
234 | 234 | $expeditions = get_player_max_expeditons($this->_dbRow); |
235 | 235 | $astrotech = mrc_get_level($this->_dbRow, null, TECH_ASTROTECH); |
@@ -302,7 +302,7 @@ discard block |
||
302 | 302 | |
303 | 303 | |
304 | 304 | public function expeditionsMax() { |
305 | - if($this->expeditionsMax === null) { |
|
305 | + if ($this->expeditionsMax === null) { |
|
306 | 306 | $this->expeditionsMax = get_player_max_expeditons($this->_dbRow); |
307 | 307 | } |
308 | 308 | |
@@ -310,7 +310,7 @@ discard block |
||
310 | 310 | } |
311 | 311 | |
312 | 312 | public function expeditionsFlying() { |
313 | - if($this->expeditionsFlying === null) { |
|
313 | + if ($this->expeditionsFlying === null) { |
|
314 | 314 | $this->expeditionsFlying = FleetList::fleet_count_flying($this->_dbId, MT_EXPLORE); |
315 | 315 | } |
316 | 316 | |
@@ -319,7 +319,7 @@ discard block |
||
319 | 319 | |
320 | 320 | |
321 | 321 | public function fleetsMax() { |
322 | - if($this->fleetMax === null) { |
|
322 | + if ($this->fleetMax === null) { |
|
323 | 323 | $this->fleetMax = GetMaxFleets($this->_dbRow); |
324 | 324 | } |
325 | 325 | |
@@ -327,7 +327,7 @@ discard block |
||
327 | 327 | } |
328 | 328 | |
329 | 329 | public function fleetsFlying() { |
330 | - if($this->fleetFlying === null) { |
|
330 | + if ($this->fleetFlying === null) { |
|
331 | 331 | $this->fleetFlying = FleetList::fleet_count_flying($this->_dbId); |
332 | 332 | } |
333 | 333 | |
@@ -336,7 +336,7 @@ discard block |
||
336 | 336 | |
337 | 337 | |
338 | 338 | public function coloniesMax() { |
339 | - if($this->coloniesMax === null) { |
|
339 | + if ($this->coloniesMax === null) { |
|
340 | 340 | $this->coloniesMax = get_player_max_colonies($this->_dbRow); |
341 | 341 | } |
342 | 342 | |
@@ -344,7 +344,7 @@ discard block |
||
344 | 344 | } |
345 | 345 | |
346 | 346 | public function coloniesCurrent() { |
347 | - if($this->coloniesCurrent === null) { |
|
347 | + if ($this->coloniesCurrent === null) { |
|
348 | 348 | $this->coloniesCurrent = get_player_current_colonies($this->_dbRow); |
349 | 349 | } |
350 | 350 |