@@ -1,10 +1,10 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | 2 | |
| 3 | -if(!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) { |
|
| 3 | +if (!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) { |
|
| 4 | 4 | $debug->error("Attempt to call ALLIANCE page mode {$mode} directly - not from alliance.php", 'Forbidden', 403); |
| 5 | 5 | } |
| 6 | 6 | |
| 7 | -if(!$user_can_negotiate) { |
|
| 7 | +if (!$user_can_negotiate) { |
|
| 8 | 8 | message($lang['Denied_access'], $lang['ali_dip_title']); |
| 9 | 9 | } |
| 10 | 10 | |
@@ -15,24 +15,24 @@ discard block |
||
| 15 | 15 | |
| 16 | 16 | |
| 17 | 17 | |
| 18 | -if(sys_get_param_str('ali_dip_offer_make')) { |
|
| 18 | +if (sys_get_param_str('ali_dip_offer_make')) { |
|
| 19 | 19 | $alliance_negotiation_relation = sys_get_param_str('alliance_negotiation_relation'); |
| 20 | - if(!array_key_exists($alliance_negotiation_relation, $sn_diplomacy_relation_list)) { |
|
| 20 | + if (!array_key_exists($alliance_negotiation_relation, $sn_diplomacy_relation_list)) { |
|
| 21 | 21 | message($lang['ali_dip_err_wrong_offer'], $page_title); |
| 22 | 22 | } |
| 23 | 23 | |
| 24 | 24 | $alliance_negotiation_contr_ally_id = sys_get_param_id('alliance_negotiation_contr_ally_id'); |
| 25 | - if($alliance_negotiation_contr_ally_id == $user['ally_id']) { |
|
| 25 | + if ($alliance_negotiation_contr_ally_id == $user['ally_id']) { |
|
| 26 | 26 | message($lang['ali_dip_err_same_ally'], $page_title); |
| 27 | 27 | } |
| 28 | 28 | |
| 29 | 29 | $contr_ally_row = db_ally_get_by_id($alliance_negotiation_contr_ally_id); |
| 30 | - if(!$contr_ally_row) { |
|
| 30 | + if (!$contr_ally_row) { |
|
| 31 | 31 | message($lang['ali_dip_err_no_ally'], $page_title); |
| 32 | 32 | } |
| 33 | 33 | |
| 34 | 34 | $relation_current_id = ali_relation($user['ally_id'], $alliance_negotiation_contr_ally_id); |
| 35 | - if($alliance_negotiation_relation == $relation_current_id) { |
|
| 35 | + if ($alliance_negotiation_relation == $relation_current_id) { |
|
| 36 | 36 | message(sprintf($lang['ali_dip_err_offer_same'], $lang['ali_dip_relations'][$alliance_negotiation_relation]), $page_title); |
| 37 | 37 | } |
| 38 | 38 | |
@@ -43,7 +43,7 @@ discard block |
||
| 43 | 43 | |
| 44 | 44 | $relation_new = $sn_diplomacy_relation_list[$alliance_negotiation_relation]; |
| 45 | 45 | $relation_current = $sn_diplomacy_relation_list[$relation_current_id]; |
| 46 | - if($relation_new['enter_delay'] == -1 || $relation_current['exit_delay'] == -1) { |
|
| 46 | + if ($relation_new['enter_delay'] == -1 || $relation_current['exit_delay'] == -1) { |
|
| 47 | 47 | sn_db_perform('{{alliance_negotiation}}', |
| 48 | 48 | array( |
| 49 | 49 | 'alliance_negotiation_ally_id' => $user['ally_id'], |
@@ -70,33 +70,33 @@ discard block |
||
| 70 | 70 | } |
| 71 | 71 | } else { |
| 72 | 72 | $offer_id = sys_get_param_id('offer_id'); |
| 73 | - if($offer_id) { |
|
| 73 | + if ($offer_id) { |
|
| 74 | 74 | $offer_answer = sys_get_param_str('answer'); |
| 75 | 75 | |
| 76 | 76 | $negotiation = db_ally_negotiation_get_by_offer_id($offer_id); |
| 77 | - if(!$negotiation) { |
|
| 77 | + if (!$negotiation) { |
|
| 78 | 78 | message($lang['ali_dip_err_offer_none'], $page_title); |
| 79 | - } elseif($negotiation['alliance_negotiation_ally_id'] != $user['ally_id'] && $negotiation['alliance_negotiation_contr_ally_id'] != $user['ally_id']) { |
|
| 79 | + } elseif ($negotiation['alliance_negotiation_ally_id'] != $user['ally_id'] && $negotiation['alliance_negotiation_contr_ally_id'] != $user['ally_id']) { |
|
| 80 | 80 | // TODO: Add log of hack attempt |
| 81 | 81 | message($lang['ali_dip_err_offer_alien'], $page_title); |
| 82 | - } elseif($negotiation['alliance_negotiation_ally_id'] == $user['ally_id']) { |
|
| 83 | - if($offer_answer == 'accept') { |
|
| 82 | + } elseif ($negotiation['alliance_negotiation_ally_id'] == $user['ally_id']) { |
|
| 83 | + if ($offer_answer == 'accept') { |
|
| 84 | 84 | // TODO: Add log of hack attempt |
| 85 | 85 | message($lang['ali_dip_err_offer_accept_own'], $page_title); |
| 86 | - } elseif($offer_answer == 'deny') { |
|
| 86 | + } elseif ($offer_answer == 'deny') { |
|
| 87 | 87 | db_ally_negotiation_delete_by_offer_id($offer_id); |
| 88 | 88 | } |
| 89 | 89 | } else { |
| 90 | - if($offer_answer == 'accept') { |
|
| 90 | + if ($offer_answer == 'accept') { |
|
| 91 | 91 | $accept_offer = true; |
| 92 | - } elseif($offer_answer == 'deny') { |
|
| 92 | + } elseif ($offer_answer == 'deny') { |
|
| 93 | 93 | db_ally_negotiation_update_status_1($offer_id); |
| 94 | 94 | } |
| 95 | 95 | } |
| 96 | 96 | } |
| 97 | 97 | } |
| 98 | 98 | |
| 99 | -if($accept_offer) { |
|
| 99 | +if ($accept_offer) { |
|
| 100 | 100 | sn_db_transaction_start(); |
| 101 | 101 | |
| 102 | 102 | // TODO: Make sn_db_perform() multirow |
@@ -125,7 +125,7 @@ discard block |
||
| 125 | 125 | sn_db_transaction_commit(); |
| 126 | 126 | } |
| 127 | 127 | |
| 128 | -foreach($sn_diplomacy_relation_list as $diplomacy_relation_id => $diplomacy_relation) { |
|
| 128 | +foreach ($sn_diplomacy_relation_list as $diplomacy_relation_id => $diplomacy_relation) { |
|
| 129 | 129 | $template->assign_block_vars('relation', array( |
| 130 | 130 | 'ID' => $diplomacy_relation_id, |
| 131 | 131 | 'TEXT' => $lang['ali_dip_relations'][$diplomacy_relation_id], |
@@ -134,7 +134,7 @@ discard block |
||
| 134 | 134 | |
| 135 | 135 | |
| 136 | 136 | $query = db_ally_list_get_by_not_user_ally($user); |
| 137 | -while($alliance = db_fetch($query)) { |
|
| 137 | +while ($alliance = db_fetch($query)) { |
|
| 138 | 138 | $template->assign_block_vars('alliance', array( |
| 139 | 139 | 'ID' => $alliance['id'], |
| 140 | 140 | 'NAME' => js_safe_string($alliance['ally_name']), |
@@ -143,7 +143,7 @@ discard block |
||
| 143 | 143 | } |
| 144 | 144 | |
| 145 | 145 | $query = db_ally_negotiation_list($user); |
| 146 | -while($offer = db_fetch($query)) { |
|
| 146 | +while ($offer = db_fetch($query)) { |
|
| 147 | 147 | $template->assign_block_vars('offer', array( |
| 148 | 148 | 'ID' => $offer['alliance_negotiation_id'], |
| 149 | 149 | 'NAME' => $offer['ally_name'], |
@@ -1,18 +1,18 @@ |
||
| 1 | 1 | <?php |
| 2 | 2 | |
| 3 | -if(!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) { |
|
| 3 | +if (!defined('SN_IN_ALLY') || SN_IN_ALLY !== true) { |
|
| 4 | 4 | $debug->error("Attempt to call ALLIANCE page mode {$mode} directly - not from alliance.php", 'Forbidden', 403); |
| 5 | 5 | } |
| 6 | 6 | |
| 7 | 7 | $template = gettemplate('ali_search', true); |
| 8 | 8 | |
| 9 | 9 | $ali_search_text = sys_get_param_str('searchtext'); |
| 10 | -if($ali_search_text) { |
|
| 10 | +if ($ali_search_text) { |
|
| 11 | 11 | $template->assign_var('SEARCH_TEXT', $ali_search_text); |
| 12 | 12 | |
| 13 | 13 | $search = db_ally_search_by_name_or_tag($ali_search_text); |
| 14 | - if(db_num_rows($search)) { |
|
| 15 | - while($ally_row = db_fetch($search)) { |
|
| 14 | + if (db_num_rows($search)) { |
|
| 15 | + while ($ally_row = db_fetch($search)) { |
|
| 16 | 16 | $template->assign_block_vars('alliances', array( |
| 17 | 17 | 'ID' => $ally_row['id'], |
| 18 | 18 | 'TAG' => $ally_row['ally_tag'], |
@@ -1,11 +1,11 @@ |
||
| 1 | 1 | <?php |
| 2 | 2 | |
| 3 | -function geoip_status(){return sn_function_call(__FUNCTION__, array(&$result));} |
|
| 3 | +function geoip_status() {return sn_function_call(__FUNCTION__, array(&$result)); } |
|
| 4 | 4 | function sn_geoip_status(&$result) { |
| 5 | 5 | return $result = false; |
| 6 | 6 | } |
| 7 | 7 | |
| 8 | -function geoip_ip_info($ip){return sn_function_call(__FUNCTION__, array($ip, &$result));} |
|
| 8 | +function geoip_ip_info($ip) {return sn_function_call(__FUNCTION__, array($ip, &$result)); } |
|
| 9 | 9 | function sn_geoip_ip_info($ip, &$result) { |
| 10 | 10 | return $result = false; |
| 11 | 11 | } |
@@ -10,7 +10,7 @@ |
||
| 10 | 10 | * @copyright 2008 by Gorlum for Project "SuperNova.WS" |
| 11 | 11 | */ |
| 12 | 12 | function flt_mission_hold($mission_data) { |
| 13 | - if($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
| 13 | + if ($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
| 14 | 14 | $mission_data->fleet->mark_fleet_as_returned_and_save(); |
| 15 | 15 | |
| 16 | 16 | return CACHE_FLEET; |
@@ -4,9 +4,9 @@ discard block |
||
| 4 | 4 | { |
| 5 | 5 | $strPacked = "{$type}!"; |
| 6 | 6 | |
| 7 | - foreach($combat as $fleetID => $fleetCompress) |
|
| 7 | + foreach ($combat as $fleetID => $fleetCompress) |
|
| 8 | 8 | { |
| 9 | - foreach($fleetCompress as $key => $value) |
|
| 9 | + foreach ($fleetCompress as $key => $value) |
|
| 10 | 10 | { |
| 11 | 11 | $value = intval($value); |
| 12 | 12 | $strPacked .= "{$key},{$value};"; |
@@ -22,29 +22,29 @@ discard block |
||
| 22 | 22 | $fleet_id = 0; |
| 23 | 23 | |
| 24 | 24 | $arr_data_unpacked = explode('!', $str_data); |
| 25 | - foreach($arr_data_unpacked as $data_piece) |
|
| 25 | + foreach ($arr_data_unpacked as $data_piece) |
|
| 26 | 26 | { |
| 27 | - if(!$data_piece) |
|
| 27 | + if (!$data_piece) |
|
| 28 | 28 | { |
| 29 | 29 | continue; |
| 30 | 30 | } |
| 31 | 31 | |
| 32 | - if($data_piece == 'A' || $data_piece == 'D') |
|
| 32 | + if ($data_piece == 'A' || $data_piece == 'D') |
|
| 33 | 33 | { |
| 34 | 34 | $fleet_type = $data_piece; |
| 35 | 35 | continue; |
| 36 | 36 | } |
| 37 | 37 | |
| 38 | 38 | $arr_unit_strings = explode(';', $data_piece); |
| 39 | - foreach($arr_unit_strings as $str_unit_string) |
|
| 39 | + foreach ($arr_unit_strings as $str_unit_string) |
|
| 40 | 40 | { |
| 41 | - if(!$str_unit_string) |
|
| 41 | + if (!$str_unit_string) |
|
| 42 | 42 | { |
| 43 | 43 | continue; |
| 44 | 44 | } |
| 45 | 45 | |
| 46 | 46 | $arr_unit_data = explode(',', $str_unit_string); |
| 47 | - if($arr_unit_data[1]) |
|
| 47 | + if ($arr_unit_data[1]) |
|
| 48 | 48 | { |
| 49 | 49 | $unpacked[$fleet_type][$fleet_id][$arr_unit_data[0]] = intval($arr_unit_data[1]); |
| 50 | 50 | } |
@@ -16,7 +16,7 @@ discard block |
||
| 16 | 16 | $source_planet = &$mission_data->src_planet; |
| 17 | 17 | $destination_planet = &$mission_data->dst_planet; |
| 18 | 18 | |
| 19 | - if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
| 19 | + if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
| 20 | 20 | $objFleet->mark_fleet_as_returned_and_save(); |
| 21 | 21 | |
| 22 | 22 | return CACHE_FLEET; |
@@ -31,7 +31,7 @@ discard block |
||
| 31 | 31 | $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']); |
| 32 | 32 | msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
| 33 | 33 | |
| 34 | - if($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
| 34 | + if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
| 35 | 35 | msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
| 36 | 36 | } |
| 37 | 37 | |
@@ -20,7 +20,7 @@ discard block |
||
| 20 | 20 | |
| 21 | 21 | $destination_planet = &$mission_data->dst_planet; |
| 22 | 22 | |
| 23 | - if(empty($destination_planet['id'])) { |
|
| 23 | + if (empty($destination_planet['id'])) { |
|
| 24 | 24 | $objFleet->mark_fleet_as_returned(); |
| 25 | 25 | $objFleet->flush_changes_to_db(); |
| 26 | 26 | |
@@ -31,10 +31,10 @@ discard block |
||
| 31 | 31 | $OtherFleetCapacity = 0; |
| 32 | 32 | |
| 33 | 33 | $fleet_array = $objFleet->get_unit_list(); |
| 34 | - foreach($fleet_array as $unit_id => $unit_count) { |
|
| 35 | - if(in_array($unit_id, sn_get_groups('fleet'))) { |
|
| 34 | + foreach ($fleet_array as $unit_id => $unit_count) { |
|
| 35 | + if (in_array($unit_id, sn_get_groups('fleet'))) { |
|
| 36 | 36 | $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count; |
| 37 | - if(in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
| 37 | + if (in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
| 38 | 38 | $RecyclerCapacity += $capacity; |
| 39 | 39 | } else { |
| 40 | 40 | $OtherFleetCapacity += $capacity; |
@@ -43,33 +43,33 @@ discard block |
||
| 43 | 43 | } |
| 44 | 44 | |
| 45 | 45 | $fleet_resources_amount = $objFleet->get_resources_amount(); |
| 46 | - if($fleet_resources_amount > $OtherFleetCapacity) { |
|
| 46 | + if ($fleet_resources_amount > $OtherFleetCapacity) { |
|
| 47 | 47 | // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков |
| 48 | 48 | // Уменьшаем ёмкость переработчиков на указанную величину |
| 49 | 49 | $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity); |
| 50 | 50 | } |
| 51 | 51 | |
| 52 | 52 | $resources_recycled = array(); |
| 53 | - if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
| 53 | + if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
| 54 | 54 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 55 | 55 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
| 56 | 56 | } else { |
| 57 | - if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
| 57 | + if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
| 58 | 58 | ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2) |
| 59 | 59 | ) { |
| 60 | 60 | $resources_recycled[RES_METAL] = $RecyclerCapacity / 2; |
| 61 | 61 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2; |
| 62 | 62 | } else { |
| 63 | - if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
| 63 | + if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
| 64 | 64 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
| 65 | - if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
| 65 | + if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
| 66 | 66 | $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL]; |
| 67 | 67 | } else { |
| 68 | 68 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 69 | 69 | } |
| 70 | 70 | } else { |
| 71 | 71 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 72 | - if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
| 72 | + if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
| 73 | 73 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL]; |
| 74 | 74 | } else { |
| 75 | 75 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | parent::setUnitId($unitId); |
| 51 | 51 | |
| 52 | 52 | // Reset combat stats?? |
| 53 | - if($this->_unitId) { |
|
| 53 | + if ($this->_unitId) { |
|
| 54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
| 55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
| 56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
| 72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
| 73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
| 74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
| 75 | - if(is_object($this->unit_bonus)) { |
|
| 75 | + if (is_object($this->unit_bonus)) { |
|
| 76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
| 77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
| 78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
| 80 | 80 | $this->randomized_attack = $this->bonus_attack; |
| 81 | 81 | $this->randomized_shield = $this->bonus_shield; |
| 82 | 82 | $this->randomized_armor = $this->bonus_armor; |
| 83 | - if(!$is_simulator) { |
|
| 83 | + if (!$is_simulator) { |
|
| 84 | 84 | // TODO - randomize attack if is not simulator |
| 85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
| 86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
| 159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
| 160 | 160 | */ |
| 161 | 161 | public function restore_unit($is_simulator) { |
| 162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
| 162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
| 163 | 163 | return; |
| 164 | 164 | } |
| 165 | 165 | |
| 166 | - if($is_simulator) { |
|
| 166 | + if ($is_simulator) { |
|
| 167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
| 168 | 168 | } else { |
| 169 | 169 | // Checking - should we trigger mass-restore |
| 170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
| 170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
| 171 | 171 | // For large amount - mass-restoring defence |
| 172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
| 173 | 173 | } else { |
| 174 | 174 | // For small amount - restoring defence per single unit |
| 175 | 175 | $units_giveback = 0; |
| 176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
| 177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
| 176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
| 177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
| 178 | 178 | $units_giveback++; |
| 179 | 179 | } |
| 180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
| 193 | 193 | */ |
| 194 | 194 | public function receive_damage($is_simulator) { |
| 195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
| 196 | - if($this->_count <= 0) { |
|
| 196 | + if ($this->_count <= 0) { |
|
| 197 | 197 | return; |
| 198 | 198 | } |
| 199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
| 216 | 216 | $this->adjustCount(-$units_lost); |
| 217 | 217 | |
| 218 | 218 | // Проверяем - не взорвался ли текущий юнит |
| 219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
| 219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
| 220 | 220 | $this->attack_damaged_unit($is_simulator); |
| 221 | 221 | } |
| 222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
| 241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
| 242 | 242 | // Проверка - не атакуем ли мы целый корабль |
| 243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
| 244 | - if($shield_left == 0 && $armor_left == 0) { |
|
| 244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
| 245 | 245 | $shield_left = $this->randomized_shield; |
| 246 | 246 | $armor_left = $this->randomized_armor; |
| 247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
| 255 | 255 | // Вычитаем этот дамадж из щитов пула |
| 256 | 256 | $this->pool_shield -= $damage_to_shield; |
| 257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
| 258 | - if($this->attack_income <= 0) { |
|
| 258 | + if ($this->attack_income <= 0) { |
|
| 259 | 259 | return; |
| 260 | 260 | } |
| 261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
| 272 | 272 | $armor_left -= $damage_to_armor; |
| 273 | 273 | |
| 274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
| 275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
| 275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
| 276 | 276 | // Не осталось - корабль уничтожен |
| 277 | 277 | $this->adjustCount(-1); |
| 278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
| 283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
| 284 | 284 | // Проверяем % здоровья |
| 285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
| 286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
| 286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
| 287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
| 288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
| 289 | - if($random >= $armor_left_percent) { |
|
| 289 | + if ($random >= $armor_left_percent) { |
|
| 290 | 290 | $this->adjustCount(-1); |
| 291 | 291 | $this->unit_count_boom++; |
| 292 | 292 | |
@@ -55,7 +55,7 @@ discard block |
||
| 55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
| 56 | 56 | ); |
| 57 | 57 | |
| 58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
| 60 | 60 | } |
| 61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
| 70 | 70 | */ |
| 71 | 71 | public function get_first_player_on_side($side) { |
| 72 | 72 | $result = null; |
| 73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 74 | - if($UBEPlayer->getSide() == $side) { |
|
| 73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 74 | + if ($UBEPlayer->getSide() == $side) { |
|
| 75 | 75 | $result = $UBEPlayer; |
| 76 | 76 | break; |
| 77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
| 88 | 88 | */ |
| 89 | 89 | public function get_player_sides() { |
| 90 | 90 | $result = array(); |
| 91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
| 93 | 93 | } |
| 94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
| 96 | 96 | } |
| 97 | 97 | |
| 98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
| 99 | - foreach($added_fleets as $fleet_id) { |
|
| 99 | + foreach ($added_fleets as $fleet_id) { |
|
| 100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
| 101 | 101 | } |
| 102 | 102 | } |