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<?php |
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class Vector { |
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public static $knownGalaxies = 0; |
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public static $knownSystems = 0; |
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public static $knownPlanets = 0; |
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protected static $_isStaticInit = false; |
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public $galaxy = 0; |
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public $system = 0; |
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public $planet = 0; |
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public $type = PT_NONE; |
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public static function _staticInit() { |
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if(static::$_isStaticInit) { |
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return; |
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} |
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static::$knownGalaxies = intval(classSupernova::$config->game_maxGalaxy); |
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static::$knownSystems = intval(classSupernova::$config->game_maxSystem); |
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static::$knownPlanets = intval(classSupernova::$config->game_maxPlanet); |
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static::$_isStaticInit = true; |
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} |
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/** |
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* UniverseVector constructor. |
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* |
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* @param int|string $galaxy |
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* @param int|Vector|array $system |
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* @param int $planet |
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* @param int $type |
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*/ |
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public function __construct($galaxy = 0, $system = 0, $planet = 0, $type = PT_NONE) { |
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// static::_staticInit(); |
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if(is_string($galaxy) && $galaxy == VECTOR_READ_VECTOR && is_object($system) && $system instanceof Vector) { |
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$this->readFromVector($system); |
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} elseif(is_string($galaxy) && $galaxy == VECTOR_READ_PARAMS && is_array($system)) { |
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$this->readFromParamFleets($system); |
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} else { |
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$this->galaxy = intval($galaxy); |
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$this->system = intval($system); |
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$this->planet = intval($planet); |
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$this->type = intval($type); |
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} |
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} |
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public function readFromParamFleets($planetrow = array()) { |
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$this->galaxy = sys_get_param_int('galaxy', $planetrow['galaxy']); |
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$this->system = sys_get_param_int('system', $planetrow['system']); |
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$this->planet = sys_get_param_int('planet', $planetrow['planet']); |
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$this->type = sys_get_param_int('planet_type', $planetrow['planet_type']); |
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} |
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/** |
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* @param Vector $vector |
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*/ |
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public function readFromVector($vector) { |
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$this->galaxy = $vector->galaxy; |
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$this->system = $vector->system; |
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$this->planet = $vector->planet; |
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$this->type = $vector->type; |
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} |
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/** |
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* @param array $planetRow |
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*/ |
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public function isEqualToPlanet($planetRow) { |
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return $this->distanceFromCoordinates($planetRow) == 0; |
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} |
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/** |
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* @param Vector $vector |
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*/ |
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public function distance($vector) { |
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if($this->galaxy != $vector->galaxy) { |
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$distance = abs($this->galaxy - $vector->galaxy) * classSupernova::$config->uni_galaxy_distance; |
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} elseif($this->system != $vector->system) { |
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$distance = abs($this->system - $vector->system) * 5 * 19 + 2700; |
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} elseif($this->planet != $vector->planet) { |
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$distance = abs($this->planet - $vector->planet) * 5 + 1000; |
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// TODO - uncomment |
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// } elseif($this->type != PT_NONE && $vector->type != PT_NONE && $this->type == $vector->type) { |
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// $distance = 0; |
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} else { |
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$distance = 5; |
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} |
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return $distance; |
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} |
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/** |
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* @param array $coordinates |
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*/ |
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public function distanceFromCoordinates($coordinates) { |
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return $this->distance(static::convertToVector($coordinates)); |
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} |
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/** |
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* @param array $coordinates |
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*/ |
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public static function convertToVector($coordinates, $prefix = '') { |
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$galaxy = !empty($coordinates[$prefix . 'galaxy']) ? intval($coordinates[$prefix . 'galaxy']) : 0; |
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$system = !empty($coordinates[$prefix . 'system']) ? intval($coordinates[$prefix . 'system']) : 0; |
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$planet = !empty($coordinates[$prefix . 'planet']) ? intval($coordinates[$prefix . 'planet']) : 0; |
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$type = !empty($coordinates[$prefix . 'type']) |
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? intval($coordinates[$prefix . 'type']) |
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: (!empty($coordinates[$prefix . 'planet_type']) ? intval($coordinates[$prefix . 'planet_type']) : 0); |
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return new static($galaxy, $system, $planet, $type); |
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} |
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public static function distanceBetweenCoordinates($from, $to) { |
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$fromVector = static::convertToVector($from); |
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return $fromVector->distanceFromCoordinates($to); |
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} |
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/** |
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* @return bool |
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*/ |
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public function isInUniverse() { |
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return |
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$this->galaxy > 0 && $this->galaxy <= static::$knownGalaxies && |
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$this->system > 0 && $this->system <= static::$knownSystems; |
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} |
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/** |
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* @return bool |
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*/ |
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public function isInSystem() { |
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return $this->planet > 0 && $this->planet <= static::$knownPlanets; |
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} |
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/** |
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* @return bool |
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*/ |
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public function isInKnownSpace() { |
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return $this->isInUniverse() && $this->isInSystem(); |
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} |
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} |
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Vector::_staticInit(); |
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Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.
The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.
This check looks for comments that seem to be mostly valid code and reports them.