@@ -36,8 +36,8 @@ discard block |
||
36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
37 | 37 | */ |
38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
54 | 54 | */ |
55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
57 | 57 | $inner_prefix = array( |
58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
59 | 59 | $fleet_id, |
60 | 60 | ); |
61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
63 | 63 | $outer_prefix, |
64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
102 | 102 | ); |
103 | 103 | |
104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
112 | 112 | ); |
113 | 113 | |
114 | - if(is_array($planet_ube_row)) { |
|
114 | + if (is_array($planet_ube_row)) { |
|
115 | 115 | $template_fleet += $planet_ube_row; |
116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
118 | 118 | } |
119 | 119 | |
120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
122 | 122 | } |
123 | 123 |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | */ |
26 | 26 | public function report_render_rounds(&$template_result, UBE $ube) { |
27 | 27 | $round_count = $this->count(); |
28 | - for($round = 1; $round <= $round_count - 1; $round++) { |
|
28 | + for ($round = 1; $round <= $round_count - 1; $round++) { |
|
29 | 29 | $template_result['.']['round'][] = array( |
30 | 30 | 'NUMBER' => $round, |
31 | 31 | '.' => array( |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | */ |
49 | 49 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) { |
50 | 50 | $unit_sort_order = 1; |
51 | - foreach($this->_container as $round_number => $UBERound) { |
|
51 | + foreach ($this->_container as $round_number => $UBERound) { |
|
52 | 52 | $outer_prefix = array( |
53 | 53 | $ube_report_id, |
54 | 54 | $round_number, |
@@ -66,9 +66,9 @@ discard block |
||
66 | 66 | */ |
67 | 67 | public function db_load_round_list_from_report_row($report_row, UBE $ube) { |
68 | 68 | $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`"); |
69 | - while($report_unit_row = db_fetch($query)) { |
|
69 | + while ($report_unit_row = db_fetch($query)) { |
|
70 | 70 | $round_number = $report_unit_row['ube_report_unit_round']; |
71 | - if(!isset($this[$round_number])) { |
|
71 | + if (!isset($this[$round_number])) { |
|
72 | 72 | $this[$round_number] = new UBERound(); |
73 | 73 | $this[$round_number]->init_round_from_report_unit_row($report_unit_row); |
74 | 74 | } |
@@ -27,7 +27,7 @@ discard block |
||
27 | 27 | */ |
28 | 28 | public function debris_add_resource($resource_id, $resource_amount) { |
29 | 29 | // В обломках может быть только металл или кристалл |
30 | - if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
30 | + if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
31 | 31 | return; |
32 | 32 | } |
33 | 33 | $this->debris[$resource_id] += $resource_amount; |
@@ -38,7 +38,7 @@ discard block |
||
38 | 38 | * @param bool $is_simulator |
39 | 39 | */ |
40 | 40 | public function add_wrecks(array $wreckage, $is_simulator) { |
41 | - foreach($wreckage as $resource_id => $resource_amount) { |
|
41 | + foreach ($wreckage as $resource_id => $resource_amount) { |
|
42 | 42 | $this->debris_add_resource($resource_id, floor($resource_amount * |
43 | 43 | ($is_simulator |
44 | 44 | ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG |
@@ -54,7 +54,7 @@ discard block |
||
54 | 54 | * @param bool $is_simulator |
55 | 55 | */ |
56 | 56 | public function add_cargo_drop(array $dropped_resources, $is_simulator) { |
57 | - foreach($dropped_resources as $resource_id => $resource_amount) { |
|
57 | + foreach ($dropped_resources as $resource_id => $resource_amount) { |
|
58 | 58 | $this->debris_add_resource($resource_id, floor($resource_amount * |
59 | 59 | ($is_simulator |
60 | 60 | ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | * @param $moon_debris_left_part |
94 | 94 | */ |
95 | 95 | public function debris_adjust_proportional($moon_debris_left_part) { |
96 | - foreach($this->debris as $resource_id => &$resource_amount) { |
|
96 | + foreach ($this->debris as $resource_id => &$resource_amount) { |
|
97 | 97 | $resource_amount = floor($resource_amount * $moon_debris_left_part); |
98 | 98 | } |
99 | 99 | } |
@@ -114,9 +114,9 @@ discard block |
||
114 | 114 | */ |
115 | 115 | public function report_generate_array() { |
116 | 116 | return array( |
117 | - 'ube_report_debris_metal' => (float)$this->debris_get_resource(RES_METAL), |
|
118 | - 'ube_report_debris_crystal' => (float)$this->debris_get_resource(RES_CRYSTAL), |
|
119 | - 'ube_report_debris_total_in_metal' => (float)$this->debris_in_metal(), |
|
117 | + 'ube_report_debris_metal' => (float) $this->debris_get_resource(RES_METAL), |
|
118 | + 'ube_report_debris_crystal' => (float) $this->debris_get_resource(RES_CRYSTAL), |
|
119 | + 'ube_report_debris_total_in_metal' => (float) $this->debris_in_metal(), |
|
120 | 120 | ); |
121 | 121 | } |
122 | 122 |
@@ -19,8 +19,8 @@ discard block |
||
19 | 19 | * @param array $arguments |
20 | 20 | */ |
21 | 21 | public function __call($method_name, array $arguments) { |
22 | - foreach($this->_container as $object) { |
|
23 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
22 | + foreach ($this->_container as $object) { |
|
23 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
24 | 24 | call_user_func_array(array($object, $method_name), $arguments); |
25 | 25 | } |
26 | 26 | } |
@@ -35,8 +35,8 @@ discard block |
||
35 | 35 | */ |
36 | 36 | public function getSumProperty($property_name) { |
37 | 37 | $result = 0.0; |
38 | - foreach($this->_container as $object) { |
|
39 | - if(is_object($object) && property_exists($object, $property_name)) { |
|
38 | + foreach ($this->_container as $object) { |
|
39 | + if (is_object($object) && property_exists($object, $property_name)) { |
|
40 | 40 | $result += $object->$property_name; |
41 | 41 | } |
42 | 42 | } |
@@ -52,8 +52,8 @@ discard block |
||
52 | 52 | * @return mixed |
53 | 53 | */ |
54 | 54 | public function aggregateByMethod($method_name, &$result) { |
55 | - foreach($this->_container as $object) { |
|
56 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
55 | + foreach ($this->_container as $object) { |
|
56 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
57 | 57 | call_user_func(array($object, $method_name), $result); |
58 | 58 | } |
59 | 59 | } |
@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -38,8 +38,8 @@ discard block |
||
38 | 38 | !is_array($offset) ? $offset = array($offset) : false; |
39 | 39 | |
40 | 40 | $current_leaf = $this->__get(reset($offset)); |
41 | - while(($leaf_index = next($offset)) !== false) { |
|
42 | - if(!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) { |
|
41 | + while (($leaf_index = next($offset)) !== false) { |
|
42 | + if (!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) { |
|
43 | 43 | unset($current_leaf); |
44 | 44 | break; |
45 | 45 | } |
@@ -64,9 +64,9 @@ discard block |
||
64 | 64 | |
65 | 65 | !is_array($offset) ? $offset = array($offset) : false; |
66 | 66 | |
67 | - if($this->offsetExists($offset)) { |
|
67 | + if ($this->offsetExists($offset)) { |
|
68 | 68 | $result = $this->__get(reset($offset)); |
69 | - while(($leaf_index = next($offset)) !== false) { |
|
69 | + while (($leaf_index = next($offset)) !== false) { |
|
70 | 70 | $result = $result[$leaf_index]; |
71 | 71 | } |
72 | 72 | } |
@@ -91,12 +91,12 @@ discard block |
||
91 | 91 | */ |
92 | 92 | public function offsetSet($offset, $value = null) { |
93 | 93 | // Если нет никакого индекса - значит нечего записывать |
94 | - if(!isset($offset) || (is_array($offset) && empty($offset))) { |
|
94 | + if (!isset($offset) || (is_array($offset) && empty($offset))) { |
|
95 | 95 | return; |
96 | 96 | } |
97 | 97 | |
98 | 98 | // Если в массиве индекса только один элемент - значит это просто индекс |
99 | - if(is_array($offset) && count($offset) == 1) { |
|
99 | + if (is_array($offset) && count($offset) == 1) { |
|
100 | 100 | // Разворачиваем его в индекс |
101 | 101 | $offset = array(reset($offset) => $value); |
102 | 102 | unset($value); |
@@ -104,20 +104,20 @@ discard block |
||
104 | 104 | } |
105 | 105 | |
106 | 106 | // Адресация многомерного массива через массив индексов в $option |
107 | - if(is_array($offset) && isset($value)) { |
|
107 | + if (is_array($offset) && isset($value)) { |
|
108 | 108 | // TODO - а не переделать ли это всё на __isset() ?? |
109 | 109 | //pdump($offset, '$offset'); |
110 | 110 | //pdump($value, '$value'); |
111 | 111 | // Вытаскиваем корневой элемент |
112 | 112 | $root = $this->__get(reset($offset)); |
113 | 113 | $current_leaf = &$root; |
114 | - while(($leaf_index = next($offset)) !== false) { |
|
114 | + while (($leaf_index = next($offset)) !== false) { |
|
115 | 115 | !is_array($current_leaf[$leaf_index]) ? $current_leaf[$leaf_index] = array() : false; |
116 | 116 | $current_leaf = &$current_leaf[$leaf_index]; |
117 | 117 | } |
118 | 118 | //pdump($current_leaf, '$current_leaf'); |
119 | 119 | //pdump($value, '$value'); |
120 | - if($current_leaf != $value) { |
|
120 | + if ($current_leaf != $value) { |
|
121 | 121 | $current_leaf = $value; |
122 | 122 | //pdump(reset($offset), 'reset($offset)'); |
123 | 123 | //pdump($root, '$root'); |
@@ -128,7 +128,7 @@ discard block |
||
128 | 128 | // Пакетная запись из массива ключ -> значение |
129 | 129 | !is_array($offset) ? $offset = array($offset => $value) : false; |
130 | 130 | |
131 | - foreach($offset as $key => $value) { |
|
131 | + foreach ($offset as $key => $value) { |
|
132 | 132 | $this->__get($key) !== $value ? $this->__set($key, $value) : false; |
133 | 133 | } |
134 | 134 | } |
@@ -149,13 +149,13 @@ discard block |
||
149 | 149 | */ |
150 | 150 | public function offsetUnset($offset) { |
151 | 151 | // Если нет никакого индекса - значит нечего записывать |
152 | - if(!isset($offset) || (is_array($offset) && empty($offset))) { |
|
152 | + if (!isset($offset) || (is_array($offset) && empty($offset))) { |
|
153 | 153 | return; |
154 | 154 | } |
155 | 155 | |
156 | 156 | !is_array($offset) ? $offset = array($offset) : false; |
157 | 157 | |
158 | - if($this->offsetExists($offset)) { |
|
158 | + if ($this->offsetExists($offset)) { |
|
159 | 159 | //pdump($offset); |
160 | 160 | // Перематываем массив в конец |
161 | 161 | $key_to_delete = end($offset); |
@@ -163,7 +163,7 @@ discard block |
||
163 | 163 | //pdump($key_to_delete, '$key_to_delete'); |
164 | 164 | $parent_offset = $offset; |
165 | 165 | array_pop($parent_offset); |
166 | - if(!count($parent_offset)) { |
|
166 | + if (!count($parent_offset)) { |
|
167 | 167 | // В массиве был один элемент - мы удаляем в корне. Просто удаляем элемент |
168 | 168 | $this->__unset($key_to_delete); |
169 | 169 | } else { |
@@ -35,7 +35,7 @@ discard block |
||
35 | 35 | */ |
36 | 36 | // OK 4.9 |
37 | 37 | public function __construct($filename = __FILE__) { |
38 | - if($this->provider_id == ACCOUNT_PROVIDER_NONE) { |
|
38 | + if ($this->provider_id == ACCOUNT_PROVIDER_NONE) { |
|
39 | 39 | die('У всех провайдеров должен быть $provider_id!'); |
40 | 40 | } |
41 | 41 | |
@@ -133,7 +133,7 @@ discard block |
||
133 | 133 | // OK 4.6 |
134 | 134 | public function player_name_suggest() { |
135 | 135 | $name = ''; |
136 | - if(is_object($this->account) && !empty($this->account->account_email)) { |
|
136 | + if (is_object($this->account) && !empty($this->account->account_email)) { |
|
137 | 137 | list($name) = explode('@', $this->account->account_email); |
138 | 138 | } |
139 | 139 |
@@ -228,8 +228,8 @@ discard block |
||
228 | 228 | * @return int|mixed |
229 | 229 | */ |
230 | 230 | public function calcColonyMaxCount($astrotech = -1) { |
231 | - if($astrotech == -1) { |
|
232 | - if(!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) { |
|
231 | + if ($astrotech == -1) { |
|
232 | + if (!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) { |
|
233 | 233 | |
234 | 234 | $expeditions = get_player_max_expeditons($this->_dbRow); |
235 | 235 | $astrotech = mrc_get_level($this->_dbRow, null, TECH_ASTROTECH); |
@@ -302,7 +302,7 @@ discard block |
||
302 | 302 | |
303 | 303 | |
304 | 304 | public function expeditionsMax() { |
305 | - if($this->expeditionsMax === null) { |
|
305 | + if ($this->expeditionsMax === null) { |
|
306 | 306 | $this->expeditionsMax = get_player_max_expeditons($this->_dbRow); |
307 | 307 | } |
308 | 308 | |
@@ -310,7 +310,7 @@ discard block |
||
310 | 310 | } |
311 | 311 | |
312 | 312 | public function expeditionsFlying() { |
313 | - if($this->expeditionsFlying === null) { |
|
313 | + if ($this->expeditionsFlying === null) { |
|
314 | 314 | $this->expeditionsFlying = FleetList::fleet_count_flying($this->_dbId, MT_EXPLORE); |
315 | 315 | } |
316 | 316 | |
@@ -319,7 +319,7 @@ discard block |
||
319 | 319 | |
320 | 320 | |
321 | 321 | public function fleetsMax() { |
322 | - if($this->fleetMax === null) { |
|
322 | + if ($this->fleetMax === null) { |
|
323 | 323 | $this->fleetMax = GetMaxFleets($this->_dbRow); |
324 | 324 | } |
325 | 325 | |
@@ -327,7 +327,7 @@ discard block |
||
327 | 327 | } |
328 | 328 | |
329 | 329 | public function fleetsFlying() { |
330 | - if($this->fleetFlying === null) { |
|
330 | + if ($this->fleetFlying === null) { |
|
331 | 331 | $this->fleetFlying = FleetList::fleet_count_flying($this->_dbId); |
332 | 332 | } |
333 | 333 | |
@@ -336,7 +336,7 @@ discard block |
||
336 | 336 | |
337 | 337 | |
338 | 338 | public function coloniesMax() { |
339 | - if($this->coloniesMax === null) { |
|
339 | + if ($this->coloniesMax === null) { |
|
340 | 340 | $this->coloniesMax = get_player_max_colonies($this->_dbRow); |
341 | 341 | } |
342 | 342 | |
@@ -344,7 +344,7 @@ discard block |
||
344 | 344 | } |
345 | 345 | |
346 | 346 | public function coloniesCurrent() { |
347 | - if($this->coloniesCurrent === null) { |
|
347 | + if ($this->coloniesCurrent === null) { |
|
348 | 348 | $this->coloniesCurrent = get_player_current_colonies($this->_dbRow); |
349 | 349 | } |
350 | 350 |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | */ |
13 | 13 | public function castAs($type, $value) { |
14 | 14 | // TODO: Here should be some conversions to property type |
15 | - switch($type) { |
|
15 | + switch ($type) { |
|
16 | 16 | case TYPE_INTEGER: |
17 | 17 | $value = intval($value); |
18 | 18 | break; |
@@ -30,7 +30,7 @@ discard block |
||
30 | 30 | break; |
31 | 31 | |
32 | 32 | case TYPE_ARRAY: |
33 | - $value = (array)$value; |
|
33 | + $value = (array) $value; |
|
34 | 34 | break; |
35 | 35 | |
36 | 36 | case TYPE_STRING: |
@@ -38,7 +38,7 @@ discard block |
||
38 | 38 | case TYPE_EMPTY: |
39 | 39 | // No-type defaults to string |
40 | 40 | default: |
41 | - $value = (string)$value; |
|
41 | + $value = (string) $value; |
|
42 | 42 | break; |
43 | 43 | } |
44 | 44 |