Completed
Push — work-fleets ( aedb07...3b3d1f )
by SuperNova.WS
05:31
created
includes/classes/UBE/UBE.php 2 patches
Doc Comments   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -464,7 +464,7 @@  discard block
 block discarded – undo
464 464
    * Преобразовывает данные симулятора в данные для расчета боя
465 465
    *
466 466
    * @param     $side_info
467
-   * @param     $attacker
467
+   * @param     boolean $attacker
468 468
    * @param int $player_id
469 469
    *
470 470
    * @version 41a6.22
@@ -572,7 +572,7 @@  discard block
 block discarded – undo
572 572
   }
573 573
 
574 574
   /**
575
-   * @param $template
575
+   * @param null|template $template
576 576
    *
577 577
    * @return template
578 578
    */
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Spacing   +44 added lines, -45 removed lines patch added patch discarded remove patch
@@ -147,7 +147,7 @@  discard block
 block discarded – undo
147 147
     $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER);
148 148
 
149 149
     $player_db_row = $this->players[$player_id]->getDbRow();
150
-    if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) {
150
+    if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) {
151 151
       $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level);
152 152
     }
153 153
 
@@ -179,7 +179,7 @@  discard block
 block discarded – undo
179 179
     $this->rounds[0] = new UBERound(0);
180 180
     $this->rounds[0]->make_snapshot($this->fleet_list);
181 181
 
182
-    for($round = 1; $round <= 10; $round++) {
182
+    for ($round = 1; $round <= 10; $round++) {
183 183
       // Проводим раунд
184 184
       defined('DEBUG_UBE') ? print("Round {$round}<br>") : false;
185 185
 
@@ -192,7 +192,7 @@  discard block
 block discarded – undo
192 192
 
193 193
       // Анализируем итоги текущего раунда и готовим данные для следующего
194 194
       $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round);
195
-      if($this->combat_result != UBE_COMBAT_RESULT_DRAW) {
195
+      if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) {
196 196
         break;
197 197
       }
198 198
 
@@ -221,11 +221,11 @@  discard block
 block discarded – undo
221 221
     // Генерируем результат боя
222 222
     $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates);
223 223
 
224
-    if(!$this->is_ube_loaded) {
224
+    if (!$this->is_ube_loaded) {
225 225
       $this->moon_calculator->calculate_moon($this);
226 226
 
227 227
       // Лутаем ресурсы - если аттакер выиграл
228
-      if($this->combat_result == UBE_COMBAT_RESULT_WIN) {
228
+      if ($this->combat_result == UBE_COMBAT_RESULT_WIN) {
229 229
         $this->sn_ube_combat_analyze_loot();
230 230
       }
231 231
     }
@@ -245,7 +245,7 @@  discard block
 block discarded – undo
245 245
       RES_DEUTERIUM => 0,
246 246
     );
247 247
 
248
-    if(
248
+    if (
249 249
       (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0)
250 250
       &&
251 251
       (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0)
@@ -257,9 +257,9 @@  discard block
 block discarded – undo
257 257
       $planet_lootable_percent = $planet_lootable / $planet_resource_total;
258 258
 
259 259
       // Вычисляем сколько ресурсов вывезено
260
-      foreach($this->fleet_list->_container as $fleet_id => $fleet) {
260
+      foreach ($this->fleet_list->_container as $fleet_id => $fleet) {
261 261
         $looted_in_metal = 0;
262
-        foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) {
262
+        foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) {
263 263
           // Вычисляем какой процент общей емкости трюмов атакующих будет задействован
264 264
           $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity;
265 265
           $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent);
@@ -325,16 +325,16 @@  discard block
 block discarded – undo
325 325
     $destination_user_id = $this->fleet_list[0]->owner_id;
326 326
 
327 327
     // Обновляем поле обломков на планете
328
-    if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) {
328
+    if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) {
329 329
       db_planet_set_by_gspt($this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET,
330 330
         "`debris_metal` = `debris_metal` + " . $this->debris->debris_get_resource(RES_METAL) . ", `debris_crystal` = `debris_crystal` + " . $this->debris->debris_get_resource(RES_CRYSTAL)
331 331
       );
332 332
     }
333 333
 
334
-    foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) {
334
+    foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) {
335 335
       $ship_count_lost = $UBEFleet->unit_list->unitCountLost();
336 336
 
337
-      if($fleet_id) {
337
+      if ($fleet_id) {
338 338
         // Флот
339 339
         $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status());
340 340
       } else {
@@ -342,19 +342,19 @@  discard block
 block discarded – undo
342 342
 
343 343
         // Сохраняем изменения ресурсов - если они есть
344 344
         $resource_delta = $UBEFleet->ube_combat_result_calculate_resources();
345
-        if(!empty($resource_delta)) {
345
+        if (!empty($resource_delta)) {
346 346
           $temp = array();
347
-          foreach($resource_delta as $resource_id => $resource_amount) {
347
+          foreach ($resource_delta as $resource_id => $resource_amount) {
348 348
             $resource_db_name = pname_resource_name($resource_id);
349 349
             $temp[] = "`{$resource_db_name}` = `{$resource_db_name}` + ({$resource_amount})";
350 350
           }
351 351
           db_planet_set_by_id($this->ube_planet_info[PLANET_ID], implode(',', $temp));
352 352
         }
353 353
 
354
-        if($ship_count_lost) {
354
+        if ($ship_count_lost) {
355 355
           $db_changeset = array();
356 356
           $planet_row_cache = $this->players[$destination_user_id]->getDbRow();
357
-          foreach($UBEFleet->unit_list->_container as $UBEUnit) {
357
+          foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
358 358
             $db_changeset['unit'][] = sn_db_unit_changeset_prepare($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]);
359 359
           }
360 360
           db_changeset_apply($db_changeset);
@@ -365,7 +365,7 @@  discard block
 block discarded – undo
365 365
     // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL
366 366
     // Для САБов
367 367
     $fleet_group_id_list = $this->fleet_list->ube_get_groups();
368
-    if(!empty($fleet_group_id_list)) {
368
+    if (!empty($fleet_group_id_list)) {
369 369
       $fleet_group_id_list = implode(',', $fleet_group_id_list);
370 370
       db_acs_delete_by_list($fleet_group_id_list);
371 371
     }
@@ -374,19 +374,19 @@  discard block
 block discarded – undo
374 374
 
375 375
     $bashing_list = array();
376 376
     $players_sides = $this->players->get_player_sides();
377
-    foreach($players_sides as $player_id => $player_side) {
378
-      if($player_side != UBE_PLAYER_IS_ATTACKER) {
377
+    foreach ($players_sides as $player_id => $player_side) {
378
+      if ($player_side != UBE_PLAYER_IS_ATTACKER) {
379 379
         continue;
380 380
       }
381
-      if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) {
381
+      if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) {
382 382
         $bashing_list[] = "({$player_id}, {$this->ube_planet_info[PLANET_ID]}, {$this->combat_timestamp})";
383 383
       }
384
-      if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) {
384
+      if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) {
385 385
         $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose';
386 386
         db_user_set_by_id($player_id, "`xpraid` = `xpraid` + 1, `raids` = `raids` + 1, `{$str_loose_or_win}` = `{$str_loose_or_win}` + 1");
387 387
       }
388 388
     }
389
-    if(!empty($bashing_list)) {
389
+    if (!empty($bashing_list)) {
390 390
       $bashing_list = implode(',', $bashing_list);
391 391
       db_bashing_insert($bashing_list);
392 392
     }
@@ -413,20 +413,19 @@  discard block
 block discarded – undo
413 413
       $planet_info[PLANET_SYSTEM],
414 414
       $planet_info[PLANET_PLANET],
415 415
       htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'),
416
-      classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' :
417
-        ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
416
+      classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
418 417
     );
419 418
 
420 419
     $text_defender = '';
421 420
     $debris = $this->debris->get_debris();
422
-    foreach($debris as $resource_id => $resource_amount) {
423
-      if($resource_id == RES_DEUTERIUM) {
421
+    foreach ($debris as $resource_id => $resource_amount) {
422
+      if ($resource_id == RES_DEUTERIUM) {
424 423
         continue;
425 424
       }
426 425
 
427 426
       $text_defender .= "{$lang['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />';
428 427
     }
429
-    if($text_defender) {
428
+    if ($text_defender) {
430 429
       $text_defender = "{$lang['ube_report_msg_body_debris']}{$text_defender}<br />";
431 430
     }
432 431
 
@@ -436,7 +435,7 @@  discard block
 block discarded – undo
436 435
 
437 436
     // TODO: Оптимизировать отсылку сообщений - отсылать пакетами
438 437
     $player_sides = $this->players->get_player_sides();
439
-    foreach($player_sides as $player_id => $player_side) {
438
+    foreach ($player_sides as $player_id => $player_side) {
440 439
       $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender);
441 440
       msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, classLocale::$lang['sys_mess_tower'], classLocale::$lang['sys_mess_attack_report'], $message);
442 441
     }
@@ -473,11 +472,11 @@  discard block
 block discarded – undo
473 472
     $player_id = $player_id == -1 ? $this->players->count() : $player_id;
474 473
     $fleet_id = $player_id; // FOR SIMULATOR!
475 474
 
476
-    if(empty($this->players[$player_id])) {
475
+    if (empty($this->players[$player_id])) {
477 476
       $this->players[$player_id] = new UBEPlayer();
478 477
     }
479 478
 
480
-    foreach($side_info as $fleet_data) {
479
+    foreach ($side_info as $fleet_data) {
481 480
       $this->players[$player_id]->name = $player_id;
482 481
       $this->players[$player_id]->setSide($attacker);
483 482
 
@@ -485,32 +484,32 @@  discard block
 block discarded – undo
485 484
       $this->fleet_list[$fleet_id] = $objFleet;
486 485
 
487 486
       $this->fleet_list[$fleet_id]->owner_id = $player_id;
488
-      foreach($fleet_data as $unit_id => $unit_count) {
489
-        if(!$unit_count) {
487
+      foreach ($fleet_data as $unit_id => $unit_count) {
488
+        if (!$unit_count) {
490 489
           continue;
491 490
         }
492 491
 
493 492
         $unit_type = get_unit_param($unit_id, P_UNIT_TYPE);
494 493
 
495
-        if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
494
+        if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
496 495
           $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count);
497
-        } elseif($unit_type == UNIT_RESOURCES) {
496
+        } elseif ($unit_type == UNIT_RESOURCES) {
498 497
           $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count;
499
-        } elseif($unit_type == UNIT_TECHNOLOGIES) {
500
-          if($unit_id == TECH_WEAPON) {
498
+        } elseif ($unit_type == UNIT_TECHNOLOGIES) {
499
+          if ($unit_id == TECH_WEAPON) {
501 500
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count);
502
-          } elseif($unit_id == TECH_SHIELD) {
501
+          } elseif ($unit_id == TECH_SHIELD) {
503 502
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count);
504
-          } elseif($unit_id == TECH_ARMOR) {
503
+          } elseif ($unit_id == TECH_ARMOR) {
505 504
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count);
506 505
           }
507
-        } elseif($unit_type == UNIT_GOVERNORS) {
508
-          if($unit_id == MRC_FORTIFIER) {
506
+        } elseif ($unit_type == UNIT_GOVERNORS) {
507
+          if ($unit_id == MRC_FORTIFIER) {
509 508
             // Фортифаер даёт бонус ко всему
510 509
             $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count);
511 510
           }
512
-        } elseif($unit_type == UNIT_MERCENARIES) {
513
-          if($unit_id == MRC_ADMIRAL) {
511
+        } elseif ($unit_type == UNIT_MERCENARIES) {
512
+          if ($unit_id == MRC_ADMIRAL) {
514 513
             $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count);
515 514
           }
516 515
         }
@@ -581,7 +580,7 @@  discard block
 block discarded – undo
581 580
 
582 581
     $ube_report = new UBEReport();
583 582
     $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher'));
584
-    if($ube != UBE_REPORT_NOT_FOUND) {
583
+    if ($ube != UBE_REPORT_NOT_FOUND) {
585 584
       $ube_report->sn_ube_report_generate($ube, $template_result);
586 585
 
587 586
       $template = gettemplate('ube_combat_report', $template);
@@ -614,9 +613,9 @@  discard block
 block discarded – undo
614 613
 //    sn_ube_report_save($combat_data);
615 614
 //  }
616 615
 
617
-    if(sys_get_param_str('reload')) {
616
+    if (sys_get_param_str('reload')) {
618 617
       $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]);
619
-      if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) {
618
+      if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) {
620 619
         $ube = $ube_new;
621 620
       }
622 621
     }
@@ -664,7 +663,7 @@  discard block
 block discarded – undo
664 663
     $this->debris->load_from_report_row($report_row);
665 664
 
666 665
     $query = doquery("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
667
-    while($player_row = db_fetch($query)) {
666
+    while ($player_row = db_fetch($query)) {
668 667
       $this->players->init_player_from_report_info($player_row);
669 668
     }
670 669
 
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includes/classes/UBE/UBEDebris.php 2 patches
Doc Comments   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
   }
94 94
 
95 95
   /**
96
-   * @param $moon_debris_left_part
96
+   * @param double $moon_debris_left_part
97 97
    */
98 98
   public function debris_adjust_proportional($moon_debris_left_part) {
99 99
     foreach($this->debris as $resource_id => &$resource_amount) {
@@ -104,7 +104,7 @@  discard block
 block discarded – undo
104 104
   /**
105 105
    * @param classConfig $config
106 106
    *
107
-   * @return int
107
+   * @return double
108 108
    */
109 109
   public function debris_in_metal($config) {
110 110
     return floatval(
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Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -30,7 +30,7 @@  discard block
 block discarded – undo
30 30
    */
31 31
   public function debris_add_resource($resource_id, $resource_amount) {
32 32
     // В обломках может быть только металл или кристалл
33
-    if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
33
+    if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
34 34
       return;
35 35
     }
36 36
     $this->debris[$resource_id] += $resource_amount;
@@ -41,7 +41,7 @@  discard block
 block discarded – undo
41 41
    * @param bool  $is_simulator
42 42
    */
43 43
   public function add_wrecks(array $wreckage, $is_simulator) {
44
-    foreach($wreckage as $resource_id => $resource_amount) {
44
+    foreach ($wreckage as $resource_id => $resource_amount) {
45 45
       $this->debris_add_resource($resource_id, floor($resource_amount *
46 46
         ($is_simulator
47 47
           ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG
@@ -57,7 +57,7 @@  discard block
 block discarded – undo
57 57
    * @param bool  $is_simulator
58 58
    */
59 59
   public function add_cargo_drop(array $dropped_resources, $is_simulator) {
60
-    foreach($dropped_resources as $resource_id => $resource_amount) {
60
+    foreach ($dropped_resources as $resource_id => $resource_amount) {
61 61
       $this->debris_add_resource($resource_id, floor($resource_amount *
62 62
         ($is_simulator
63 63
           ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG
@@ -96,7 +96,7 @@  discard block
 block discarded – undo
96 96
    * @param $moon_debris_left_part
97 97
    */
98 98
   public function debris_adjust_proportional($moon_debris_left_part) {
99
-    foreach($this->debris as $resource_id => &$resource_amount) {
99
+    foreach ($this->debris as $resource_id => &$resource_amount) {
100 100
       $resource_amount = floor($resource_amount * $moon_debris_left_part);
101 101
     }
102 102
   }
@@ -121,9 +121,9 @@  discard block
 block discarded – undo
121 121
    */
122 122
   public function report_generate_sql(classConfig $config) {
123 123
     return "
124
-      `ube_report_debris_metal` = " . (float)$this->debris_get_resource(RES_METAL) . ",
125
-      `ube_report_debris_crystal` = " . (float)$this->debris_get_resource(RES_CRYSTAL) . ",
126
-      `ube_report_debris_total_in_metal` = " . (float)$this->debris_in_metal($config) . ", ";
124
+      `ube_report_debris_metal` = " . (float) $this->debris_get_resource(RES_METAL) . ",
125
+      `ube_report_debris_crystal` = " . (float) $this->debris_get_resource(RES_CRYSTAL) . ",
126
+      `ube_report_debris_total_in_metal` = " . (float) $this->debris_in_metal($config) . ", ";
127 127
   }
128 128
 
129 129
   /**
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includes/classes/UBE/UBEFleetList.php 2 patches
Doc Comments   +3 added lines patch added patch discarded remove patch
@@ -278,6 +278,9 @@
 block discarded – undo
278 278
     return count($this->ube_side_present_at_round_start);
279 279
   }
280 280
 
281
+  /**
282
+   * @param integer $round
283
+   */
281 284
   public function ubeAnalyzeFleetOutcome($round) {
282 285
     $this->ube_actualize_sides();
283 286
 
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Spacing   +23 added lines, -23 removed lines patch added patch discarded remove patch
@@ -82,13 +82,13 @@  discard block
 block discarded – undo
82 82
    */
83 83
   public function ube_db_load_fleets_outcome($report_row) {
84 84
     $query = doquery("SELECT * FROM {{ube_report_outcome_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
85
-    while($row = db_fetch($query)) {
85
+    while ($row = db_fetch($query)) {
86 86
       $fleet_id = $row['ube_report_outcome_fleet_fleet_id'];
87 87
       $this[$fleet_id]->load_outcome_from_report_row($row);
88 88
     }
89 89
 
90 90
     $query = doquery("SELECT * FROM {{ube_report_outcome_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_outcome_unit_sort_order`");
91
-    while($row = db_fetch($query)) {
91
+    while ($row = db_fetch($query)) {
92 92
       $fleet_id = $row['ube_report_outcome_unit_fleet_id'];
93 93
       $this[$fleet_id]->load_unit_outcome_from_row($row);
94 94
     }
@@ -108,7 +108,7 @@  discard block
 block discarded – undo
108 108
       UBE_PLAYER_IS_DEFENDER => array(),
109 109
     );
110 110
 
111
-    foreach($this->_container as $fleet_id => $UBEFleet) {
111
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
112 112
       $result[$UBEFleet->is_attacker][] = array(
113 113
         'ID'          => $fleet_id,
114 114
         'NAME'        => $ube->players[$UBEFleet->owner_id]->name,
@@ -131,11 +131,11 @@  discard block
 block discarded – undo
131 131
    */
132 132
   public function ube_analyze_fleets($is_simulator, UBEDebris $debris, array $resource_exchange_rates) {
133 133
     // Генерируем результат боя
134
-    foreach($this->_container as $fleet_id => $UBEFleet) {
134
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
135 135
       // Инициализируем массив результатов для флота
136 136
 //      $this->init_fleet_outcome_and_link_to_side($UBEFleet);
137 137
 
138
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
138
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
139 139
         $UBEUnit->ube_analyze_unit($is_simulator);
140 140
       }
141 141
 
@@ -152,10 +152,10 @@  discard block
 block discarded – undo
152 152
       $this->resources_lost_in_metal = array(
153 153
         RES_METAL => 0,
154 154
       );
155
-      foreach($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
155
+      foreach ($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
156 156
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
157 157
       }
158
-      foreach($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
158
+      foreach ($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
159 159
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
160 160
       }
161 161
     }
@@ -166,8 +166,8 @@  discard block
 block discarded – undo
166 166
    */
167 167
   public function ube_get_groups() {
168 168
     $result = array();
169
-    foreach($this->_container as $UBEFleet) {
170
-      if($UBEFleet->group_id) {
169
+    foreach ($this->_container as $UBEFleet) {
170
+      if ($UBEFleet->group_id) {
171 171
         $result[$UBEFleet->group_id] = $UBEFleet->group_id;
172 172
       }
173 173
     }
@@ -180,8 +180,8 @@  discard block
 block discarded – undo
180 180
    */
181 181
   public function ube_get_capacity_attackers() {
182 182
     $result = 0;
183
-    foreach($this->_container as $UBEFleet) {
184
-      if($UBEFleet->is_attacker) {
183
+    foreach ($this->_container as $UBEFleet) {
184
+      if ($UBEFleet->is_attacker) {
185 185
         $result += $UBEFleet->fleet_capacity;
186 186
       }
187 187
     }
@@ -195,7 +195,7 @@  discard block
 block discarded – undo
195 195
    */
196 196
   public function ube_db_load_from_report_row(array $report_row, UBE $ube) {
197 197
     $query = doquery("SELECT * FROM {{ube_report_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
198
-    while($fleet_row = db_fetch($query)) {
198
+    while ($fleet_row = db_fetch($query)) {
199 199
       $objFleet = new UBEFleet();
200 200
       $objFleet->load_from_report($fleet_row, $ube);
201 201
       $this[$objFleet->db_id] = $objFleet;
@@ -209,20 +209,20 @@  discard block
 block discarded – undo
209 209
    * @version 2016-02-25 23:42:45 41a4.68
210 210
    */
211 211
   public function ube_prepare_for_next_round($is_simulator) {
212
-    foreach($this->_container as $fleet_id => $UBEFleet) {
212
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
213 213
       $UBEFleet->prepare_for_next_round($is_simulator);
214 214
     }
215 215
 
216 216
     // Суммируем данные по атакующим и защитникам
217 217
     $this->ube_total[UBE_PLAYER_IS_ATTACKER]->_reset();
218 218
     $this->ube_total[UBE_PLAYER_IS_DEFENDER]->_reset();
219
-    foreach($this->_container as $fleet_id => $UBEFleet) {
219
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
220 220
       $this->ube_total[$UBEFleet->is_attacker]->add_unit_stats_array($UBEFleet->total_stats);
221 221
     }
222 222
 //pvar_dump($this->ube_total);
223 223
 
224 224
     // Высчитываем долю атаки, приходящейся на юнит равную отношению брони юнита к общей броне - крупные цели атакуют чаще
225
-    foreach($this->_container as $fleet_id => $UBEFleet) {
225
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
226 226
       $UBEFleet->calculate_unit_partial_data($this->ube_total[$UBEFleet->is_attacker]);
227 227
     }
228 228
   }
@@ -236,7 +236,7 @@  discard block
 block discarded – undo
236 236
    */
237 237
   public function ube_calculate_attack_results(UBE $ube) {
238 238
     // Каждый флот атакует все
239
-    foreach($this->_container as $attack_fleet_data) {
239
+    foreach ($this->_container as $attack_fleet_data) {
240 240
       defined('DEBUG_UBE') ? print("Fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false;
241 241
 
242 242
       $attack_fleet_data->attack_fleets($this, $ube->is_simulator);
@@ -251,8 +251,8 @@  discard block
 block discarded – undo
251 251
    * @version 2016-02-25 23:42:45 41a4.68
252 252
    */
253 253
   public function ube_actualize_sides() {
254
-    foreach($this->_container as $UBEFleet) {
255
-      if($UBEFleet->get_unit_count() > 0) {
254
+    foreach ($this->_container as $UBEFleet) {
255
+      if ($UBEFleet->get_unit_count() > 0) {
256 256
         $this->ube_side_present_at_round_start[$UBEFleet->is_attacker] = 1;
257 257
       }
258 258
     }
@@ -265,8 +265,8 @@  discard block
 block discarded – undo
265 265
    */
266 266
   public function ube_calculate_attack_reapers() {
267 267
     $reapers = 0;
268
-    foreach($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
-      if($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
268
+    foreach ($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
+      if ($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
270 270
         $reapers += $UBERoundFleetCombat->unit_list->unitCountReapers();
271 271
       }
272 272
     }
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
 
284 284
     $result = UBE_COMBAT_RESULT_DRAW;
285 285
     // Проверяем результат боя
286
-    if($this->ube_get_sides_count() == 0 || $round >= 10) {
286
+    if ($this->ube_get_sides_count() == 0 || $round >= 10) {
287 287
       // Если кого-то не осталось или не осталось обоих - заканчиваем цикл
288 288
       $result = UBE_COMBAT_RESULT_DRAW_END;
289
-    } elseif($this->ube_get_sides_count() == 1) {
289
+    } elseif ($this->ube_get_sides_count() == 1) {
290 290
       // Если осталась одна сторона - она и выиграла
291 291
       $result = isset($this->ube_side_present_at_round_start[UBE_PLAYER_IS_ATTACKER]) ? UBE_COMBAT_RESULT_WIN : UBE_COMBAT_RESULT_LOSS;
292 292
     }
@@ -303,7 +303,7 @@  discard block
 block discarded – undo
303 303
    * @version 41a6.16
304 304
    */
305 305
   public function ubeInitGetAttackers(Fleet $objFleet, UBEPlayerList $players) {
306
-    if($objFleet->group_id) {
306
+    if ($objFleet->group_id) {
307 307
       $fleets_added = $this->dbLoadWhere("`fleet_group` = {$objFleet->group_id}");
308 308
     } else {
309 309
       $this->ube_insert_from_Fleet($objFleet);
Please login to merge, or discard this patch.
includes/classes/UBE/UBEReport.php 2 patches
Doc Comments   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -7,7 +7,7 @@  discard block
 block discarded – undo
7 7
   /**
8 8
    * @param UBE $ube
9 9
    *
10
-   * @return bool|string
10
+   * @return false|string
11 11
    *
12 12
    * @version 2016-02-25 23:42:45 41a4.68
13 13
    */
@@ -186,7 +186,7 @@  discard block
 block discarded – undo
186 186
   // ------------------------------------------------------------------------------------------------
187 187
   // Читает боевой отчет из БД
188 188
   /**
189
-   * @param $report_cypher
189
+   * @param string $report_cypher
190 190
    *
191 191
    * @return string|UBE
192 192
    */
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Spacing   +24 added lines, -24 removed lines patch added patch discarded remove patch
@@ -15,14 +15,14 @@  discard block
 block discarded – undo
15 15
     global $config;
16 16
 
17 17
     // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем
18
-    if($ube->get_cypher()) {
18
+    if ($ube->get_cypher()) {
19 19
       return false;
20 20
     }
21 21
 
22 22
     // Генерируем уникальный секретный ключ и проверяем наличие в базе
23 23
     do {
24 24
       $ube->report_cypher = sys_random_string(32);
25
-    } while(doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
25
+    } while (doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
26 26
 
27 27
     // Инициализация таблицы для пакетной вставки информации
28 28
     $sql_perform = array(
@@ -113,21 +113,21 @@  discard block
 block discarded – undo
113 113
       `ube_report_time_combat` = '" . date(FMT_DATE_TIME_SQL, $ube->combat_timestamp) . "',
114 114
       `ube_report_time_spent` = {$ube->time_spent},
115 115
 
116
-      `ube_report_combat_admin` = " . (int)$ube->is_admin_in_combat . ",
116
+      `ube_report_combat_admin` = " . (int) $ube->is_admin_in_combat . ",
117 117
       `ube_report_mission_type` = {$ube->mission_type_id},
118 118
 
119 119
       `ube_report_combat_result` = {$ube->combat_result},
120
-      `ube_report_combat_sfr` = " . (int)$ube->is_small_fleet_recce . ",
120
+      `ube_report_combat_sfr` = " . (int) $ube->is_small_fleet_recce . ",
121 121
 
122
-      `ube_report_planet_id`          = " . (int)$ube->ube_planet_info[PLANET_ID] . ",
122
+      `ube_report_planet_id`          = " . (int) $ube->ube_planet_info[PLANET_ID] . ",
123 123
       `ube_report_planet_name`        = '" . db_escape($ube->ube_planet_info[PLANET_NAME]) . "',
124
-      `ube_report_planet_size`        = " . (int)$ube->ube_planet_info[PLANET_SIZE] . ",
125
-      `ube_report_planet_galaxy`      = " . (int)$ube->ube_planet_info[PLANET_GALAXY] . ",
126
-      `ube_report_planet_system`      = " . (int)$ube->ube_planet_info[PLANET_SYSTEM] . ",
127
-      `ube_report_planet_planet`      = " . (int)$ube->ube_planet_info[PLANET_PLANET] . ",
128
-      `ube_report_planet_planet_type` = " . (int)$ube->ube_planet_info[PLANET_TYPE] . ",
124
+      `ube_report_planet_size`        = " . (int) $ube->ube_planet_info[PLANET_SIZE] . ",
125
+      `ube_report_planet_galaxy`      = " . (int) $ube->ube_planet_info[PLANET_GALAXY] . ",
126
+      `ube_report_planet_system`      = " . (int) $ube->ube_planet_info[PLANET_SYSTEM] . ",
127
+      `ube_report_planet_planet`      = " . (int) $ube->ube_planet_info[PLANET_PLANET] . ",
128
+      `ube_report_planet_planet_type` = " . (int) $ube->ube_planet_info[PLANET_TYPE] . ",
129 129
 
130
-      `ube_report_capture_result` = " . (int)$ube->capture_result . ", "
130
+      `ube_report_capture_result` = " . (int) $ube->capture_result . ", "
131 131
       . $ube->debris->report_generate_sql($config)
132 132
       . $ube->moon_calculator->report_generate_sql();
133 133
 
@@ -136,7 +136,7 @@  discard block
 block discarded – undo
136 136
 
137 137
     // Сохраняем общую информацию по игрокам
138 138
     $player_sides = $ube->players->get_player_sides();
139
-    foreach($player_sides as $player_id => $player_side) {
139
+    foreach ($player_sides as $player_id => $player_side) {
140 140
       $sql_perform['ube_report_player'][] = array(
141 141
         $ube_report_id,
142 142
         $player_id,
@@ -144,14 +144,14 @@  discard block
 block discarded – undo
144 144
         "'" . db_escape($ube->players[$player_id]->name) . "'",
145 145
         $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0,
146 146
 
147
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
147
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
150 150
       );
151 151
     }
152 152
 
153 153
     // Всякая информация по флотам
154
-    foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
154
+    foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
155 155
       // Сохраняем общую информацию по флотам
156 156
       $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id);
157 157
 
@@ -167,11 +167,11 @@  discard block
 block discarded – undo
167 167
     $ube->rounds->sql_generate_unit_array($sql_perform['ube_report_unit'], $ube_report_id, $ube->fleet_list);
168 168
 
169 169
     // Пакетная вставка данных
170
-    foreach($sql_perform as $table_name => $table_data) {
171
-      if(count($table_data) < 2) {
170
+    foreach ($sql_perform as $table_name => $table_data) {
171
+      if (count($table_data) < 2) {
172 172
         continue;
173 173
       }
174
-      foreach($table_data as &$record_data) {
174
+      foreach ($table_data as &$record_data) {
175 175
         $record_data = '(' . implode(',', $record_data) . ')';
176 176
       }
177 177
       $fields = $table_data[0];
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
     $report_cypher = db_escape($report_cypher);
195 195
 
196 196
     $report_row = doquery("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1", true);
197
-    if(!$report_row) {
197
+    if (!$report_row) {
198 198
       return UBE_REPORT_NOT_FOUND;
199 199
     }
200 200
 
@@ -210,7 +210,7 @@  discard block
 block discarded – undo
210 210
    * @param     $template_result
211 211
    */
212 212
   function sn_ube_report_generate(UBE $ube, &$template_result) {
213
-    if(!is_object($ube)) {
213
+    if (!is_object($ube)) {
214 214
       return;
215 215
     }
216 216
 
@@ -227,15 +227,15 @@  discard block
 block discarded – undo
227 227
 
228 228
     // Координаты, тип и название планеты - если есть
229 229
 //R  $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER];
230
-    if(isset($ube->ube_planet_info)) {
230
+    if (isset($ube->ube_planet_info)) {
231 231
       $template_result += $ube->ube_planet_info;
232 232
       $template_result[PLANET_NAME] = str_replace(' ', '&nbsp;', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8'));
233 233
     }
234 234
 
235 235
     // Обломки
236 236
     $debris = array();
237
-    foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
-      if($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
237
+    foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
+      if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
239 239
         $debris[] = array(
240 240
           'NAME'   => $lang['tech'][$resource_id],
241 241
           'AMOUNT' => pretty_number($resource_amount),
Please login to merge, or discard this patch.
includes/db/db_queries_ally.php 1 patch
Doc Comments   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -293,7 +293,7 @@
 block discarded – undo
293 293
 }
294 294
 
295 295
 /**
296
- * @param $ranklist
296
+ * @param string $ranklist
297 297
  * @param $user
298 298
  */
299 299
 function db_ally_update_ranklist($ranklist, $user) {
Please login to merge, or discard this patch.
includes/db/db_queries_chat.php 1 patch
Doc Comments   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -17,9 +17,9 @@  discard block
 block discarded – undo
17 17
 
18 18
 /**
19 19
  * @param $user_id
20
- * @param $nick
20
+ * @param string $nick
21 21
  * @param $ally_id
22
- * @param $message
22
+ * @param string $message
23 23
  * @param $chat_message_sender_name
24 24
  * @param $chat_message_recipient_id
25 25
  * @param $chat_message_recipient_name
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
  * @param $alliance
56 56
  * @param $where_add
57 57
  * @param $start_row
58
- * @param $page_limit
58
+ * @param integer $page_limit
59 59
  *
60 60
  * @return array|bool|mysqli_result|null
61 61
  */
Please login to merge, or discard this patch.
includes/db/db_queries_fleet.php 2 patches
Doc Comments   +6 added lines, -2 removed lines patch added patch discarded remove patch
@@ -22,6 +22,10 @@  discard block
 block discarded – undo
22 22
   doquery('DELETE FROM `{{aks}}` WHERE `id` NOT IN (SELECT DISTINCT `fleet_group` FROM `{{fleets}}`);');
23 23
 }
24 24
 
25
+/**
26
+ * @param double $arrival
27
+ * @param integer $target_structure
28
+ */
25 29
 function db_missile_insert($target_coord, $user, $planetrow, $arrival, $fleet_ship_count, $target_structure) {
26 30
   doquery(
27 31
     "INSERT INTO `{{iraks}}` SET
@@ -114,14 +118,14 @@  discard block
 block discarded – undo
114 118
 
115 119
 
116 120
 /**
117
- * @param $fleet_group_id_list
121
+ * @param string $fleet_group_id_list
118 122
  */
119 123
 function db_acs_delete_by_list($fleet_group_id_list) {
120 124
   doquery("DELETE FROM {{aks}} WHERE `id` IN ({$fleet_group_id_list})");
121 125
 }
122 126
 
123 127
 /**
124
- * @param $bashing_list
128
+ * @param string $bashing_list
125 129
  */
126 130
 function db_bashing_insert($bashing_list) {
127 131
   doquery("INSERT INTO {{bashing}} (bashing_user_id, bashing_planet_id, bashing_time) VALUES {$bashing_list};");
Please login to merge, or discard this patch.
Indentation   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -1,7 +1,7 @@
 block discarded – undo
1 1
 <?php
2 2
 /**
3
- * DB ACS functions
4
- */
3
+   * DB ACS functions
4
+   */
5 5
 
6 6
 /* ACS ****************************************************************************************************************/
7 7
 /**
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includes/db/db_queries_news_and_surveys.php 1 patch
Doc Comments   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -79,9 +79,9 @@  discard block
 block discarded – undo
79 79
 }
80 80
 
81 81
 /**
82
- * @param $template
83
- * @param $query_where
84
- * @param $query_limit
82
+ * @param template $template
83
+ * @param string $query_where
84
+ * @param integer $query_limit
85 85
  *
86 86
  * @return array|bool|mysqli_result|null
87 87
  */
@@ -105,7 +105,7 @@  discard block
 block discarded – undo
105 105
  * @param $user
106 106
  * @param $survey_id
107 107
  * @param $survey_vote_id
108
- * @param $user_name_safe
108
+ * @param string $user_name_safe
109 109
  */
110 110
 function db_survey_vote_insert(&$user, $survey_id, $survey_vote_id, $user_name_safe) {
111 111
   doquery("INSERT INTO {{survey_votes}} SET `survey_parent_id` = {$survey_id}, `survey_parent_answer_id` = {$survey_vote_id}, `survey_vote_user_id` = {$user['id']}, `survey_vote_user_name` = '{$user_name_safe}';");
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includes/functions/int_fleet_events.php 2 patches
Doc Comments   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -69,8 +69,8 @@
 block discarded – undo
69 69
 
70 70
 /**
71 71
  * @param Fleet $objFleet
72
- * @param       $ov_label
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- * @param       $planet_end_type
72
+ * @param       integer $ov_label
73
+ * @param       integer $planet_end_type
74 74
  *
75 75
  * @return mixed
76 76
  */
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Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -6,26 +6,26 @@  discard block
 block discarded – undo
6 6
   $fleet_events = array();
7 7
   $fleet_number = 0;
8 8
 
9
-  if($objFleetList->count() <= 0) {
9
+  if ($objFleetList->count() <= 0) {
10 10
     return;
11 11
   }
12 12
 
13
-  foreach($objFleetList->_container as $objFleet) {
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+  foreach ($objFleetList->_container as $objFleet) {
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     $planet_start_type = $objFleet->fleet_start_type == PT_MOON ? PT_MOON : PT_PLANET;
15 15
     $planet_start = db_planet_by_gspt($objFleet->fleet_start_galaxy, $objFleet->fleet_start_system, $objFleet->fleet_start_planet, $planet_start_type, false, 'name');
16 16
     $objFleet->fleet_start_name = $planet_start['name'];
17 17
 
18 18
     $planet_end_type = $objFleet->fleet_end_type == PT_MOON ? PT_MOON : PT_PLANET;
19
-    if($objFleet->fleet_end_planet > $config->game_maxPlanet) {
19
+    if ($objFleet->fleet_end_planet > $config->game_maxPlanet) {
20 20
       $objFleet->fleet_end_name = $lang['ov_fleet_exploration'];
21
-    } elseif($objFleet->mission_type == MT_COLONIZE) {
21
+    } elseif ($objFleet->mission_type == MT_COLONIZE) {
22 22
       $objFleet->fleet_end_name = $lang['ov_fleet_colonization'];
23 23
     } else {
24 24
       $planet_end = db_planet_by_gspt($objFleet->fleet_end_galaxy, $objFleet->fleet_end_system, $objFleet->fleet_end_planet, $planet_end_type, false, 'name');
25 25
       $objFleet->fleet_end_name = $planet_end['name'];
26 26
     }
27 27
 
28
-    if($objFleet->time_arrive_to_target > SN_TIME_NOW && !$objFleet->isReturning() && $objFleet->mission_type != MT_MISSILE &&
28
+    if ($objFleet->time_arrive_to_target > SN_TIME_NOW && !$objFleet->isReturning() && $objFleet->mission_type != MT_MISSILE &&
29 29
       ($planet_scanned === false
30 30
         ||
31 31
         (
@@ -39,11 +39,11 @@  discard block
 block discarded – undo
39 39
       $fleet_events[] = flt_register_event_objFleet($objFleet, 0, $planet_end_type);
40 40
     }
41 41
 
42
-    if($objFleet->time_mission_job_complete > SN_TIME_NOW && !$objFleet->isReturning() && $planet_scanned === false && $objFleet->mission_type != MT_MISSILE) {
42
+    if ($objFleet->time_mission_job_complete > SN_TIME_NOW && !$objFleet->isReturning() && $planet_scanned === false && $objFleet->mission_type != MT_MISSILE) {
43 43
       $fleet_events[] = flt_register_event_objFleet($objFleet, 1, $planet_end_type);
44 44
     }
45 45
 
46
-    if(
46
+    if (
47 47
       $objFleet->time_return_to_source > SN_TIME_NOW && $objFleet->mission_type != MT_MISSILE && ($objFleet->isReturning() || ($objFleet->mission_type != MT_RELOCATE && $objFleet->mission_type != MT_COLONIZE)) &&
48 48
       (
49 49
         ($planet_scanned === false && $objFleet->playerOwnerId == $user['id'])
@@ -59,7 +59,7 @@  discard block
 block discarded – undo
59 59
       $fleet_events[] = flt_register_event_objFleet($objFleet, 2, $planet_end_type);
60 60
     }
61 61
 
62
-    if($objFleet->mission_type == MT_MISSILE) {
62
+    if ($objFleet->mission_type == MT_MISSILE) {
63 63
       $fleet_events[] = flt_register_event_objFleet($objFleet, 3, $planet_end_type);
64 64
     }
65 65
   }
@@ -79,7 +79,7 @@  discard block
 block discarded – undo
79 79
 
80 80
   $is_this_planet = false;
81 81
 
82
-  switch($objFleet->ov_label = $ov_label) {
82
+  switch ($objFleet->ov_label = $ov_label) {
83 83
     case 0:
84 84
       $objFleet->event_time = $objFleet->time_arrive_to_target;
85 85
       $is_this_planet = (
@@ -110,9 +110,9 @@  discard block
 block discarded – undo
110 110
 
111 111
   }
112 112
 
113
-  $objFleet->ov_this_planet = $is_this_planet;// || $planet_scanned != false;
113
+  $objFleet->ov_this_planet = $is_this_planet; // || $planet_scanned != false;
114 114
 
115
-  if($objFleet->playerOwnerId == $user['id']) {
115
+  if ($objFleet->playerOwnerId == $user['id']) {
116 116
     $user_data = $user;
117 117
   } else {
118 118
     $user_data = db_user_by_id($objFleet->playerOwnerId);
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