@@ -20,7 +20,7 @@ discard block |
||
20 | 20 | |
21 | 21 | $destination_planet = &$mission_data->dst_planet; |
22 | 22 | |
23 | - if(empty($destination_planet['id'])) { |
|
23 | + if (empty($destination_planet['id'])) { |
|
24 | 24 | $objFleet->mark_fleet_as_returned(); |
25 | 25 | $objFleet->flush_changes_to_db(); |
26 | 26 | |
@@ -31,10 +31,10 @@ discard block |
||
31 | 31 | $OtherFleetCapacity = 0; |
32 | 32 | |
33 | 33 | $fleet_array = $objFleet->get_unit_list(); |
34 | - foreach($fleet_array as $unit_id => $unit_count) { |
|
35 | - if(in_array($unit_id, sn_get_groups('fleet'))) { |
|
34 | + foreach ($fleet_array as $unit_id => $unit_count) { |
|
35 | + if (in_array($unit_id, sn_get_groups('fleet'))) { |
|
36 | 36 | $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count; |
37 | - if(in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
37 | + if (in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
38 | 38 | $RecyclerCapacity += $capacity; |
39 | 39 | } else { |
40 | 40 | $OtherFleetCapacity += $capacity; |
@@ -43,33 +43,33 @@ discard block |
||
43 | 43 | } |
44 | 44 | |
45 | 45 | $fleet_resources_amount = $objFleet->get_resources_amount(); |
46 | - if($fleet_resources_amount > $OtherFleetCapacity) { |
|
46 | + if ($fleet_resources_amount > $OtherFleetCapacity) { |
|
47 | 47 | // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков |
48 | 48 | // Уменьшаем ёмкость переработчиков на указанную величину |
49 | 49 | $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity); |
50 | 50 | } |
51 | 51 | |
52 | 52 | $resources_recycled = array(); |
53 | - if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
53 | + if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
54 | 54 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
55 | 55 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
56 | 56 | } else { |
57 | - if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
57 | + if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
58 | 58 | ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2) |
59 | 59 | ) { |
60 | 60 | $resources_recycled[RES_METAL] = $RecyclerCapacity / 2; |
61 | 61 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2; |
62 | 62 | } else { |
63 | - if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
63 | + if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
64 | 64 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
65 | - if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
65 | + if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
66 | 66 | $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL]; |
67 | 67 | } else { |
68 | 68 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
69 | 69 | } |
70 | 70 | } else { |
71 | 71 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
72 | - if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
72 | + if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
73 | 73 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL]; |
74 | 74 | } else { |
75 | 75 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
56 | 56 | ); |
57 | 57 | |
58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
60 | 60 | } |
61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
70 | 70 | */ |
71 | 71 | public function get_first_player_on_side($side) { |
72 | 72 | $result = null; |
73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
74 | - if($UBEPlayer->getSide() == $side) { |
|
73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
74 | + if ($UBEPlayer->getSide() == $side) { |
|
75 | 75 | $result = $UBEPlayer; |
76 | 76 | break; |
77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
88 | 88 | */ |
89 | 89 | public function get_player_sides() { |
90 | 90 | $result = array(); |
91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
93 | 93 | } |
94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | } |
97 | 97 | |
98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
99 | - foreach($added_fleets as $fleet_id) { |
|
99 | + foreach ($added_fleets as $fleet_id) { |
|
100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
101 | 101 | } |
102 | 102 | } |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | */ |
26 | 26 | public function report_render_rounds(&$template_result, UBE $ube) { |
27 | 27 | $round_count = $this->count(); |
28 | - for($round = 1; $round <= $round_count - 1; $round++) { |
|
28 | + for ($round = 1; $round <= $round_count - 1; $round++) { |
|
29 | 29 | $template_result['.']['round'][] = array( |
30 | 30 | 'NUMBER' => $round, |
31 | 31 | '.' => array( |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | */ |
49 | 49 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) { |
50 | 50 | $unit_sort_order = 1; |
51 | - foreach($this->_container as $round_number => $UBERound) { |
|
51 | + foreach ($this->_container as $round_number => $UBERound) { |
|
52 | 52 | $outer_prefix = array( |
53 | 53 | $ube_report_id, |
54 | 54 | $round_number, |
@@ -66,9 +66,9 @@ discard block |
||
66 | 66 | */ |
67 | 67 | public function db_load_round_list_from_report_row($report_row, UBE $ube) { |
68 | 68 | $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`"); |
69 | - while($report_unit_row = db_fetch($query)) { |
|
69 | + while ($report_unit_row = db_fetch($query)) { |
|
70 | 70 | $round_number = $report_unit_row['ube_report_unit_round']; |
71 | - if(!isset($this[$round_number])) { |
|
71 | + if (!isset($this[$round_number])) { |
|
72 | 72 | $this[$round_number] = new UBERound(); |
73 | 73 | $this[$round_number]->init_round_from_report_unit_row($report_unit_row); |
74 | 74 | } |
@@ -36,8 +36,8 @@ discard block |
||
36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
37 | 37 | */ |
38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
54 | 54 | */ |
55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
57 | 57 | $inner_prefix = array( |
58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
59 | 59 | $fleet_id, |
60 | 60 | ); |
61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
63 | 63 | $outer_prefix, |
64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
102 | 102 | ); |
103 | 103 | |
104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
112 | 112 | ); |
113 | 113 | |
114 | - if(is_array($planet_ube_row)) { |
|
114 | + if (is_array($planet_ube_row)) { |
|
115 | 115 | $template_fleet += $planet_ube_row; |
116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
118 | 118 | } |
119 | 119 | |
120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
122 | 122 | } |
123 | 123 |
@@ -42,7 +42,7 @@ discard block |
||
42 | 42 | |
43 | 43 | |
44 | 44 | public function __clone() { |
45 | - if(static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
45 | + if (static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
46 | 46 | return; |
47 | 47 | } |
48 | 48 | |
@@ -50,10 +50,10 @@ discard block |
||
50 | 50 | } |
51 | 51 | |
52 | 52 | protected static function _deep_clone(&$array) { |
53 | - foreach($array as &$value) { |
|
54 | - if(is_object($value)) { |
|
53 | + foreach ($array as &$value) { |
|
54 | + if (is_object($value)) { |
|
55 | 55 | $value = clone $value; |
56 | - } elseif(is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
56 | + } elseif (is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
57 | 57 | static::_deep_clone($value); |
58 | 58 | } |
59 | 59 | } |
@@ -67,8 +67,8 @@ discard block |
||
67 | 67 | */ |
68 | 68 | public function __call($method_name, array $arguments) { |
69 | 69 | $object_first = reset($this->_container); |
70 | - if($object_first !== false && method_exists($object_first, $method_name)) { |
|
71 | - foreach($this->_container as $unit_id => $object) { |
|
70 | + if ($object_first !== false && method_exists($object_first, $method_name)) { |
|
71 | + foreach ($this->_container as $unit_id => $object) { |
|
72 | 72 | call_user_func_array(array($object, $method_name), $arguments); |
73 | 73 | } |
74 | 74 | } |
@@ -83,8 +83,8 @@ discard block |
||
83 | 83 | */ |
84 | 84 | public function getSumProperty($property_name) { |
85 | 85 | $result = 0.0; |
86 | - foreach($this->_container as $object) { |
|
87 | - if(is_object($object) && property_exists($object, $property_name)) { |
|
86 | + foreach ($this->_container as $object) { |
|
87 | + if (is_object($object) && property_exists($object, $property_name)) { |
|
88 | 88 | $result += $object->$property_name; |
89 | 89 | } |
90 | 90 | } |
@@ -100,8 +100,8 @@ discard block |
||
100 | 100 | * @return mixed |
101 | 101 | */ |
102 | 102 | public function aggregateByMethod($method_name, &$result) { |
103 | - foreach($this->_container as $object) { |
|
104 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
103 | + foreach ($this->_container as $object) { |
|
104 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
105 | 105 | call_user_func(array($object, $method_name), $result); |
106 | 106 | } |
107 | 107 | } |
@@ -23,7 +23,7 @@ |
||
23 | 23 | * @version 41a6.16 |
24 | 24 | */ |
25 | 25 | protected function db_load_player_by_id($player_id) { |
26 | - if(isset($this[$player_id])) { |
|
26 | + if (isset($this[$player_id])) { |
|
27 | 27 | return; |
28 | 28 | } |
29 | 29 |
@@ -154,15 +154,15 @@ discard block |
||
154 | 154 | * @param string $group_name |
155 | 155 | */ |
156 | 156 | public static function _init($group_name = '') { |
157 | - if(static::$_is_static_init) { |
|
157 | + if (static::$_is_static_init) { |
|
158 | 158 | return; |
159 | 159 | } |
160 | 160 | |
161 | - if($group_name) { |
|
161 | + if ($group_name) { |
|
162 | 162 | static::$_sn_group_name = $group_name; |
163 | 163 | } |
164 | 164 | |
165 | - if(static::$_sn_group_name) { |
|
165 | + if (static::$_sn_group_name) { |
|
166 | 166 | static::$_group_unit_id_list = sn_get_groups(static::$_sn_group_name); |
167 | 167 | empty(static::$_group_unit_id_list) ? static::$_group_unit_id_list = array() : false; |
168 | 168 | } |
@@ -187,7 +187,7 @@ discard block |
||
187 | 187 | // TODO - Reset combat stats?? |
188 | 188 | $this->_unitId = $unitId; |
189 | 189 | |
190 | - if($this->_unitId) { |
|
190 | + if ($this->_unitId) { |
|
191 | 191 | $this->info = get_unit_param($this->_unitId); |
192 | 192 | $this->_type = $this->info[P_UNIT_TYPE]; |
193 | 193 | } else { |
@@ -198,7 +198,7 @@ discard block |
||
198 | 198 | |
199 | 199 | protected function setCount($value) { |
200 | 200 | // TODO - Reset combat stats?? |
201 | - if($value < 0) { |
|
201 | + if ($value < 0) { |
|
202 | 202 | classSupernova::$debug->error('Can not set Unit::$count to negative value'); |
203 | 203 | } |
204 | 204 | $this->_count = $value; |
@@ -411,7 +411,7 @@ |
||
411 | 411 | /** |
412 | 412 | * @param array $field_set |
413 | 413 | * |
414 | - * @return int|string |
|
414 | + * @return integer |
|
415 | 415 | */ |
416 | 416 | protected function db_field_set_create(array $field_set) { |
417 | 417 | !sn_db_field_set_is_safe($field_set) ? $field_set = sn_db_field_set_make_safe($field_set) : false; |
@@ -97,7 +97,7 @@ discard block |
||
97 | 97 | * @param db_mysql|null $db |
98 | 98 | */ |
99 | 99 | public static function setDb($db = null) { |
100 | - if(empty($db) || !($db instanceof db_mysql)) { |
|
100 | + if (empty($db) || !($db instanceof db_mysql)) { |
|
101 | 101 | $db = null; |
102 | 102 | } |
103 | 103 | static::$db = !empty($db) || !class_exists('classSupernova', false) ? $db : classSupernova::$db; |
@@ -164,7 +164,7 @@ discard block |
||
164 | 164 | */ |
165 | 165 | public function __get($name) { |
166 | 166 | // Redirecting inaccessible get to __call which will handle the rest |
167 | - return $this->__call('get' . ucfirst($name), array()); |
|
167 | + return $this->__call('get'.ucfirst($name), array()); |
|
168 | 168 | } |
169 | 169 | |
170 | 170 | /** |
@@ -176,7 +176,7 @@ discard block |
||
176 | 176 | // TODO - сеттер должен параллельно изменять значение db_row - for now... |
177 | 177 | public function __set($name, $value) { |
178 | 178 | // Redirecting inaccessible set to __call which will handle the rest |
179 | - $this->__call('set' . ucfirst($name), array($value)); |
|
179 | + $this->__call('set'.ucfirst($name), array($value)); |
|
180 | 180 | } |
181 | 181 | |
182 | 182 | /** |
@@ -195,14 +195,14 @@ discard block |
||
195 | 195 | // If method is not getter or setter OR property name not exists in $_properties - raising exception |
196 | 196 | // Descendants can catch this Exception to make own __call magic |
197 | 197 | if (($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
198 | - throw new ExceptionPropertyNotExists('Property ' . $propertyName . ' not exists when calling getter/setter ' . get_called_class() . '::' . $name, ERR_ERROR); |
|
198 | + throw new ExceptionPropertyNotExists('Property '.$propertyName.' not exists when calling getter/setter '.get_called_class().'::'.$name, ERR_ERROR); |
|
199 | 199 | } |
200 | 200 | |
201 | 201 | // TODO check for read-only |
202 | 202 | |
203 | 203 | if ($left3 == 'set') { |
204 | 204 | if (!empty($this->propertiesAdjusted[$propertyName])) { |
205 | - throw new PropertyAccessException('Property ' . $propertyName . ' already was adjusted so no SET is possible until dbSave in ' . get_called_class() . '::' . $name, ERR_ERROR); |
|
205 | + throw new PropertyAccessException('Property '.$propertyName.' already was adjusted so no SET is possible until dbSave in '.get_called_class().'::'.$name, ERR_ERROR); |
|
206 | 206 | } |
207 | 207 | $this->propertiesChanged[$propertyName] = 1; |
208 | 208 | } |
@@ -217,11 +217,11 @@ discard block |
||
217 | 217 | |
218 | 218 | // Is it getter? |
219 | 219 | if ($left3 === 'get') { |
220 | - return $this->{'_' . $propertyName}; |
|
220 | + return $this->{'_'.$propertyName}; |
|
221 | 221 | } |
222 | 222 | |
223 | 223 | // Not getter? Then it's setter |
224 | - $this->{'_' . $propertyName} = $arguments[0]; |
|
224 | + $this->{'_'.$propertyName} = $arguments[0]; |
|
225 | 225 | |
226 | 226 | return null; |
227 | 227 | } |
@@ -239,7 +239,7 @@ discard block |
||
239 | 239 | public function dbLoad($dbId, $lockSkip = false) { |
240 | 240 | $dbId = idval($dbId); |
241 | 241 | if ($dbId <= 0) { |
242 | - classSupernova::$debug->error(get_called_class() . '::dbLoad $dbId not positive = ' . $dbId); |
|
242 | + classSupernova::$debug->error(get_called_class().'::dbLoad $dbId not positive = '.$dbId); |
|
243 | 243 | |
244 | 244 | return; |
245 | 245 | } |
@@ -251,7 +251,7 @@ discard block |
||
251 | 251 | $this->dbGetLockById($this->_dbId); |
252 | 252 | } |
253 | 253 | |
254 | - $db_row = doquery("SELECT * FROM `{{" . static::$_table . "}}` WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId . " LIMIT 1 FOR UPDATE;", true); |
|
254 | + $db_row = doquery("SELECT * FROM `{{".static::$_table."}}` WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId." LIMIT 1 FOR UPDATE;", true); |
|
255 | 255 | if (empty($db_row)) { |
256 | 256 | return; |
257 | 257 | } |
@@ -283,7 +283,7 @@ discard block |
||
283 | 283 | if ($this->isNew()) { |
284 | 284 | // No DB_ID - new unit |
285 | 285 | if ($this->isEmpty()) { |
286 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - object is empty on ' . get_called_class() . '::dbSave'); |
|
286 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - object is empty on '.get_called_class().'::dbSave'); |
|
287 | 287 | } |
288 | 288 | $this->dbInsert(); |
289 | 289 | } else { |
@@ -292,7 +292,7 @@ discard block |
||
292 | 292 | $this->dbDelete(); |
293 | 293 | } else { |
294 | 294 | if (!sn_db_transaction_check(false)) { |
295 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - transaction should always be started on ' . get_called_class() . '::dbUpdate'); |
|
295 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - transaction should always be started on '.get_called_class().'::dbUpdate'); |
|
296 | 296 | } |
297 | 297 | $this->dbUpdate(); |
298 | 298 | } |
@@ -320,12 +320,12 @@ discard block |
||
320 | 320 | // TODO - protected |
321 | 321 | public function dbInsert() { |
322 | 322 | if (!$this->isNew()) { |
323 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - record db_id is not empty on ' . get_called_class() . '::dbInsert'); |
|
323 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - record db_id is not empty on '.get_called_class().'::dbInsert'); |
|
324 | 324 | } |
325 | 325 | $this->_dbId = $this->db_field_set_create($this->dbMakeFieldSet()); |
326 | 326 | |
327 | 327 | if (empty($this->_dbId)) { |
328 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - error saving record ' . get_called_class() . '::dbInsert'); |
|
328 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - error saving record '.get_called_class().'::dbInsert'); |
|
329 | 329 | } |
330 | 330 | |
331 | 331 | return $this->_dbId; |
@@ -338,7 +338,7 @@ discard block |
||
338 | 338 | public function dbUpdate() { |
339 | 339 | // TODO - Update |
340 | 340 | if ($this->isNew()) { |
341 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbUpdate'); |
|
341 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - unit db_id is empty on dbUpdate'); |
|
342 | 342 | } |
343 | 343 | $this->db_field_update($this->dbMakeFieldSet(true)); |
344 | 344 | } |
@@ -349,9 +349,9 @@ discard block |
||
349 | 349 | // TODO - protected |
350 | 350 | public function dbDelete() { |
351 | 351 | if ($this->isNew()) { |
352 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbDelete'); |
|
352 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - unit db_id is empty on dbDelete'); |
|
353 | 353 | } |
354 | - doquery("DELETE FROM {{" . static::$_table . "}} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
|
354 | + doquery("DELETE FROM {{".static::$_table."}} WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId); |
|
355 | 355 | $this->_dbId = 0; |
356 | 356 | // Обо всём остальном должен позаботиться контейнер |
357 | 357 | } |
@@ -504,7 +504,7 @@ discard block |
||
504 | 504 | $fields = implode(',', array_keys($field_set)); |
505 | 505 | |
506 | 506 | $result = 0; |
507 | - if (classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
507 | + if (classSupernova::db_query("INSERT INTO `{{".static::$_table."}}` ({$fields}) VALUES ({$values});")) { |
|
508 | 508 | $result = db_insert_id(); |
509 | 509 | } |
510 | 510 | |
@@ -540,7 +540,7 @@ discard block |
||
540 | 540 | |
541 | 541 | return empty($set_string) |
542 | 542 | ? true |
543 | - : classSupernova::db_query("UPDATE `{{" . static::$_table . "}}` SET {$set_string} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
|
543 | + : classSupernova::db_query("UPDATE `{{".static::$_table."}}` SET {$set_string} WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId); |
|
544 | 544 | } |
545 | 545 | |
546 | 546 | } |