@@ -1,7 +1,7 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | 3 | function geometry_progression_sum($n, $b1, $q) { |
4 | - return $q != 1 ? ($b1 * (pow($q, $n) - 1)/($q - 1)) : ($n * $b1); |
|
4 | + return $q != 1 ? ($b1 * (pow($q, $n) - 1) / ($q - 1)) : ($n * $b1); |
|
5 | 5 | } |
6 | 6 | |
7 | 7 | function sn_floor($value) |
@@ -43,8 +43,8 @@ discard block |
||
43 | 43 | * |
44 | 44 | * @return float|int |
45 | 45 | */ |
46 | -function sn_rand_gauss_range($range_start, $range_end, $round = true, $strict = 4, $cut_extreme = false) { |
|
47 | - if($cut_extreme) { |
|
46 | +function sn_rand_gauss_range($range_start, $range_end, $round = true, $strict = 4, $cut_extreme = false) { |
|
47 | + if ($cut_extreme) { |
|
48 | 48 | $range_start--; |
49 | 49 | $range_end++; |
50 | 50 | } |
@@ -60,7 +60,7 @@ discard block |
||
60 | 60 | { |
61 | 61 | $args = func_get_args(); |
62 | 62 | |
63 | - switch(func_num_args()) |
|
63 | + switch (func_num_args()) |
|
64 | 64 | { |
65 | 65 | case 0: |
66 | 66 | // trigger_error('median() requires at least one parameter',E_USER_WARNING); |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | // fallthrough |
73 | 73 | |
74 | 74 | default: |
75 | - if(!is_array($args)) |
|
75 | + if (!is_array($args)) |
|
76 | 76 | { |
77 | 77 | // trigger_error('median() requires a list of numbers to operate on or an array of numbers', E_USER_NOTICE); |
78 | 78 | return false; |
@@ -83,9 +83,9 @@ discard block |
||
83 | 83 | $n = count($args); |
84 | 84 | $h = intval($n / 2); |
85 | 85 | |
86 | - if($n % 2 == 0) |
|
86 | + if ($n % 2 == 0) |
|
87 | 87 | { |
88 | - $median = ($args[$h] + $args[$h-1]) / 2; |
|
88 | + $median = ($args[$h] + $args[$h - 1]) / 2; |
|
89 | 89 | } |
90 | 90 | else |
91 | 91 | { |
@@ -103,49 +103,49 @@ discard block |
||
103 | 103 | } |
104 | 104 | function linear_calc(&$linear, $from = 0, $logProcess = false) |
105 | 105 | { |
106 | - for($i = $from; $i < count($linear); $i++) |
|
106 | + for ($i = $from; $i < count($linear); $i++) |
|
107 | 107 | { |
108 | 108 | $eq = &$linear[$i]; |
109 | - for($j = count($eq) - 1; $j >= $from; $j--) |
|
109 | + for ($j = count($eq) - 1; $j >= $from; $j--) |
|
110 | 110 | { |
111 | 111 | $eq[$j] /= $eq[$from]; |
112 | 112 | } |
113 | 113 | } |
114 | - if($logProcess) pdump($linear, 'Нормализовано по х' . $from); |
|
114 | + if ($logProcess) pdump($linear, 'Нормализовано по х'.$from); |
|
115 | 115 | |
116 | - for($i = $from + 1; $i < count($linear); $i++) |
|
116 | + for ($i = $from + 1; $i < count($linear); $i++) |
|
117 | 117 | { |
118 | 118 | $eq = &$linear[$i]; |
119 | - for($j = count($eq) - 1; $j >= $from; $j--) |
|
119 | + for ($j = count($eq) - 1; $j >= $from; $j--) |
|
120 | 120 | { |
121 | 121 | $eq[$j] -= $linear[$from][$j]; |
122 | 122 | } |
123 | 123 | } |
124 | - if($logProcess) pdump($linear, 'Подставили х' . $from); |
|
124 | + if ($logProcess) pdump($linear, 'Подставили х'.$from); |
|
125 | 125 | |
126 | - if($from < count($linear) - 1) |
|
126 | + if ($from < count($linear) - 1) |
|
127 | 127 | { |
128 | 128 | linear_calc($linear, $from + 1, $logProcess); |
129 | 129 | } |
130 | 130 | |
131 | - if($from) |
|
131 | + if ($from) |
|
132 | 132 | { |
133 | - for($i = 0; $i < $from; $i++) |
|
133 | + for ($i = 0; $i < $from; $i++) |
|
134 | 134 | { |
135 | 135 | $eq = &$linear[$i]; |
136 | - for($j = count($eq) - 1; $j >= $from; $j--) |
|
136 | + for ($j = count($eq) - 1; $j >= $from; $j--) |
|
137 | 137 | { |
138 | 138 | $eq[$j] = $eq[$j] - $eq[$from] * $linear[$from][$j]; |
139 | 139 | } |
140 | 140 | } |
141 | - if($logProcess) pdump($linear, 'Подставили обратно х' . $from); |
|
141 | + if ($logProcess) pdump($linear, 'Подставили обратно х'.$from); |
|
142 | 142 | } |
143 | 143 | else |
144 | 144 | { |
145 | - if($logProcess) pdump($linear, 'Результат' . $from); |
|
146 | - foreach($linear as $index => &$eq) |
|
145 | + if ($logProcess) pdump($linear, 'Результат'.$from); |
|
146 | + foreach ($linear as $index => &$eq) |
|
147 | 147 | { |
148 | - pdump($eq[count($linear)], 'x' . $index); |
|
148 | + pdump($eq[count($linear)], 'x'.$index); |
|
149 | 149 | } |
150 | 150 | } |
151 | 151 | } |
@@ -13,7 +13,7 @@ discard block |
||
13 | 13 | public $type = PT_NONE; |
14 | 14 | |
15 | 15 | public static function _staticInit() { |
16 | - if(static::$_isStaticInit) { |
|
16 | + if (static::$_isStaticInit) { |
|
17 | 17 | return; |
18 | 18 | } |
19 | 19 | static::$knownGalaxies = intval(classSupernova::$config->game_maxGalaxy); |
@@ -33,9 +33,9 @@ discard block |
||
33 | 33 | public function __construct($galaxy = 0, $system = 0, $planet = 0, $type = PT_NONE) { |
34 | 34 | // static::_staticInit(); |
35 | 35 | |
36 | - if(is_string($galaxy) && $galaxy == VECTOR_READ_VECTOR && is_object($system) && $system instanceof Vector) { |
|
36 | + if (is_string($galaxy) && $galaxy == VECTOR_READ_VECTOR && is_object($system) && $system instanceof Vector) { |
|
37 | 37 | $this->readFromVector($system); |
38 | - } elseif(is_string($galaxy) && $galaxy == VECTOR_READ_PARAMS && is_array($system)) { |
|
38 | + } elseif (is_string($galaxy) && $galaxy == VECTOR_READ_PARAMS && is_array($system)) { |
|
39 | 39 | $this->readFromParamFleets($system); |
40 | 40 | } else { |
41 | 41 | $this->galaxy = intval($galaxy); |
@@ -74,11 +74,11 @@ discard block |
||
74 | 74 | * @param Vector $vector |
75 | 75 | */ |
76 | 76 | public function distance($vector) { |
77 | - if($this->galaxy != $vector->galaxy) { |
|
77 | + if ($this->galaxy != $vector->galaxy) { |
|
78 | 78 | $distance = abs($this->galaxy - $vector->galaxy) * classSupernova::$config->uni_galaxy_distance; |
79 | - } elseif($this->system != $vector->system) { |
|
79 | + } elseif ($this->system != $vector->system) { |
|
80 | 80 | $distance = abs($this->system - $vector->system) * 5 * 19 + 2700; |
81 | - } elseif($this->planet != $vector->planet) { |
|
81 | + } elseif ($this->planet != $vector->planet) { |
|
82 | 82 | $distance = abs($this->planet - $vector->planet) * 5 + 1000; |
83 | 83 | // TODO - uncomment |
84 | 84 | // } elseif($this->type != PT_NONE && $vector->type != PT_NONE && $this->type == $vector->type) { |
@@ -101,12 +101,12 @@ discard block |
||
101 | 101 | * @param array $coordinates |
102 | 102 | */ |
103 | 103 | public static function convertToVector($coordinates, $prefix = '') { |
104 | - $galaxy = !empty($coordinates[$prefix . 'galaxy']) ? intval($coordinates[$prefix . 'galaxy']) : 0; |
|
105 | - $system = !empty($coordinates[$prefix . 'system']) ? intval($coordinates[$prefix . 'system']) : 0; |
|
106 | - $planet = !empty($coordinates[$prefix . 'planet']) ? intval($coordinates[$prefix . 'planet']) : 0; |
|
107 | - $type = !empty($coordinates[$prefix . 'type']) |
|
108 | - ? intval($coordinates[$prefix . 'type']) |
|
109 | - : (!empty($coordinates[$prefix . 'planet_type']) ? intval($coordinates[$prefix . 'planet_type']) : 0); |
|
104 | + $galaxy = !empty($coordinates[$prefix.'galaxy']) ? intval($coordinates[$prefix.'galaxy']) : 0; |
|
105 | + $system = !empty($coordinates[$prefix.'system']) ? intval($coordinates[$prefix.'system']) : 0; |
|
106 | + $planet = !empty($coordinates[$prefix.'planet']) ? intval($coordinates[$prefix.'planet']) : 0; |
|
107 | + $type = !empty($coordinates[$prefix.'type']) |
|
108 | + ? intval($coordinates[$prefix.'type']) |
|
109 | + : (!empty($coordinates[$prefix.'planet_type']) ? intval($coordinates[$prefix.'planet_type']) : 0); |
|
110 | 110 | |
111 | 111 | return new static($galaxy, $system, $planet, $type); |
112 | 112 | } |
@@ -13,14 +13,14 @@ discard block |
||
13 | 13 | */ |
14 | 14 | function sn_ube_report_save($ube) { |
15 | 15 | // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем |
16 | - if($ube->get_cypher()) { |
|
16 | + if ($ube->get_cypher()) { |
|
17 | 17 | return false; |
18 | 18 | } |
19 | 19 | |
20 | 20 | // Генерируем уникальный секретный ключ и проверяем наличие в базе |
21 | 21 | do { |
22 | 22 | $ube->report_cypher = sys_random_string(32); |
23 | - } while(doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true)); |
|
23 | + } while (doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true)); |
|
24 | 24 | |
25 | 25 | // Инициализация таблицы для пакетной вставки информации |
26 | 26 | $sql_perform = array( |
@@ -108,24 +108,24 @@ discard block |
||
108 | 108 | $sql_str = "INSERT INTO `{{ube_report}}` |
109 | 109 | SET |
110 | 110 | `ube_report_cypher` = '{$ube->report_cypher}', |
111 | - `ube_report_time_combat` = '" . date(FMT_DATE_TIME_SQL, $ube->combat_timestamp) . "', |
|
111 | + `ube_report_time_combat` = '".date(FMT_DATE_TIME_SQL, $ube->combat_timestamp)."', |
|
112 | 112 | `ube_report_time_spent` = {$ube->time_spent}, |
113 | 113 | |
114 | - `ube_report_combat_admin` = " . (int)$ube->is_admin_in_combat . ", |
|
114 | + `ube_report_combat_admin` = ".(int) $ube->is_admin_in_combat.", |
|
115 | 115 | `ube_report_mission_type` = {$ube->mission_type_id}, |
116 | 116 | |
117 | 117 | `ube_report_combat_result` = {$ube->combat_result}, |
118 | - `ube_report_combat_sfr` = " . (int)$ube->is_small_fleet_recce . ", |
|
118 | + `ube_report_combat_sfr` = ".(int) $ube->is_small_fleet_recce.", |
|
119 | 119 | |
120 | - `ube_report_planet_id` = " . (int)$ube->ube_planet_info[PLANET_ID] . ", |
|
121 | - `ube_report_planet_name` = '" . db_escape($ube->ube_planet_info[PLANET_NAME]) . "', |
|
122 | - `ube_report_planet_size` = " . (int)$ube->ube_planet_info[PLANET_SIZE] . ", |
|
123 | - `ube_report_planet_galaxy` = " . (int)$ube->ube_planet_info[PLANET_GALAXY] . ", |
|
124 | - `ube_report_planet_system` = " . (int)$ube->ube_planet_info[PLANET_SYSTEM] . ", |
|
125 | - `ube_report_planet_planet` = " . (int)$ube->ube_planet_info[PLANET_PLANET] . ", |
|
126 | - `ube_report_planet_planet_type` = " . (int)$ube->ube_planet_info[PLANET_TYPE] . ", |
|
120 | + `ube_report_planet_id` = " . (int) $ube->ube_planet_info[PLANET_ID].", |
|
121 | + `ube_report_planet_name` = '" . db_escape($ube->ube_planet_info[PLANET_NAME])."', |
|
122 | + `ube_report_planet_size` = " . (int) $ube->ube_planet_info[PLANET_SIZE].", |
|
123 | + `ube_report_planet_galaxy` = " . (int) $ube->ube_planet_info[PLANET_GALAXY].", |
|
124 | + `ube_report_planet_system` = " . (int) $ube->ube_planet_info[PLANET_SYSTEM].", |
|
125 | + `ube_report_planet_planet` = " . (int) $ube->ube_planet_info[PLANET_PLANET].", |
|
126 | + `ube_report_planet_planet_type` = " . (int) $ube->ube_planet_info[PLANET_TYPE].", |
|
127 | 127 | |
128 | - `ube_report_capture_result` = " . (int)$ube->capture_result . ", " |
|
128 | + `ube_report_capture_result` = " . (int) $ube->capture_result.", " |
|
129 | 129 | . $ube->debris->report_generate_sql() |
130 | 130 | . $ube->moon_calculator->report_generate_sql(); |
131 | 131 | |
@@ -134,22 +134,22 @@ discard block |
||
134 | 134 | |
135 | 135 | // Сохраняем общую информацию по игрокам |
136 | 136 | $player_sides = $ube->players->get_player_sides(); |
137 | - foreach($player_sides as $player_id => $player_side) { |
|
137 | + foreach ($player_sides as $player_id => $player_side) { |
|
138 | 138 | $sql_perform['ube_report_player'][] = array( |
139 | 139 | $ube_report_id, |
140 | 140 | $player_id, |
141 | 141 | |
142 | - "'" . db_escape($ube->players[$player_id]->name) . "'", |
|
142 | + "'".db_escape($ube->players[$player_id]->name)."'", |
|
143 | 143 | $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0, |
144 | 144 | |
145 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK), |
|
146 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD), |
|
147 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR), |
|
145 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK), |
|
146 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD), |
|
147 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR), |
|
148 | 148 | ); |
149 | 149 | } |
150 | 150 | |
151 | 151 | // Всякая информация по флотам |
152 | - foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
152 | + foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
153 | 153 | // Сохраняем общую информацию по флотам |
154 | 154 | $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id); |
155 | 155 | |
@@ -165,16 +165,16 @@ discard block |
||
165 | 165 | $ube->rounds->sql_generate_unit_array($sql_perform['ube_report_unit'], $ube_report_id, $ube->fleet_list); |
166 | 166 | |
167 | 167 | // Пакетная вставка данных |
168 | - foreach($sql_perform as $table_name => $table_data) { |
|
169 | - if(count($table_data) < 2) { |
|
168 | + foreach ($sql_perform as $table_name => $table_data) { |
|
169 | + if (count($table_data) < 2) { |
|
170 | 170 | continue; |
171 | 171 | } |
172 | - foreach($table_data as &$record_data) { |
|
173 | - $record_data = '(' . implode(',', $record_data) . ')'; |
|
172 | + foreach ($table_data as &$record_data) { |
|
173 | + $record_data = '('.implode(',', $record_data).')'; |
|
174 | 174 | } |
175 | 175 | $fields = $table_data[0]; |
176 | 176 | unset($table_data[0]); |
177 | - doquery("INSERT INTO {{{$table_name}}} {$fields} VALUES " . implode(',', $table_data)); |
|
177 | + doquery("INSERT INTO {{{$table_name}}} {$fields} VALUES ".implode(',', $table_data)); |
|
178 | 178 | } |
179 | 179 | |
180 | 180 | return $ube->report_cypher; |
@@ -192,7 +192,7 @@ discard block |
||
192 | 192 | $report_cypher = db_escape($report_cypher); |
193 | 193 | |
194 | 194 | $report_row = doquery("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1", true); |
195 | - if(!$report_row) { |
|
195 | + if (!$report_row) { |
|
196 | 196 | return UBE_REPORT_NOT_FOUND; |
197 | 197 | } |
198 | 198 | |
@@ -208,7 +208,7 @@ discard block |
||
208 | 208 | * @param $template_result |
209 | 209 | */ |
210 | 210 | function sn_ube_report_generate(UBE $ube, &$template_result) { |
211 | - if(!is_object($ube)) { |
|
211 | + if (!is_object($ube)) { |
|
212 | 212 | return; |
213 | 213 | } |
214 | 214 | |
@@ -223,15 +223,15 @@ discard block |
||
223 | 223 | |
224 | 224 | // Координаты, тип и название планеты - если есть |
225 | 225 | //R $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER]; |
226 | - if(isset($ube->ube_planet_info)) { |
|
226 | + if (isset($ube->ube_planet_info)) { |
|
227 | 227 | $template_result += $ube->ube_planet_info; |
228 | 228 | $template_result[PLANET_NAME] = str_replace(' ', ' ', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8')); |
229 | 229 | } |
230 | 230 | |
231 | 231 | // Обломки |
232 | 232 | $debris = array(); |
233 | - foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
234 | - if($resource_amount = $ube->debris->debris_get_resource($resource_id)) { |
|
233 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
234 | + if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) { |
|
235 | 235 | $debris[] = array( |
236 | 236 | 'NAME' => classLocale::$lang['tech'][$resource_id], |
237 | 237 | 'AMOUNT' => pretty_number($resource_amount), |
@@ -147,7 +147,7 @@ discard block |
||
147 | 147 | $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER); |
148 | 148 | |
149 | 149 | $player_db_row = $this->players[$player_id]->getDbRow(); |
150 | - if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
150 | + if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
151 | 151 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level); |
152 | 152 | } |
153 | 153 | |
@@ -179,7 +179,7 @@ discard block |
||
179 | 179 | $this->rounds[0] = new UBERound(0); |
180 | 180 | $this->rounds[0]->make_snapshot($this->fleet_list); |
181 | 181 | |
182 | - for($round = 1; $round <= 10; $round++) { |
|
182 | + for ($round = 1; $round <= 10; $round++) { |
|
183 | 183 | // Проводим раунд |
184 | 184 | defined('DEBUG_UBE') ? print("Round {$round}<br>") : false; |
185 | 185 | |
@@ -192,7 +192,7 @@ discard block |
||
192 | 192 | |
193 | 193 | // Анализируем итоги текущего раунда и готовим данные для следующего |
194 | 194 | $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round); |
195 | - if($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
195 | + if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
196 | 196 | break; |
197 | 197 | } |
198 | 198 | |
@@ -221,11 +221,11 @@ discard block |
||
221 | 221 | // Генерируем результат боя |
222 | 222 | $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates); |
223 | 223 | |
224 | - if(!$this->is_ube_loaded) { |
|
224 | + if (!$this->is_ube_loaded) { |
|
225 | 225 | $this->moon_calculator->calculate_moon($this); |
226 | 226 | |
227 | 227 | // Лутаем ресурсы - если аттакер выиграл |
228 | - if($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
228 | + if ($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
229 | 229 | $this->sn_ube_combat_analyze_loot(); |
230 | 230 | } |
231 | 231 | } |
@@ -245,7 +245,7 @@ discard block |
||
245 | 245 | RES_DEUTERIUM => 0, |
246 | 246 | ); |
247 | 247 | |
248 | - if( |
|
248 | + if ( |
|
249 | 249 | (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0) |
250 | 250 | && |
251 | 251 | (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0) |
@@ -257,9 +257,9 @@ discard block |
||
257 | 257 | $planet_lootable_percent = $planet_lootable / $planet_resource_total; |
258 | 258 | |
259 | 259 | // Вычисляем сколько ресурсов вывезено |
260 | - foreach($this->fleet_list->_container as $fleet_id => $fleet) { |
|
260 | + foreach ($this->fleet_list->_container as $fleet_id => $fleet) { |
|
261 | 261 | $looted_in_metal = 0; |
262 | - foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
262 | + foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
263 | 263 | // Вычисляем какой процент общей емкости трюмов атакующих будет задействован |
264 | 264 | $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity; |
265 | 265 | $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent); |
@@ -325,16 +325,16 @@ discard block |
||
325 | 325 | $destination_user_id = $this->fleet_list[0]->owner_id; |
326 | 326 | |
327 | 327 | // Обновляем поле обломков на планете |
328 | - if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
328 | + if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
329 | 329 | db_planet_set_by_gspt($this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET, |
330 | - "`debris_metal` = `debris_metal` + " . $this->debris->debris_get_resource(RES_METAL) . ", `debris_crystal` = `debris_crystal` + " . $this->debris->debris_get_resource(RES_CRYSTAL) |
|
330 | + "`debris_metal` = `debris_metal` + ".$this->debris->debris_get_resource(RES_METAL).", `debris_crystal` = `debris_crystal` + ".$this->debris->debris_get_resource(RES_CRYSTAL) |
|
331 | 331 | ); |
332 | 332 | } |
333 | 333 | |
334 | - foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
334 | + foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
335 | 335 | $ship_count_lost = $UBEFleet->unit_list->unitCountLost(); |
336 | 336 | |
337 | - if($fleet_id) { |
|
337 | + if ($fleet_id) { |
|
338 | 338 | // Флот |
339 | 339 | $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status()); |
340 | 340 | } else { |
@@ -342,19 +342,19 @@ discard block |
||
342 | 342 | |
343 | 343 | // Сохраняем изменения ресурсов - если они есть |
344 | 344 | $resource_delta = $UBEFleet->ube_combat_result_calculate_resources(); |
345 | - if(!empty($resource_delta)) { |
|
345 | + if (!empty($resource_delta)) { |
|
346 | 346 | $temp = array(); |
347 | - foreach($resource_delta as $resource_id => $resource_amount) { |
|
347 | + foreach ($resource_delta as $resource_id => $resource_amount) { |
|
348 | 348 | $resource_db_name = pname_resource_name($resource_id); |
349 | 349 | $temp[] = "`{$resource_db_name}` = `{$resource_db_name}` + ({$resource_amount})"; |
350 | 350 | } |
351 | 351 | db_planet_set_by_id($this->ube_planet_info[PLANET_ID], implode(',', $temp)); |
352 | 352 | } |
353 | 353 | |
354 | - if($ship_count_lost) { |
|
354 | + if ($ship_count_lost) { |
|
355 | 355 | $db_changeset = array(); |
356 | 356 | $planet_row_cache = $this->players[$destination_user_id]->getDbRow(); |
357 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
357 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
358 | 358 | $db_changeset['unit'][] = sn_db_unit_changeset_prepare($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]); |
359 | 359 | } |
360 | 360 | db_changeset_apply($db_changeset); |
@@ -365,7 +365,7 @@ discard block |
||
365 | 365 | // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL |
366 | 366 | // Для САБов |
367 | 367 | $fleet_group_id_list = $this->fleet_list->ube_get_groups(); |
368 | - if(!empty($fleet_group_id_list)) { |
|
368 | + if (!empty($fleet_group_id_list)) { |
|
369 | 369 | $fleet_group_id_list = implode(',', $fleet_group_id_list); |
370 | 370 | db_acs_delete_by_list($fleet_group_id_list); |
371 | 371 | } |
@@ -374,19 +374,19 @@ discard block |
||
374 | 374 | |
375 | 375 | $bashing_list = array(); |
376 | 376 | $players_sides = $this->players->get_player_sides(); |
377 | - foreach($players_sides as $player_id => $player_side) { |
|
378 | - if($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
377 | + foreach ($players_sides as $player_id => $player_side) { |
|
378 | + if ($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
379 | 379 | continue; |
380 | 380 | } |
381 | - if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
381 | + if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
382 | 382 | $bashing_list[] = "({$player_id}, {$this->ube_planet_info[PLANET_ID]}, {$this->combat_timestamp})"; |
383 | 383 | } |
384 | - if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
384 | + if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
385 | 385 | $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose'; |
386 | 386 | db_user_set_by_id($player_id, "`xpraid` = `xpraid` + 1, `raids` = `raids` + 1, `{$str_loose_or_win}` = `{$str_loose_or_win}` + 1"); |
387 | 387 | } |
388 | 388 | } |
389 | - if(!empty($bashing_list)) { |
|
389 | + if (!empty($bashing_list)) { |
|
390 | 390 | $bashing_list = implode(',', $bashing_list); |
391 | 391 | db_bashing_insert($bashing_list); |
392 | 392 | } |
@@ -413,20 +413,19 @@ discard block |
||
413 | 413 | $planet_info[PLANET_SYSTEM], |
414 | 414 | $planet_info[PLANET_PLANET], |
415 | 415 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
416 | - classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
417 | - ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
416 | + classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
418 | 417 | ); |
419 | 418 | |
420 | 419 | $text_defender = ''; |
421 | 420 | $debris = $this->debris->get_debris(); |
422 | - foreach($debris as $resource_id => $resource_amount) { |
|
423 | - if($resource_id == RES_DEUTERIUM) { |
|
421 | + foreach ($debris as $resource_id => $resource_amount) { |
|
422 | + if ($resource_id == RES_DEUTERIUM) { |
|
424 | 423 | continue; |
425 | 424 | } |
426 | 425 | |
427 | - $text_defender .= "{$classLocale['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />'; |
|
426 | + $text_defender .= "{$classLocale['tech'][$resource_id]}: ".pretty_number($resource_amount).'<br />'; |
|
428 | 427 | } |
429 | - if($text_defender) { |
|
428 | + if ($text_defender) { |
|
430 | 429 | $text_defender = "{$classLocale['ube_report_msg_body_debris']}{$text_defender}<br />"; |
431 | 430 | } |
432 | 431 | |
@@ -436,8 +435,8 @@ discard block |
||
436 | 435 | |
437 | 436 | // TODO: Оптимизировать отсылку сообщений - отсылать пакетами |
438 | 437 | $player_sides = $this->players->get_player_sides(); |
439 | - foreach($player_sides as $player_id => $player_side) { |
|
440 | - $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender); |
|
438 | + foreach ($player_sides as $player_id => $player_side) { |
|
439 | + $message = $text_common.($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender); |
|
441 | 440 | msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, classLocale::$lang['sys_mess_tower'], classLocale::$lang['sys_mess_attack_report'], $message); |
442 | 441 | } |
443 | 442 | |
@@ -473,11 +472,11 @@ discard block |
||
473 | 472 | $player_id = $player_id == -1 ? $this->players->count() : $player_id; |
474 | 473 | $fleet_id = $player_id; // FOR SIMULATOR! |
475 | 474 | |
476 | - if(empty($this->players[$player_id])) { |
|
475 | + if (empty($this->players[$player_id])) { |
|
477 | 476 | $this->players[$player_id] = new UBEPlayer(); |
478 | 477 | } |
479 | 478 | |
480 | - foreach($side_info as $fleet_data) { |
|
479 | + foreach ($side_info as $fleet_data) { |
|
481 | 480 | $this->players[$player_id]->name = $player_id; |
482 | 481 | $this->players[$player_id]->setSide($attacker); |
483 | 482 | |
@@ -485,32 +484,32 @@ discard block |
||
485 | 484 | $this->fleet_list[$fleet_id] = $objFleet; |
486 | 485 | |
487 | 486 | $this->fleet_list[$fleet_id]->owner_id = $player_id; |
488 | - foreach($fleet_data as $unit_id => $unit_count) { |
|
489 | - if(!$unit_count) { |
|
487 | + foreach ($fleet_data as $unit_id => $unit_count) { |
|
488 | + if (!$unit_count) { |
|
490 | 489 | continue; |
491 | 490 | } |
492 | 491 | |
493 | 492 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
494 | 493 | |
495 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
494 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
496 | 495 | $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count); |
497 | - } elseif($unit_type == UNIT_RESOURCES) { |
|
496 | + } elseif ($unit_type == UNIT_RESOURCES) { |
|
498 | 497 | $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count; |
499 | - } elseif($unit_type == UNIT_TECHNOLOGIES) { |
|
500 | - if($unit_id == TECH_WEAPON) { |
|
498 | + } elseif ($unit_type == UNIT_TECHNOLOGIES) { |
|
499 | + if ($unit_id == TECH_WEAPON) { |
|
501 | 500 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count); |
502 | - } elseif($unit_id == TECH_SHIELD) { |
|
501 | + } elseif ($unit_id == TECH_SHIELD) { |
|
503 | 502 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count); |
504 | - } elseif($unit_id == TECH_ARMOR) { |
|
503 | + } elseif ($unit_id == TECH_ARMOR) { |
|
505 | 504 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count); |
506 | 505 | } |
507 | - } elseif($unit_type == UNIT_GOVERNORS) { |
|
508 | - if($unit_id == MRC_FORTIFIER) { |
|
506 | + } elseif ($unit_type == UNIT_GOVERNORS) { |
|
507 | + if ($unit_id == MRC_FORTIFIER) { |
|
509 | 508 | // Фортифаер даёт бонус ко всему |
510 | 509 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count); |
511 | 510 | } |
512 | - } elseif($unit_type == UNIT_MERCENARIES) { |
|
513 | - if($unit_id == MRC_ADMIRAL) { |
|
511 | + } elseif ($unit_type == UNIT_MERCENARIES) { |
|
512 | + if ($unit_id == MRC_ADMIRAL) { |
|
514 | 513 | $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count); |
515 | 514 | } |
516 | 515 | } |
@@ -565,7 +564,7 @@ discard block |
||
565 | 564 | |
566 | 565 | $ube->sn_ube_message_send(); |
567 | 566 | |
568 | - defined('DEBUG_UBE') ? die('DIE at ' . __FILE__ . ' ' . __LINE__) : false; |
|
567 | + defined('DEBUG_UBE') ? die('DIE at '.__FILE__.' '.__LINE__) : false; |
|
569 | 568 | |
570 | 569 | return false; |
571 | 570 | } |
@@ -580,7 +579,7 @@ discard block |
||
580 | 579 | |
581 | 580 | $ube_report = new UBEReport(); |
582 | 581 | $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher')); |
583 | - if($ube != UBE_REPORT_NOT_FOUND) { |
|
582 | + if ($ube != UBE_REPORT_NOT_FOUND) { |
|
584 | 583 | $ube_report->sn_ube_report_generate($ube, $template_result); |
585 | 584 | |
586 | 585 | $template = gettemplate('ube_combat_report', $template); |
@@ -608,9 +607,9 @@ discard block |
||
608 | 607 | $ube->sn_ube_combat(); |
609 | 608 | $ube_report = new UBEReport(); |
610 | 609 | |
611 | - if(sys_get_param_str('reload')) { |
|
610 | + if (sys_get_param_str('reload')) { |
|
612 | 611 | $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]); |
613 | - if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
612 | + if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
614 | 613 | $ube = $ube_new; |
615 | 614 | } |
616 | 615 | } |
@@ -658,7 +657,7 @@ discard block |
||
658 | 657 | $this->debris->load_from_report_row($report_row); |
659 | 658 | |
660 | 659 | $query = doquery("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
661 | - while($player_row = db_fetch($query)) { |
|
660 | + while ($player_row = db_fetch($query)) { |
|
662 | 661 | $this->players->init_player_from_report_info($player_row); |
663 | 662 | } |
664 | 663 |
@@ -30,7 +30,7 @@ discard block |
||
30 | 30 | */ |
31 | 31 | public function debris_add_resource($resource_id, $resource_amount) { |
32 | 32 | // В обломках может быть только металл или кристалл |
33 | - if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
33 | + if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
34 | 34 | return; |
35 | 35 | } |
36 | 36 | $this->debris[$resource_id] += $resource_amount; |
@@ -41,7 +41,7 @@ discard block |
||
41 | 41 | * @param bool $is_simulator |
42 | 42 | */ |
43 | 43 | public function add_wrecks(array $wreckage, $is_simulator) { |
44 | - foreach($wreckage as $resource_id => $resource_amount) { |
|
44 | + foreach ($wreckage as $resource_id => $resource_amount) { |
|
45 | 45 | $this->debris_add_resource($resource_id, floor($resource_amount * |
46 | 46 | ($is_simulator |
47 | 47 | ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG |
@@ -57,7 +57,7 @@ discard block |
||
57 | 57 | * @param bool $is_simulator |
58 | 58 | */ |
59 | 59 | public function add_cargo_drop(array $dropped_resources, $is_simulator) { |
60 | - foreach($dropped_resources as $resource_id => $resource_amount) { |
|
60 | + foreach ($dropped_resources as $resource_id => $resource_amount) { |
|
61 | 61 | $this->debris_add_resource($resource_id, floor($resource_amount * |
62 | 62 | ($is_simulator |
63 | 63 | ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | * @param $moon_debris_left_part |
97 | 97 | */ |
98 | 98 | public function debris_adjust_proportional($moon_debris_left_part) { |
99 | - foreach($this->debris as $resource_id => &$resource_amount) { |
|
99 | + foreach ($this->debris as $resource_id => &$resource_amount) { |
|
100 | 100 | $resource_amount = floor($resource_amount * $moon_debris_left_part); |
101 | 101 | } |
102 | 102 | } |
@@ -117,9 +117,9 @@ discard block |
||
117 | 117 | */ |
118 | 118 | public function report_generate_sql() { |
119 | 119 | return " |
120 | - `ube_report_debris_metal` = " . (float)$this->debris_get_resource(RES_METAL) . ", |
|
121 | - `ube_report_debris_crystal` = " . (float)$this->debris_get_resource(RES_CRYSTAL) . ", |
|
122 | - `ube_report_debris_total_in_metal` = " . (float)$this->debris_in_metal() . ", "; |
|
120 | + `ube_report_debris_metal` = " . (float) $this->debris_get_resource(RES_METAL).", |
|
121 | + `ube_report_debris_crystal` = " . (float) $this->debris_get_resource(RES_CRYSTAL).", |
|
122 | + `ube_report_debris_total_in_metal` = " . (float) $this->debris_in_metal().", "; |
|
123 | 123 | } |
124 | 124 | |
125 | 125 | /** |
@@ -11,7 +11,7 @@ discard block |
||
11 | 11 | * @version 41a6.49 |
12 | 12 | */ |
13 | 13 | public static function unit_dump_header() { |
14 | - if(!defined('DEBUG_UBE')) { |
|
14 | + if (!defined('DEBUG_UBE')) { |
|
15 | 15 | return; |
16 | 16 | } |
17 | 17 | |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | * @version 41a6.49 |
49 | 49 | */ |
50 | 50 | public static function unit_dump(UBEUnit $unit, $desc = '', UBEUnit $before = null) { |
51 | - if(!defined('DEBUG_UBE')) { |
|
51 | + if (!defined('DEBUG_UBE')) { |
|
52 | 52 | return; |
53 | 53 | } |
54 | 54 | |
@@ -75,7 +75,7 @@ discard block |
||
75 | 75 | // print("<td>" . $this->units_lost . "</td>"); |
76 | 76 | // print("<td>" . $this->units_restored . "</td>"); |
77 | 77 | // print("<td>" . $this->capacity . "</td>"); |
78 | - print("<td>" . round($unit->share_of_side_armor, 4) . "</td>"); |
|
78 | + print("<td>".round($unit->share_of_side_armor, 4)."</td>"); |
|
79 | 79 | print('</tr>'); |
80 | 80 | } |
81 | 81 | |
@@ -86,7 +86,7 @@ discard block |
||
86 | 86 | * @version 41a6.49 |
87 | 87 | */ |
88 | 88 | public static function unit_dump_footer() { |
89 | - if(!defined('DEBUG_UBE')) { |
|
89 | + if (!defined('DEBUG_UBE')) { |
|
90 | 90 | return; |
91 | 91 | } |
92 | 92 | |
@@ -101,16 +101,16 @@ discard block |
||
101 | 101 | * @return UBEUnit |
102 | 102 | */ |
103 | 103 | public static function unit_dump_defender(UBEUnit $attacking_unit_pool, UBEUnit $defending_unit_pool, $defending_fleet_id) { |
104 | - if(!defined('DEBUG_UBE')) { |
|
104 | + if (!defined('DEBUG_UBE')) { |
|
105 | 105 | return null; |
106 | 106 | } |
107 | 107 | |
108 | 108 | $classLocale = classLocale::$lang; |
109 | 109 | |
110 | - print("[{$attacking_unit_pool->unitId}]{$classLocale['tech'][$attacking_unit_pool->unitId]}" . |
|
111 | - ' attacks ' . |
|
112 | - $defending_fleet_id . '@' . "[{$defending_unit_pool->unitId}]{$classLocale['tech'][$defending_unit_pool->unitId]}" . |
|
113 | - ' with ' . pretty_number($defending_unit_pool->attack_income) . |
|
110 | + print("[{$attacking_unit_pool->unitId}]{$classLocale['tech'][$attacking_unit_pool->unitId]}". |
|
111 | + ' attacks '. |
|
112 | + $defending_fleet_id.'@'."[{$defending_unit_pool->unitId}]{$classLocale['tech'][$defending_unit_pool->unitId]}". |
|
113 | + ' with '.pretty_number($defending_unit_pool->attack_income). |
|
114 | 114 | '<br>' |
115 | 115 | ); |
116 | 116 | $before = clone $defending_unit_pool; |
@@ -127,7 +127,7 @@ discard block |
||
127 | 127 | * @version 41a6.49 |
128 | 128 | */ |
129 | 129 | public static function unit_dump_delta(UBEUnit $unit, $field, UBEUnit $before = null) { |
130 | - if(!defined('DEBUG_UBE')) { |
|
130 | + if (!defined('DEBUG_UBE')) { |
|
131 | 131 | return; |
132 | 132 | } |
133 | 133 | |
@@ -136,8 +136,8 @@ discard block |
||
136 | 136 | print(pretty_number($unit->$field)); |
137 | 137 | print("</td>"); |
138 | 138 | print("<td>"); |
139 | - if(!empty($before)) { |
|
140 | - print('' . pretty_number($unit->$field - $before->$field) . ''); |
|
139 | + if (!empty($before)) { |
|
140 | + print(''.pretty_number($unit->$field - $before->$field).''); |
|
141 | 141 | } |
142 | 142 | print("</td>"); |
143 | 143 | } |
@@ -162,20 +162,20 @@ discard block |
||
162 | 162 | $this->owner_id, |
163 | 163 | $this->db_id, |
164 | 164 | |
165 | - (float)$this->UBE_PLANET[PLANET_ID], |
|
166 | - "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'", |
|
167 | - (int)$this->UBE_PLANET[PLANET_GALAXY], |
|
168 | - (int)$this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | - (int)$this->UBE_PLANET[PLANET_PLANET], |
|
170 | - (int)$this->UBE_PLANET[PLANET_TYPE], |
|
171 | - |
|
172 | - (float)$this->resource_list[RES_METAL], |
|
173 | - (float)$this->resource_list[RES_CRYSTAL], |
|
174 | - (float)$this->resource_list[RES_DEUTERIUM], |
|
175 | - |
|
176 | - (float)$this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | - (float)$this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | - (float)$this->fleet_bonus->calcBonus(P_ARMOR), |
|
165 | + (float) $this->UBE_PLANET[PLANET_ID], |
|
166 | + "'".db_escape($this->UBE_PLANET[PLANET_NAME])."'", |
|
167 | + (int) $this->UBE_PLANET[PLANET_GALAXY], |
|
168 | + (int) $this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | + (int) $this->UBE_PLANET[PLANET_PLANET], |
|
170 | + (int) $this->UBE_PLANET[PLANET_TYPE], |
|
171 | + |
|
172 | + (float) $this->resource_list[RES_METAL], |
|
173 | + (float) $this->resource_list[RES_CRYSTAL], |
|
174 | + (float) $this->resource_list[RES_DEUTERIUM], |
|
175 | + |
|
176 | + (float) $this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | + (float) $this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | + (float) $this->fleet_bonus->calcBonus(P_ARMOR), |
|
179 | 179 | ); |
180 | 180 | } |
181 | 181 | |
@@ -190,13 +190,13 @@ discard block |
||
190 | 190 | $this->group_id = $objFleet->group_id; |
191 | 191 | |
192 | 192 | $fleet_unit_list = $objFleet->shipsGetArray(); |
193 | - foreach($fleet_unit_list as $unit_id => $unit_count) { |
|
194 | - if(!$unit_count) { |
|
193 | + foreach ($fleet_unit_list as $unit_id => $unit_count) { |
|
194 | + if (!$unit_count) { |
|
195 | 195 | continue; |
196 | 196 | } |
197 | 197 | |
198 | 198 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
199 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
199 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
200 | 200 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
201 | 201 | } |
202 | 202 | } |
@@ -232,13 +232,13 @@ discard block |
||
232 | 232 | // } |
233 | 233 | // } |
234 | 234 | |
235 | - foreach($sn_group_combat as $unit_id) { |
|
236 | - if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
235 | + foreach ($sn_group_combat as $unit_id) { |
|
236 | + if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
237 | 237 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
238 | 238 | } |
239 | 239 | } |
240 | 240 | |
241 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
241 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
242 | 242 | $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id)); |
243 | 243 | } |
244 | 244 | |
@@ -297,27 +297,27 @@ discard block |
||
297 | 297 | $ube_report_id, |
298 | 298 | $this->db_id, |
299 | 299 | |
300 | - (float)$this->resources_lost_on_units[RES_METAL], |
|
301 | - (float)$this->resources_lost_on_units[RES_CRYSTAL], |
|
302 | - (float)$this->resources_lost_on_units[RES_DEUTERIUM], |
|
303 | - (float)$this->cargo_dropped[RES_METAL], |
|
304 | - (float)$this->cargo_dropped[RES_CRYSTAL], |
|
305 | - (float)$this->cargo_dropped[RES_DEUTERIUM], |
|
306 | - (float)$this->resources_looted[RES_METAL], |
|
307 | - (float)$this->resources_looted[RES_CRYSTAL], |
|
308 | - (float)$this->resources_looted[RES_DEUTERIUM], |
|
309 | - (float)$this->resources_lost_in_metal[RES_METAL], |
|
300 | + (float) $this->resources_lost_on_units[RES_METAL], |
|
301 | + (float) $this->resources_lost_on_units[RES_CRYSTAL], |
|
302 | + (float) $this->resources_lost_on_units[RES_DEUTERIUM], |
|
303 | + (float) $this->cargo_dropped[RES_METAL], |
|
304 | + (float) $this->cargo_dropped[RES_CRYSTAL], |
|
305 | + (float) $this->cargo_dropped[RES_DEUTERIUM], |
|
306 | + (float) $this->resources_looted[RES_METAL], |
|
307 | + (float) $this->resources_looted[RES_CRYSTAL], |
|
308 | + (float) $this->resources_looted[RES_DEUTERIUM], |
|
309 | + (float) $this->resources_lost_in_metal[RES_METAL], |
|
310 | 310 | ); |
311 | 311 | } |
312 | 312 | |
313 | 313 | public function report_render_outcome_side_fleet() { |
314 | 314 | $UBE_DEFENCE_RESTORE = array(); |
315 | 315 | $UBE_UNITS_LOST = array(); |
316 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
317 | - if($UBEUnit->units_restored) { |
|
316 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
317 | + if ($UBEUnit->units_restored) { |
|
318 | 318 | $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored; |
319 | 319 | } |
320 | - if($UBEUnit->units_lost) { |
|
320 | + if ($UBEUnit->units_lost) { |
|
321 | 321 | $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost; |
322 | 322 | } |
323 | 323 | } |
@@ -342,16 +342,16 @@ discard block |
||
342 | 342 | */ |
343 | 343 | protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) { |
344 | 344 | $result = array(); |
345 | - if(!empty($array)) { |
|
346 | - foreach($array as $unit_id => $unit_count) { |
|
347 | - if($unit_count) { |
|
345 | + if (!empty($array)) { |
|
346 | + foreach ($array as $unit_id => $unit_count) { |
|
347 | + if ($unit_count) { |
|
348 | 348 | $result[] = array( |
349 | 349 | 'NAME' => classLocale::$lang['tech'][$unit_id], |
350 | 350 | 'LOSS' => pretty_number($unit_count), |
351 | 351 | ); |
352 | 352 | } |
353 | 353 | } |
354 | - if($lang_header_index && count($result)) { |
|
354 | + if ($lang_header_index && count($result)) { |
|
355 | 355 | array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index])); |
356 | 356 | } |
357 | 357 | } |
@@ -364,16 +364,16 @@ discard block |
||
364 | 364 | $fleet_id = $this->db_id; |
365 | 365 | |
366 | 366 | $unit_sort_order = 0; |
367 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
368 | - if($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
367 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
368 | + if ($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
369 | 369 | $unit_sort_order++; |
370 | 370 | $sql_perform_report_unit[] = array( |
371 | 371 | $ube_report_id, |
372 | 372 | $fleet_id, |
373 | 373 | |
374 | 374 | $UBEUnit->unitId, |
375 | - (float)$UBEUnit->units_restored, |
|
376 | - (float)$UBEUnit->units_lost, |
|
375 | + (float) $UBEUnit->units_restored, |
|
376 | + (float) $UBEUnit->units_lost, |
|
377 | 377 | |
378 | 378 | $unit_sort_order, |
379 | 379 | ); |
@@ -389,9 +389,9 @@ discard block |
||
389 | 389 | function ube_combat_result_calculate_resources() { |
390 | 390 | $resource_delta_fleet = array(); |
391 | 391 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
392 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
393 | - $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id]; |
|
394 | - if($resource_change) { |
|
392 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
393 | + $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id]; |
|
394 | + if ($resource_change) { |
|
395 | 395 | $resource_delta_fleet[$resource_id] = -($resource_change); |
396 | 396 | } |
397 | 397 | } |
@@ -424,12 +424,12 @@ discard block |
||
424 | 424 | ); |
425 | 425 | |
426 | 426 | $this->fleet_capacity = 0; |
427 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
427 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
428 | 428 | $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->getCount(); |
429 | 429 | |
430 | - if($UBEUnit->units_lost) { |
|
431 | - foreach($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
432 | - if(!$unit_resource_price) { |
|
430 | + if ($UBEUnit->units_lost) { |
|
431 | + foreach ($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
432 | + if (!$unit_resource_price) { |
|
433 | 433 | continue; |
434 | 434 | } |
435 | 435 | |
@@ -437,7 +437,7 @@ discard block |
||
437 | 437 | $this->resources_lost_on_units[$resource_id] += $resources_lost; |
438 | 438 | // Если это корабль - прибавляем потери к обломкам на орбите |
439 | 439 | // TODO - опция выбрасывания обороны в обломки |
440 | - if($UBEUnit->getType() == UNIT_SHIPS) { |
|
440 | + if ($UBEUnit->getType() == UNIT_SHIPS) { |
|
441 | 441 | $this->resources_lost_on_ships[$resource_id] += $resources_lost; |
442 | 442 | } |
443 | 443 | } |
@@ -449,11 +449,11 @@ discard block |
||
449 | 449 | |
450 | 450 | // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй |
451 | 451 | // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются |
452 | - if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
452 | + if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
453 | 453 | $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена |
454 | - foreach($this->resource_list as $resource_id => &$resource_amount) { |
|
454 | + foreach ($this->resource_list as $resource_id => &$resource_amount) { |
|
455 | 455 | // Не просчитываем ресурсы, которых нет на борту кораблей флота |
456 | - if(!$resource_amount) { |
|
456 | + if (!$resource_amount) { |
|
457 | 457 | continue; |
458 | 458 | } |
459 | 459 | |
@@ -474,19 +474,19 @@ discard block |
||
474 | 474 | $objFleet2->setDbId($this->db_id); |
475 | 475 | |
476 | 476 | // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли |
477 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
477 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
478 | 478 | $objFleet2->dbDelete(); |
479 | - } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
479 | + } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
480 | 480 | $objFleet2->dbDelete(); |
481 | 481 | } else { |
482 | - if($ship_count_lost) { |
|
482 | + if ($ship_count_lost) { |
|
483 | 483 | // Просматриваем результаты изменения флотов |
484 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
484 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
485 | 485 | // Перебираем аутком на случай восстановления юнитов |
486 | 486 | // if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) { |
487 | 487 | // $fleet_real_array[$UBEUnit->unitId] = $units_left; |
488 | 488 | // }; |
489 | - if(floatval($UBEUnit->units_lost) != 0) { |
|
489 | + if (floatval($UBEUnit->units_lost) != 0) { |
|
490 | 490 | $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost)); |
491 | 491 | }; |
492 | 492 | } |
@@ -496,7 +496,7 @@ discard block |
||
496 | 496 | $objFleet2->resourcesAdjust($resource_delta_fleet); |
497 | 497 | |
498 | 498 | // Если защитник и не РМФ - отправляем флот назад |
499 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
499 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
500 | 500 | $objFleet2->markReturned(); |
501 | 501 | } |
502 | 502 | $objFleet2->dbSave(); |
@@ -526,7 +526,7 @@ discard block |
||
526 | 526 | public function calculate_unit_partial_data(UBEASA $side_ASA) { |
527 | 527 | $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor(); |
528 | 528 | |
529 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
529 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
530 | 530 | $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor(); |
531 | 531 | } |
532 | 532 | } |
@@ -538,9 +538,9 @@ discard block |
||
538 | 538 | * @version 2016-02-25 23:42:45 41a4.68 |
539 | 539 | */ |
540 | 540 | public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) { |
541 | - foreach($fleet_list->_container as $defending_fleet) { |
|
541 | + foreach ($fleet_list->_container as $defending_fleet) { |
|
542 | 542 | // Не атакуются флоты на своей стороне |
543 | - if($this->is_attacker == $defending_fleet->is_attacker) { |
|
543 | + if ($this->is_attacker == $defending_fleet->is_attacker) { |
|
544 | 544 | continue; |
545 | 545 | } |
546 | 546 | $this->attack_fleet($defending_fleet, $is_simulator); |
@@ -556,12 +556,12 @@ discard block |
||
556 | 556 | public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) { |
557 | 557 | UBEDebug::unit_dump_header(); |
558 | 558 | |
559 | - foreach($this->unit_list->_container as $attacking_unit_pool) { |
|
559 | + foreach ($this->unit_list->_container as $attacking_unit_pool) { |
|
560 | 560 | UBEDebug::unit_dump($attacking_unit_pool, 'attacker'); |
561 | 561 | |
562 | 562 | // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..." |
563 | - foreach($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
564 | - if($defending_unit_pool->isEmpty()) { |
|
563 | + foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
564 | + if ($defending_unit_pool->isEmpty()) { |
|
565 | 565 | continue; |
566 | 566 | } |
567 | 567 |
@@ -89,7 +89,7 @@ discard block |
||
89 | 89 | */ |
90 | 90 | public function offsetSet($offset, $value) { |
91 | 91 | if (isset($this->mapUnitIdToDb[$value->unitId])) { |
92 | - classSupernova::$debug->error('UnitList::offsetSet: Unit with UnitId ' . $value->unitId . ' already exists'); |
|
92 | + classSupernova::$debug->error('UnitList::offsetSet: Unit with UnitId '.$value->unitId.' already exists'); |
|
93 | 93 | } |
94 | 94 | $this->mapUnitIdToDb[$value->unitId] = $value; |
95 | 95 | parent::offsetSet($offset, $value); |
@@ -202,7 +202,7 @@ discard block |
||
202 | 202 | |
203 | 203 | public function unitGetCount($unit_id) { |
204 | 204 | if (empty($this->mapUnitIdToDb[$unit_id])) { |
205 | - throw new Exception('Unit [' . $unit_id . '] is not exists in UnitList'); |
|
205 | + throw new Exception('Unit ['.$unit_id.'] is not exists in UnitList'); |
|
206 | 206 | } |
207 | 207 | |
208 | 208 | return $this->mapUnitIdToDb[$unit_id]->count; |
@@ -321,7 +321,7 @@ discard block |
||
321 | 321 | */ |
322 | 322 | $objFleet = $this->getLocatedAt(); |
323 | 323 | if (empty($objFleet)) { |
324 | - throw new Exception('No fleet owner on UnitList::unitsRender() in ' . __FILE__ . '@' . __LINE__); |
|
324 | + throw new Exception('No fleet owner on UnitList::unitsRender() in '.__FILE__.'@'.__LINE__); |
|
325 | 325 | } |
326 | 326 | |
327 | 327 | $tplShips = array(); |
@@ -464,8 +464,8 @@ discard block |
||
464 | 464 | |
465 | 465 | // TODO - DEBUG - REMOVE ============================================================================================= |
466 | 466 | public function _dump() { |
467 | - print(__FILE__ . ':' . __LINE__ . "<br />"); |
|
468 | - print("Located at " . $this->getLocationDbId() . " type " . $this->getLocationType() . "<br />"); |
|
467 | + print(__FILE__.':'.__LINE__."<br />"); |
|
468 | + print("Located at ".$this->getLocationDbId()." type ".$this->getLocationType()."<br />"); |
|
469 | 469 | |
470 | 470 | print('<table border="1">'); |
471 | 471 | print('<tr>'); |
@@ -521,11 +521,11 @@ discard block |
||
521 | 521 | |
522 | 522 | print('<td>'); |
523 | 523 | $type = $unit->getType(); |
524 | - print("[{$type}] " . classLocale::$lang['tech'][$type]); |
|
524 | + print("[{$type}] ".classLocale::$lang['tech'][$type]); |
|
525 | 525 | print('</td>'); |
526 | 526 | |
527 | 527 | print('<td>'); |
528 | - print("[{$unit->unitId}] " . classLocale::$lang['tech'][$unit->unitId]); |
|
528 | + print("[{$unit->unitId}] ".classLocale::$lang['tech'][$unit->unitId]); |
|
529 | 529 | print('</td>'); |
530 | 530 | |
531 | 531 | print('<td>'); |
@@ -89,15 +89,15 @@ discard block |
||
89 | 89 | // Инфа об устройстве и браузере - общая для всех |
90 | 90 | sn_db_transaction_start(); |
91 | 91 | $this->device_cypher = $_COOKIE[SN_COOKIE_D]; |
92 | - if($this->device_cypher) { |
|
92 | + if ($this->device_cypher) { |
|
93 | 93 | $cypher_safe = db_escape($this->device_cypher); |
94 | 94 | $device_id = doquery("SELECT `device_id` FROM {{security_device}} WHERE `device_cypher` = '{$cypher_safe}' LIMIT 1 FOR UPDATE", true); |
95 | - if(!empty($device_id['device_id'])) { |
|
95 | + if (!empty($device_id['device_id'])) { |
|
96 | 96 | $this->device_id = $device_id['device_id']; |
97 | 97 | } |
98 | 98 | } |
99 | 99 | |
100 | - if($this->device_id <= 0) { |
|
100 | + if ($this->device_id <= 0) { |
|
101 | 101 | do { |
102 | 102 | $cypher_safe = db_escape($this->device_cypher = sys_random_string()); |
103 | 103 | $row = doquery("SELECT `device_id` FROM {{security_device}} WHERE `device_cypher` = '{$cypher_safe}' LIMIT 1 FOR UPDATE", true); |
@@ -118,10 +118,10 @@ discard block |
||
118 | 118 | $this->page_address_id = db_get_set_unique_id_value($this->page_address, 'url_id', 'security_url', 'url_string'); |
119 | 119 | sn_db_transaction_commit(); |
120 | 120 | |
121 | - if($this->write_full_url) { |
|
121 | + if ($this->write_full_url) { |
|
122 | 122 | sn_db_transaction_start(); |
123 | 123 | $this->page_url = substr($_SERVER['REQUEST_URI'], strlen(SN_ROOT_RELATIVE)); |
124 | - if(strpos($_SERVER['REQUEST_URI'], '/simulator.php') === 0) { |
|
124 | + if (strpos($_SERVER['REQUEST_URI'], '/simulator.php') === 0) { |
|
125 | 125 | $this->page_url = '/simulator.php'; |
126 | 126 | } |
127 | 127 | $this->page_url_id = db_get_set_unique_id_value($this->page_url, 'url_id', 'security_url', 'url_string'); |
@@ -144,7 +144,7 @@ discard block |
||
144 | 144 | */ |
145 | 145 | public function db_security_entry_insert($user_id_unsafe) { |
146 | 146 | // TODO $user_id = !empty(self::$user['id']) ? self::$user['id'] : 'NULL'; |
147 | - if(empty($user_id_unsafe)) { |
|
147 | + if (empty($user_id_unsafe)) { |
|
148 | 148 | // self::flog('Нет ИД пользователя'); |
149 | 149 | return true; |
150 | 150 | } |
@@ -154,8 +154,8 @@ discard block |
||
154 | 154 | // self::flog('Вставляем запись системы безопасности'); |
155 | 155 | return doquery( |
156 | 156 | "INSERT IGNORE INTO {{security_player_entry}} (`player_id`, `device_id`, `browser_id`, `user_ip`, `user_proxy`) |
157 | - VALUES ({$user_id_safe}," . $this->device_id . "," . $this->browser_id . "," . |
|
158 | - $this->ip_v4_int . ", '" . db_escape($this->ip_v4_proxy_chain) . "');" |
|
157 | + VALUES ({$user_id_safe},".$this->device_id.",".$this->browser_id.",". |
|
158 | + $this->ip_v4_int.", '".db_escape($this->ip_v4_proxy_chain)."');" |
|
159 | 159 | ); |
160 | 160 | } |
161 | 161 | |
@@ -167,7 +167,7 @@ discard block |
||
167 | 167 | public function db_counter_insert($user_id_unsafe) { |
168 | 168 | global $sys_stop_log_hit; |
169 | 169 | |
170 | - if($sys_stop_log_hit || !classSupernova::$config->game_counter) { |
|
170 | + if ($sys_stop_log_hit || !classSupernova::$config->game_counter) { |
|
171 | 171 | return; |
172 | 172 | } |
173 | 173 | |
@@ -177,14 +177,14 @@ discard block |
||
177 | 177 | classSupernova::$db->isWatching = true; |
178 | 178 | doquery( |
179 | 179 | "INSERT INTO {{counter}} SET |
180 | - `visit_time` = '" . SN_TIME_SQL. "', |
|
180 | + `visit_time` = '" . SN_TIME_SQL."', |
|
181 | 181 | `user_id` = {$user_id_safe}, |
182 | 182 | `device_id` = {$this->device_id}, |
183 | 183 | `browser_id` = {$this->browser_id}, |
184 | 184 | `user_ip` = {$this->ip_v4_int}, |
185 | 185 | `user_proxy` = '{$proxy_safe}', |
186 | - `page_url_id` = {$this->page_address_id}" . |
|
187 | - ($this->write_full_url ? ", `plain_url_id` = {$this->page_url_id}" : '' ). |
|
186 | + `page_url_id` = {$this->page_address_id}". |
|
187 | + ($this->write_full_url ? ", `plain_url_id` = {$this->page_url_id}" : ''). |
|
188 | 188 | ";"); |
189 | 189 | |
190 | 190 | classSupernova::$db->isWatching = false; |