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<?php |
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// ------------------------------------------------------------------------------------------------ |
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// Записывает боевой отчет в БД |
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function sn_ube_report_save(&$combat_data) { |
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global $config; |
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// Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем |
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if ($combat_data[UBE_REPORT_CYPHER]) { |
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return false; |
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} |
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// Генерируем уникальный секретный ключ и проверяем наличие в базе |
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do { |
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$combat_data[UBE_REPORT_CYPHER] = sys_random_string(32); |
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} while (doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$combat_data[UBE_REPORT_CYPHER]}' LIMIT 1 FOR UPDATE", true)); |
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// Инициализация таблицы для пакетной вставки информации |
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$sql_perform = array( |
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'ube_report_player' => array( |
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array( |
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'`ube_report_id`', |
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'`ube_report_player_player_id`', |
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'`ube_report_player_name`', |
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'`ube_report_player_attacker`', |
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'`ube_report_player_bonus_attack`', |
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'`ube_report_player_bonus_shield`', |
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'`ube_report_player_bonus_armor`', |
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), |
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), |
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'ube_report_fleet' => array( |
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array( |
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'`ube_report_id`', |
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'`ube_report_fleet_player_id`', |
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'`ube_report_fleet_fleet_id`', |
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'`ube_report_fleet_planet_id`', |
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'`ube_report_fleet_planet_name`', |
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'`ube_report_fleet_planet_galaxy`', |
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'`ube_report_fleet_planet_system`', |
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'`ube_report_fleet_planet_planet`', |
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'`ube_report_fleet_planet_planet_type`', |
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'`ube_report_fleet_resource_metal`', |
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'`ube_report_fleet_resource_crystal`', |
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'`ube_report_fleet_resource_deuterium`', |
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'`ube_report_fleet_bonus_attack`', |
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'`ube_report_fleet_bonus_shield`', |
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'`ube_report_fleet_bonus_armor`', |
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), |
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), |
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'ube_report_outcome_fleet' => array( |
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array( |
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'`ube_report_id`', |
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'`ube_report_outcome_fleet_fleet_id`', |
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'`ube_report_outcome_fleet_resource_lost_metal`', |
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'`ube_report_outcome_fleet_resource_lost_crystal`', |
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'`ube_report_outcome_fleet_resource_lost_deuterium`', |
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'`ube_report_outcome_fleet_resource_dropped_metal`', |
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'`ube_report_outcome_fleet_resource_dropped_crystal`', |
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'`ube_report_outcome_fleet_resource_dropped_deuterium`', |
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'`ube_report_outcome_fleet_resource_loot_metal`', |
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'`ube_report_outcome_fleet_resource_loot_crystal`', |
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'`ube_report_outcome_fleet_resource_loot_deuterium`', |
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'`ube_report_outcome_fleet_resource_lost_in_metal`', |
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), |
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), |
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'ube_report_outcome_unit' => array( |
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array( |
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'`ube_report_id`', |
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'`ube_report_outcome_unit_fleet_id`', |
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'`ube_report_outcome_unit_unit_id`', |
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'`ube_report_outcome_unit_restored`', |
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'`ube_report_outcome_unit_lost`', |
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'`ube_report_outcome_unit_sort_order`', |
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), |
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), |
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'ube_report_unit' => array( |
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array( |
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'`ube_report_id`', |
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'`ube_report_unit_player_id`', |
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'`ube_report_unit_fleet_id`', |
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'`ube_report_unit_round`', |
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'`ube_report_unit_unit_id`', |
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'`ube_report_unit_count`', |
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'`ube_report_unit_boom`', |
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'`ube_report_unit_attack`', |
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'`ube_report_unit_shield`', |
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'`ube_report_unit_armor`', |
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'`ube_report_unit_attack_base`', |
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'`ube_report_unit_shield_base`', |
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'`ube_report_unit_armor_base`', |
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'`ube_report_unit_sort_order`', |
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), |
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), |
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); |
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// Сохраняем общую информацию о бое |
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$outcome = &$combat_data[UBE_OUTCOME]; |
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$ube_report_debris_total_in_metal = ( |
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floatval($outcome[UBE_DEBRIS][RES_METAL]) |
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+ floatval($outcome[UBE_DEBRIS][RES_CRYSTAL]) * floatval($config->rpg_exchange_crystal) |
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) / (floatval($config->rpg_exchange_metal) ? floatval($config->rpg_exchange_metal) : 1); |
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doquery("INSERT INTO `{{ube_report}}` |
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SET |
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`ube_report_cypher` = '{$combat_data[UBE_REPORT_CYPHER]}', |
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`ube_report_time_combat` = '" . date(FMT_DATE_TIME_SQL, $combat_data[UBE_TIME]) . "', |
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`ube_report_time_spent` = {$combat_data[UBE_TIME_SPENT]}, |
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`ube_report_combat_admin` = " . (int)$combat_data[UBE_OPTIONS][UBE_COMBAT_ADMIN] . ", |
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`ube_report_mission_type` = {$combat_data[UBE_OPTIONS][UBE_MISSION_TYPE]}, |
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`ube_report_combat_result` = {$outcome[UBE_COMBAT_RESULT]}, |
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`ube_report_combat_sfr` = " . (int)$outcome[UBE_SFR] . ", |
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`ube_report_debris_metal` = " . (float)$outcome[UBE_DEBRIS][RES_METAL] . ", |
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`ube_report_debris_crystal` = " . (float)$outcome[UBE_DEBRIS][RES_CRYSTAL] . ", |
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`ube_report_debris_total_in_metal` = " . $ube_report_debris_total_in_metal . ", |
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`ube_report_planet_id` = " . (int)$outcome[UBE_PLANET][PLANET_ID] . ", |
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`ube_report_planet_name` = '" . db_escape($outcome[UBE_PLANET][PLANET_NAME]) . "', |
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`ube_report_planet_size` = " . (int)$outcome[UBE_PLANET][PLANET_SIZE] . ", |
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`ube_report_planet_galaxy` = " . (int)$outcome[UBE_PLANET][PLANET_GALAXY] . ", |
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`ube_report_planet_system` = " . (int)$outcome[UBE_PLANET][PLANET_SYSTEM] . ", |
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`ube_report_planet_planet` = " . (int)$outcome[UBE_PLANET][PLANET_PLANET] . ", |
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`ube_report_planet_planet_type` = " . (int)$outcome[UBE_PLANET][PLANET_TYPE] . ", |
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`ube_report_moon` = " . (int)$outcome[UBE_MOON] . ", |
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`ube_report_moon_chance` = " . (int)$outcome[UBE_MOON_CHANCE] . ", |
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`ube_report_moon_size` = " . (float)$outcome[UBE_MOON_SIZE] . ", |
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`ube_report_moon_reapers` = " . (int)$outcome[UBE_MOON_REAPERS] . ", |
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`ube_report_moon_destroy_chance` = " . (int)$outcome[UBE_MOON_DESTROY_CHANCE] . ", |
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`ube_report_moon_reapers_die_chance` = " . (int)$outcome[UBE_MOON_REAPERS_DIE_CHANCE] . ", |
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`ube_report_capture_result` = " . (int)$outcome[UBE_CAPTURE_RESULT] . " |
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"); |
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$ube_report_id = $combat_data[UBE_REPORT_ID] = db_insert_id(); |
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// Сохраняем общую информацию по игрокам |
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foreach ($combat_data[UBE_PLAYERS] as $player_id => &$player_info) { |
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$sql_perform['ube_report_player'][] = array( |
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$ube_report_id, |
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$player_id, |
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"'" . db_escape($player_info[UBE_NAME]) . "'", |
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(int)$player_info[UBE_ATTACKER], |
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(float)$player_info[UBE_BONUSES][UBE_ATTACK], |
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(float)$player_info[UBE_BONUSES][UBE_SHIELD], |
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(float)$player_info[UBE_BONUSES][UBE_ARMOR], |
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); |
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} |
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// Всякая информация по флотам |
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$unit_sort_order = 0; |
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foreach ($combat_data[UBE_FLEETS] as $fleet_id => &$fleet_info) { |
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// Сохраняем общую информацию по флотам |
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$sql_perform['ube_report_fleet'][] = array( |
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$ube_report_id, |
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$fleet_info[UBE_OWNER], |
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$fleet_id, |
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(float)$fleet_info[UBE_PLANET][PLANET_ID], |
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"'" . db_escape($fleet_info[UBE_PLANET][PLANET_NAME]) . "'", |
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(int)$fleet_info[UBE_PLANET][PLANET_GALAXY], |
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(int)$fleet_info[UBE_PLANET][PLANET_SYSTEM], |
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(int)$fleet_info[UBE_PLANET][PLANET_PLANET], |
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(int)$fleet_info[UBE_PLANET][PLANET_TYPE], |
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(float)$fleet_info[UBE_RESOURCES][RES_METAL], |
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(float)$fleet_info[UBE_RESOURCES][RES_CRYSTAL], |
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(float)$fleet_info[UBE_RESOURCES][RES_DEUTERIUM], |
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(float)$fleet_info[UBE_BONUSES][UBE_ATTACK], |
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(float)$fleet_info[UBE_BONUSES][UBE_SHIELD], |
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(float)$fleet_info[UBE_BONUSES][UBE_ARMOR], |
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); |
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// Сохраняем итоговую информацию по ресурсам флота - потеряно, выброшено, увезено |
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$fleet_outcome_data = &$outcome[UBE_FLEETS][$fleet_id]; |
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$sql_perform['ube_report_outcome_fleet'][] = array( |
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$ube_report_id, |
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$fleet_id, |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOST][RES_METAL], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOST][RES_CRYSTAL], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOST][RES_DEUTERIUM], |
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(float)$fleet_outcome_data[UBE_CARGO_DROPPED][RES_METAL], |
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(float)$fleet_outcome_data[UBE_CARGO_DROPPED][RES_CRYSTAL], |
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(float)$fleet_outcome_data[UBE_CARGO_DROPPED][RES_DEUTERIUM], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOOTED][RES_METAL], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOOTED][RES_CRYSTAL], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOOTED][RES_DEUTERIUM], |
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(float)$fleet_outcome_data[UBE_RESOURCES_LOST_IN_METAL][RES_METAL], |
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); |
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// Сохраняем результаты по юнитам - потеряно и восстановлено |
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foreach ($fleet_info[UBE_COUNT] as $unit_id => $unit_count) { |
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if ($fleet_outcome_data[UBE_UNITS_LOST][$unit_id] || $fleet_outcome_data[UBE_DEFENCE_RESTORE][$unit_id]) { |
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$unit_sort_order++; |
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$sql_perform['ube_report_outcome_unit'][] = array( |
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$ube_report_id, |
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$fleet_id, |
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$unit_id, |
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(float)$fleet_outcome_data[UBE_DEFENCE_RESTORE][$unit_id], |
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(float)$fleet_outcome_data[UBE_UNITS_LOST][$unit_id], |
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$unit_sort_order, |
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); |
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} |
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} |
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} |
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// Сохраняем информацию о раундах |
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$unit_sort_order = 0; |
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foreach ($combat_data[UBE_ROUNDS] as $round => &$round_data) { |
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foreach ($round_data[UBE_FLEETS] as $fleet_id => &$fleet_data) { |
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foreach ($fleet_data[UBE_COUNT] as $unit_id => $unit_count) { |
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$unit_sort_order++; |
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$sql_perform['ube_report_unit'][] = array( |
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$ube_report_id, |
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$fleet_data[UBE_FLEET_INFO][UBE_OWNER], |
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$fleet_id, |
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$round, |
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$unit_id, |
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$unit_count, |
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(int)$fleet_data[UBE_UNITS_BOOM][$unit_id], |
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$fleet_data[UBE_ATTACK][$unit_id], |
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$fleet_data[UBE_SHIELD][$unit_id], |
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$fleet_data[UBE_ARMOR][$unit_id], |
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$fleet_data[UBE_ATTACK_BASE][$unit_id], |
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$fleet_data[UBE_SHIELD_BASE][$unit_id], |
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$fleet_data[UBE_ARMOR_BASE][$unit_id], |
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$unit_sort_order, |
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); |
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} |
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} |
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} |
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// Пакетная вставка данных |
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foreach ($sql_perform as $table_name => $table_data) { |
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if (count($table_data) < 2) { |
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continue; |
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} |
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foreach ($table_data as &$record_data) { |
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$record_data = '(' . implode(',', $record_data) . ')'; |
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} |
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$fields = $table_data[0]; |
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unset($table_data[0]); |
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doquery("INSERT INTO {{{$table_name}}} {$fields} VALUES " . implode(',', $table_data)); |
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} |
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return $combat_data[UBE_REPORT_CYPHER]; |
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} |
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// ------------------------------------------------------------------------------------------------ |
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// Читает боевой отчет из БД |
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function sn_ube_report_load($report_cypher) { |
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$report_cypher = db_escape($report_cypher); |
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$report_row = doquery("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1", true); |
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if (!$report_row) { |
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return UBE_REPORT_NOT_FOUND; |
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} |
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$combat_data = array( |
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UBE_OPTIONS => array( |
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UBE_LOADED => true, |
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UBE_COMBAT_ADMIN => $report_row['ube_report_combat_admin'], |
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UBE_MISSION_TYPE => $report_row['ube_report_mission_type'], |
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), |
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UBE_TIME => strtotime($report_row['ube_report_time_combat']), |
286
|
|
|
UBE_TIME_SPENT => $report_row['ube_report_time_spent'], |
287
|
|
|
UBE_REPORT_CYPHER => $report_cypher, |
288
|
|
|
UBE_REPORT_ID => $report_row['ube_report_id'], |
289
|
|
|
|
290
|
|
|
UBE_OUTCOME => array( |
291
|
|
|
UBE_COMBAT_RESULT => $report_row['ube_report_combat_result'], |
292
|
|
|
UBE_SFR => $report_row['ube_report_combat_sfr'], |
293
|
|
|
|
294
|
|
|
UBE_PLANET => array( |
295
|
|
|
PLANET_ID => $report_row['ube_report_planet_id'], |
296
|
|
|
PLANET_NAME => $report_row['ube_report_planet_name'], |
297
|
|
|
PLANET_SIZE => $report_row['ube_report_planet_size'], |
298
|
|
|
PLANET_GALAXY => $report_row['ube_report_planet_galaxy'], |
299
|
|
|
PLANET_SYSTEM => $report_row['ube_report_planet_system'], |
300
|
|
|
PLANET_PLANET => $report_row['ube_report_planet_planet'], |
301
|
|
|
PLANET_TYPE => $report_row['ube_report_planet_planet_type'], |
302
|
|
|
), |
303
|
|
|
|
304
|
|
|
UBE_DEBRIS => array( |
305
|
|
|
RES_METAL => $report_row['ube_report_debris_metal'], |
306
|
|
|
RES_CRYSTAL => $report_row['ube_report_debris_crystal'], |
307
|
|
|
), |
308
|
|
|
|
309
|
|
|
UBE_MOON => $report_row['ube_report_moon'], |
310
|
|
|
UBE_MOON_CHANCE => $report_row['ube_report_moon_chance'], |
311
|
|
|
UBE_MOON_SIZE => $report_row['ube_report_moon_size'], |
312
|
|
|
|
313
|
|
|
UBE_MOON_REAPERS => $report_row['ube_report_moon_reapers'], |
314
|
|
|
UBE_MOON_DESTROY_CHANCE => $report_row['ube_report_moon_destroy_chance'], |
315
|
|
|
UBE_MOON_REAPERS_DIE_CHANCE => $report_row['ube_report_moon_reapers_die_chance'], |
316
|
|
|
|
317
|
|
|
UBE_CAPTURE_RESULT => $report_row['ube_report_capture_result'], |
318
|
|
|
|
319
|
|
|
UBE_ATTACKERS => array(), |
320
|
|
|
UBE_DEFENDERS => array(), |
321
|
|
|
), |
322
|
|
|
); |
323
|
|
|
|
324
|
|
|
$outcome = &$combat_data[UBE_OUTCOME]; |
325
|
|
|
|
326
|
|
|
$query = doquery("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
327
|
|
|
while ($player_row = db_fetch($query)) { |
328
|
|
|
$combat_data[UBE_PLAYERS][$player_row['ube_report_player_player_id']] = array( |
329
|
|
|
UBE_NAME => $player_row['ube_report_player_name'], |
330
|
|
|
UBE_ATTACKER => $player_row['ube_report_player_attacker'], |
331
|
|
|
|
332
|
|
|
UBE_BONUSES => array( |
333
|
|
|
UBE_ATTACK => $player_row['ube_report_player_bonus_attack'], |
334
|
|
|
UBE_SHIELD => $player_row['ube_report_player_bonus_shield'], |
335
|
|
|
UBE_ARMOR => $player_row['ube_report_player_bonus_armor'], |
336
|
|
|
), |
337
|
|
|
); |
338
|
|
|
} |
339
|
|
|
|
340
|
|
|
$query = doquery("SELECT * FROM {{ube_report_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
341
|
|
|
while ($fleet_row = db_fetch($query)) { |
342
|
|
|
$combat_data[UBE_FLEETS][$fleet_row['ube_report_fleet_fleet_id']] = array( |
343
|
|
|
UBE_OWNER => $fleet_row['ube_report_fleet_player_id'], |
344
|
|
|
|
345
|
|
|
UBE_FLEET_TYPE => $combat_data[UBE_PLAYERS][$fleet_row['ube_report_fleet_player_id']][UBE_ATTACKER] ? UBE_ATTACKERS : UBE_DEFENDERS, |
346
|
|
|
|
347
|
|
|
UBE_PLANET => array( |
348
|
|
|
PLANET_ID => $fleet_row['ube_report_fleet_planet_id'], |
349
|
|
|
PLANET_NAME => $fleet_row['ube_report_fleet_planet_name'], |
350
|
|
|
PLANET_GALAXY => $fleet_row['ube_report_fleet_planet_galaxy'], |
351
|
|
|
PLANET_SYSTEM => $fleet_row['ube_report_fleet_planet_system'], |
352
|
|
|
PLANET_PLANET => $fleet_row['ube_report_fleet_planet_planet'], |
353
|
|
|
PLANET_TYPE => $fleet_row['ube_report_fleet_planet_planet_type'], |
354
|
|
|
), |
355
|
|
|
|
356
|
|
|
UBE_BONUSES => array( |
357
|
|
|
UBE_ATTACK => $player_row['ube_report_fleet_bonus_attack'], |
358
|
|
|
UBE_SHIELD => $player_row['ube_report_fleet_bonus_shield'], |
359
|
|
|
UBE_ARMOR => $player_row['ube_report_fleet_bonus_armor'], |
360
|
|
|
), |
361
|
|
|
|
362
|
|
|
UBE_RESOURCES => array( |
363
|
|
|
RES_METAL => $player_row['ube_report_fleet_resource_metal'], |
364
|
|
|
RES_CRYSTAL => $player_row['ube_report_fleet_resource_crystal'], |
365
|
|
|
RES_DEUTERIUM => $player_row['ube_report_fleet_resource_deuterium'], |
366
|
|
|
), |
367
|
|
|
); |
368
|
|
|
} |
369
|
|
|
|
370
|
|
|
$combat_data[UBE_ROUNDS] = array(); |
371
|
|
|
$rounds_data = &$combat_data[UBE_ROUNDS]; |
372
|
|
|
|
373
|
|
|
$query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_sort_order`"); |
374
|
|
|
while ($round_row = db_fetch($query)) { |
375
|
|
|
$round = $round_row['ube_report_unit_round']; |
376
|
|
|
$fleet_id = $round_row['ube_report_unit_fleet_id']; |
377
|
|
|
|
378
|
|
|
$side = $combat_data[UBE_FLEETS][$fleet_id][UBE_FLEET_TYPE]; |
379
|
|
|
$rounds_data[$round][$side][UBE_ATTACK][$fleet_id] = 0; |
380
|
|
|
|
381
|
|
|
if (!isset($rounds_data[$round][UBE_FLEETS][$fleet_id])) { |
382
|
|
|
$rounds_data[$round][UBE_FLEETS][$fleet_id] = array(); |
383
|
|
|
} |
384
|
|
|
|
385
|
|
|
$round_fleet_data = &$rounds_data[$round][UBE_FLEETS][$fleet_id]; |
386
|
|
|
$unit_id = $round_row['ube_report_unit_unit_id']; |
387
|
|
|
$round_fleet_data[UBE_COUNT][$unit_id] = $round_row['ube_report_unit_count']; |
388
|
|
|
$round_fleet_data[UBE_UNITS_BOOM][$unit_id] = $round_row['ube_report_unit_boom']; |
389
|
|
|
|
390
|
|
|
$round_fleet_data[UBE_ATTACK][$unit_id] = $round_row['ube_report_unit_attack']; |
391
|
|
|
$round_fleet_data[UBE_SHIELD][$unit_id] = $round_row['ube_report_unit_shield']; |
392
|
|
|
$round_fleet_data[UBE_ARMOR][$unit_id] = $round_row['ube_report_unit_armor']; |
393
|
|
|
|
394
|
|
|
$round_fleet_data[UBE_ATTACK_BASE][$unit_id] = $round_row['ube_report_unit_attack_base']; |
395
|
|
|
$round_fleet_data[UBE_SHIELD_BASE][$unit_id] = $round_row['ube_report_unit_shield_base']; |
396
|
|
|
$round_fleet_data[UBE_ARMOR_BASE][$unit_id] = $round_row['ube_report_unit_armor_base']; |
397
|
|
|
} |
398
|
|
|
|
399
|
|
|
|
400
|
|
|
$query = doquery("SELECT * FROM {{ube_report_outcome_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
401
|
|
|
while ($row = db_fetch($query)) { |
402
|
|
|
$fleet_id = $row['ube_report_outcome_fleet_fleet_id']; |
403
|
|
|
|
404
|
|
|
$outcome[UBE_FLEETS][$fleet_id] = array( |
405
|
|
|
UBE_RESOURCES_LOST => array( |
406
|
|
|
RES_METAL => $row['ube_report_outcome_fleet_resource_lost_metal'], |
407
|
|
|
RES_CRYSTAL => $row['ube_report_outcome_fleet_resource_lost_crystal'], |
408
|
|
|
RES_DEUTERIUM => $row['ube_report_outcome_fleet_resource_lost_deuterium'], |
409
|
|
|
), |
410
|
|
|
|
411
|
|
|
UBE_CARGO_DROPPED => array( |
412
|
|
|
RES_METAL => $row['ube_report_outcome_fleet_resource_dropped_metal'], |
413
|
|
|
RES_CRYSTAL => $row['ube_report_outcome_fleet_resource_dropped_crystal'], |
414
|
|
|
RES_DEUTERIUM => $row['ube_report_outcome_fleet_resource_dropped_deuterium'], |
415
|
|
|
), |
416
|
|
|
|
417
|
|
|
UBE_RESOURCES_LOOTED => array( |
418
|
|
|
RES_METAL => $row['ube_report_outcome_fleet_resource_loot_metal'], |
419
|
|
|
RES_CRYSTAL => $row['ube_report_outcome_fleet_resource_loot_crystal'], |
420
|
|
|
RES_DEUTERIUM => $row['ube_report_outcome_fleet_resource_loot_deuterium'], |
421
|
|
|
), |
422
|
|
|
|
423
|
|
|
UBE_RESOURCES_LOST_IN_METAL => array( |
424
|
|
|
RES_METAL => $row['ube_report_outcome_fleet_resource_lost_in_metal'], |
425
|
|
|
), |
426
|
|
|
); |
427
|
|
|
|
428
|
|
|
$side = $combat_data[UBE_FLEETS][$fleet_id][UBE_FLEET_TYPE]; |
429
|
|
|
|
430
|
|
|
$outcome[$side][UBE_FLEETS][$fleet_id] = &$outcome[UBE_FLEETS][$fleet_id]; |
431
|
|
|
} |
432
|
|
|
|
433
|
|
|
$query = doquery("SELECT * FROM {{ube_report_outcome_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_outcome_unit_sort_order`"); |
434
|
|
|
while ($row = db_fetch($query)) { |
435
|
|
|
$fleet_id = $row['ube_report_outcome_unit_fleet_id']; |
436
|
|
|
$side = $combat_data[UBE_FLEETS][$fleet_id][UBE_FLEET_TYPE]; |
437
|
|
|
$outcome[$side][UBE_FLEETS][$fleet_id][UBE_UNITS_LOST][$row['ube_report_outcome_unit_unit_id']] = $row['ube_report_outcome_unit_lost']; |
438
|
|
|
$outcome[$side][UBE_FLEETS][$fleet_id][UBE_DEFENCE_RESTORE][$row['ube_report_outcome_unit_unit_id']] = $row['ube_report_outcome_unit_restored']; |
439
|
|
|
} |
440
|
|
|
|
441
|
|
|
return $combat_data; |
442
|
|
|
} |
443
|
|
|
|
444
|
|
|
|
445
|
|
|
// ------------------------------------------------------------------------------------------------ |
446
|
|
|
// Парсит инфу о раунде для темплейта |
447
|
|
|
function sn_ube_report_round_fleet(&$combat_data, $round) { |
448
|
|
|
global $lang; |
|
|
|
|
449
|
|
|
|
450
|
|
|
$fleets_info = &$combat_data[UBE_FLEETS]; |
451
|
|
|
$round_template = array(); |
452
|
|
|
$round_data = &$combat_data[UBE_ROUNDS][$round]; |
453
|
|
|
foreach (array(UBE_ATTACKERS, UBE_DEFENDERS) as $side) { |
454
|
|
|
$round_data[$side][UBE_ATTACK] = $round_data[$side][UBE_ATTACK] ? $round_data[$side][UBE_ATTACK] : array(); |
455
|
|
|
foreach ($round_data[$side][UBE_ATTACK] as $fleet_id => $temp) { |
456
|
|
|
$fleet_data = &$round_data[UBE_FLEETS][$fleet_id]; |
457
|
|
|
$fleet_data_prev = &$combat_data[UBE_ROUNDS][$round - 1][UBE_FLEETS][$fleet_id]; |
458
|
|
|
$fleet_template = array( |
459
|
|
|
'ID' => $fleet_id, |
460
|
|
|
'IS_ATTACKER' => $side == UBE_ATTACKERS, |
461
|
|
|
'PLAYER_NAME' => htmlentities($combat_data[UBE_PLAYERS][$fleets_info[$fleet_id][UBE_OWNER]][UBE_NAME], ENT_COMPAT, 'UTF-8'), |
462
|
|
|
); |
463
|
|
|
|
464
|
|
|
if (is_array($combat_data[UBE_FLEETS][$fleet_id][UBE_PLANET])) { |
465
|
|
|
$fleet_template += $combat_data[UBE_FLEETS][$fleet_id][UBE_PLANET]; |
466
|
|
|
$fleet_template[PLANET_NAME] = $fleet_template[PLANET_NAME] ? htmlentities($fleet_template[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
467
|
|
|
$fleet_template['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$fleet_template['PLANET_TYPE']]; |
468
|
|
|
} |
469
|
|
|
|
470
|
|
|
foreach ($fleet_data[UBE_COUNT] as $unit_id => $unit_count) { |
471
|
|
|
$shields_original = $fleet_data[UBE_SHIELD_BASE][$unit_id] * $fleet_data_prev[UBE_COUNT][$unit_id]; |
472
|
|
|
$ship_template = array( |
473
|
|
|
'ID' => $unit_id, |
474
|
|
|
'NAME' => $lang['tech'][$unit_id], |
475
|
|
|
'ATTACK' => HelperString::numberFloorAndFormat($fleet_data[UBE_ATTACK][$unit_id]), |
476
|
|
|
'SHIELD' => HelperString::numberFloorAndFormat($shields_original), |
477
|
|
|
'SHIELD_LOST' => HelperString::numberFloorAndFormat($shields_original - $fleet_data[UBE_SHIELD][$unit_id]), |
478
|
|
|
'ARMOR' => HelperString::numberFloorAndFormat($fleet_data_prev[UBE_ARMOR][$unit_id]), |
479
|
|
|
'ARMOR_LOST' => HelperString::numberFloorAndFormat($fleet_data_prev[UBE_ARMOR][$unit_id] - $fleet_data[UBE_ARMOR][$unit_id]), |
480
|
|
|
'UNITS' => HelperString::numberFloorAndFormat($fleet_data_prev[UBE_COUNT][$unit_id]), |
481
|
|
|
'UNITS_LOST' => HelperString::numberFloorAndFormat($fleet_data_prev[UBE_COUNT][$unit_id] - $fleet_data[UBE_COUNT][$unit_id]), |
482
|
|
|
'UNITS_BOOM' => HelperString::numberFloorAndFormat($fleet_data[UBE_UNITS_BOOM][$unit_id]), |
483
|
|
|
); |
484
|
|
|
|
485
|
|
|
$fleet_template['.']['ship'][] = $ship_template; |
486
|
|
|
} |
487
|
|
|
|
488
|
|
|
$round_template[] = $fleet_template; |
489
|
|
|
} |
490
|
|
|
} |
491
|
|
|
|
492
|
|
|
return $round_template; |
493
|
|
|
} |
494
|
|
|
|
495
|
|
|
// ------------------------------------------------------------------------------------------------ |
496
|
|
|
// Рендерит таблицу общего результата боя |
497
|
|
|
function sn_ube_report_table_render(&$array, $header) { |
498
|
|
|
global $lang; |
|
|
|
|
499
|
|
|
|
500
|
|
|
$result = array(); |
501
|
|
|
if (!empty($array)) { |
502
|
|
|
foreach ($array as $unit_id => $unit_count) { |
503
|
|
|
if ($unit_count) { |
504
|
|
|
$result[] = array( |
505
|
|
|
'NAME' => $lang['tech'][$unit_id], |
506
|
|
|
'LOSS' => HelperString::numberFloorAndFormat($unit_count), |
507
|
|
|
); |
508
|
|
|
} |
509
|
|
|
} |
510
|
|
|
if ($header && count($result)) { |
511
|
|
|
array_unshift($result, array('NAME' => $header)); |
512
|
|
|
} |
513
|
|
|
} |
514
|
|
|
|
515
|
|
|
return $result; |
516
|
|
|
} |
517
|
|
|
|
518
|
|
|
// ------------------------------------------------------------------------------------------------ |
519
|
|
|
// Генерирует данные для отчета из разобранных данных боя |
520
|
|
|
function sn_ube_report_generate(&$combat_data, &$template_result) { |
521
|
|
|
if (!is_array($combat_data)) { |
522
|
|
|
return; |
523
|
|
|
} |
524
|
|
|
|
525
|
|
|
global $lang; |
|
|
|
|
526
|
|
|
|
527
|
|
|
// Обсчитываем результаты боя из начальных данных |
528
|
|
|
$players_info = &$combat_data[UBE_PLAYERS]; |
529
|
|
|
$fleets_info = &$combat_data[UBE_FLEETS]; |
530
|
|
|
$outcome = &$combat_data[UBE_OUTCOME]; |
531
|
|
|
// Генерируем отчет по флотам |
532
|
|
|
for ($round = 1; $round <= count($combat_data[UBE_ROUNDS]) - 1; $round++) { |
533
|
|
|
$round_template = array( |
534
|
|
|
'NUMBER' => $round, |
535
|
|
|
'.' => array( |
536
|
|
|
'fleet' => sn_ube_report_round_fleet($combat_data, $round), |
537
|
|
|
), |
538
|
|
|
); |
539
|
|
|
$template_result['.']['round'][] = $round_template; |
540
|
|
|
} |
541
|
|
|
|
542
|
|
|
// Боевые потери флотов |
543
|
|
|
foreach (array(UBE_ATTACKERS, UBE_DEFENDERS) as $side) { |
544
|
|
|
if (!is_array($outcome[$side][UBE_FLEETS])) { |
545
|
|
|
continue; |
546
|
|
|
} |
547
|
|
|
foreach ($outcome[$side][UBE_FLEETS] as $fleet_id => $temp) { |
548
|
|
|
$player_info = &$players_info[$fleets_info[$fleet_id][UBE_OWNER]]; |
549
|
|
|
$fleet_outcome = &$outcome[UBE_FLEETS][$fleet_id]; |
550
|
|
|
|
551
|
|
|
$template_result['.']['loss'][] = array( |
552
|
|
|
'ID' => $fleet_id, |
553
|
|
|
'NAME' => $player_info[UBE_NAME], |
554
|
|
|
'IS_ATTACKER' => $player_info[UBE_ATTACKER], |
555
|
|
|
'.' => array( |
556
|
|
|
'param' => array_merge( |
557
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_DEFENCE_RESTORE], $lang['ube_report_info_restored']), |
558
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_UNITS_LOST], $lang['ube_report_info_loss_final']), |
559
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_RESOURCES_LOST], $lang['ube_report_info_loss_resources']), |
560
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_CARGO_DROPPED], $lang['ube_report_info_loss_dropped']), |
561
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_RESOURCES_LOOTED], $lang[$player_info[UBE_ATTACKER] ? 'ube_report_info_loot_lost' : 'ube_report_info_loss_gained']), |
562
|
|
|
sn_ube_report_table_render($fleet_outcome[UBE_RESOURCES_LOST_IN_METAL], $lang['ube_report_info_loss_in_metal']) |
563
|
|
|
), |
564
|
|
|
), |
565
|
|
|
); |
566
|
|
|
} |
567
|
|
|
} |
568
|
|
|
|
569
|
|
|
// Обломки |
570
|
|
|
$debrisOutcome = $combat_data[UBE_OPTIONS][UBE_SIMULATOR] ? $outcome[UBE_DEBRIS_ORIGINAL] : $outcome[UBE_DEBRIS]; |
571
|
|
|
$debris = []; |
572
|
|
|
foreach ([RES_METAL, RES_CRYSTAL] as $resource_id) { |
573
|
|
|
if ($resource_amount = $debrisOutcome[$resource_id]) { |
574
|
|
|
$debris[] = array( |
575
|
|
|
'NAME' => $lang['tech'][$resource_id], |
576
|
|
|
'AMOUNT' => HelperString::numberFloorAndFormat($resource_amount), |
577
|
|
|
); |
578
|
|
|
} |
579
|
|
|
} |
580
|
|
|
|
581
|
|
|
// TODO: $combat_data[UBE_OPTIONS][UBE_COMBAT_ADMIN] - если админский бой не генерировать осколки и не делать луну. Сделать серверную опцию |
582
|
|
|
|
583
|
|
|
// Координаты, тип и название планеты - если есть |
584
|
|
|
//R $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER]; |
585
|
|
|
if (isset($combat_data[UBE_OUTCOME][UBE_PLANET])) { |
586
|
|
|
$template_result += $combat_data[UBE_OUTCOME][UBE_PLANET]; |
587
|
|
|
$template_result[PLANET_NAME] = str_replace(' ', ' ', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8')); |
588
|
|
|
} |
589
|
|
|
|
590
|
|
|
/** @noinspection SpellCheckingInspection */ |
591
|
|
|
$template_result += array( |
592
|
|
|
'MICROTIME' => $combat_data[UBE_TIME_SPENT], |
593
|
|
|
'COMBAT_TIME' => $combat_data[UBE_TIME] ? $combat_data[UBE_TIME] + SN_CLIENT_TIME_DIFF : 0, |
594
|
|
|
'COMBAT_TIME_TEXT' => date(FMT_DATE_TIME, $combat_data[UBE_TIME] + SN_CLIENT_TIME_DIFF), |
595
|
|
|
'COMBAT_ROUNDS' => count($combat_data[UBE_ROUNDS]) - 1, |
596
|
|
|
'UBE_MISSION_TYPE' => $combat_data[UBE_OPTIONS][UBE_MISSION_TYPE], |
597
|
|
|
'MT_DESTROY' => MT_DESTROY, |
598
|
|
|
'UBE_REPORT_CYPHER' => $combat_data[UBE_REPORT_CYPHER], |
599
|
|
|
'UBE_IS_SIMULATOR' => $combat_data[UBE_OPTIONS][UBE_SIMULATOR], |
600
|
|
|
|
601
|
|
|
'PLANET_TYPE_TEXT' => $lang['sys_planet_type_sh'][$template_result['PLANET_TYPE']], |
602
|
|
|
|
603
|
|
|
'UBE_MOON' => $outcome[UBE_MOON], |
604
|
|
|
'UBE_MOON_CHANCE' => round($outcome[UBE_MOON_CHANCE], 2), |
605
|
|
|
'UBE_MOON_SIZE' => $outcome[UBE_MOON_SIZE], |
606
|
|
|
'UBE_MOON_REAPERS' => $outcome[UBE_MOON_REAPERS], |
607
|
|
|
'UBE_MOON_DESTROY_CHANCE' => $outcome[UBE_MOON_DESTROY_CHANCE], |
608
|
|
|
'UBE_MOON_REAPERS_DIE_CHANCE' => $outcome[UBE_MOON_REAPERS_DIE_CHANCE], |
609
|
|
|
|
610
|
|
|
'UBE_MOON_WAS' => UBE_MOON_WAS, |
611
|
|
|
'UBE_MOON_NONE' => UBE_MOON_NONE, |
612
|
|
|
'UBE_MOON_CREATE_SUCCESS' => UBE_MOON_CREATE_SUCCESS, |
613
|
|
|
'UBE_MOON_CREATE_FAILED' => UBE_MOON_CREATE_FAILED, |
614
|
|
|
'UBE_MOON_REAPERS_NONE' => UBE_MOON_REAPERS_NONE, |
615
|
|
|
'UBE_MOON_DESTROY_SUCCESS' => UBE_MOON_DESTROY_SUCCESS, |
616
|
|
|
'UBE_MOON_REAPERS_RETURNED' => UBE_MOON_REAPERS_RETURNED, |
617
|
|
|
|
618
|
|
|
'UBE_CAPTURE_RESULT' => $combat_data[UBE_OUTCOME][UBE_CAPTURE_RESULT], |
619
|
|
|
'UBE_CAPTURE_RESULT_TEXT' => $lang['ube_report_capture_result'][$combat_data[UBE_OUTCOME][UBE_CAPTURE_RESULT]], |
620
|
|
|
|
621
|
|
|
'UBE_SFR' => $outcome[UBE_SFR], |
622
|
|
|
'UBE_COMBAT_RESULT' => $outcome[UBE_COMBAT_RESULT], |
623
|
|
|
'UBE_COMBAT_RESULT_WIN' => UBE_COMBAT_RESULT_WIN, |
624
|
|
|
'UBE_COMBAT_RESULT_LOSS' => UBE_COMBAT_RESULT_LOSS, |
625
|
|
|
); |
626
|
|
|
$template_result['.']['debris'] = $debris; |
627
|
|
|
} |
628
|
|
|
|
Instead of relying on
global
state, we recommend one of these alternatives:1. Pass all data via parameters
2. Create a class that maintains your state