Completed
Push — work-fleets ( 808c81...a017ed )
by SuperNova.WS
11:34 queued 05:01
created
includes/alliance/ali_internal_admin_diplomacy.inc 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) {
3
+if (!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) {
4 4
   $debug->error("Attempt to call ALLIANCE page mode {$mode} directly - not from alliance.php", 'Forbidden', 403);
5 5
 }
6 6
 
7
-if(!$user_can_negotiate) {
7
+if (!$user_can_negotiate) {
8 8
   message($lang['Denied_access'], $lang['ali_dip_title']);
9 9
 }
10 10
 
@@ -15,24 +15,24 @@  discard block
 block discarded – undo
15 15
 
16 16
 
17 17
 
18
-if(sys_get_param_str('ali_dip_offer_make')) {
18
+if (sys_get_param_str('ali_dip_offer_make')) {
19 19
   $alliance_negotiation_relation = sys_get_param_str('alliance_negotiation_relation');
20
-  if(!array_key_exists($alliance_negotiation_relation, $sn_diplomacy_relation_list)) {
20
+  if (!array_key_exists($alliance_negotiation_relation, $sn_diplomacy_relation_list)) {
21 21
     message($lang['ali_dip_err_wrong_offer'], $page_title);
22 22
   }
23 23
 
24 24
   $alliance_negotiation_contr_ally_id = sys_get_param_id('alliance_negotiation_contr_ally_id');
25
-  if($alliance_negotiation_contr_ally_id == $user['ally_id']) {
25
+  if ($alliance_negotiation_contr_ally_id == $user['ally_id']) {
26 26
     message($lang['ali_dip_err_same_ally'], $page_title);
27 27
   }
28 28
 
29 29
   $contr_ally_row = db_ally_get_by_id($alliance_negotiation_contr_ally_id);
30
-  if(!$contr_ally_row) {
30
+  if (!$contr_ally_row) {
31 31
     message($lang['ali_dip_err_no_ally'], $page_title);
32 32
   }
33 33
 
34 34
   $relation_current_id = ali_relation($user['ally_id'], $alliance_negotiation_contr_ally_id);
35
-  if($alliance_negotiation_relation == $relation_current_id) {
35
+  if ($alliance_negotiation_relation == $relation_current_id) {
36 36
     message(sprintf($lang['ali_dip_err_offer_same'], $lang['ali_dip_relations'][$alliance_negotiation_relation]), $page_title);
37 37
   }
38 38
 
@@ -43,7 +43,7 @@  discard block
 block discarded – undo
43 43
 
44 44
   $relation_new = $sn_diplomacy_relation_list[$alliance_negotiation_relation];
45 45
   $relation_current = $sn_diplomacy_relation_list[$relation_current_id];
46
-  if($relation_new['enter_delay'] == -1 || $relation_current['exit_delay'] == -1) {
46
+  if ($relation_new['enter_delay'] == -1 || $relation_current['exit_delay'] == -1) {
47 47
     sn_db_perform('{{alliance_negotiation}}',
48 48
       array(
49 49
         'alliance_negotiation_ally_id'         => $user['ally_id'],
@@ -70,33 +70,33 @@  discard block
 block discarded – undo
70 70
   }
71 71
 } else {
72 72
   $offer_id = sys_get_param_id('offer_id');
73
-  if($offer_id) {
73
+  if ($offer_id) {
74 74
     $offer_answer = sys_get_param_str('answer');
75 75
 
76 76
     $negotiation = db_ally_negotiation_get_by_offer_id($offer_id);
77
-    if(!$negotiation) {
77
+    if (!$negotiation) {
78 78
       message($lang['ali_dip_err_offer_none'], $page_title);
79
-    } elseif($negotiation['alliance_negotiation_ally_id'] != $user['ally_id'] && $negotiation['alliance_negotiation_contr_ally_id'] != $user['ally_id']) {
79
+    } elseif ($negotiation['alliance_negotiation_ally_id'] != $user['ally_id'] && $negotiation['alliance_negotiation_contr_ally_id'] != $user['ally_id']) {
80 80
       // TODO: Add log of hack attempt
81 81
       message($lang['ali_dip_err_offer_alien'], $page_title);
82
-    } elseif($negotiation['alliance_negotiation_ally_id'] == $user['ally_id']) {
83
-      if($offer_answer == 'accept') {
82
+    } elseif ($negotiation['alliance_negotiation_ally_id'] == $user['ally_id']) {
83
+      if ($offer_answer == 'accept') {
84 84
         // TODO: Add log of hack attempt
85 85
         message($lang['ali_dip_err_offer_accept_own'], $page_title);
86
-      } elseif($offer_answer == 'deny') {
86
+      } elseif ($offer_answer == 'deny') {
87 87
         db_ally_negotiation_delete_by_offer_id($offer_id);
88 88
       }
89 89
     } else {
90
-      if($offer_answer == 'accept') {
90
+      if ($offer_answer == 'accept') {
91 91
         $accept_offer = true;
92
-      } elseif($offer_answer == 'deny') {
92
+      } elseif ($offer_answer == 'deny') {
93 93
         db_ally_negotiation_update_status_1($offer_id);
94 94
       }
95 95
     }
96 96
   }
97 97
 }
98 98
 
99
-if($accept_offer) {
99
+if ($accept_offer) {
100 100
   sn_db_transaction_start();
101 101
 
102 102
   // TODO: Make sn_db_perform() multirow
@@ -125,7 +125,7 @@  discard block
 block discarded – undo
125 125
   sn_db_transaction_commit();
126 126
 }
127 127
 
128
-foreach($sn_diplomacy_relation_list as $diplomacy_relation_id => $diplomacy_relation) {
128
+foreach ($sn_diplomacy_relation_list as $diplomacy_relation_id => $diplomacy_relation) {
129 129
   $template->assign_block_vars('relation', array(
130 130
     'ID'   => $diplomacy_relation_id,
131 131
     'TEXT' => $lang['ali_dip_relations'][$diplomacy_relation_id],
@@ -134,7 +134,7 @@  discard block
 block discarded – undo
134 134
 
135 135
 
136 136
 $query = db_ally_list_get_by_not_user_ally($user);
137
-while($alliance = db_fetch($query)) {
137
+while ($alliance = db_fetch($query)) {
138 138
   $template->assign_block_vars('alliance', array(
139 139
     'ID'   => $alliance['id'],
140 140
     'NAME' => js_safe_string($alliance['ally_name']),
@@ -143,7 +143,7 @@  discard block
 block discarded – undo
143 143
 }
144 144
 
145 145
 $query = db_ally_negotiation_list($user);
146
-while($offer = db_fetch($query)) {
146
+while ($offer = db_fetch($query)) {
147 147
   $template->assign_block_vars('offer', array(
148 148
     'ID'       => $offer['alliance_negotiation_id'],
149 149
     'NAME'     => $offer['ally_name'],
Please login to merge, or discard this patch.
includes/alliance/ali_external_search.inc 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -1,18 +1,18 @@
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) {
3
+if (!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) {
4 4
   $debug->error("Attempt to call ALLIANCE page mode {$mode} directly - not from alliance.php", 'Forbidden', 403);
5 5
 }
6 6
 
7 7
 $template = gettemplate('ali_search', true);
8 8
 
9 9
 $ali_search_text = sys_get_param_str('searchtext');
10
-if($ali_search_text) {
10
+if ($ali_search_text) {
11 11
   $template->assign_var('SEARCH_TEXT', $ali_search_text);
12 12
 
13 13
   $search = db_ally_search_by_name_or_tag($ali_search_text);
14
-  if(db_num_rows($search)) {
15
-    while($ally_row = db_fetch($search)) {
14
+  if (db_num_rows($search)) {
15
+    while ($ally_row = db_fetch($search)) {
16 16
       $template->assign_block_vars('alliances', array(
17 17
         'ID'          => $ally_row['id'],
18 18
         'TAG'         => $ally_row['ally_tag'],
Please login to merge, or discard this patch.
includes/functions/geoip.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -1,11 +1,11 @@
 block discarded – undo
1 1
 <?php
2 2
 
3
-function geoip_status(){return sn_function_call(__FUNCTION__, array(&$result));}
3
+function geoip_status() {return sn_function_call(__FUNCTION__, array(&$result)); }
4 4
 function sn_geoip_status(&$result) {
5 5
   return $result = false;
6 6
 }
7 7
 
8
-function geoip_ip_info($ip){return sn_function_call(__FUNCTION__, array($ip, &$result));}
8
+function geoip_ip_info($ip) {return sn_function_call(__FUNCTION__, array($ip, &$result)); }
9 9
 function sn_geoip_ip_info($ip, &$result) {
10 10
   return $result = false;
11 11
 }
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includes/includes/flt_mission_hold.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -10,7 +10,7 @@
 block discarded – undo
10 10
  * @copyright 2008 by Gorlum for Project "SuperNova.WS"
11 11
  */
12 12
 function flt_mission_hold($mission_data) {
13
-  if($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) {
13
+  if ($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) {
14 14
     $mission_data->fleet->mark_fleet_as_returned_and_save();
15 15
 
16 16
     return CACHE_FLEET;
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includes/includes/coe_simulator_helpers.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -4,9 +4,9 @@  discard block
 block discarded – undo
4 4
 {
5 5
   $strPacked = "{$type}!";
6 6
 
7
-  foreach($combat as $fleetID => $fleetCompress)
7
+  foreach ($combat as $fleetID => $fleetCompress)
8 8
   {
9
-    foreach($fleetCompress as $key => $value)
9
+    foreach ($fleetCompress as $key => $value)
10 10
     {
11 11
       $value = intval($value);
12 12
       $strPacked .= "{$key},{$value};";
@@ -22,29 +22,29 @@  discard block
 block discarded – undo
22 22
   $fleet_id = 0;
23 23
 
24 24
   $arr_data_unpacked = explode('!', $str_data);
25
-  foreach($arr_data_unpacked as $data_piece)
25
+  foreach ($arr_data_unpacked as $data_piece)
26 26
   {
27
-    if(!$data_piece)
27
+    if (!$data_piece)
28 28
     {
29 29
       continue;
30 30
     }
31 31
 
32
-    if($data_piece == 'A' || $data_piece == 'D')
32
+    if ($data_piece == 'A' || $data_piece == 'D')
33 33
     {
34 34
       $fleet_type = $data_piece;
35 35
       continue;
36 36
     }
37 37
 
38 38
     $arr_unit_strings = explode(';', $data_piece);
39
-    foreach($arr_unit_strings as $str_unit_string)
39
+    foreach ($arr_unit_strings as $str_unit_string)
40 40
     {
41
-      if(!$str_unit_string)
41
+      if (!$str_unit_string)
42 42
       {
43 43
         continue;
44 44
       }
45 45
 
46 46
       $arr_unit_data = explode(',', $str_unit_string);
47
-      if($arr_unit_data[1])
47
+      if ($arr_unit_data[1])
48 48
       {
49 49
         $unpacked[$fleet_type][$fleet_id][$arr_unit_data[0]] = intval($arr_unit_data[1]);
50 50
       }
Please login to merge, or discard this patch.
includes/includes/flt_mission_transport.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
   $source_planet = &$mission_data->src_planet;
17 17
   $destination_planet = &$mission_data->dst_planet;
18 18
 
19
-  if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
19
+  if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
20 20
     $objFleet->mark_fleet_as_returned_and_save();
21 21
 
22 22
     return CACHE_FLEET;
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
     $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']);
32 32
   msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
33 33
 
34
-  if($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
34
+  if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
35 35
     msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
36 36
   }
37 37
 
Please login to merge, or discard this patch.
includes/includes/flt_mission_recycle.php 1 patch
Spacing   +10 added lines, -10 removed lines patch added patch discarded remove patch
@@ -20,7 +20,7 @@  discard block
 block discarded – undo
20 20
 
21 21
   $destination_planet = &$mission_data->dst_planet;
22 22
 
23
-  if(empty($destination_planet['id'])) {
23
+  if (empty($destination_planet['id'])) {
24 24
     $objFleet->mark_fleet_as_returned();
25 25
     $objFleet->flush_changes_to_db();
26 26
 
@@ -31,10 +31,10 @@  discard block
 block discarded – undo
31 31
   $OtherFleetCapacity = 0;
32 32
 
33 33
   $fleet_array = $objFleet->get_unit_list();
34
-  foreach($fleet_array as $unit_id => $unit_count) {
35
-    if(in_array($unit_id, sn_get_groups('fleet'))) {
34
+  foreach ($fleet_array as $unit_id => $unit_count) {
35
+    if (in_array($unit_id, sn_get_groups('fleet'))) {
36 36
       $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count;
37
-      if(in_array($unit_id, sn_get_groups('flt_recyclers'))) {
37
+      if (in_array($unit_id, sn_get_groups('flt_recyclers'))) {
38 38
         $RecyclerCapacity += $capacity;
39 39
       } else {
40 40
         $OtherFleetCapacity += $capacity;
@@ -43,33 +43,33 @@  discard block
 block discarded – undo
43 43
   }
44 44
 
45 45
   $fleet_resources_amount = $objFleet->get_resources_amount();
46
-  if($fleet_resources_amount > $OtherFleetCapacity) {
46
+  if ($fleet_resources_amount > $OtherFleetCapacity) {
47 47
     // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков
48 48
     // Уменьшаем ёмкость переработчиков на указанную величину
49 49
     $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity);
50 50
   }
51 51
 
52 52
   $resources_recycled = array();
53
-  if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
53
+  if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
54 54
     $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
55 55
     $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
56 56
   } else {
57
-    if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
57
+    if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
58 58
       ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2)
59 59
     ) {
60 60
       $resources_recycled[RES_METAL] = $RecyclerCapacity / 2;
61 61
       $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2;
62 62
     } else {
63
-      if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
63
+      if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
64 64
         $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
65
-        if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
65
+        if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
66 66
           $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL];
67 67
         } else {
68 68
           $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
69 69
         }
70 70
       } else {
71 71
         $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
72
-        if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
72
+        if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
73 73
           $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL];
74 74
         } else {
75 75
           $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
Please login to merge, or discard this patch.
includes/classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
includes/classes/UBE/UBEPlayerList.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
       UBE_PLAYER_IS_DEFENDER => array(),
56 56
     );
57 57
 
58
-    foreach($this->_container as $player_id => $UBEPlayer) {
58
+    foreach ($this->_container as $player_id => $UBEPlayer) {
59 59
       $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow();
60 60
     }
61 61
 
@@ -70,8 +70,8 @@  discard block
 block discarded – undo
70 70
    */
71 71
   public function get_first_player_on_side($side) {
72 72
     $result = null;
73
-    foreach($this->_container as $player_id => $UBEPlayer) {
74
-      if($UBEPlayer->getSide() == $side) {
73
+    foreach ($this->_container as $player_id => $UBEPlayer) {
74
+      if ($UBEPlayer->getSide() == $side) {
75 75
         $result = $UBEPlayer;
76 76
         break;
77 77
       }
@@ -88,7 +88,7 @@  discard block
 block discarded – undo
88 88
    */
89 89
   public function get_player_sides() {
90 90
     $result = array();
91
-    foreach($this->_container as $player_id => $UBEPlayer) {
91
+    foreach ($this->_container as $player_id => $UBEPlayer) {
92 92
       $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER;
93 93
     }
94 94
 
@@ -96,7 +96,7 @@  discard block
 block discarded – undo
96 96
   }
97 97
 
98 98
   public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) {
99
-    foreach($added_fleets as $fleet_id) {
99
+    foreach ($added_fleets as $fleet_id) {
100 100
       $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side);
101 101
     }
102 102
   }
Please login to merge, or discard this patch.