Completed
Push — work-fleets ( a1656f...ab0e6c )
by SuperNova.WS
09:07 queued 03:10
created
classes/template.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -628,7 +628,7 @@  discard block
 block discarded – undo
628 628
       // Re-position template blocks
629 629
       for ($i = sizeof($this->_tpldata[$blockname]); $i > $key; $i--)
630 630
       {
631
-        $this->_tpldata[$blockname][$i] = $this->_tpldata[$blockname][$i-1];
631
+        $this->_tpldata[$blockname][$i] = $this->_tpldata[$blockname][$i - 1];
632 632
         $this->_tpldata[$blockname][$i]['S_ROW_COUNT'] = $i;
633 633
       }
634 634
 
@@ -710,13 +710,13 @@  discard block
 block discarded – undo
710 710
   */
711 711
   function assign_recursive($values, $name = '')
712 712
   {
713
-    if(isset($values['.']))
713
+    if (isset($values['.']))
714 714
     {
715 715
       $values_extra = $values['.'];
716 716
       unset($values['.']);
717 717
     }
718 718
 
719
-    if(!$name)
719
+    if (!$name)
720 720
     {
721 721
       $this->assign_vars($values);
722 722
     }
@@ -725,12 +725,12 @@  discard block
 block discarded – undo
725 725
       $this->assign_block_vars($name, $values);
726 726
     }
727 727
 
728
-    if(isset($values_extra))
728
+    if (isset($values_extra))
729 729
     {
730
-      foreach($values_extra as $sub_array_name => $sub_array)
730
+      foreach ($values_extra as $sub_array_name => $sub_array)
731 731
       {
732 732
         $new_name = $name . ($name ? '.' : '') . $sub_array_name;
733
-        foreach($sub_array as $sub_element)
733
+        foreach ($sub_array as $sub_element)
734 734
         {
735 735
           $this->assign_recursive($sub_element, $new_name);
736 736
         }
Please login to merge, or discard this patch.
classes/DBAL/DbQuery.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -140,7 +140,7 @@  discard block
 block discarded – undo
140 140
    * @return string
141 141
    */
142 142
   protected function setInsertCommand($replace) {
143
-    switch($replace) {
143
+    switch ($replace) {
144 144
       case DB_INSERT_IGNORE:
145 145
         $result = static::INSERT_IGNORE;
146 146
       break;
@@ -160,7 +160,7 @@  discard block
 block discarded – undo
160 160
     $this->build = array();
161 161
     $this->buildCommand($this->setInsertCommand($replace));
162 162
 
163
-    if(!$forceSingleInsert && is_array($this->fields) && !empty($this->fields)) {
163
+    if (!$forceSingleInsert && is_array($this->fields) && !empty($this->fields)) {
164 164
       // If there are fields - it's batch insert... unless it forced single insert
165 165
       $this->build[] = " (";
166 166
       $this->buildFieldNames(); // used $this->fields
@@ -310,7 +310,7 @@  discard block
 block discarded – undo
310 310
    * @return string
311 311
    */
312 312
   protected function stringValue($value) {
313
-    return "'" . $this->escape((string)$value) . "'";
313
+    return "'" . $this->escape((string) $value) . "'";
314 314
   }
315 315
 
316 316
   /**
@@ -321,7 +321,7 @@  discard block
 block discarded – undo
321 321
    * @return string
322 322
    */
323 323
   public function quote($fieldName) {
324
-    return "`" . $this->escape((string)$fieldName) . "`";
324
+    return "`" . $this->escape((string) $fieldName) . "`";
325 325
   }
326 326
 
327 327
   public function makeAdjustString($fieldValue, $fieldName) {
@@ -345,11 +345,11 @@  discard block
 block discarded – undo
345 345
    * @return string
346 346
    */
347 347
   protected function quoteTable($tableName) {
348
-    return "`{{" . $this->escape((string)$tableName) . "}}`";
348
+    return "`{{" . $this->escape((string) $tableName) . "}}`";
349 349
   }
350 350
 
351 351
   public function castAsDbValue($value) {
352
-    switch(gettype($value)) {
352
+    switch (gettype($value)) {
353 353
       case TYPE_INTEGER:
354 354
       case TYPE_DOUBLE:
355 355
         // do nothing
@@ -380,7 +380,7 @@  discard block
 block discarded – undo
380 380
 
381 381
 
382 382
   protected function buildCommand($command) {
383
-    switch($this->command = $command) {
383
+    switch ($this->command = $command) {
384 384
       case static::UPDATE:
385 385
         $this->build[] = $this->command . " " . $this->quoteTable($this->table);
386 386
       break;
Please login to merge, or discard this patch.
classes/DbSqlHelper.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -15,11 +15,11 @@
 block discarded – undo
15 15
    * @return string
16 16
    */
17 17
   public static function quoteComment($comment) {
18
-    if($comment == '') {
18
+    if ($comment == '') {
19 19
       return '';
20 20
     }
21 21
 
22
-    $comment = str_replace(array('/*', '*/'), '__',$comment);
22
+    $comment = str_replace(array('/*', '*/'), '__', $comment);
23 23
 
24 24
     return "\r\n/*" . $comment . "*/";
25 25
   }
Please login to merge, or discard this patch.
classes/auth_local.php 1 patch
Spacing   +51 added lines, -51 removed lines patch added patch discarded remove patch
@@ -95,12 +95,12 @@  discard block
 block discarded – undo
95 95
     $this->prepare();
96 96
 
97 97
     $this->manifest['active'] = false;
98
-    if(!empty($this->config) && is_array($this->config['db'])) {
98
+    if (!empty($this->config) && is_array($this->config['db'])) {
99 99
       // БД, отличная от стандартной
100 100
       $this->db = classSupernova::$gc->db;
101 101
 
102 102
       $this->db->sn_db_connect($this->config['db']);
103
-      if($this->manifest['active'] = $this->db->connected) {
103
+      if ($this->manifest['active'] = $this->db->connected) {
104 104
         $this->provider_id = ACCOUNT_PROVIDER_CENTRAL;
105 105
 
106 106
         $this->domain = $this->config['domain'];
@@ -114,7 +114,7 @@  discard block
 block discarded – undo
114 114
     }
115 115
 
116 116
     // Fallback to local DB
117
-    if(!$this->manifest['active']) {
117
+    if (!$this->manifest['active']) {
118 118
       $this->db = classSupernova::$db;
119 119
 
120 120
       $this->provider_id = ACCOUNT_PROVIDER_LOCAL;
@@ -166,7 +166,7 @@  discard block
 block discarded – undo
166 166
   // OK v4.5
167 167
   public function password_change($old_password_unsafe, $new_password_unsafe, $salt_unsafe = null) {
168 168
     $result = parent::password_change($old_password_unsafe, $new_password_unsafe, $salt_unsafe);
169
-    if($result) {
169
+    if ($result) {
170 170
       $this->cookie_set();
171 171
     }
172 172
 
@@ -194,12 +194,12 @@  discard block
 block discarded – undo
194 194
    */
195 195
   // OK v4.6
196 196
   protected function password_reset_send_code() {
197
-    if(!$this->is_password_reset) {
197
+    if (!$this->is_password_reset) {
198 198
       return $this->account_login_status;
199 199
     }
200 200
 
201 201
     // Проверяем поддержку сброса пароля
202
-    if(!$this->is_feature_supported(AUTH_FEATURE_PASSWORD_RESET)) {
202
+    if (!$this->is_feature_supported(AUTH_FEATURE_PASSWORD_RESET)) {
203 203
       return $this->account_login_status;
204 204
     }
205 205
 
@@ -209,7 +209,7 @@  discard block
 block discarded – undo
209 209
       unset($this->account);
210 210
       $this->account = new Account($this->db);
211 211
 
212
-      if(!$this->account->db_get_by_email($email_unsafe)) {
212
+      if (!$this->account->db_get_by_email($email_unsafe)) {
213 213
         throw new Exception(PASSWORD_RESTORE_ERROR_EMAIL_NOT_EXISTS, ERR_ERROR);
214 214
         // return $this->account_login_status;
215 215
       }
@@ -219,14 +219,14 @@  discard block
 block discarded – undo
219 219
 
220 220
       // TODO - Проверять уровень доступа аккаунта!
221 221
       // Аккаунты с АУТЛЕВЕЛ больше 0 - НЕ СБРАСЫВАЮТ ПАРОЛИ!
222
-      foreach($user_list as $user_id => $user_data) {
223
-        if($user_data['authlevel'] > AUTH_LEVEL_REGISTERED) {
222
+      foreach ($user_list as $user_id => $user_data) {
223
+        if ($user_data['authlevel'] > AUTH_LEVEL_REGISTERED) {
224 224
           throw new Exception(PASSWORD_RESTORE_ERROR_ADMIN_ACCOUNT, ERR_ERROR);
225 225
         }
226 226
       }
227 227
 
228 228
       $confirmation = $this->confirmation->db_confirmation_get_latest_by_type_and_email(CONFIRM_PASSWORD_RESET, $email_unsafe); // OK 4.5
229
-      if(isset($confirmation['create_time']) && SN_TIME_NOW - strtotime($confirmation['create_time']) < PERIOD_MINUTE_10) {
229
+      if (isset($confirmation['create_time']) && SN_TIME_NOW - strtotime($confirmation['create_time']) < PERIOD_MINUTE_10) {
230 230
         throw new Exception(PASSWORD_RESTORE_ERROR_TOO_OFTEN, ERR_ERROR);
231 231
       }
232 232
 
@@ -243,7 +243,7 @@  discard block
 block discarded – undo
243 243
       );
244 244
 
245 245
       $result = $result ? PASSWORD_RESTORE_SUCCESS_CODE_SENT : PASSWORD_RESTORE_ERROR_SENDING;
246
-    } catch(Exception $e) {
246
+    } catch (Exception $e) {
247 247
       sn_db_transaction_rollback();
248 248
       $result = $e->getMessage();
249 249
     }
@@ -256,46 +256,46 @@  discard block
 block discarded – undo
256 256
    * @return int|string
257 257
    */
258 258
   protected function password_reset_confirm() {
259
-    if(!$this->is_password_reset_confirm) {
259
+    if (!$this->is_password_reset_confirm) {
260 260
       return $this->account_login_status;
261 261
     }
262 262
 
263
-    if($this->account_login_status != LOGIN_UNDEFINED) {
263
+    if ($this->account_login_status != LOGIN_UNDEFINED) {
264 264
       return $this->account_login_status;
265 265
     }
266 266
 
267 267
     // Проверяем поддержку сброса пароля
268
-    if(!$this->is_feature_supported(AUTH_FEATURE_PASSWORD_RESET)) {
268
+    if (!$this->is_feature_supported(AUTH_FEATURE_PASSWORD_RESET)) {
269 269
       return $this->account_login_status;
270 270
     }
271 271
 
272 272
     try {
273 273
       $code_unsafe = sys_get_param_str_unsafe('password_reset_code');
274
-      if(empty($code_unsafe)) {
274
+      if (empty($code_unsafe)) {
275 275
         throw new Exception(PASSWORD_RESTORE_ERROR_CODE_EMPTY, ERR_ERROR);
276 276
       }
277 277
 
278 278
       sn_db_transaction_start();
279 279
       $confirmation = $this->confirmation->db_confirmation_get_by_type_and_code(CONFIRM_PASSWORD_RESET, $code_unsafe); // OK 4.5
280 280
 
281
-      if(empty($confirmation)) {
281
+      if (empty($confirmation)) {
282 282
         throw new Exception(PASSWORD_RESTORE_ERROR_CODE_WRONG, ERR_ERROR);
283 283
       }
284 284
 
285
-      if(SN_TIME_NOW - strtotime($confirmation['create_time']) > AUTH_PASSWORD_RESET_CONFIRMATION_EXPIRE) {
285
+      if (SN_TIME_NOW - strtotime($confirmation['create_time']) > AUTH_PASSWORD_RESET_CONFIRMATION_EXPIRE) {
286 286
         throw new Exception(PASSWORD_RESTORE_ERROR_CODE_TOO_OLD, ERR_ERROR);
287 287
       }
288 288
 
289 289
       unset($this->account);
290 290
       $this->account = new Account($this->db);
291 291
 
292
-      if(!$this->account->db_get_by_email($confirmation['email'])) {
292
+      if (!$this->account->db_get_by_email($confirmation['email'])) {
293 293
         throw new Exception(PASSWORD_RESTORE_ERROR_CODE_OK_BUT_NO_ACCOUNT_FOR_EMAIL, ERR_ERROR);
294 294
       }
295 295
 
296 296
       $new_password_unsafe = $this->make_random_password();
297 297
       $salt_unsafe = $this->password_salt_generate();
298
-      if(!$this->account->db_set_password($new_password_unsafe, $salt_unsafe)) {
298
+      if (!$this->account->db_set_password($new_password_unsafe, $salt_unsafe)) {
299 299
         // Ошибка смены пароля
300 300
         throw new Exception(AUTH_ERROR_INTERNAL_PASSWORD_CHANGE_ON_RESTORE, ERR_ERROR);
301 301
       }
@@ -305,7 +305,7 @@  discard block
 block discarded – undo
305 305
       $this->cookie_set();
306 306
       $this->login_cookie();
307 307
 
308
-      if($this->account_login_status == LOGIN_SUCCESS) {
308
+      if ($this->account_login_status == LOGIN_SUCCESS) {
309 309
         // TODO - НЕ ОБЯЗАТЕЛЬНО ОТПРАВЛЯТЬ ЧЕРЕЗ ЕМЕЙЛ! ЕСЛИ ЭТО ФЕЙСБУЧЕК ИЛИ ВКШЕЧКА - МОЖНО ЧЕРЕЗ ЛС ПИСАТЬ!!
310 310
         $message_header = sprintf(classLocale::$lang['log_lost_email_title'], classSupernova::$config->game_name);
311 311
         $message = sprintf(classLocale::$lang['log_lost_email_pass'], classSupernova::$config->game_name, $this->account->account_name, $new_password_unsafe);
@@ -313,7 +313,7 @@  discard block
 block discarded – undo
313 313
         mymail($confirmation['email'], $message_header, htmlspecialchars($message));
314 314
 
315 315
         $users_translated = PlayerToAccountTranslate::db_translate_get_users_from_account_list($this->provider_id, $this->account->account_id); // OK 4.5
316
-        if(!empty($users_translated)) {
316
+        if (!empty($users_translated)) {
317 317
           // Отправляем в лички письмо о сбросе пароля
318 318
 
319 319
           // ПО ОПРЕДЕЛЕНИЮ в $users_translated только
@@ -324,7 +324,7 @@  discard block
 block discarded – undo
324 324
           $message = sprintf(classLocale::$lang['sys_password_reset_message_body'], $new_password_unsafe);
325 325
           $message = sys_bbcodeParse($message) . '<br><br>';
326 326
 
327
-          foreach($users_translated as $user_id => $providers_list) {
327
+          foreach ($users_translated as $user_id => $providers_list) {
328 328
             DBStaticMessages::msgSendFromAdmin($user_id, classLocale::$lang['sys_login_register_message_title'], $message);
329 329
           }
330 330
         } else {
@@ -377,7 +377,7 @@  discard block
 block discarded – undo
377 377
     $this->flog('Регистрация: начинаем. Провайдер ' . $this->provider_id);
378 378
 
379 379
     try {
380
-      if(!$this->is_register) {
380
+      if (!$this->is_register) {
381 381
         $this->flog('Регистрация: не выставлен флаг регистрации - пропускаем');
382 382
         throw new Exception(LOGIN_UNDEFINED, ERR_ERROR);
383 383
       }
@@ -387,8 +387,8 @@  discard block
 block discarded – undo
387 387
       sn_db_transaction_start();
388 388
 
389 389
       $this->account->db_get_by_name_or_email($this->input_login_unsafe, $this->input_email_unsafe);
390
-      if($this->account->is_exists) {
391
-        if($this->account->account_email == $this->input_email_unsafe) {
390
+      if ($this->account->is_exists) {
391
+        if ($this->account->account_email == $this->input_email_unsafe) {
392 392
           throw new Exception(REGISTER_ERROR_EMAIL_EXISTS, ERR_ERROR);
393 393
         } else {
394 394
           throw new Exception(REGISTER_ERROR_ACCOUNT_NAME_EXISTS, ERR_ERROR);
@@ -410,7 +410,7 @@  discard block
 block discarded – undo
410 410
       // А вот это пока не нужно. Трансляцией аккаунтов в юзеров и созданием новых юзеров для новозашедших аккаунтов занимается Auth
411 411
       // $this->register_account();
412 412
       sn_db_transaction_commit();
413
-    } catch(Exception $e) {
413
+    } catch (Exception $e) {
414 414
       sn_db_transaction_rollback();
415 415
       $this->account_login_status == LOGIN_UNDEFINED ? $this->account_login_status = $e->getMessage() : false;
416 416
     }
@@ -424,19 +424,19 @@  discard block
 block discarded – undo
424 424
    * @return int Результат попытки
425 425
    */
426 426
   protected function login_cookie() {
427
-    if($this->account_login_status != LOGIN_UNDEFINED) {
427
+    if ($this->account_login_status != LOGIN_UNDEFINED) {
428 428
       return $this->account_login_status;
429 429
     }
430 430
 
431 431
     // Пытаемся войти по куке
432
-    if(!empty($_COOKIE[$this->cookie_name])) {
433
-      if(count(explode("/%/", $_COOKIE[$this->cookie_name])) < 4) {
432
+    if (!empty($_COOKIE[$this->cookie_name])) {
433
+      if (count(explode("/%/", $_COOKIE[$this->cookie_name])) < 4) {
434 434
         list($account_id_unsafe, $cookie_password_hash_salted, $user_remember_me) = explode(AUTH_COOKIE_DELIMETER, $_COOKIE[$this->cookie_name]);
435 435
       } else {
436 436
         list($account_id_unsafe, $user_name, $cookie_password_hash_salted, $user_remember_me) = explode("/%/", $_COOKIE[$this->cookie_name]);
437 437
       }
438 438
 
439
-      if(
439
+      if (
440 440
         $this->account->db_get_by_id($account_id_unsafe)
441 441
         && ($this->password_encode_for_cookie($this->account->account_password) == $cookie_password_hash_salted)
442 442
       ) {
@@ -445,7 +445,7 @@  discard block
 block discarded – undo
445 445
       }
446 446
     }
447 447
 
448
-    if($this->account_login_status != LOGIN_SUCCESS) {
448
+    if ($this->account_login_status != LOGIN_SUCCESS) {
449 449
       // Невалидная кука - чистим
450 450
       $this->cookie_clear();
451 451
     }
@@ -462,29 +462,29 @@  discard block
 block discarded – undo
462 462
   protected function login_username() {
463 463
     // TODO - Логин по старым именам
464 464
     try {
465
-      if(!$this->is_login) {
465
+      if (!$this->is_login) {
466 466
         $this->flog('Логин: не выставлен флаг входа в игру - это не логин');
467 467
         throw new Exception(LOGIN_UNDEFINED, ERR_ERROR);
468 468
       }
469 469
 
470 470
       // TODO Пустое имя аккаунта
471
-      if(!$this->input_login_unsafe) {
471
+      if (!$this->input_login_unsafe) {
472 472
         throw new Exception(LOGIN_UNDEFINED, ERR_ERROR);
473 473
       }
474 474
 
475 475
       $this->login_validate_input();
476 476
 
477
-      if(!$this->account->db_get_by_name($this->input_login_unsafe) && !$this->account->db_get_by_email($this->input_login_unsafe)) {
477
+      if (!$this->account->db_get_by_name($this->input_login_unsafe) && !$this->account->db_get_by_email($this->input_login_unsafe)) {
478 478
         throw new Exception(LOGIN_ERROR_USERNAME, ERR_ERROR);
479 479
       }
480 480
 
481
-      if(!$this->account->password_check($this->input_login_password_raw)) {
481
+      if (!$this->account->password_check($this->input_login_password_raw)) {
482 482
         throw new Exception(LOGIN_ERROR_PASSWORD, ERR_ERROR);
483 483
       }
484 484
 
485 485
       $this->cookie_set();
486 486
       $this->account_login_status = LOGIN_SUCCESS;
487
-    } catch(Exception $e) {
487
+    } catch (Exception $e) {
488 488
       $this->account_login_status == LOGIN_UNDEFINED ? $this->account_login_status = $e->getMessage() : false;
489 489
     }
490 490
 
@@ -506,11 +506,11 @@  discard block
 block discarded – undo
506 506
   protected function cookie_set($account_to_impersonate = null) {
507 507
     $this_account = is_object($account_to_impersonate) ? $account_to_impersonate : $this->account;
508 508
 
509
-    if(!is_object($this_account) || !$this_account->is_exists) {
509
+    if (!is_object($this_account) || !$this_account->is_exists) {
510 510
       throw new Exception(LOGIN_ERROR_NO_ACCOUNT_FOR_COOKIE_SET, ERR_ERROR);
511 511
     }
512 512
 
513
-    if(is_object($account_to_impersonate) && $account_to_impersonate->is_exists) {
513
+    if (is_object($account_to_impersonate) && $account_to_impersonate->is_exists) {
514 514
       sn_setcookie($this->cookie_name_impersonate, $_COOKIE[$this->cookie_name], SN_TIME_NOW + PERIOD_YEAR, $this->sn_root_path, $this->domain);
515 515
     }
516 516
 
@@ -528,7 +528,7 @@  discard block
 block discarded – undo
528 528
   // OK v4.1
529 529
   protected function cookie_clear() {
530 530
     // Автоматически вообще-то - если установлена кука имперсонатора - то чистим обычную, а куку имперсонатора - копируем в неё
531
-    if(!empty($_COOKIE[$this->cookie_name_impersonate])) {
531
+    if (!empty($_COOKIE[$this->cookie_name_impersonate])) {
532 532
       sn_setcookie($this->cookie_name, $_COOKIE[$this->cookie_name_impersonate], SN_TIME_NOW + PERIOD_YEAR, $this->sn_root_path, $this->domain);
533 533
       sn_setcookie($this->cookie_name_impersonate, '', SN_TIME_NOW - PERIOD_WEEK, $this->sn_root_path, $this->domain);
534 534
     } else {
@@ -547,10 +547,10 @@  discard block
 block discarded – undo
547 547
   protected function login_validate_input() {
548 548
     // Проверяем, что бы в начале и конце не было пустых символов
549 549
     // TODO - при копировании Эксель -> Опера - в конце образуются пустые места. Это не должно быть проблемой! Вынести проверку пароля в регистрацию!
550
-    if($this->input_login_password_raw != trim($this->input_login_password_raw)) {
550
+    if ($this->input_login_password_raw != trim($this->input_login_password_raw)) {
551 551
       throw new Exception(LOGIN_ERROR_PASSWORD_TRIMMED, ERR_ERROR);
552 552
     }
553
-    if(!$this->input_login_password_raw) {
553
+    if (!$this->input_login_password_raw) {
554 554
       throw new Exception(LOGIN_ERROR_PASSWORD_EMPTY, ERR_ERROR);
555 555
     }
556 556
   }
@@ -566,37 +566,37 @@  discard block
 block discarded – undo
566 566
     $this->login_validate_input();
567 567
 
568 568
     // Если нет имени пользователя - NO GO!
569
-    if(!$this->input_login_unsafe) {
569
+    if (!$this->input_login_unsafe) {
570 570
       throw new Exception(LOGIN_ERROR_USERNAME_EMPTY, ERR_ERROR);
571 571
     }
572 572
     // Если логин имеет запрещенные символы - NO GO!
573
-    if(strpbrk($this->input_login_unsafe, LOGIN_REGISTER_CHARACTERS_PROHIBITED)) {
573
+    if (strpbrk($this->input_login_unsafe, LOGIN_REGISTER_CHARACTERS_PROHIBITED)) {
574 574
       throw new Exception(LOGIN_ERROR_USERNAME_RESTRICTED_CHARACTERS, ERR_ERROR);
575 575
     }
576 576
     // Если логин меньше минимальной длины - NO GO!
577
-    if(strlen($this->input_login_unsafe) < LOGIN_LENGTH_MIN) {
577
+    if (strlen($this->input_login_unsafe) < LOGIN_LENGTH_MIN) {
578 578
       throw new Exception(REGISTER_ERROR_USERNAME_SHORT, ERR_ERROR);
579 579
     }
580 580
     // Если пароль меньше минимальной длины - NO GO!
581
-    if(strlen($this->input_login_password_raw) < PASSWORD_LENGTH_MIN) {
581
+    if (strlen($this->input_login_password_raw) < PASSWORD_LENGTH_MIN) {
582 582
       throw new Exception(REGISTER_ERROR_PASSWORD_INSECURE, ERR_ERROR);
583 583
     }
584 584
     // Если пароль имеет пробельные символы в начале или конце - NO GO!
585
-    if($this->input_login_password_raw != trim($this->input_login_password_raw)) {
585
+    if ($this->input_login_password_raw != trim($this->input_login_password_raw)) {
586 586
       throw new Exception(LOGIN_ERROR_PASSWORD_TRIMMED, ERR_ERROR);
587 587
     }
588 588
     // Если пароль не совпадает с подтверждением - NO GO! То, что у пароля нет пробельных символов в начале/конце - мы уже проверили выше
589 589
     //Если они есть у повтора - значит пароль и повтор не совпадут
590
-    if($this->input_login_password_raw <> $this->input_login_password_raw_repeat) {
590
+    if ($this->input_login_password_raw <> $this->input_login_password_raw_repeat) {
591 591
       throw new Exception(REGISTER_ERROR_PASSWORD_DIFFERENT, ERR_ERROR);
592 592
     }
593 593
     // Если нет емейла - NO GO!
594 594
     // TODO - регистрация без емейла
595
-    if(!$this->input_email_unsafe) {
595
+    if (!$this->input_email_unsafe) {
596 596
       throw new Exception(REGISTER_ERROR_EMAIL_EMPTY, ERR_ERROR);
597 597
     }
598 598
     // Если емейл не является емейлом - NO GO!
599
-    if(!is_email($this->input_email_unsafe)) {
599
+    if (!is_email($this->input_email_unsafe)) {
600 600
       throw new Exception(REGISTER_ERROR_EMAIL_WRONG, ERR_ERROR);
601 601
     }
602 602
   }
@@ -625,7 +625,7 @@  discard block
 block discarded – undo
625 625
     return core_auth::make_random_password();
626 626
   }
627 627
   protected function flog($message, $die = false) {
628
-    if(!defined('DEBUG_AUTH') || !DEBUG_AUTH) {
628
+    if (!defined('DEBUG_AUTH') || !DEBUG_AUTH) {
629 629
       return;
630 630
     }
631 631
     list($called, $caller) = debug_backtrace(false);
@@ -639,7 +639,7 @@  discard block
 block discarded – undo
639 639
     $_SERVER['SERVER_NAME'] == 'localhost' ? print("<div class='debug'>$message - $caller_name\r\n</div>") : false;
640 640
 
641 641
     classSupernova::log_file("$message - $caller_name");
642
-    if($die) {
642
+    if ($die) {
643 643
       $die && die("<div class='negative'>СТОП! Функция {$caller_name} при вызове в " . get_called_class() . " (располагается в " . get_class() . "). СООБЩИТЕ АДМИНИСТРАЦИИ!</div>");
644 644
     }
645 645
   }
Please login to merge, or discard this patch.
classes/UBE/UBEFleet.php 1 patch
Spacing   +63 added lines, -63 removed lines patch added patch discarded remove patch
@@ -159,20 +159,20 @@  discard block
 block discarded – undo
159 159
       $this->owner_id,
160 160
       $this->db_id,
161 161
 
162
-      (float)$this->UBE_PLANET[PLANET_ID],
162
+      (float) $this->UBE_PLANET[PLANET_ID],
163 163
       "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'",
164
-      (int)$this->UBE_PLANET[PLANET_GALAXY],
165
-      (int)$this->UBE_PLANET[PLANET_SYSTEM],
166
-      (int)$this->UBE_PLANET[PLANET_PLANET],
167
-      (int)$this->UBE_PLANET[PLANET_TYPE],
168
-
169
-      (float)$this->resource_list[RES_METAL],
170
-      (float)$this->resource_list[RES_CRYSTAL],
171
-      (float)$this->resource_list[RES_DEUTERIUM],
172
-
173
-      (float)$this->fleet_bonus->calcBonus(P_ATTACK),
174
-      (float)$this->fleet_bonus->calcBonus(P_SHIELD),
175
-      (float)$this->fleet_bonus->calcBonus(P_ARMOR),
164
+      (int) $this->UBE_PLANET[PLANET_GALAXY],
165
+      (int) $this->UBE_PLANET[PLANET_SYSTEM],
166
+      (int) $this->UBE_PLANET[PLANET_PLANET],
167
+      (int) $this->UBE_PLANET[PLANET_TYPE],
168
+
169
+      (float) $this->resource_list[RES_METAL],
170
+      (float) $this->resource_list[RES_CRYSTAL],
171
+      (float) $this->resource_list[RES_DEUTERIUM],
172
+
173
+      (float) $this->fleet_bonus->calcBonus(P_ATTACK),
174
+      (float) $this->fleet_bonus->calcBonus(P_SHIELD),
175
+      (float) $this->fleet_bonus->calcBonus(P_ARMOR),
176 176
     );
177 177
   }
178 178
 
@@ -185,13 +185,13 @@  discard block
 block discarded – undo
185 185
     $this->owner_id = $objFleet->playerOwnerId;
186 186
     $this->group_id = $objFleet->group_id;
187 187
 
188
-    foreach($objFleet->shipsIterator() as $unit_id => $unit) {
189
-      if(!$unit->count) {
188
+    foreach ($objFleet->shipsIterator() as $unit_id => $unit) {
189
+      if (!$unit->count) {
190 190
         continue;
191 191
       }
192 192
 
193 193
       $unit_type = get_unit_param($unit_id, P_UNIT_TYPE);
194
-      if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
194
+      if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
195 195
         $this->unit_list->unitAdjustCount($unit_id, $unit->count);
196 196
       }
197 197
     }
@@ -227,13 +227,13 @@  discard block
 block discarded – undo
227 227
 //      }
228 228
 //    }
229 229
 
230
-    foreach($sn_group_combat as $unit_id) {
231
-      if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) {
230
+    foreach ($sn_group_combat as $unit_id) {
231
+      if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) {
232 232
         $this->unit_list->unitAdjustCount($unit_id, $unit_count);
233 233
       }
234 234
     }
235 235
 
236
-    foreach(sn_get_groups('resources_loot') as $resource_id) {
236
+    foreach (sn_get_groups('resources_loot') as $resource_id) {
237 237
       $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id));
238 238
     }
239 239
 
@@ -292,27 +292,27 @@  discard block
 block discarded – undo
292 292
       $ube_report_id,
293 293
       $this->db_id,
294 294
 
295
-      (float)$this->resources_lost_on_units[RES_METAL],
296
-      (float)$this->resources_lost_on_units[RES_CRYSTAL],
297
-      (float)$this->resources_lost_on_units[RES_DEUTERIUM],
298
-      (float)$this->cargo_dropped[RES_METAL],
299
-      (float)$this->cargo_dropped[RES_CRYSTAL],
300
-      (float)$this->cargo_dropped[RES_DEUTERIUM],
301
-      (float)$this->resources_looted[RES_METAL],
302
-      (float)$this->resources_looted[RES_CRYSTAL],
303
-      (float)$this->resources_looted[RES_DEUTERIUM],
304
-      (float)$this->resources_lost_in_metal[RES_METAL],
295
+      (float) $this->resources_lost_on_units[RES_METAL],
296
+      (float) $this->resources_lost_on_units[RES_CRYSTAL],
297
+      (float) $this->resources_lost_on_units[RES_DEUTERIUM],
298
+      (float) $this->cargo_dropped[RES_METAL],
299
+      (float) $this->cargo_dropped[RES_CRYSTAL],
300
+      (float) $this->cargo_dropped[RES_DEUTERIUM],
301
+      (float) $this->resources_looted[RES_METAL],
302
+      (float) $this->resources_looted[RES_CRYSTAL],
303
+      (float) $this->resources_looted[RES_DEUTERIUM],
304
+      (float) $this->resources_lost_in_metal[RES_METAL],
305 305
     );
306 306
   }
307 307
 
308 308
   public function report_render_outcome_side_fleet() {
309 309
     $UBE_DEFENCE_RESTORE = array();
310 310
     $UBE_UNITS_LOST = array();
311
-    foreach($this->unit_list->_container as $UBEUnit) {
312
-      if($UBEUnit->units_restored) {
311
+    foreach ($this->unit_list->_container as $UBEUnit) {
312
+      if ($UBEUnit->units_restored) {
313 313
         $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored;
314 314
       }
315
-      if($UBEUnit->units_lost) {
315
+      if ($UBEUnit->units_lost) {
316 316
         $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost;
317 317
       }
318 318
     }
@@ -337,16 +337,16 @@  discard block
 block discarded – undo
337 337
    */
338 338
   protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) {
339 339
     $result = array();
340
-    if(!empty($array)) {
341
-      foreach($array as $unit_id => $unit_count) {
342
-        if($unit_count) {
340
+    if (!empty($array)) {
341
+      foreach ($array as $unit_id => $unit_count) {
342
+        if ($unit_count) {
343 343
           $result[] = array(
344 344
             'NAME' => classLocale::$lang['tech'][$unit_id],
345 345
             'LOSS' => pretty_number($unit_count),
346 346
           );
347 347
         }
348 348
       }
349
-      if($lang_header_index && count($result)) {
349
+      if ($lang_header_index && count($result)) {
350 350
         array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index]));
351 351
       }
352 352
     }
@@ -359,16 +359,16 @@  discard block
 block discarded – undo
359 359
     $fleet_id = $this->db_id;
360 360
 
361 361
     $unit_sort_order = 0;
362
-    foreach($this->unit_list->_container as $UBEUnit) {
363
-      if($UBEUnit->units_lost || $UBEUnit->units_restored) {
362
+    foreach ($this->unit_list->_container as $UBEUnit) {
363
+      if ($UBEUnit->units_lost || $UBEUnit->units_restored) {
364 364
         $unit_sort_order++;
365 365
         $sql_perform_report_unit[] = array(
366 366
           $ube_report_id,
367 367
           $fleet_id,
368 368
 
369 369
           $UBEUnit->unitId,
370
-          (float)$UBEUnit->units_restored,
371
-          (float)$UBEUnit->units_lost,
370
+          (float) $UBEUnit->units_restored,
371
+          (float) $UBEUnit->units_lost,
372 372
 
373 373
           $unit_sort_order,
374 374
         );
@@ -384,9 +384,9 @@  discard block
 block discarded – undo
384 384
   public function ube_combat_result_calculate_resources() {
385 385
     $resource_delta_fleet = array();
386 386
     // Если во флоте остались юниты или это планета - генерируем изменение ресурсов
387
-    foreach(sn_get_groups('resources_loot') as $resource_id) {
388
-      $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id];
389
-      if($resource_change) {
387
+    foreach (sn_get_groups('resources_loot') as $resource_id) {
388
+      $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id];
389
+      if ($resource_change) {
390 390
         $resource_delta_fleet[$resource_id] = -($resource_change);
391 391
       }
392 392
     }
@@ -419,12 +419,12 @@  discard block
 block discarded – undo
419 419
     );
420 420
 
421 421
     $this->fleet_capacity = 0;
422
-    foreach($this->unit_list->_container as $UBEUnit) {
422
+    foreach ($this->unit_list->_container as $UBEUnit) {
423 423
       $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->count;
424 424
 
425
-      if($UBEUnit->units_lost) {
426
-        foreach($UBEUnit->price as $resource_id => $unit_resource_price) {
427
-          if(!$unit_resource_price) {
425
+      if ($UBEUnit->units_lost) {
426
+        foreach ($UBEUnit->price as $resource_id => $unit_resource_price) {
427
+          if (!$unit_resource_price) {
428 428
             continue;
429 429
           }
430 430
 
@@ -432,7 +432,7 @@  discard block
 block discarded – undo
432 432
           $this->resources_lost_on_units[$resource_id] += $resources_lost;
433 433
           // Если это корабль - прибавляем потери к обломкам на орбите
434 434
           // TODO - опция выбрасывания обороны в обломки
435
-          if($UBEUnit->getType() == UNIT_SHIPS) {
435
+          if ($UBEUnit->getType() == UNIT_SHIPS) {
436 436
             $this->resources_lost_on_ships[$resource_id] += $resources_lost;
437 437
           }
438 438
         }
@@ -444,11 +444,11 @@  discard block
 block discarded – undo
444 444
 
445 445
     // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй
446 446
     // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются
447
-    if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) {
447
+    if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) {
448 448
       $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена
449
-      foreach($this->resource_list as $resource_id => &$resource_amount) {
449
+      foreach ($this->resource_list as $resource_id => &$resource_amount) {
450 450
         // Не просчитываем ресурсы, которых нет на борту кораблей флота
451
-        if(!$resource_amount) {
451
+        if (!$resource_amount) {
452 452
           continue;
453 453
         }
454 454
 
@@ -469,19 +469,19 @@  discard block
 block discarded – undo
469 469
     $objFleet2->dbId = $this->db_id;
470 470
 
471 471
     // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли
472
-    if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) {
472
+    if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) {
473 473
       $objFleet2->dbDelete();
474
-    } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial ||
474
+    } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial ||
475 475
       $objFleet2->dbDelete();
476 476
     } else {
477
-      if($ship_count_lost) {
477
+      if ($ship_count_lost) {
478 478
         // Просматриваем результаты изменения флотов
479
-        foreach($this->unit_list->_container as $UBEUnit) {
479
+        foreach ($this->unit_list->_container as $UBEUnit) {
480 480
           // Перебираем аутком на случай восстановления юнитов
481 481
 //          if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) {
482 482
 //            $fleet_real_array[$UBEUnit->unitId] = $units_left;
483 483
 //          };
484
-          if(floatval($UBEUnit->units_lost) != 0) {
484
+          if (floatval($UBEUnit->units_lost) != 0) {
485 485
             $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost));
486 486
           };
487 487
         }
@@ -491,7 +491,7 @@  discard block
 block discarded – undo
491 491
       $objFleet2->resourcesAdjust($resource_delta_fleet);
492 492
 
493 493
       // Если защитник и не РМФ - отправляем флот назад
494
-      if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) {
494
+      if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) {
495 495
         $objFleet2->is_returning = 1;
496 496
       }
497 497
       $objFleet2->dbSave();
@@ -521,7 +521,7 @@  discard block
 block discarded – undo
521 521
   public function calculate_unit_partial_data(UBEASA $side_ASA) {
522 522
     $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor();
523 523
 
524
-    foreach($this->unit_list->_container as $UBEUnit) {
524
+    foreach ($this->unit_list->_container as $UBEUnit) {
525 525
       $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor();
526 526
     }
527 527
   }
@@ -533,9 +533,9 @@  discard block
 block discarded – undo
533 533
    * @version 2016-02-25 23:42:45 41a4.68
534 534
    */
535 535
   public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) {
536
-    foreach($fleet_list->_container as $defending_fleet) {
536
+    foreach ($fleet_list->_container as $defending_fleet) {
537 537
       // Не атакуются флоты на своей стороне
538
-      if($this->is_attacker == $defending_fleet->is_attacker) {
538
+      if ($this->is_attacker == $defending_fleet->is_attacker) {
539 539
         continue;
540 540
       }
541 541
       $this->attack_fleet($defending_fleet, $is_simulator);
@@ -550,12 +550,12 @@  discard block
 block discarded – undo
550 550
   public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) {
551 551
     UBEDebug::unit_dump_header();
552 552
 
553
-    foreach($this->unit_list->_container as $attacking_unit_pool) {
553
+    foreach ($this->unit_list->_container as $attacking_unit_pool) {
554 554
       UBEDebug::unit_dump($attacking_unit_pool, 'attacker');
555 555
 
556 556
       // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..."
557
-      foreach($defending_fleet->unit_list->_container as $defending_unit_pool) {
558
-        if($defending_unit_pool->isEmpty()) {
557
+      foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) {
558
+        if ($defending_unit_pool->isEmpty()) {
559 559
           continue;
560 560
         }
561 561
 
Please login to merge, or discard this patch.
classes/UBE/UBEDebug.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -11,7 +11,7 @@  discard block
 block discarded – undo
11 11
    * @version 41a6.0
12 12
    */
13 13
   public static function unit_dump_header() {
14
-    if(!defined('DEBUG_UBE')) {
14
+    if (!defined('DEBUG_UBE')) {
15 15
       return;
16 16
     }
17 17
 
@@ -48,7 +48,7 @@  discard block
 block discarded – undo
48 48
    * @version 41a6.0
49 49
    */
50 50
   public static function unit_dump(UBEUnit $unit, $desc = '', UBEUnit $before = null) {
51
-    if(!defined('DEBUG_UBE')) {
51
+    if (!defined('DEBUG_UBE')) {
52 52
       return;
53 53
     }
54 54
 
@@ -86,7 +86,7 @@  discard block
 block discarded – undo
86 86
    * @version 41a6.0
87 87
    */
88 88
   public static function unit_dump_footer() {
89
-    if(!defined('DEBUG_UBE')) {
89
+    if (!defined('DEBUG_UBE')) {
90 90
       return;
91 91
     }
92 92
 
@@ -101,7 +101,7 @@  discard block
 block discarded – undo
101 101
    * @return UBEUnit
102 102
    */
103 103
   public static function unit_dump_defender(UBEUnit $attacking_unit_pool, UBEUnit $defending_unit_pool, $defending_fleet_id) {
104
-    if(!defined('DEBUG_UBE')) {
104
+    if (!defined('DEBUG_UBE')) {
105 105
       return null;
106 106
     }
107 107
 
@@ -127,7 +127,7 @@  discard block
 block discarded – undo
127 127
    * @version 41a6.0
128 128
    */
129 129
   public static function unit_dump_delta(UBEUnit $unit, $field, UBEUnit $before = null) {
130
-    if(!defined('DEBUG_UBE')) {
130
+    if (!defined('DEBUG_UBE')) {
131 131
       return;
132 132
     }
133 133
 
@@ -136,7 +136,7 @@  discard block
 block discarded – undo
136 136
     print(pretty_number($unit->$field));
137 137
     print("</td>");
138 138
     print("<td>");
139
-    if(!empty($before)) {
139
+    if (!empty($before)) {
140 140
       print('' . pretty_number($unit->$field - $before->$field) . '');
141 141
     }
142 142
     print("</td>");
Please login to merge, or discard this patch.
classes/UBE/UBEReport.php 1 patch
Spacing   +29 added lines, -29 removed lines patch added patch discarded remove patch
@@ -13,14 +13,14 @@  discard block
 block discarded – undo
13 13
    */
14 14
   public function sn_ube_report_save($ube) {
15 15
     // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем
16
-    if($ube->get_cypher()) {
16
+    if ($ube->get_cypher()) {
17 17
       return false;
18 18
     }
19 19
 
20 20
     // Генерируем уникальный секретный ключ и проверяем наличие в базе
21 21
     do {
22 22
       $ube->report_cypher = sys_random_string(32);
23
-    } while(classSupernova::$db->doSelectFetchArray("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE"));
23
+    } while (classSupernova::$db->doSelectFetchArray("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE"));
24 24
 
25 25
     // Инициализация таблицы для пакетной вставки информации
26 26
     $sql_perform = array(
@@ -106,21 +106,21 @@  discard block
 block discarded – undo
106 106
 
107 107
     // Сохраняем общую информацию о бое
108 108
     classSupernova::$db->doInsertSet(TABLE_UBE_REPORT, array(
109
-        'ube_report_cypher'             => (string)$ube->report_cypher,
110
-        'ube_report_time_combat'        => (string)date(FMT_DATE_TIME_SQL, $ube->combat_timestamp),
111
-        'ube_report_time_spent'         => (float)$ube->time_spent,
112
-        'ube_report_combat_admin'       => (int)$ube->is_admin_in_combat,
113
-        'ube_report_mission_type'       => (int)$ube->mission_type_id,
114
-        'ube_report_combat_result'      => (int)$ube->combat_result,
115
-        'ube_report_combat_sfr'         => (int)$ube->is_small_fleet_recce,
116
-        'ube_report_planet_id'          => (int)$ube->ube_planet_info[PLANET_ID],
117
-        'ube_report_planet_name'        => (string)$ube->ube_planet_info[PLANET_NAME],
118
-        'ube_report_planet_size'        => (int)$ube->ube_planet_info[PLANET_SIZE],
119
-        'ube_report_planet_galaxy'      => (int)$ube->ube_planet_info[PLANET_GALAXY],
120
-        'ube_report_planet_system'      => (int)$ube->ube_planet_info[PLANET_SYSTEM],
121
-        'ube_report_planet_planet'      => (int)$ube->ube_planet_info[PLANET_PLANET],
122
-        'ube_report_planet_planet_type' => (int)$ube->ube_planet_info[PLANET_TYPE],
123
-        'ube_report_capture_result'     => (int)$ube->capture_result,
109
+        'ube_report_cypher'             => (string) $ube->report_cypher,
110
+        'ube_report_time_combat'        => (string) date(FMT_DATE_TIME_SQL, $ube->combat_timestamp),
111
+        'ube_report_time_spent'         => (float) $ube->time_spent,
112
+        'ube_report_combat_admin'       => (int) $ube->is_admin_in_combat,
113
+        'ube_report_mission_type'       => (int) $ube->mission_type_id,
114
+        'ube_report_combat_result'      => (int) $ube->combat_result,
115
+        'ube_report_combat_sfr'         => (int) $ube->is_small_fleet_recce,
116
+        'ube_report_planet_id'          => (int) $ube->ube_planet_info[PLANET_ID],
117
+        'ube_report_planet_name'        => (string) $ube->ube_planet_info[PLANET_NAME],
118
+        'ube_report_planet_size'        => (int) $ube->ube_planet_info[PLANET_SIZE],
119
+        'ube_report_planet_galaxy'      => (int) $ube->ube_planet_info[PLANET_GALAXY],
120
+        'ube_report_planet_system'      => (int) $ube->ube_planet_info[PLANET_SYSTEM],
121
+        'ube_report_planet_planet'      => (int) $ube->ube_planet_info[PLANET_PLANET],
122
+        'ube_report_planet_planet_type' => (int) $ube->ube_planet_info[PLANET_TYPE],
123
+        'ube_report_capture_result'     => (int) $ube->capture_result,
124 124
       )
125 125
       + $ube->debris->report_generate_array()
126 126
       + $ube->moon_calculator->report_generate_array()
@@ -129,7 +129,7 @@  discard block
 block discarded – undo
129 129
 
130 130
     // Сохраняем общую информацию по игрокам
131 131
     $player_sides = $ube->players->get_player_sides();
132
-    foreach($player_sides as $player_id => $player_side) {
132
+    foreach ($player_sides as $player_id => $player_side) {
133 133
       $sql_perform['ube_report_player'][] = array(
134 134
         $ube_report_id,
135 135
         $player_id,
@@ -137,14 +137,14 @@  discard block
 block discarded – undo
137 137
         "'" . db_escape($ube->players[$player_id]->name) . "'",
138 138
         $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0,
139 139
 
140
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
141
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
142
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
140
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
141
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
142
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
143 143
       );
144 144
     }
145 145
 
146 146
     // Всякая информация по флотам
147
-    foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
147
+    foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
148 148
       // Сохраняем общую информацию по флотам
149 149
       $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id);
150 150
 
@@ -160,9 +160,9 @@  discard block
 block discarded – undo
160 160
 
161 161
     // Пакетная вставка данных
162 162
     // First row is a list of field names
163
-    foreach($sql_perform as $table_name => &$table_data) {
163
+    foreach ($sql_perform as $table_name => &$table_data) {
164 164
       // If only field names in this table - doing nothing
165
-      if(count($table_data) < 2) {
165
+      if (count($table_data) < 2) {
166 166
         continue;
167 167
       }
168 168
       // Picking up field names
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
     $report_cypher = db_escape($report_cypher);
186 186
 
187 187
     $report_row = classSupernova::$db->doSelectFetchArray("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1");
188
-    if(!$report_row) {
188
+    if (!$report_row) {
189 189
       return UBE_REPORT_NOT_FOUND;
190 190
     }
191 191
 
@@ -201,7 +201,7 @@  discard block
 block discarded – undo
201 201
    * @param     $template_result
202 202
    */
203 203
   public function sn_ube_report_generate(UBE $ube, &$template_result) {
204
-    if(!is_object($ube)) {
204
+    if (!is_object($ube)) {
205 205
       return;
206 206
     }
207 207
 
@@ -216,15 +216,15 @@  discard block
 block discarded – undo
216 216
 
217 217
     // Координаты, тип и название планеты - если есть
218 218
 //R  $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER];
219
-    if(isset($ube->ube_planet_info)) {
219
+    if (isset($ube->ube_planet_info)) {
220 220
       $template_result += $ube->ube_planet_info;
221 221
       $template_result[PLANET_NAME] = str_replace(' ', '&nbsp;', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8'));
222 222
     }
223 223
 
224 224
     // Обломки
225 225
     $debris = array();
226
-    foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) {
227
-      if($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
226
+    foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) {
227
+      if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
228 228
         $debris[] = array(
229 229
           'NAME'   => classLocale::$lang['tech'][$resource_id],
230 230
           'AMOUNT' => pretty_number($resource_amount),
Please login to merge, or discard this patch.
classes/UBE/UBEMoonCalculator.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
 
73 73
     $debris_for_moon = $debris->debris_total();
74 74
 
75
-    if(!$debris_for_moon) {
75
+    if (!$debris_for_moon) {
76 76
       return;
77 77
     }
78 78
 
@@ -80,12 +80,12 @@  discard block
 block discarded – undo
80 80
     $moon_chance = min($debris_for_moon / UBE_MOON_DEBRIS_PER_PERCENT, UBE_MOON_PERCENT_MAX); // TODO Configure
81 81
     $moon_chance = $moon_chance >= UBE_MOON_PERCENT_MIN ? $moon_chance : 0;
82 82
     $this->create_chance = $moon_chance;
83
-    if($moon_chance) {
84
-      if($is_simulator || mt_rand(1, 100) <= $moon_chance) {
83
+    if ($moon_chance) {
84
+      if ($is_simulator || mt_rand(1, 100) <= $moon_chance) {
85 85
         $this->status = UBE_MOON_CREATE_SUCCESS;
86 86
         $this->moon_diameter = round($is_simulator ? $moon_chance * 150 + 1999 : mt_rand($moon_chance * 100 + 1000, $moon_chance * 200 + 2999));
87 87
 
88
-        if($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
88
+        if ($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
89 89
           $debris->_reset();
90 90
         } else {
91 91
           $moon_debris_left_percent = ($debris_for_moon - UBE_MOON_DEBRIS_MAX_SPENT) / $debris_for_moon;
@@ -104,7 +104,7 @@  discard block
 block discarded – undo
104 104
    */
105 105
   protected function moon_destroy_try($reapers) {
106 106
     // TODO: $is_simulator
107
-    if($reapers <= 0) {
107
+    if ($reapers <= 0) {
108 108
       return;
109 109
     }
110 110
 
@@ -122,8 +122,8 @@  discard block
 block discarded – undo
122 122
    * @version 2016-02-25 23:42:45 41a4.68
123 123
    */
124 124
   public function calculate_moon(UBE $ube) {
125
-    if(UBE_MOON_EXISTS == $this->status) {
126
-      if($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
125
+    if (UBE_MOON_EXISTS == $this->status) {
126
+      if ($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
127 127
         $reapers = $ube->fleet_list->ube_calculate_attack_reapers();
128 128
         $this->moon_destroy_try($reapers);
129 129
       }
@@ -137,12 +137,12 @@  discard block
 block discarded – undo
137 137
    */
138 138
   public function report_generate_array() {
139 139
     return array(
140
-      'ube_report_moon'                    => (int)$this->status,
141
-      'ube_report_moon_chance'             => (int)$this->create_chance,
142
-      'ube_report_moon_size'               => (float)$this->moon_diameter,
143
-      'ube_report_moon_reapers'            => (int)$this->reapers_status,
144
-      'ube_report_moon_destroy_chance'     => (int)$this->destroy_chance,
145
-      'ube_report_moon_reapers_die_chance' => (int)$this->reaper_die_chance,
140
+      'ube_report_moon'                    => (int) $this->status,
141
+      'ube_report_moon_chance'             => (int) $this->create_chance,
142
+      'ube_report_moon_size'               => (float) $this->moon_diameter,
143
+      'ube_report_moon_reapers'            => (int) $this->reapers_status,
144
+      'ube_report_moon_destroy_chance'     => (int) $this->destroy_chance,
145
+      'ube_report_moon_reapers_die_chance' => (int) $this->reaper_die_chance,
146 146
     );
147 147
   }
148 148
 
@@ -173,11 +173,11 @@  discard block
 block discarded – undo
173 173
    * @param $planet_id
174 174
    */
175 175
   public function db_apply_result($planet_info, $destination_user_id) {
176
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
176
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
177 177
       $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $this->moon_diameter, '', false);
178 178
       $this->moon_name = $moon_row['name'];
179 179
       unset($moon_row);
180
-    } elseif($this->status == UBE_MOON_DESTROY_SUCCESS) {
180
+    } elseif ($this->status == UBE_MOON_DESTROY_SUCCESS) {
181 181
       DBStaticPlanet::db_planet_delete_by_id($planet_info[PLANET_ID]);
182 182
     }
183 183
   }
@@ -186,14 +186,14 @@  discard block
 block discarded – undo
186 186
     $classLocale = classLocale::$lang;
187 187
 
188 188
     $text_defender = '';
189
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
189
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
190 190
       $text_defender .= "{$classLocale['ube_report_moon_created']} {$this->moon_diameter} {$classLocale['sys_kilometers_short']}<br /><br />";
191
-    } elseif($this->status == UBE_MOON_CREATE_FAILED) {
191
+    } elseif ($this->status == UBE_MOON_CREATE_FAILED) {
192 192
       $text_defender .= "{$classLocale['ube_report_moon_chance']} {$this->create_chance}%<br /><br />";
193 193
     }
194 194
 
195
-    if($ube->mission_type_id == MT_DESTROY) {
196
-      if($this->reapers_status == UBE_MOON_REAPERS_NONE) {
195
+    if ($ube->mission_type_id == MT_DESTROY) {
196
+      if ($this->reapers_status == UBE_MOON_REAPERS_NONE) {
197 197
         $text_defender .= classLocale::$lang['ube_report_moon_reapers_none'];
198 198
       } else {
199 199
         $text_defender .= "{$classLocale['ube_report_moon_reapers_wave']}. {$classLocale['ube_report_moon_reapers_chance']} {$this->destroy_chance}%. ";
@@ -222,7 +222,7 @@  discard block
 block discarded – undo
222 222
    * @version 2016-02-25 23:42:45 41a4.68
223 223
    */
224 224
   public function ubeInitLoadStatis($destination_planet) {
225
-    if($destination_planet['planet_type'] == PT_MOON || is_array($moon = DBStaticPlanet::db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
225
+    if ($destination_planet['planet_type'] == PT_MOON || is_array($moon = DBStaticPlanet::db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
226 226
       $this->status = UBE_MOON_EXISTS;
227 227
       $this->moon_diameter = !empty($moon['planet_type']) && $moon['planet_type'] == PT_MOON ? $moon['diameter'] : $destination_planet['diameter'];
228 228
       $this->reapers_status = UBE_MOON_REAPERS_NONE;
Please login to merge, or discard this patch.
classes/UBE/UBE.php 1 patch
Spacing   +44 added lines, -45 removed lines patch added patch discarded remove patch
@@ -150,7 +150,7 @@  discard block
 block discarded – undo
150 150
     $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER);
151 151
 
152 152
     $player_db_row = $this->players[$player_id]->getDbRow();
153
-    if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) {
153
+    if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) {
154 154
       $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level);
155 155
     }
156 156
 
@@ -181,7 +181,7 @@  discard block
 block discarded – undo
181 181
     $this->rounds[0] = new UBERound(0);
182 182
     $this->rounds[0]->make_snapshot($this->fleet_list);
183 183
 
184
-    for($round = 1; $round <= 10; $round++) {
184
+    for ($round = 1; $round <= 10; $round++) {
185 185
       // Проводим раунд
186 186
       defined('DEBUG_UBE') ? print("Round {$round}<br>") : false;
187 187
 
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
 
195 195
       // Анализируем итоги текущего раунда и готовим данные для следующего
196 196
       $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round);
197
-      if($this->combat_result != UBE_COMBAT_RESULT_DRAW) {
197
+      if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) {
198 198
         break;
199 199
       }
200 200
 
@@ -223,11 +223,11 @@  discard block
 block discarded – undo
223 223
     // Генерируем результат боя
224 224
     $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates);
225 225
 
226
-    if(!$this->is_ube_loaded) {
226
+    if (!$this->is_ube_loaded) {
227 227
       $this->moon_calculator->calculate_moon($this);
228 228
 
229 229
       // Лутаем ресурсы - если аттакер выиграл
230
-      if($this->combat_result == UBE_COMBAT_RESULT_WIN) {
230
+      if ($this->combat_result == UBE_COMBAT_RESULT_WIN) {
231 231
         $this->sn_ube_combat_analyze_loot();
232 232
       }
233 233
     }
@@ -247,7 +247,7 @@  discard block
 block discarded – undo
247 247
       RES_DEUTERIUM => 0,
248 248
     );
249 249
 
250
-    if(
250
+    if (
251 251
       (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0)
252 252
       &&
253 253
       (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0)
@@ -259,9 +259,9 @@  discard block
 block discarded – undo
259 259
       $planet_lootable_percent = $planet_lootable / $planet_resource_total;
260 260
 
261 261
       // Вычисляем сколько ресурсов вывезено
262
-      foreach($this->fleet_list->_container as $fleet_id => $fleet) {
262
+      foreach ($this->fleet_list->_container as $fleet_id => $fleet) {
263 263
         $looted_in_metal = 0;
264
-        foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) {
264
+        foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) {
265 265
           // Вычисляем какой процент общей емкости трюмов атакующих будет задействован
266 266
           $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity;
267 267
           $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent);
@@ -326,7 +326,7 @@  discard block
 block discarded – undo
326 326
     $destination_user_id = $this->fleet_list[0]->owner_id;
327 327
 
328 328
     // Обновляем поле обломков на планете
329
-    if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) {
329
+    if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) {
330 330
       DBStaticPlanet::db_planet_update_by_gspt(
331 331
         $this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET,
332 332
         array(),
@@ -337,10 +337,10 @@  discard block
 block discarded – undo
337 337
       );
338 338
     }
339 339
 
340
-    foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) {
340
+    foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) {
341 341
       $ship_count_lost = $UBEFleet->unit_list->unitCountLost();
342 342
 
343
-      if($fleet_id) {
343
+      if ($fleet_id) {
344 344
         // Флот
345 345
         $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status());
346 346
       } else {
@@ -348,9 +348,9 @@  discard block
 block discarded – undo
348 348
 
349 349
         // Сохраняем изменения ресурсов - если они есть
350 350
         $resource_delta = $UBEFleet->ube_combat_result_calculate_resources();
351
-        if(!empty($resource_delta)) {
351
+        if (!empty($resource_delta)) {
352 352
           $temp = array();
353
-          foreach($resource_delta as $resource_id => $resource_amount) {
353
+          foreach ($resource_delta as $resource_id => $resource_amount) {
354 354
             $resource_db_name = pname_resource_name($resource_id);
355 355
             $temp[$resource_db_name] = $resource_amount;
356 356
           }
@@ -360,9 +360,9 @@  discard block
 block discarded – undo
360 360
           );
361 361
         }
362 362
 
363
-        if($ship_count_lost) {
363
+        if ($ship_count_lost) {
364 364
           $planet_row_cache = $this->players[$destination_user_id]->getDbRow();
365
-          foreach($UBEFleet->unit_list->_container as $UBEUnit) {
365
+          foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
366 366
             DBStaticUnit::dbUpdateOrInsertUnit($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]);
367 367
           }
368 368
         }
@@ -372,7 +372,7 @@  discard block
 block discarded – undo
372 372
     // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL
373 373
     // Для САБов
374 374
     $fleet_group_id_list = $this->fleet_list->ube_get_groups();
375
-    if(!empty($fleet_group_id_list)) {
375
+    if (!empty($fleet_group_id_list)) {
376 376
       $fleet_group_id_list = implode(',', $fleet_group_id_list);
377 377
       DBStaticFleetACS::db_acs_delete_by_list($fleet_group_id_list);
378 378
     }
@@ -380,14 +380,14 @@  discard block
 block discarded – undo
380 380
     $this->moon_calculator->db_apply_result($this->ube_planet_info, $destination_user_id);
381 381
 
382 382
     $bashing_list = array();
383
-    foreach($this->players->get_player_sides() as $player_id => $player_side) {
384
-      if($player_side != UBE_PLAYER_IS_ATTACKER) {
383
+    foreach ($this->players->get_player_sides() as $player_id => $player_side) {
384
+      if ($player_side != UBE_PLAYER_IS_ATTACKER) {
385 385
         continue;
386 386
       }
387
-      if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) {
387
+      if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) {
388 388
         $bashing_list[] = array($player_id, $this->ube_planet_info[PLANET_ID], $this->combat_timestamp);
389 389
       }
390
-      if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) {
390
+      if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) {
391 391
         $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose';
392 392
         DBStaticUser::db_user_adjust_by_id(
393 393
           $player_id,
@@ -399,7 +399,7 @@  discard block
 block discarded – undo
399 399
         );
400 400
       }
401 401
     }
402
-    if(!empty($bashing_list)) {
402
+    if (!empty($bashing_list)) {
403 403
       DBStaticFleetBashing::db_bashing_insert($bashing_list);
404 404
     }
405 405
 
@@ -425,20 +425,19 @@  discard block
 block discarded – undo
425 425
       $planet_info[PLANET_SYSTEM],
426 426
       $planet_info[PLANET_PLANET],
427 427
       htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'),
428
-      classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' :
429
-        ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
428
+      classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')]
430 429
     );
431 430
 
432 431
     $text_defender = '';
433 432
     $debris = $this->debris->get_debris();
434
-    foreach($debris as $resource_id => $resource_amount) {
435
-      if($resource_id == RES_DEUTERIUM) {
433
+    foreach ($debris as $resource_id => $resource_amount) {
434
+      if ($resource_id == RES_DEUTERIUM) {
436 435
         continue;
437 436
       }
438 437
 
439 438
       $text_defender .= "{$classLocale['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />';
440 439
     }
441
-    if($text_defender) {
440
+    if ($text_defender) {
442 441
       $text_defender = "{$classLocale['ube_report_msg_body_debris']}{$text_defender}<br />";
443 442
     }
444 443
 
@@ -448,7 +447,7 @@  discard block
 block discarded – undo
448 447
 
449 448
     // TODO: Оптимизировать отсылку сообщений - отсылать пакетами
450 449
     $player_sides = $this->players->get_player_sides();
451
-    foreach($player_sides as $player_id => $player_side) {
450
+    foreach ($player_sides as $player_id => $player_side) {
452 451
       $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender);
453 452
       DBStaticMessages::msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, classLocale::$lang['sys_mess_tower'], classLocale::$lang['sys_mess_attack_report'], $message);
454 453
     }
@@ -484,11 +483,11 @@  discard block
 block discarded – undo
484 483
     $player_id = $player_id == -1 ? $this->players->count() : $player_id;
485 484
     $fleet_id = $player_id; // FOR SIMULATOR!
486 485
 
487
-    if(empty($this->players[$player_id])) {
486
+    if (empty($this->players[$player_id])) {
488 487
       $this->players[$player_id] = new UBEPlayer();
489 488
     }
490 489
 
491
-    foreach($side_info as $fleet_data) {
490
+    foreach ($side_info as $fleet_data) {
492 491
       $this->players[$player_id]->name = $player_id;
493 492
       $this->players[$player_id]->setSide($attacker);
494 493
 
@@ -496,32 +495,32 @@  discard block
 block discarded – undo
496 495
       $this->fleet_list[$fleet_id] = $objFleet;
497 496
 
498 497
       $this->fleet_list[$fleet_id]->owner_id = $player_id;
499
-      foreach($fleet_data as $unit_id => $unit_count) {
500
-        if(!$unit_count) {
498
+      foreach ($fleet_data as $unit_id => $unit_count) {
499
+        if (!$unit_count) {
501 500
           continue;
502 501
         }
503 502
 
504 503
         $unit_type = get_unit_param($unit_id, P_UNIT_TYPE);
505 504
 
506
-        if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
505
+        if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
507 506
           $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count);
508
-        } elseif($unit_type == UNIT_RESOURCES) {
507
+        } elseif ($unit_type == UNIT_RESOURCES) {
509 508
           $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count;
510
-        } elseif($unit_type == UNIT_TECHNOLOGIES) {
511
-          if($unit_id == TECH_WEAPON) {
509
+        } elseif ($unit_type == UNIT_TECHNOLOGIES) {
510
+          if ($unit_id == TECH_WEAPON) {
512 511
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count);
513
-          } elseif($unit_id == TECH_SHIELD) {
512
+          } elseif ($unit_id == TECH_SHIELD) {
514 513
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count);
515
-          } elseif($unit_id == TECH_ARMOR) {
514
+          } elseif ($unit_id == TECH_ARMOR) {
516 515
             $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count);
517 516
           }
518
-        } elseif($unit_type == UNIT_GOVERNORS) {
519
-          if($unit_id == MRC_FORTIFIER) {
517
+        } elseif ($unit_type == UNIT_GOVERNORS) {
518
+          if ($unit_id == MRC_FORTIFIER) {
520 519
             // Фортифаер даёт бонус ко всему
521 520
             $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count);
522 521
           }
523
-        } elseif($unit_type == UNIT_MERCENARIES) {
524
-          if($unit_id == MRC_ADMIRAL) {
522
+        } elseif ($unit_type == UNIT_MERCENARIES) {
523
+          if ($unit_id == MRC_ADMIRAL) {
525 524
             $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count);
526 525
           }
527 526
         }
@@ -590,7 +589,7 @@  discard block
 block discarded – undo
590 589
 
591 590
     $ube_report = new UBEReport();
592 591
     $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher'));
593
-    if($ube != UBE_REPORT_NOT_FOUND) {
592
+    if ($ube != UBE_REPORT_NOT_FOUND) {
594 593
       $ube_report->sn_ube_report_generate($ube, $template_result);
595 594
 
596 595
       $template = gettemplate('ube_combat_report', $template);
@@ -618,9 +617,9 @@  discard block
 block discarded – undo
618 617
     $ube->sn_ube_combat();
619 618
     $ube_report = new UBEReport();
620 619
 
621
-    if(sys_get_param_str('reload')) {
620
+    if (sys_get_param_str('reload')) {
622 621
       $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]);
623
-      if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) {
622
+      if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) {
624 623
         $ube = $ube_new;
625 624
       }
626 625
     }
@@ -668,7 +667,7 @@  discard block
 block discarded – undo
668 667
     $this->debris->load_from_report_row($report_row);
669 668
 
670 669
     $query = classSupernova::$db->doSelect("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
671
-    while($player_row = db_fetch($query)) {
670
+    while ($player_row = db_fetch($query)) {
672 671
       $this->players->init_player_from_report_info($player_row);
673 672
     }
674 673
 
Please login to merge, or discard this patch.