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<?php |
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/** |
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* Created by Gorlum 13.12.2017 15:45 |
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*/ |
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namespace Player; |
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use Common\GlobalContainer; |
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use Bonus\ValueStorage; |
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use classConfig; |
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class PlayerLevelHelper { |
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/** |
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* @var float[] $playerLevels - [(int)level => (float)maxPointsForLevel] |
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*/ |
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protected $playerLevels = []; |
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/** |
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* @var GlobalContainer $gc |
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*/ |
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protected $gc; |
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/** |
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* @var classConfig $config |
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*/ |
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protected $config; |
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/** |
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* @var ValueStorage $valueStorage |
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*/ |
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protected $valueStorage; |
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/** |
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* PlayerLevelHelper constructor. |
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* |
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* @param GlobalContainer $gc |
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*/ |
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public function __construct(GlobalContainer $gc) { |
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$this->gc = $gc; |
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$this->config = $this->gc->config; |
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$this->valueStorage = $this->gc->valueStorage; |
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} |
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/** |
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* Get player level table |
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* |
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* @return float[] |
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*/ |
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public function getPlayerLevels() { |
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if ($this->isLevelExpired() || empty($this->playerLevels)) { |
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$this->loadLevels(); |
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} |
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return $this->playerLevels; |
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} |
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/** |
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* Calculate level by supplied points |
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* |
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* Presumed that it's a total points but can be any others |
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* |
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* @param float $totalPoints |
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* |
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* @return int |
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*/ |
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public function getPointLevel($totalPoints) { |
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$playerLevels = $this->getPlayerLevels(); |
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$theLevel = null; |
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foreach ($playerLevels as $level => $points) { |
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if ($totalPoints <= $points) { |
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$theLevel = $level; |
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break; |
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} |
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} |
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// If no levels found - it means that points is above max calculated level |
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// We will address it tomorrow - when levels recalculates. For now just give use +1 level - would be ok for a day |
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if ($theLevel === null) { |
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end($playerLevels); |
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$theLevel = key($playerLevels) + 1; |
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} |
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return $theLevel; |
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} |
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/** |
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* Should level be recalculated? |
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* |
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* @return bool |
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*/ |
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protected function isLevelExpired() { |
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return datePart(strtotime($this->config->player_levels_calculated)) < datePart(SN_TIME_NOW); |
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} |
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/** |
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* Loading level data from DB |
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*/ |
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protected function loadLevels() { |
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if ($this->isLevelExpired()) { |
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$levelArray = []; |
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} else { |
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$levelArray = json_decode($this->config->player_levels, true); |
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} |
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if (empty($levelArray) || !is_array($levelArray)) { |
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$this->calcLevels(); |
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$this->storeLevels(); |
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} else { |
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$this->playerLevels = $levelArray; |
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} |
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} |
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/** |
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* Storing level data in DB |
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*/ |
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protected function storeLevels() { |
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$this->config->pass()->player_levels_calculated = SN_TIME_SQL; |
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$this->config->pass()->player_levels = json_encode($this->playerLevels); |
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} |
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/** |
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* Calculate level table |
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*/ |
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protected function calcLevels() { |
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$this->playerLevels = []; |
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$multiplier = $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_FACTOR); |
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!$multiplier ? $multiplier = 5 : false; |
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$levelPoints = $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_POINTS); |
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!$levelPoints ? $levelPoints = 5000 * $this->valueStorage->getValue(UNIT_SERVER_SPEED_MINING) : false; |
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$level = 0; |
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do { |
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$this->playerLevels[$level++] = $levelPoints; |
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$levelPoints *= $multiplier; |
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} while (!empty($gotUser = doquery("SELECT 1 FROM `{{users}}` WHERE `total_points` > {$levelPoints} LIMIT 1", true))); |
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} |
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} |
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