Conditions | 20 |
Paths | 2888 |
Total Lines | 136 |
Code Lines | 91 |
Lines | 0 |
Ratio | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
||
19 | function flt_build_gathering($resources_taken = '') { |
||
20 | global $planetrow, $user; |
||
21 | |||
22 | // Caching sn_data names for quick access |
||
23 | $lang_sys_planet_type = classLocale::$lang['sys_planet_type']; |
||
24 | $lang_fl_attack_error = classLocale::$lang['fl_attack_error']; |
||
25 | |||
26 | $planet_list = array(); |
||
27 | |||
28 | if(is_array($resources_taken)) |
||
29 | { |
||
30 | $query = implode(',', array_keys($resources_taken)); |
||
31 | $query = " AND `destruyed` = 0 AND `id` IN ({$query})"; |
||
32 | } else { |
||
33 | $query = ''; |
||
34 | } |
||
35 | |||
36 | foreach(sn_get_groups('flt_transports') as $transport_id) { |
||
37 | $transports[$transport_id] = get_unit_param($transport_id, P_CAPACITY); |
||
|
|||
38 | } |
||
39 | arsort($transports); |
||
40 | |||
41 | $planets_db_list = db_planet_list_sorted($user, $planetrow['id'], '*', $query); |
||
42 | !is_array($planets_db_list) ? $planets_db_list = array() : false; |
||
43 | foreach($planets_db_list as $planet_db_data) { |
||
44 | // begin planet loop |
||
45 | if(!$query) { |
||
46 | $resources_taken[$planet_db_data['id']] = 1; |
||
47 | } |
||
48 | sn_db_transaction_start(); |
||
49 | // Вот тут надо посчитать - отработать очереди и выяснить, сколько ресов на каждой планете |
||
50 | $planet_db_data = sys_o_get_updated($user, $planet_db_data, SN_TIME_NOW, true); |
||
51 | $planet_db_data = $planet_db_data['planet']; |
||
52 | sn_db_transaction_commit(); |
||
53 | |||
54 | $planet_id = $planet_db_data['id']; |
||
55 | |||
56 | $planet_resources = 0; |
||
57 | foreach(sn_get_groups('resources_loot') as $resource_id) { |
||
58 | if($resources_taken[$planet_id] == 1 || $resources_taken[$planet_id][$resource_id]) { |
||
59 | $planet_resources += floor(mrc_get_level($user, $planet_db_data, $resource_id, true, true)); // $planet_db_data[get_unit_param($resource_id, P_NAME)]); |
||
60 | } |
||
61 | } |
||
62 | |||
63 | $planet_list[$planet_id] = array( |
||
64 | 'ID' => $planet_id, |
||
65 | 'NAME' => $planet_db_data['name'], |
||
66 | 'GALAXY' => $planet_db_data['galaxy'], |
||
67 | 'SYSTEM' => $planet_db_data['system'], |
||
68 | 'PLANET' => $planet_db_data['planet'], |
||
69 | 'TYPE' => $planet_db_data['planet_type'], |
||
70 | 'TYPE_PRINT' => $lang_sys_planet_type[$planet_db_data['planet_type']], |
||
71 | 'METAL' => floor($planet_db_data['metal']), |
||
72 | 'CRYSTAL' => floor($planet_db_data['crystal']), |
||
73 | 'DEUTERIUM' => floor($planet_db_data['deuterium']), |
||
74 | 'METAL_TEXT' => pretty_number($planet_db_data['metal']), |
||
75 | 'CRYSTAL_TEXT' => pretty_number($planet_db_data['crystal']), |
||
76 | 'DEUTERIUM_TEXT' => pretty_number($planet_db_data['deuterium']), |
||
77 | 'PLANET_DB_DATA' => $planet_db_data, |
||
78 | 'RESOURCES' => $planet_resources, |
||
79 | 'RESOURCES_TEXT' => pretty_number($planet_resources), |
||
80 | ); |
||
81 | |||
82 | $planet_data = &$planet_list[$planet_id]; |
||
83 | // $planet_data['RESOURCES'] = $planet_resources; |
||
84 | // $planet_data['RESOURCES_TEXT'] = pretty_number($planet_resources); |
||
85 | |||
86 | $fleet_capacity = 0; |
||
87 | $ship_loadout = array(); |
||
88 | $fleet = array(); |
||
89 | foreach($transports as $ship_id => $ship_capacity) { |
||
90 | if($ship_count = mrc_get_level($user, $planet_db_data, $ship_id, true, true)) { |
||
91 | $ship_loadout[$ship_id]['capacity'] = $ship_count * $ship_capacity; |
||
92 | $ship_loadout[$ship_id]['taken'] = 0; |
||
93 | $fleet_capacity += $ship_loadout[$ship_id]['capacity']; |
||
94 | } |
||
95 | } |
||
96 | $planet_data['FLEET_CAPACITY'] = $fleet_capacity; |
||
97 | $planet_data['FLEET_CAPACITY_TEXT'] = pretty_number($fleet_capacity, true, -$planet_resources); |
||
98 | |||
99 | $will_take = min($planet_resources, $fleet_capacity); |
||
100 | |||
101 | foreach($ship_loadout as $ship_id => &$planet_ship) { |
||
102 | $can_take = min($will_take, $planet_ship['capacity']); |
||
103 | if($can_take <= 0) { |
||
104 | continue; |
||
105 | } |
||
106 | $planet_ship['capacity'] -= $can_take; |
||
107 | $planet_ship['taken'] += $can_take; |
||
108 | $fleet[$ship_id] = ceil($planet_ship['taken'] / $transports[$ship_id]); |
||
109 | |||
110 | $will_take -= $can_take; |
||
111 | if($will_take <= 0) { |
||
112 | break; |
||
113 | } |
||
114 | } |
||
115 | |||
116 | if(!empty($fleet)) { |
||
117 | $travel_data = flt_travel_data($user, $planetrow, $planet_db_data, $fleet, 10); |
||
118 | $planet_data['FLEET_SPEED'] = $travel_data['fleet_speed']; |
||
119 | $planet_data['DISTANCE'] = $travel_data['distance']; |
||
120 | $planet_data['DURATION'] = $travel_data['duration']; |
||
121 | $planet_data['CONSUMPTION'] = $travel_data['consumption']; |
||
122 | |||
123 | if(floor(mrc_get_level($user, $planet_db_data, RES_DEUTERIUM, true)) >= $planet_data['CONSUMPTION']) { |
||
124 | $will_take = min($planet_resources, $fleet_capacity) - $planet_data['CONSUMPTION']; |
||
125 | |||
126 | foreach(sn_get_groups('resources_loot') as $resource_id) { |
||
127 | if($resources_taken[$planet_id] != 1 && !$resources_taken[$planet_id][$resource_id]) { |
||
128 | continue; |
||
129 | } |
||
130 | |||
131 | $resource_amount = floor(mrc_get_level($user, $planet_db_data, $resource_id, true, true)); |
||
132 | |||
133 | $fleet[$resource_id] = min($will_take, $resource_amount); |
||
134 | $will_take -= $resource_amount; |
||
135 | |||
136 | if($will_take <= 0) { |
||
137 | break; |
||
138 | } |
||
139 | } |
||
140 | $result = FLIGHT_ALLOWED; |
||
141 | } else { |
||
142 | $result = FLIGHT_RESOURCES_FUEL_NOT_ENOUGH; |
||
143 | } |
||
144 | } else { |
||
145 | $result = FLIGHT_SHIPS_NO_SHIPS; |
||
146 | } |
||
147 | |||
148 | $planet_data['MESSAGE'] = $lang_fl_attack_error[$result]; |
||
149 | $planet_data['RESULT'] = $result; |
||
150 | $planet_data['FLEET'] = $fleet; |
||
151 | } // end planet loop |
||
152 | |||
153 | return $planet_list; |
||
154 | } |
||
155 | |||
200 |
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArray
is initialized the first time when the foreach loop is entered. You can also see that the value of thebar
key is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.