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<?php |
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/** |
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* Created by Gorlum 10.08.2016 14:25 |
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*/ |
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namespace V2Unit; |
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use Common\GlobalContainer; |
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/** |
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* Class V2UnitContainer |
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* |
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* @method V2UnitModel getModel() |
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* |
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* @property int $playerOwnerId |
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* @property int $locationType |
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* @property int $locationId |
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* @property int $type |
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* @property int $snId |
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* @property int $level - level of unit for DB: $count for stackable units, $level - fon unstackable units |
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* property int $count // TODO |
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* @property \DateTime $timeStart |
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* @property \DateTime $timeFinish |
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* |
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* @property bool $isStackable |
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* @property string $locationDefaultType |
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* @property int $bonusType // TODO - Optional? |
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* @property array $unitInfo - full info about unit |
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* |
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* @package V2Unit |
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*/ |
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class V2UnitContainer extends \EntityContainer { |
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/** |
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* @var V2UnitModel $model |
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*/ |
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protected $model; |
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// protected static $exceptionClass = 'EntityException'; |
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protected static $modelClass = 'V2Unit\V2UnitModel'; |
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/** |
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* Property list |
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* |
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* @var array $properties |
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*/ |
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protected $properties = array( |
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'dbId' => array( |
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P_DB_FIELD => 'unit_id', |
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), |
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'playerOwnerId' => array( |
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P_DB_FIELD => 'unit_player_id', |
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), |
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'locationType' => array( |
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P_DB_FIELD => 'unit_location_type', |
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), |
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'locationId' => array( |
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P_DB_FIELD => 'unit_location_id', |
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), |
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'type' => array( |
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P_DB_FIELD => 'unit_type', |
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), |
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'snId' => array( |
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P_DB_FIELD => 'unit_snid', |
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), |
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// Order is important! |
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// TODO - split dbLevel to level and count |
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'level' => array( |
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P_DB_FIELD => 'unit_level', |
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), |
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'count' => array(), |
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// TODO - move to child class |
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'timeStart' => array( |
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P_DB_FIELD => 'unit_time_start', |
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), |
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'timeFinish' => array( |
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P_DB_FIELD => 'unit_time_finish', |
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), |
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// Do we need it? Or internal no info/getters/setters should be ignored? |
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'unitInfo' => array(), |
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'isStackable' => array(), |
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'locationDefaultType' => array(), |
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'bonusType' => array(), |
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); |
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/** |
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* BuddyContainer constructor. |
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* |
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* @param GlobalContainer $gc |
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*/ |
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public function __construct($gc) { |
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parent::__construct(); |
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$this->assignAccessor('type', P_CONTAINER_SET, |
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View Code Duplication |
function (V2UnitContainer $that, $value) { |
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$that->setDirect('type', $value); |
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$array = get_unit_param($value); |
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$that->unitInfo = $array; |
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// Mandatory |
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$that->isStackable = empty($array[P_STACKABLE]) ? false : true; |
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$that->locationDefaultType = empty($array[P_LOCATION_DEFAULT]) ? LOC_NONE : $array[P_LOCATION_DEFAULT]; |
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// Optional |
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$that->bonusType = empty($array[P_BONUS_TYPE]) ? BONUS_NONE : $array[P_BONUS_TYPE]; |
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} |
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); |
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$this->assignAccessor('type', P_CONTAINER_UNSET, |
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View Code Duplication |
function (V2UnitContainer $that, $value) { |
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$that->setDirect('type', $value); |
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$array = get_unit_param($value); |
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$that->unitInfo = $array; |
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// Mandatory |
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$that->isStackable = empty($array[P_STACKABLE]) ? false : true; |
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$that->locationDefaultType = empty($array[P_LOCATION_DEFAULT]) ? LOC_NONE : $array[P_LOCATION_DEFAULT]; |
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// Optional |
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$that->bonusType = empty($array[P_BONUS_TYPE]) ? BONUS_NONE : $array[P_BONUS_TYPE]; |
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} |
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); |
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// This crap code is until php 5.4+. There we can use $this binding for lambdas |
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$propertyName = 'timeStart'; |
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$this->assignAccessor($propertyName, P_CONTAINER_IMPORT, array($gc->types, 'dateTimeImport')); |
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$this->assignAccessor($propertyName, P_CONTAINER_EXPORT, array($gc->types, 'dateTimeExport')); |
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$propertyName = 'timeFinish'; |
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$this->assignAccessor($propertyName, P_CONTAINER_IMPORT, array($gc->types, 'dateTimeImport')); |
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$this->assignAccessor($propertyName, P_CONTAINER_EXPORT, array($gc->types, 'dateTimeExport')); |
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} |
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public function isEmpty() { |
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return |
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empty($this->playerOwnerId) |
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|| |
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is_null($this->locationType) |
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$this->locationType === LOC_NONE |
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empty($this->locationId) |
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empty($this->type) |
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empty($this->snId) |
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empty($this->level); |
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} |
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} |
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Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.
The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.
This check looks for comments that seem to be mostly valid code and reports them.