Completed
Push — work-fleets ( ff9274...a405f7 )
by SuperNova.WS
06:32
created
classes/UBE/UBERound.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -36,8 +36,8 @@  discard block
 block discarded – undo
36 36
    * @version 2016-02-25 23:42:45 41a4.68
37 37
    */
38 38
   public function make_snapshot(UBEFleetList $UBEFleetList) {
39
-    foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
39
+    foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
41 41
         $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit();
42 42
         $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit);
43 43
       }
@@ -53,12 +53,12 @@  discard block
 block discarded – undo
53 53
    * @version 2016-02-25 23:42:45 41a4.68
54 54
    */
55 55
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) {
56
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
56
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
57 57
       $inner_prefix = array(
58 58
         $UBEFleetList[$fleet_id]->owner_id,
59 59
         $fleet_id,
60 60
       );
61
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
61
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
62 62
         $sql_perform_ube_report_unit[] = array_merge(
63 63
           $outer_prefix,
64 64
           $inner_prefix,
@@ -101,7 +101,7 @@  discard block
 block discarded – undo
101 101
       UBE_PLAYER_IS_DEFENDER => array(),
102 102
     );
103 103
 
104
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
104
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
105 105
       $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id;
106 106
       $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET;
107 107
 
@@ -111,13 +111,13 @@  discard block
 block discarded – undo
111 111
         'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'),
112 112
       );
113 113
 
114
-      if(is_array($planet_ube_row)) {
114
+      if (is_array($planet_ube_row)) {
115 115
         $template_fleet += $planet_ube_row;
116 116
         $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : '';
117 117
         $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']];
118 118
       }
119 119
 
120
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
120
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
121 121
         $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]);
122 122
       }
123 123
 
Please login to merge, or discard this patch.
classes/UBE/UBERoundList.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -25,7 +25,7 @@  discard block
 block discarded – undo
25 25
    */
26 26
   public function report_render_rounds(&$template_result, UBE $ube) {
27 27
     $round_count = $this->count();
28
-    for($round = 1; $round <= $round_count - 1; $round++) {
28
+    for ($round = 1; $round <= $round_count - 1; $round++) {
29 29
       $template_result['.']['round'][] = array(
30 30
         'NUMBER' => $round,
31 31
         '.'      => array(
@@ -48,7 +48,7 @@  discard block
 block discarded – undo
48 48
    */
49 49
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) {
50 50
     $unit_sort_order = 1;
51
-    foreach($this->_container as $round_number => $UBERound) {
51
+    foreach ($this->_container as $round_number => $UBERound) {
52 52
       $outer_prefix = array(
53 53
         $ube_report_id,
54 54
         $round_number,
@@ -66,9 +66,9 @@  discard block
 block discarded – undo
66 66
    */
67 67
   public function db_load_round_list_from_report_row($report_row, UBE $ube) {
68 68
     $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`");
69
-    while($report_unit_row = db_fetch($query)) {
69
+    while ($report_unit_row = db_fetch($query)) {
70 70
       $round_number = $report_unit_row['ube_report_unit_round'];
71
-      if(!isset($this[$round_number])) {
71
+      if (!isset($this[$round_number])) {
72 72
         $this[$round_number] = new UBERound();
73 73
         $this[$round_number]->init_round_from_report_unit_row($report_unit_row);
74 74
       }
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classes/UBE/UBEDebris.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -27,7 +27,7 @@  discard block
 block discarded – undo
27 27
    */
28 28
   public function debris_add_resource($resource_id, $resource_amount) {
29 29
     // В обломках может быть только металл или кристалл
30
-    if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
30
+    if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
31 31
       return;
32 32
     }
33 33
     $this->debris[$resource_id] += $resource_amount;
@@ -38,7 +38,7 @@  discard block
 block discarded – undo
38 38
    * @param bool  $is_simulator
39 39
    */
40 40
   public function add_wrecks(array $wreckage, $is_simulator) {
41
-    foreach($wreckage as $resource_id => $resource_amount) {
41
+    foreach ($wreckage as $resource_id => $resource_amount) {
42 42
       $this->debris_add_resource($resource_id, floor($resource_amount *
43 43
         ($is_simulator
44 44
           ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG
@@ -54,7 +54,7 @@  discard block
 block discarded – undo
54 54
    * @param bool  $is_simulator
55 55
    */
56 56
   public function add_cargo_drop(array $dropped_resources, $is_simulator) {
57
-    foreach($dropped_resources as $resource_id => $resource_amount) {
57
+    foreach ($dropped_resources as $resource_id => $resource_amount) {
58 58
       $this->debris_add_resource($resource_id, floor($resource_amount *
59 59
         ($is_simulator
60 60
           ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
    * @param $moon_debris_left_part
94 94
    */
95 95
   public function debris_adjust_proportional($moon_debris_left_part) {
96
-    foreach($this->debris as $resource_id => &$resource_amount) {
96
+    foreach ($this->debris as $resource_id => &$resource_amount) {
97 97
       $resource_amount = floor($resource_amount * $moon_debris_left_part);
98 98
     }
99 99
   }
@@ -114,9 +114,9 @@  discard block
 block discarded – undo
114 114
    */
115 115
   public function report_generate_array() {
116 116
     return array(
117
-      'ube_report_debris_metal'          => (float)$this->debris_get_resource(RES_METAL),
118
-      'ube_report_debris_crystal'        => (float)$this->debris_get_resource(RES_CRYSTAL),
119
-      'ube_report_debris_total_in_metal' => (float)$this->debris_in_metal(),
117
+      'ube_report_debris_metal'          => (float) $this->debris_get_resource(RES_METAL),
118
+      'ube_report_debris_crystal'        => (float) $this->debris_get_resource(RES_CRYSTAL),
119
+      'ube_report_debris_total_in_metal' => (float) $this->debris_in_metal(),
120 120
     );
121 121
   }
122 122
 
Please login to merge, or discard this patch.
classes/UBE/ContainerArrayOfObject.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
    * @param array  $arguments
20 20
    */
21 21
   public function __call($method_name, array $arguments) {
22
-    foreach($this->_container as $object) {
23
-      if(is_object($object) && method_exists($object, $method_name)) {
22
+    foreach ($this->_container as $object) {
23
+      if (is_object($object) && method_exists($object, $method_name)) {
24 24
         call_user_func_array(array($object, $method_name), $arguments);
25 25
       }
26 26
     }
@@ -35,8 +35,8 @@  discard block
 block discarded – undo
35 35
    */
36 36
   public function getSumProperty($property_name) {
37 37
     $result = 0.0;
38
-    foreach($this->_container as $object) {
39
-      if(is_object($object) && property_exists($object, $property_name)) {
38
+    foreach ($this->_container as $object) {
39
+      if (is_object($object) && property_exists($object, $property_name)) {
40 40
         $result += $object->$property_name;
41 41
       }
42 42
     }
@@ -52,8 +52,8 @@  discard block
 block discarded – undo
52 52
    * @return mixed
53 53
    */
54 54
   public function aggregateByMethod($method_name, &$result) {
55
-    foreach($this->_container as $object) {
56
-      if(is_object($object) && method_exists($object, $method_name)) {
55
+    foreach ($this->_container as $object) {
56
+      if (is_object($object) && method_exists($object, $method_name)) {
57 57
         call_user_func(array($object, $method_name), $result);
58 58
       }
59 59
     }
Please login to merge, or discard this patch.
classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
classes/oldArrayAccessNd.php 1 patch
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -38,8 +38,8 @@  discard block
 block discarded – undo
38 38
     !is_array($offset) ? $offset = array($offset) : false;
39 39
 
40 40
     $current_leaf = $this->__get(reset($offset));
41
-    while(($leaf_index = next($offset)) !== false) {
42
-      if(!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) {
41
+    while (($leaf_index = next($offset)) !== false) {
42
+      if (!isset($current_leaf) || !is_array($current_leaf) || !isset($current_leaf[$leaf_index])) {
43 43
         unset($current_leaf);
44 44
         break;
45 45
       }
@@ -64,9 +64,9 @@  discard block
 block discarded – undo
64 64
 
65 65
     !is_array($offset) ? $offset = array($offset) : false;
66 66
 
67
-    if($this->offsetExists($offset)) {
67
+    if ($this->offsetExists($offset)) {
68 68
       $result = $this->__get(reset($offset));
69
-      while(($leaf_index = next($offset)) !== false) {
69
+      while (($leaf_index = next($offset)) !== false) {
70 70
         $result = $result[$leaf_index];
71 71
       }
72 72
     }
@@ -91,12 +91,12 @@  discard block
 block discarded – undo
91 91
    */
92 92
   public function offsetSet($offset, $value = null) {
93 93
     // Если нет никакого индекса - значит нечего записывать
94
-    if(!isset($offset) || (is_array($offset) && empty($offset))) {
94
+    if (!isset($offset) || (is_array($offset) && empty($offset))) {
95 95
       return;
96 96
     }
97 97
 
98 98
     // Если в массиве индекса только один элемент - значит это просто индекс
99
-    if(is_array($offset) && count($offset) == 1) {
99
+    if (is_array($offset) && count($offset) == 1) {
100 100
       // Разворачиваем его в индекс
101 101
       $offset = array(reset($offset) => $value);
102 102
       unset($value);
@@ -104,20 +104,20 @@  discard block
 block discarded – undo
104 104
     }
105 105
 
106 106
     // Адресация многомерного массива через массив индексов в $option
107
-    if(is_array($offset) && isset($value)) {
107
+    if (is_array($offset) && isset($value)) {
108 108
       // TODO - а не переделать ли это всё на __isset() ??
109 109
 //pdump($offset, '$offset');
110 110
 //pdump($value, '$value');
111 111
       // Вытаскиваем корневой элемент
112 112
       $root = $this->__get(reset($offset));
113 113
       $current_leaf = &$root;
114
-      while(($leaf_index = next($offset)) !== false) {
114
+      while (($leaf_index = next($offset)) !== false) {
115 115
         !is_array($current_leaf[$leaf_index]) ? $current_leaf[$leaf_index] = array() : false;
116 116
         $current_leaf = &$current_leaf[$leaf_index];
117 117
       }
118 118
 //pdump($current_leaf, '$current_leaf');
119 119
 //pdump($value, '$value');
120
-      if($current_leaf != $value) {
120
+      if ($current_leaf != $value) {
121 121
         $current_leaf = $value;
122 122
 //pdump(reset($offset), 'reset($offset)');
123 123
 //pdump($root, '$root');
@@ -128,7 +128,7 @@  discard block
 block discarded – undo
128 128
       // Пакетная запись из массива ключ -> значение
129 129
       !is_array($offset) ? $offset = array($offset => $value) : false;
130 130
 
131
-      foreach($offset as $key => $value) {
131
+      foreach ($offset as $key => $value) {
132 132
         $this->__get($key) !== $value ? $this->__set($key, $value) : false;
133 133
       }
134 134
     }
@@ -149,13 +149,13 @@  discard block
 block discarded – undo
149 149
    */
150 150
   public function offsetUnset($offset) {
151 151
     // Если нет никакого индекса - значит нечего записывать
152
-    if(!isset($offset) || (is_array($offset) && empty($offset))) {
152
+    if (!isset($offset) || (is_array($offset) && empty($offset))) {
153 153
       return;
154 154
     }
155 155
 
156 156
     !is_array($offset) ? $offset = array($offset) : false;
157 157
 
158
-    if($this->offsetExists($offset)) {
158
+    if ($this->offsetExists($offset)) {
159 159
 //pdump($offset);
160 160
       // Перематываем массив в конец
161 161
       $key_to_delete = end($offset);
@@ -163,7 +163,7 @@  discard block
 block discarded – undo
163 163
 //pdump($key_to_delete, '$key_to_delete');
164 164
       $parent_offset = $offset;
165 165
       array_pop($parent_offset);
166
-      if(!count($parent_offset)) {
166
+      if (!count($parent_offset)) {
167 167
         // В массиве был один элемент - мы удаляем в корне. Просто удаляем элемент
168 168
         $this->__unset($key_to_delete);
169 169
       } else {
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classes/auth_abstract.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -35,7 +35,7 @@  discard block
 block discarded – undo
35 35
    */
36 36
   // OK 4.9
37 37
   public function __construct($filename = __FILE__) {
38
-    if($this->provider_id == ACCOUNT_PROVIDER_NONE) {
38
+    if ($this->provider_id == ACCOUNT_PROVIDER_NONE) {
39 39
       die('У всех провайдеров должен быть $provider_id!');
40 40
     }
41 41
 
@@ -133,7 +133,7 @@  discard block
 block discarded – undo
133 133
   // OK 4.6
134 134
   public function player_name_suggest() {
135 135
     $name = '';
136
-    if(is_object($this->account) && !empty($this->account->account_email)) {
136
+    if (is_object($this->account) && !empty($this->account->account_email)) {
137 137
       list($name) = explode('@', $this->account->account_email);
138 138
     }
139 139
 
Please login to merge, or discard this patch.
classes/Player.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -228,8 +228,8 @@  discard block
 block discarded – undo
228 228
    * @return int|mixed
229 229
    */
230 230
   public function calcColonyMaxCount($astrotech = -1) {
231
-    if($astrotech == -1) {
232
-      if(!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) {
231
+    if ($astrotech == -1) {
232
+      if (!isset($this->_dbRow[UNIT_PLAYER_COLONIES_MAX])) {
233 233
 
234 234
         $expeditions = get_player_max_expeditons($this->_dbRow);
235 235
         $astrotech = mrc_get_level($this->_dbRow, null, TECH_ASTROTECH);
@@ -302,7 +302,7 @@  discard block
 block discarded – undo
302 302
 
303 303
 
304 304
   public function expeditionsMax() {
305
-    if($this->expeditionsMax === null) {
305
+    if ($this->expeditionsMax === null) {
306 306
       $this->expeditionsMax = get_player_max_expeditons($this->_dbRow);
307 307
     }
308 308
 
@@ -310,7 +310,7 @@  discard block
 block discarded – undo
310 310
   }
311 311
 
312 312
   public function expeditionsFlying() {
313
-    if($this->expeditionsFlying === null) {
313
+    if ($this->expeditionsFlying === null) {
314 314
       $this->expeditionsFlying = FleetList::fleet_count_flying($this->_dbId, MT_EXPLORE);
315 315
     }
316 316
 
@@ -319,7 +319,7 @@  discard block
 block discarded – undo
319 319
 
320 320
 
321 321
   public function fleetsMax() {
322
-    if($this->fleetMax === null) {
322
+    if ($this->fleetMax === null) {
323 323
       $this->fleetMax = GetMaxFleets($this->_dbRow);
324 324
     }
325 325
 
@@ -327,7 +327,7 @@  discard block
 block discarded – undo
327 327
   }
328 328
 
329 329
   public function fleetsFlying() {
330
-    if($this->fleetFlying === null) {
330
+    if ($this->fleetFlying === null) {
331 331
       $this->fleetFlying = FleetList::fleet_count_flying($this->_dbId);
332 332
     }
333 333
 
@@ -336,7 +336,7 @@  discard block
 block discarded – undo
336 336
 
337 337
 
338 338
   public function coloniesMax() {
339
-    if($this->coloniesMax === null) {
339
+    if ($this->coloniesMax === null) {
340 340
       $this->coloniesMax = get_player_max_colonies($this->_dbRow);
341 341
     }
342 342
 
@@ -344,7 +344,7 @@  discard block
 block discarded – undo
344 344
   }
345 345
 
346 346
   public function coloniesCurrent() {
347
-    if($this->coloniesCurrent === null) {
347
+    if ($this->coloniesCurrent === null) {
348 348
       $this->coloniesCurrent = get_player_current_colonies($this->_dbRow);
349 349
     }
350 350
 
Please login to merge, or discard this patch.
classes/Common/Types.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -12,7 +12,7 @@  discard block
 block discarded – undo
12 12
    */
13 13
   public function castAs($type, $value) {
14 14
     // TODO: Here should be some conversions to property type
15
-    switch($type) {
15
+    switch ($type) {
16 16
       case TYPE_INTEGER:
17 17
         $value = intval($value);
18 18
       break;
@@ -30,7 +30,7 @@  discard block
 block discarded – undo
30 30
       break;
31 31
 
32 32
       case TYPE_ARRAY:
33
-        $value = (array)$value;
33
+        $value = (array) $value;
34 34
       break;
35 35
 
36 36
       case TYPE_STRING:
@@ -38,7 +38,7 @@  discard block
 block discarded – undo
38 38
       case TYPE_EMPTY:
39 39
         // No-type defaults to string
40 40
       default:
41
-        $value = (string)$value;
41
+        $value = (string) $value;
42 42
       break;
43 43
     }
44 44
 
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