@@ -24,7 +24,9 @@ |
||
24 | 24 | * DO NOT CHANGE |
25 | 25 | */ |
26 | 26 | |
27 | -if (!defined('INSIDE')) die(); |
|
27 | +if (!defined('INSIDE')) { |
|
28 | + die(); |
|
29 | +} |
|
28 | 30 | |
29 | 31 | |
30 | 32 | $a_lang_array = (array( |
@@ -24,7 +24,9 @@ |
||
24 | 24 | * DO NOT CHANGE |
25 | 25 | */ |
26 | 26 | |
27 | -if (!defined('INSIDE')) die(); |
|
27 | +if (!defined('INSIDE')) { |
|
28 | + die(); |
|
29 | +} |
|
28 | 30 | |
29 | 31 | |
30 | 32 | $a_lang_array = (array( |
@@ -24,7 +24,9 @@ |
||
24 | 24 | * DO NOT CHANGE |
25 | 25 | */ |
26 | 26 | |
27 | -if (!defined('INSIDE')) die(); |
|
27 | +if (!defined('INSIDE')) { |
|
28 | + die(); |
|
29 | +} |
|
28 | 30 | |
29 | 31 | |
30 | 32 | $a_lang_array = (array( |
@@ -115,8 +115,7 @@ |
||
115 | 115 | )); |
116 | 116 | |
117 | 117 | display($template, $lang['tech'][STRUC_MOON_GATE]); |
118 | - } |
|
119 | - else |
|
118 | + } else |
|
120 | 119 | { |
121 | 120 | message($lang['gate_no_src_ga'], $lang['tech'][STRUC_MOON_GATE], "overview.php", 10); |
122 | 121 | } |
@@ -1,6 +1,6 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -function admin_planet_edit_mode(&$template, &$admin_planet_edit_mode_list){return sn_function_call(__FUNCTION__, array(&$template, &$admin_planet_edit_mode_list));} |
|
3 | +function admin_planet_edit_mode(&$template, &$admin_planet_edit_mode_list) {return sn_function_call(__FUNCTION__, array(&$template, &$admin_planet_edit_mode_list)); } |
|
4 | 4 | function sn_admin_planet_edit_mode(&$template, &$admin_planet_edit_mode_list) |
5 | 5 | { |
6 | 6 | global $lang; |
@@ -19,19 +19,19 @@ discard block |
||
19 | 19 | return $mode; |
20 | 20 | } |
21 | 21 | |
22 | -function admin_planet_edit_template(&$template, $edit_planet_row, $mode){return sn_function_call(__FUNCTION__, array(&$template, $edit_planet_row, $mode));} |
|
22 | +function admin_planet_edit_template(&$template, $edit_planet_row, $mode) {return sn_function_call(__FUNCTION__, array(&$template, $edit_planet_row, $mode)); } |
|
23 | 23 | function sn_admin_planet_edit_template(&$template, $edit_planet_row, $mode) |
24 | 24 | { |
25 | 25 | global $lang; |
26 | 26 | |
27 | 27 | $unit_list = sn_get_groups($mode); |
28 | - if(empty($unit_list)) |
|
28 | + if (empty($unit_list)) |
|
29 | 29 | { |
30 | 30 | return; |
31 | 31 | } |
32 | 32 | $name_list = $lang['tech']; |
33 | 33 | |
34 | - foreach($unit_list as $unit_id) |
|
34 | + foreach ($unit_list as $unit_id) |
|
35 | 35 | { |
36 | 36 | $template->assign_block_vars('unit', array( |
37 | 37 | 'ID' => $unit_id, |
@@ -42,10 +42,10 @@ discard block |
||
42 | 42 | } |
43 | 43 | } |
44 | 44 | |
45 | -function admin_planet_edit_query_string($unit_id, $unit_amount, $mode){return sn_function_call(__FUNCTION__, array($unit_id, $unit_amount, $mode));} |
|
45 | +function admin_planet_edit_query_string($unit_id, $unit_amount, $mode) {return sn_function_call(__FUNCTION__, array($unit_id, $unit_amount, $mode)); } |
|
46 | 46 | function sn_admin_planet_edit_query_string($unit_id, $unit_amount, $mode) |
47 | 47 | { |
48 | - if($unit_amount && in_array($unit_id, sn_get_groups($mode))) |
|
48 | + if ($unit_amount && in_array($unit_id, sn_get_groups($mode))) |
|
49 | 49 | { |
50 | 50 | $unit_amount = round($unit_amount); |
51 | 51 | $unit_name = get_unit_param($unit_id, P_NAME); |
@@ -24,7 +24,7 @@ discard block |
||
24 | 24 | /** |
25 | 25 | * Добавляет юнит к списку бонусов |
26 | 26 | * |
27 | - * @param $unit_id |
|
27 | + * @param integer $unit_id |
|
28 | 28 | * @param $unit_level |
29 | 29 | */ |
30 | 30 | public function add_unit_by_snid($unit_id, $unit_level) { |
@@ -67,7 +67,7 @@ discard block |
||
67 | 67 | * |
68 | 68 | * Выдает финальный бонус в виде множителя |
69 | 69 | * |
70 | - * @param string|int $param - ИД бонуса |
|
70 | + * @param string $param - ИД бонуса |
|
71 | 71 | * |
72 | 72 | * @return float |
73 | 73 | */ |
@@ -28,12 +28,12 @@ discard block |
||
28 | 28 | * @param $unit_level |
29 | 29 | */ |
30 | 30 | public function add_unit_by_snid($unit_id, $unit_level) { |
31 | - if(!$unit_level) { |
|
31 | + if (!$unit_level) { |
|
32 | 32 | return; |
33 | 33 | } |
34 | 34 | |
35 | - foreach(static::$_bonus_group as $param_name => $unit_list) { |
|
36 | - if(!empty($unit_list[$unit_id])) { |
|
35 | + foreach (static::$_bonus_group as $param_name => $unit_list) { |
|
36 | + if (!empty($unit_list[$unit_id])) { |
|
37 | 37 | // Простейший вариант - мультипликатор по базе |
38 | 38 | // Общий мультипликатор добавляется в конец |
39 | 39 | $this->grants[$param_name][$unit_id] = $unit_level; |
@@ -82,16 +82,16 @@ discard block |
||
82 | 82 | // $this->grants[$param_name][$unit_id] = $unit_level * get_unit_param($unit_id, P_BONUS_VALUE) / 100;; |
83 | 83 | $value_add = floatval($base_value); |
84 | 84 | $cumulative = 1.0; // Для случая BONUS_PERCENT |
85 | - if(!empty($this->grants[$param]) && is_array($this->grants[$param])) { |
|
86 | - foreach($this->grants[$param] as $unit_id => $unit_level) { |
|
85 | + if (!empty($this->grants[$param]) && is_array($this->grants[$param])) { |
|
86 | + foreach ($this->grants[$param] as $unit_id => $unit_level) { |
|
87 | 87 | $unit_bonus = 0; |
88 | - if($unit_id < 0) { |
|
88 | + if ($unit_id < 0) { |
|
89 | 89 | // Meta-unit - leave as is |
90 | 90 | } else { |
91 | 91 | // TODO - Подумать, что будет при смешивании разных бонусов и как этого избежать |
92 | 92 | $bonus_value = get_unit_param($unit_id, P_BONUS_VALUE); |
93 | 93 | $bonus_type = get_unit_param($unit_id, P_BONUS_TYPE); |
94 | - switch($bonus_type) { |
|
94 | + switch ($bonus_type) { |
|
95 | 95 | case BONUS_PERCENT: |
96 | 96 | $unit_bonus = $unit_level * $bonus_value / 100; |
97 | 97 | $cumulative += $unit_bonus; |
@@ -266,7 +266,7 @@ discard block |
||
266 | 266 | /** |
267 | 267 | * Inserts record to DB |
268 | 268 | * |
269 | - * @return int|string |
|
269 | + * @return integer |
|
270 | 270 | */ |
271 | 271 | public function dbInsert() { |
272 | 272 | if(!$this->isNew()) { |
@@ -398,7 +398,7 @@ discard block |
||
398 | 398 | /** |
399 | 399 | * @param array $field_set |
400 | 400 | * |
401 | - * @return int|string |
|
401 | + * @return integer |
|
402 | 402 | */ |
403 | 403 | protected function db_field_set_create(array $field_set) { |
404 | 404 | !sn_db_field_set_is_safe($field_set) ? $field_set = sn_db_field_set_make_safe($field_set) : false; |
@@ -168,26 +168,26 @@ discard block |
||
168 | 168 | |
169 | 169 | // If method is not getter or setter OR property name not exists in $_properties - raising exception |
170 | 170 | // Descendants can catch this Exception to make own __call magic |
171 | - if(($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
171 | + if (($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
172 | 172 | throw new ExceptionPropertyNotExists('Property ' . $propertyName . ' not exists when calling getter/setter ' . get_called_class() . '::' . $name, ERR_ERROR); |
173 | 173 | } |
174 | 174 | |
175 | 175 | // TODO check for read-only |
176 | 176 | |
177 | - if($left3 == 'set') { |
|
177 | + if ($left3 == 'set') { |
|
178 | 178 | $this->propertiesChanged[$propertyName] = 1; |
179 | 179 | } |
180 | 180 | |
181 | 181 | // Now deciding - will we call a protected setter or will we work with protected property |
182 | 182 | |
183 | 183 | // If method exists - just calling it |
184 | - if(method_exists($this, $name)) { |
|
184 | + if (method_exists($this, $name)) { |
|
185 | 185 | return call_user_func_array(array($this, $name), $arguments); |
186 | 186 | } |
187 | 187 | // No getter/setter exists - works directly with protected property |
188 | 188 | |
189 | 189 | // Is it getter? |
190 | - if($left3 === 'get') { |
|
190 | + if ($left3 === 'get') { |
|
191 | 191 | return $this->{'_' . $propertyName}; |
192 | 192 | } |
193 | 193 | |
@@ -208,14 +208,14 @@ discard block |
||
208 | 208 | // $this->_reset(); |
209 | 209 | |
210 | 210 | $dbId = idval($dbId); |
211 | - if($dbId <= 0) { |
|
211 | + if ($dbId <= 0) { |
|
212 | 212 | classSupernova::$debug->error(get_called_class() . '::dbLoad $dbId not positive = ' . $dbId); |
213 | 213 | |
214 | 214 | return; |
215 | 215 | } |
216 | 216 | |
217 | 217 | $db_row = doquery("SELECT * FROM `{{" . static::$_table . "}}` WHERE `" . static::$_dbIdFieldName . "` = " . $dbId . " LIMIT 1 FOR UPDATE;", true); |
218 | - if(empty($db_row)) { |
|
218 | + if (empty($db_row)) { |
|
219 | 219 | return; |
220 | 220 | } |
221 | 221 | |
@@ -231,26 +231,26 @@ discard block |
||
231 | 231 | */ |
232 | 232 | // TODO - perform operations only if properties was changed |
233 | 233 | public function dbSave() { |
234 | - if($this->isNew()) { |
|
234 | + if ($this->isNew()) { |
|
235 | 235 | // No DB_ID - new unit |
236 | - if($this->isEmpty()) { |
|
236 | + if ($this->isEmpty()) { |
|
237 | 237 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - object is empty on ' . get_called_class() . '::dbSave'); |
238 | 238 | } |
239 | 239 | $this->dbInsert(); |
240 | 240 | } else { |
241 | 241 | // DB_ID is present |
242 | - if($this->isEmpty()) { |
|
242 | + if ($this->isEmpty()) { |
|
243 | 243 | $this->dbDelete(); |
244 | 244 | } else { |
245 | - if(!sn_db_transaction_check(false)) { |
|
245 | + if (!sn_db_transaction_check(false)) { |
|
246 | 246 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - transaction should always be started on ' . get_called_class() . '::dbUpdate'); |
247 | 247 | } |
248 | 248 | $this->dbUpdate(); |
249 | 249 | } |
250 | 250 | } |
251 | 251 | |
252 | - if(!empty($this->triggerDbOperationOn)) { |
|
253 | - foreach($this->triggerDbOperationOn as $item) { |
|
252 | + if (!empty($this->triggerDbOperationOn)) { |
|
253 | + foreach ($this->triggerDbOperationOn as $item) { |
|
254 | 254 | $item->dbSave(); |
255 | 255 | } |
256 | 256 | } |
@@ -269,12 +269,12 @@ discard block |
||
269 | 269 | * @return int|string |
270 | 270 | */ |
271 | 271 | public function dbInsert() { |
272 | - if(!$this->isNew()) { |
|
272 | + if (!$this->isNew()) { |
|
273 | 273 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - record db_id is not empty on ' . get_called_class() . '::dbInsert'); |
274 | 274 | } |
275 | 275 | $this->_dbId = $this->db_field_set_create($this->dbMakeFieldSet()); |
276 | 276 | |
277 | - if(empty($this->_dbId)) { |
|
277 | + if (empty($this->_dbId)) { |
|
278 | 278 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - error saving record ' . get_called_class() . '::dbInsert'); |
279 | 279 | } |
280 | 280 | |
@@ -286,7 +286,7 @@ discard block |
||
286 | 286 | */ |
287 | 287 | public function dbUpdate() { |
288 | 288 | // TODO - Update |
289 | - if($this->isNew()) { |
|
289 | + if ($this->isNew()) { |
|
290 | 290 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbUpdate'); |
291 | 291 | } |
292 | 292 | $this->db_field_update($this->dbMakeFieldSet(true)); |
@@ -296,7 +296,7 @@ discard block |
||
296 | 296 | * Deletes record from DB |
297 | 297 | */ |
298 | 298 | public function dbDelete() { |
299 | - if($this->isNew()) { |
|
299 | + if ($this->isNew()) { |
|
300 | 300 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbDelete'); |
301 | 301 | } |
302 | 302 | doquery("DELETE FROM {{" . static::$_table . "}} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
@@ -322,18 +322,18 @@ discard block |
||
322 | 322 | * @param array $db_row |
323 | 323 | */ |
324 | 324 | public function dbRowParse(array $db_row) { |
325 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
325 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
326 | 326 | // Advanced values extraction procedure. Should be used when at least one of following rules is matched: |
327 | 327 | // - one field should translate to several properties; |
328 | 328 | // - one property should be filled according to several fields; |
329 | 329 | // - property filling requires some lookup in object values; |
330 | - if(!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
330 | + if (!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
331 | 331 | call_user_func_array(array($this, $property_data[P_METHOD_EXTRACT]), array(&$db_row)); |
332 | 332 | continue; |
333 | 333 | } |
334 | 334 | |
335 | 335 | // If property is read-only - doing nothing |
336 | - if(!empty($property_data[P_READ_ONLY])) { |
|
336 | + if (!empty($property_data[P_READ_ONLY])) { |
|
337 | 337 | continue; |
338 | 338 | } |
339 | 339 | |
@@ -344,7 +344,7 @@ discard block |
||
344 | 344 | !empty($property_data[P_FUNC_INPUT]) && is_callable($property_data[P_FUNC_INPUT]) ? $value = call_user_func($property_data[P_FUNC_INPUT], $value) : false; |
345 | 345 | |
346 | 346 | // If there is setter for this field - using it. Setters is always a methods of $THIS |
347 | - if(!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
347 | + if (!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
348 | 348 | call_user_func(array($this, $property_data[P_METHOD_SET]), $value); |
349 | 349 | } else { |
350 | 350 | $this->{$property_name} = $value; |
@@ -360,21 +360,21 @@ discard block |
||
360 | 360 | protected function dbMakeFieldSet($isUpdate = false) { |
361 | 361 | $array = array(); |
362 | 362 | |
363 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
363 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
364 | 364 | // TODO - on isUpdate add only changed/adjusted properties |
365 | 365 | |
366 | - if(!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
366 | + if (!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
367 | 367 | call_user_func_array(array($this, $property_data[P_METHOD_INJECT]), array(&$array)); |
368 | 368 | continue; |
369 | 369 | } |
370 | 370 | |
371 | 371 | // Skipping properties which have no corresponding field in DB |
372 | - if(empty($property_data[P_DB_FIELD])) { |
|
372 | + if (empty($property_data[P_DB_FIELD])) { |
|
373 | 373 | continue; |
374 | 374 | } |
375 | 375 | |
376 | 376 | // Checking - is property was adjusted or changed |
377 | - if($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
377 | + if ($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
378 | 378 | // For adjusted property - take value from propertiesAdjusted array |
379 | 379 | // TODO - differ how treated conversion to string for changed and adjusted properties |
380 | 380 | $value = $this->propertiesAdjusted[$property_name]; |
@@ -408,7 +408,7 @@ discard block |
||
408 | 408 | $fields = implode(',', array_keys($field_set)); |
409 | 409 | |
410 | 410 | $result = 0; |
411 | - if(classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
411 | + if (classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
412 | 412 | $result = db_insert_id(); |
413 | 413 | } |
414 | 414 | |
@@ -424,17 +424,17 @@ discard block |
||
424 | 424 | */ |
425 | 425 | protected function isFieldChanged($fieldName) { |
426 | 426 | $isFieldChanged = false; |
427 | - foreach($this->propertiesChanged as $propertyName => $cork) { |
|
427 | + foreach ($this->propertiesChanged as $propertyName => $cork) { |
|
428 | 428 | $propertyScheme = static::$_properties[$propertyName]; |
429 | - if(!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
430 | - foreach($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
431 | - if($linkedFieldName == $fieldName) { |
|
429 | + if (!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
430 | + foreach ($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
431 | + if ($linkedFieldName == $fieldName) { |
|
432 | 432 | $isFieldChanged = $propertyName; |
433 | 433 | break 2; |
434 | 434 | } |
435 | 435 | } |
436 | 436 | } |
437 | - if(!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
437 | + if (!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
438 | 438 | $isFieldChanged = $propertyName; |
439 | 439 | break; |
440 | 440 | } |
@@ -456,13 +456,13 @@ discard block |
||
456 | 456 | $set = array(); |
457 | 457 | //pdump($field_set); |
458 | 458 | //pdump($this->propertiesAdjusted); |
459 | - foreach($field_set as $fieldName => $value) { |
|
460 | - if(!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
459 | + foreach ($field_set as $fieldName => $value) { |
|
460 | + if (!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
461 | 461 | continue; |
462 | 462 | } |
463 | 463 | //pdump($changedProperty); |
464 | 464 | // TODO - separate sets from adjusts |
465 | - if(array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
465 | + if (array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
466 | 466 | $value = "`{$fieldName}` + ($value)"; // braces for negative values |
467 | 467 | } |
468 | 468 |
@@ -296,6 +296,10 @@ discard block |
||
296 | 296 | * @return array|bool|mysqli_result|null |
297 | 297 | */ |
298 | 298 | // TODO - унести куда-то глубоко. Например в DBAware или даже в БД-драйвер |
299 | + |
|
300 | + /** |
|
301 | + * @param string $set_safe_string |
|
302 | + */ |
|
299 | 303 | protected function db_fleet_update_set_safe_string($set_safe_string) { |
300 | 304 | $fleet_id_safe = idval($this->_dbId); |
301 | 305 | if(!empty($fleet_id_safe) && !empty($set_safe_string)) { |
@@ -561,6 +565,9 @@ discard block |
||
561 | 565 | $this->core_field_set_list['fleet_mission'] = $this->mission_type = $mission_id; |
562 | 566 | } |
563 | 567 | |
568 | + /** |
|
569 | + * @param integer $ship_id |
|
570 | + */ |
|
564 | 571 | public function shipCountById($ship_id) { |
565 | 572 | return $this->unitList->unitCountById($ship_id); |
566 | 573 | } |
@@ -672,7 +679,7 @@ discard block |
||
672 | 679 | /** |
673 | 680 | * Set current resource list from array of units |
674 | 681 | * |
675 | - * @param array $resource_list |
|
682 | + * @param integer[] $resource_list |
|
676 | 683 | */ |
677 | 684 | public function replace_resources($resource_list) { |
678 | 685 | // TODO - Resets also delta and changes?! |
@@ -298,7 +298,7 @@ discard block |
||
298 | 298 | // TODO - унести куда-то глубоко. Например в DBAware или даже в БД-драйвер |
299 | 299 | protected function db_fleet_update_set_safe_string($set_safe_string) { |
300 | 300 | $fleet_id_safe = idval($this->_dbId); |
301 | - if(!empty($fleet_id_safe) && !empty($set_safe_string)) { |
|
301 | + if (!empty($fleet_id_safe) && !empty($set_safe_string)) { |
|
302 | 302 | $result = doquery("UPDATE `{{fleets}}` SET {$set_safe_string} WHERE `fleet_id` = {$fleet_id_safe} LIMIT 1;"); |
303 | 303 | } else { |
304 | 304 | $result = false; |
@@ -362,7 +362,7 @@ discard block |
||
362 | 362 | */ |
363 | 363 | public function db_delete_this_fleet() { |
364 | 364 | $fleet_id_safe = idval($this->_dbId); |
365 | - if(!empty($fleet_id_safe)) { |
|
365 | + if (!empty($fleet_id_safe)) { |
|
366 | 366 | $result = doquery("DELETE FROM {{fleets}} WHERE `fleet_id` = {$fleet_id_safe} LIMIT 1;"); |
367 | 367 | } else { |
368 | 368 | $result = false; |
@@ -406,7 +406,7 @@ discard block |
||
406 | 406 | $this->flush_changes_to_db(); |
407 | 407 | // $this->dbSave(); |
408 | 408 | |
409 | - if($this->_group_id) { |
|
409 | + if ($this->_group_id) { |
|
410 | 410 | // TODO: Make here to delete only one AKS - by adding aks_fleet_count to AKS table |
411 | 411 | db_fleet_aks_purge(); |
412 | 412 | } |
@@ -473,7 +473,7 @@ discard block |
||
473 | 473 | sn_db_transaction_check(true); |
474 | 474 | |
475 | 475 | // Если флот уже обработан - не существует или возращается - тогда ничего не делаем |
476 | - if(!$this->_dbId || ($this->_is_returning == 1 && $only_resources)) { |
|
476 | + if (!$this->_dbId || ($this->_is_returning == 1 && $only_resources)) { |
|
477 | 477 | return $result; |
478 | 478 | } |
479 | 479 | |
@@ -493,7 +493,7 @@ discard block |
||
493 | 493 | |
494 | 494 | // TODO - Проверка, что планета всё еще существует на указанных координатах, а не телепортировалась, не удалена хозяином, не уничтожена врагом |
495 | 495 | // Флот, который возвращается на захваченную планету, пропадает |
496 | - if($start && $this->_is_returning == 1 && $planet_arrival['id_owner'] != $this->_playerOwnerId) { |
|
496 | + if ($start && $this->_is_returning == 1 && $planet_arrival['id_owner'] != $this->_playerOwnerId) { |
|
497 | 497 | $result = RestoreFleetToPlanet($this, $start, $only_resources, $result); |
498 | 498 | |
499 | 499 | $this->db_delete_this_fleet(); |
@@ -502,20 +502,20 @@ discard block |
||
502 | 502 | } |
503 | 503 | |
504 | 504 | //pdump($planet_arrival); |
505 | - if(!$only_resources) { |
|
505 | + if (!$only_resources) { |
|
506 | 506 | // Landing ships |
507 | 507 | $db_changeset = array(); |
508 | 508 | |
509 | - if($this->_playerOwnerId == $planet_arrival['id_owner']) { |
|
509 | + if ($this->_playerOwnerId == $planet_arrival['id_owner']) { |
|
510 | 510 | $fleet_array = $this->get_unit_list(); |
511 | - foreach($fleet_array as $ship_id => $ship_count) { |
|
512 | - if($ship_count) { |
|
511 | + foreach ($fleet_array as $ship_id => $ship_count) { |
|
512 | + if ($ship_count) { |
|
513 | 513 | $db_changeset['unit'][] = sn_db_unit_changeset_prepare($ship_id, $ship_count, $user, $planet_arrival['id']); |
514 | 514 | } |
515 | 515 | } |
516 | 516 | |
517 | 517 | // Adjusting ship amount on planet |
518 | - if(!empty($db_changeset)) { |
|
518 | + if (!empty($db_changeset)) { |
|
519 | 519 | db_changeset_apply($db_changeset); |
520 | 520 | } |
521 | 521 | } |
@@ -526,13 +526,13 @@ discard block |
||
526 | 526 | } |
527 | 527 | |
528 | 528 | // Restoring resources to planet |
529 | - if($this->get_resources_amount() != 0) { |
|
529 | + if ($this->get_resources_amount() != 0) { |
|
530 | 530 | $fleet_resources = $this->get_resource_list(); |
531 | 531 | db_planet_set_by_id($planet_arrival['id'], |
532 | 532 | "`metal` = `metal` + '{$fleet_resources[RES_METAL]}', `crystal` = `crystal` + '{$fleet_resources[RES_CRYSTAL]}', `deuterium` = `deuterium` + '{$fleet_resources[RES_DEUTERIUM]}'"); |
533 | 533 | } |
534 | 534 | |
535 | - if(!$only_resources) { |
|
535 | + if (!$only_resources) { |
|
536 | 536 | $this->db_delete_this_fleet(); |
537 | 537 | } |
538 | 538 | |
@@ -592,7 +592,7 @@ discard block |
||
592 | 592 | $this->unitList->dbSave(); |
593 | 593 | |
594 | 594 | // Добавляем REPLACE ресурсов |
595 | - if(!empty($this->resource_replace)) { |
|
595 | + if (!empty($this->resource_replace)) { |
|
596 | 596 | $field_replace_changes = array_merge( |
597 | 597 | $field_replace_changes, |
598 | 598 | UnitResourceLoot::convert_id_to_field_name($this->resource_replace, 'fleet_resource_') |
@@ -630,7 +630,7 @@ discard block |
||
630 | 630 | pdie('Replace_ships should be rewritten! Deletes ships by setting their count to 0, adding ship with UnitList standard procedure'); |
631 | 631 | !is_array($unit_list) ? $unit_list = array() : false; |
632 | 632 | |
633 | - foreach($unit_list as $unit_id => $unit_count) { |
|
633 | + foreach ($unit_list as $unit_id => $unit_count) { |
|
634 | 634 | // TODO - проверка на допустимые корабли |
635 | 635 | // if(!UnitShip::is_in_group($unit_id) || !($unit_count = floor($unit_count))) { |
636 | 636 | // // Not a ship - continuing |
@@ -650,8 +650,8 @@ discard block |
||
650 | 650 | public function update_resources($resource_delta_list) { |
651 | 651 | !is_array($resource_delta_list) ? $resource_delta_list = array() : false; |
652 | 652 | |
653 | - foreach($resource_delta_list as $resource_id => $unit_delta) { |
|
654 | - if(!UnitResourceLoot::is_in_group($resource_id) || !($unit_delta = floor($unit_delta))) { |
|
653 | + foreach ($resource_delta_list as $resource_id => $unit_delta) { |
|
654 | + if (!UnitResourceLoot::is_in_group($resource_id) || !($unit_delta = floor($unit_delta))) { |
|
655 | 655 | // Not a resource or no resources - continuing |
656 | 656 | continue; |
657 | 657 | } |
@@ -659,7 +659,7 @@ discard block |
||
659 | 659 | $this->resource_list[$resource_id] += $unit_delta; |
660 | 660 | |
661 | 661 | // Check for negative unit value |
662 | - if($this->resource_list[$resource_id] < 0) { |
|
662 | + if ($this->resource_list[$resource_id] < 0) { |
|
663 | 663 | // TODO |
664 | 664 | die('$unit_delta is less then resource amount in ' . __FILE__ . ' ' . __FUNCTION__ . ' ' . __LINE__); |
665 | 665 | } |
@@ -680,14 +680,14 @@ discard block |
||
680 | 680 | |
681 | 681 | !is_array($resource_list) ? $resource_list = array() : false; |
682 | 682 | |
683 | - foreach($resource_list as $resource_id => $unit_count) { |
|
684 | - if(!UnitResourceLoot::is_in_group($resource_id) || !($unit_count = floor($unit_count))) { |
|
683 | + foreach ($resource_list as $resource_id => $unit_count) { |
|
684 | + if (!UnitResourceLoot::is_in_group($resource_id) || !($unit_count = floor($unit_count))) { |
|
685 | 685 | // Not a resource or zero resource - continuing |
686 | 686 | continue; |
687 | 687 | } |
688 | 688 | |
689 | 689 | // Check for negative unit value |
690 | - if($unit_count < 0) { |
|
690 | + if ($unit_count < 0) { |
|
691 | 691 | // TODO |
692 | 692 | die('$unit_count can not be negative in ' . __FUNCTION__); |
693 | 693 | } |
@@ -713,15 +713,15 @@ discard block |
||
713 | 713 | * @param $unit_array |
714 | 714 | */ |
715 | 715 | public function unitsSetFromArray($unit_array) { |
716 | - foreach($unit_array as $unit_id => $unit_count) { |
|
716 | + foreach ($unit_array as $unit_id => $unit_count) { |
|
717 | 717 | $unit_count = floatval($unit_count); |
718 | - if(!$unit_count) { |
|
718 | + if (!$unit_count) { |
|
719 | 719 | continue; |
720 | 720 | } |
721 | 721 | |
722 | - if($this->isUnit($unit_id)) { |
|
722 | + if ($this->isUnit($unit_id)) { |
|
723 | 723 | $this->unitList->unitSetCount($unit_id, $unit_count); |
724 | - } elseif($this->isResource($unit_id)) { |
|
724 | + } elseif ($this->isResource($unit_id)) { |
|
725 | 725 | $this->resource_list[$unit_id] = $unit_count; |
726 | 726 | } else { |
727 | 727 | throw new Exception('Trying to pass to fleet non-resource and non-ship ' . var_export($unit_array, true), ERR_ERROR); |
@@ -773,7 +773,7 @@ discard block |
||
773 | 773 | |
774 | 774 | // WARNING! MISSION TIMES MUST BE SET WITH set_times() method! |
775 | 775 | // TODO - more checks! |
776 | - if(empty($this->_time_launch)) { |
|
776 | + if (empty($this->_time_launch)) { |
|
777 | 777 | die('Fleet time not set!'); |
778 | 778 | } |
779 | 779 | |
@@ -851,7 +851,7 @@ discard block |
||
851 | 851 | public function parse_missile_db_row($missile_db_row) { |
852 | 852 | // $this->_reset(); |
853 | 853 | |
854 | - if(empty($missile_db_row) || !is_array($missile_db_row)) { |
|
854 | + if (empty($missile_db_row) || !is_array($missile_db_row)) { |
|
855 | 855 | return; |
856 | 856 | } |
857 | 857 | |
@@ -900,7 +900,7 @@ discard block |
||
900 | 900 | public function fleet_recyclers_capacity(array $recycler_info) { |
901 | 901 | $recyclers_incoming_capacity = 0; |
902 | 902 | $fleet_data = $this->get_unit_list(); |
903 | - foreach($recycler_info as $recycler_id => $recycler_data) { |
|
903 | + foreach ($recycler_info as $recycler_id => $recycler_data) { |
|
904 | 904 | $recyclers_incoming_capacity += $fleet_data[$recycler_id] * $recycler_data['capacity']; |
905 | 905 | } |
906 | 906 |
@@ -464,7 +464,7 @@ discard block |
||
464 | 464 | * Преобразовывает данные симулятора в данные для расчета боя |
465 | 465 | * |
466 | 466 | * @param $side_info |
467 | - * @param $attacker |
|
467 | + * @param boolean $attacker |
|
468 | 468 | * @param int $player_id |
469 | 469 | * |
470 | 470 | * @version 41a6.22 |
@@ -572,7 +572,7 @@ discard block |
||
572 | 572 | } |
573 | 573 | |
574 | 574 | /** |
575 | - * @param $template |
|
575 | + * @param null|template $template |
|
576 | 576 | * |
577 | 577 | * @return template |
578 | 578 | */ |
@@ -147,7 +147,7 @@ discard block |
||
147 | 147 | $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER); |
148 | 148 | |
149 | 149 | $player_db_row = $this->players[$player_id]->getDbRow(); |
150 | - if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
150 | + if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
151 | 151 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level); |
152 | 152 | } |
153 | 153 | |
@@ -179,7 +179,7 @@ discard block |
||
179 | 179 | $this->rounds[0] = new UBERound(0); |
180 | 180 | $this->rounds[0]->make_snapshot($this->fleet_list); |
181 | 181 | |
182 | - for($round = 1; $round <= 10; $round++) { |
|
182 | + for ($round = 1; $round <= 10; $round++) { |
|
183 | 183 | // Проводим раунд |
184 | 184 | defined('DEBUG_UBE') ? print("Round {$round}<br>") : false; |
185 | 185 | |
@@ -192,7 +192,7 @@ discard block |
||
192 | 192 | |
193 | 193 | // Анализируем итоги текущего раунда и готовим данные для следующего |
194 | 194 | $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round); |
195 | - if($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
195 | + if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
196 | 196 | break; |
197 | 197 | } |
198 | 198 | |
@@ -221,11 +221,11 @@ discard block |
||
221 | 221 | // Генерируем результат боя |
222 | 222 | $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates); |
223 | 223 | |
224 | - if(!$this->is_ube_loaded) { |
|
224 | + if (!$this->is_ube_loaded) { |
|
225 | 225 | $this->moon_calculator->calculate_moon($this); |
226 | 226 | |
227 | 227 | // Лутаем ресурсы - если аттакер выиграл |
228 | - if($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
228 | + if ($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
229 | 229 | $this->sn_ube_combat_analyze_loot(); |
230 | 230 | } |
231 | 231 | } |
@@ -245,7 +245,7 @@ discard block |
||
245 | 245 | RES_DEUTERIUM => 0, |
246 | 246 | ); |
247 | 247 | |
248 | - if( |
|
248 | + if ( |
|
249 | 249 | (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0) |
250 | 250 | && |
251 | 251 | (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0) |
@@ -257,9 +257,9 @@ discard block |
||
257 | 257 | $planet_lootable_percent = $planet_lootable / $planet_resource_total; |
258 | 258 | |
259 | 259 | // Вычисляем сколько ресурсов вывезено |
260 | - foreach($this->fleet_list->_container as $fleet_id => $fleet) { |
|
260 | + foreach ($this->fleet_list->_container as $fleet_id => $fleet) { |
|
261 | 261 | $looted_in_metal = 0; |
262 | - foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
262 | + foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
263 | 263 | // Вычисляем какой процент общей емкости трюмов атакующих будет задействован |
264 | 264 | $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity; |
265 | 265 | $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent); |
@@ -325,16 +325,16 @@ discard block |
||
325 | 325 | $destination_user_id = $this->fleet_list[0]->owner_id; |
326 | 326 | |
327 | 327 | // Обновляем поле обломков на планете |
328 | - if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
328 | + if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
329 | 329 | db_planet_set_by_gspt($this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET, |
330 | 330 | "`debris_metal` = `debris_metal` + " . $this->debris->debris_get_resource(RES_METAL) . ", `debris_crystal` = `debris_crystal` + " . $this->debris->debris_get_resource(RES_CRYSTAL) |
331 | 331 | ); |
332 | 332 | } |
333 | 333 | |
334 | - foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
334 | + foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
335 | 335 | $ship_count_lost = $UBEFleet->unit_list->unitCountLost(); |
336 | 336 | |
337 | - if($fleet_id) { |
|
337 | + if ($fleet_id) { |
|
338 | 338 | // Флот |
339 | 339 | $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status()); |
340 | 340 | } else { |
@@ -342,19 +342,19 @@ discard block |
||
342 | 342 | |
343 | 343 | // Сохраняем изменения ресурсов - если они есть |
344 | 344 | $resource_delta = $UBEFleet->ube_combat_result_calculate_resources(); |
345 | - if(!empty($resource_delta)) { |
|
345 | + if (!empty($resource_delta)) { |
|
346 | 346 | $temp = array(); |
347 | - foreach($resource_delta as $resource_id => $resource_amount) { |
|
347 | + foreach ($resource_delta as $resource_id => $resource_amount) { |
|
348 | 348 | $resource_db_name = pname_resource_name($resource_id); |
349 | 349 | $temp[] = "`{$resource_db_name}` = `{$resource_db_name}` + ({$resource_amount})"; |
350 | 350 | } |
351 | 351 | db_planet_set_by_id($this->ube_planet_info[PLANET_ID], implode(',', $temp)); |
352 | 352 | } |
353 | 353 | |
354 | - if($ship_count_lost) { |
|
354 | + if ($ship_count_lost) { |
|
355 | 355 | $db_changeset = array(); |
356 | 356 | $planet_row_cache = $this->players[$destination_user_id]->getDbRow(); |
357 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
357 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
358 | 358 | $db_changeset['unit'][] = sn_db_unit_changeset_prepare($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]); |
359 | 359 | } |
360 | 360 | db_changeset_apply($db_changeset); |
@@ -365,7 +365,7 @@ discard block |
||
365 | 365 | // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL |
366 | 366 | // Для САБов |
367 | 367 | $fleet_group_id_list = $this->fleet_list->ube_get_groups(); |
368 | - if(!empty($fleet_group_id_list)) { |
|
368 | + if (!empty($fleet_group_id_list)) { |
|
369 | 369 | $fleet_group_id_list = implode(',', $fleet_group_id_list); |
370 | 370 | db_acs_delete_by_list($fleet_group_id_list); |
371 | 371 | } |
@@ -374,19 +374,19 @@ discard block |
||
374 | 374 | |
375 | 375 | $bashing_list = array(); |
376 | 376 | $players_sides = $this->players->get_player_sides(); |
377 | - foreach($players_sides as $player_id => $player_side) { |
|
378 | - if($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
377 | + foreach ($players_sides as $player_id => $player_side) { |
|
378 | + if ($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
379 | 379 | continue; |
380 | 380 | } |
381 | - if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
381 | + if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
382 | 382 | $bashing_list[] = "({$player_id}, {$this->ube_planet_info[PLANET_ID]}, {$this->combat_timestamp})"; |
383 | 383 | } |
384 | - if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
384 | + if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
385 | 385 | $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose'; |
386 | 386 | db_user_set_by_id($player_id, "`xpraid` = `xpraid` + 1, `raids` = `raids` + 1, `{$str_loose_or_win}` = `{$str_loose_or_win}` + 1"); |
387 | 387 | } |
388 | 388 | } |
389 | - if(!empty($bashing_list)) { |
|
389 | + if (!empty($bashing_list)) { |
|
390 | 390 | $bashing_list = implode(',', $bashing_list); |
391 | 391 | db_bashing_insert($bashing_list); |
392 | 392 | } |
@@ -413,20 +413,19 @@ discard block |
||
413 | 413 | $planet_info[PLANET_SYSTEM], |
414 | 414 | $planet_info[PLANET_PLANET], |
415 | 415 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
416 | - $lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
417 | - ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
416 | + $lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
418 | 417 | ); |
419 | 418 | |
420 | 419 | $text_defender = ''; |
421 | 420 | $debris = $this->debris->get_debris(); |
422 | - foreach($debris as $resource_id => $resource_amount) { |
|
423 | - if($resource_id == RES_DEUTERIUM) { |
|
421 | + foreach ($debris as $resource_id => $resource_amount) { |
|
422 | + if ($resource_id == RES_DEUTERIUM) { |
|
424 | 423 | continue; |
425 | 424 | } |
426 | 425 | |
427 | 426 | $text_defender .= "{$lang['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />'; |
428 | 427 | } |
429 | - if($text_defender) { |
|
428 | + if ($text_defender) { |
|
430 | 429 | $text_defender = "{$lang['ube_report_msg_body_debris']}{$text_defender}<br />"; |
431 | 430 | } |
432 | 431 | |
@@ -436,7 +435,7 @@ discard block |
||
436 | 435 | |
437 | 436 | // TODO: Оптимизировать отсылку сообщений - отсылать пакетами |
438 | 437 | $player_sides = $this->players->get_player_sides(); |
439 | - foreach($player_sides as $player_id => $player_side) { |
|
438 | + foreach ($player_sides as $player_id => $player_side) { |
|
440 | 439 | $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? $lang['ube_report_msg_body_sfr'] : $text_defender); |
441 | 440 | msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $message); |
442 | 441 | } |
@@ -473,11 +472,11 @@ discard block |
||
473 | 472 | $player_id = $player_id == -1 ? $this->players->count() : $player_id; |
474 | 473 | $fleet_id = $player_id; // FOR SIMULATOR! |
475 | 474 | |
476 | - if(empty($this->players[$player_id])) { |
|
475 | + if (empty($this->players[$player_id])) { |
|
477 | 476 | $this->players[$player_id] = new UBEPlayer(); |
478 | 477 | } |
479 | 478 | |
480 | - foreach($side_info as $fleet_data) { |
|
479 | + foreach ($side_info as $fleet_data) { |
|
481 | 480 | $this->players[$player_id]->name = $player_id; |
482 | 481 | $this->players[$player_id]->setSide($attacker); |
483 | 482 | |
@@ -485,32 +484,32 @@ discard block |
||
485 | 484 | $this->fleet_list[$fleet_id] = $objFleet; |
486 | 485 | |
487 | 486 | $this->fleet_list[$fleet_id]->owner_id = $player_id; |
488 | - foreach($fleet_data as $unit_id => $unit_count) { |
|
489 | - if(!$unit_count) { |
|
487 | + foreach ($fleet_data as $unit_id => $unit_count) { |
|
488 | + if (!$unit_count) { |
|
490 | 489 | continue; |
491 | 490 | } |
492 | 491 | |
493 | 492 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
494 | 493 | |
495 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
494 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
496 | 495 | $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count); |
497 | - } elseif($unit_type == UNIT_RESOURCES) { |
|
496 | + } elseif ($unit_type == UNIT_RESOURCES) { |
|
498 | 497 | $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count; |
499 | - } elseif($unit_type == UNIT_TECHNOLOGIES) { |
|
500 | - if($unit_id == TECH_WEAPON) { |
|
498 | + } elseif ($unit_type == UNIT_TECHNOLOGIES) { |
|
499 | + if ($unit_id == TECH_WEAPON) { |
|
501 | 500 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count); |
502 | - } elseif($unit_id == TECH_SHIELD) { |
|
501 | + } elseif ($unit_id == TECH_SHIELD) { |
|
503 | 502 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count); |
504 | - } elseif($unit_id == TECH_ARMOR) { |
|
503 | + } elseif ($unit_id == TECH_ARMOR) { |
|
505 | 504 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count); |
506 | 505 | } |
507 | - } elseif($unit_type == UNIT_GOVERNORS) { |
|
508 | - if($unit_id == MRC_FORTIFIER) { |
|
506 | + } elseif ($unit_type == UNIT_GOVERNORS) { |
|
507 | + if ($unit_id == MRC_FORTIFIER) { |
|
509 | 508 | // Фортифаер даёт бонус ко всему |
510 | 509 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count); |
511 | 510 | } |
512 | - } elseif($unit_type == UNIT_MERCENARIES) { |
|
513 | - if($unit_id == MRC_ADMIRAL) { |
|
511 | + } elseif ($unit_type == UNIT_MERCENARIES) { |
|
512 | + if ($unit_id == MRC_ADMIRAL) { |
|
514 | 513 | $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count); |
515 | 514 | } |
516 | 515 | } |
@@ -581,7 +580,7 @@ discard block |
||
581 | 580 | |
582 | 581 | $ube_report = new UBEReport(); |
583 | 582 | $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher')); |
584 | - if($ube != UBE_REPORT_NOT_FOUND) { |
|
583 | + if ($ube != UBE_REPORT_NOT_FOUND) { |
|
585 | 584 | $ube_report->sn_ube_report_generate($ube, $template_result); |
586 | 585 | |
587 | 586 | $template = gettemplate('ube_combat_report', $template); |
@@ -614,9 +613,9 @@ discard block |
||
614 | 613 | // sn_ube_report_save($combat_data); |
615 | 614 | // } |
616 | 615 | |
617 | - if(sys_get_param_str('reload')) { |
|
616 | + if (sys_get_param_str('reload')) { |
|
618 | 617 | $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]); |
619 | - if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
618 | + if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
620 | 619 | $ube = $ube_new; |
621 | 620 | } |
622 | 621 | } |
@@ -664,7 +663,7 @@ discard block |
||
664 | 663 | $this->debris->load_from_report_row($report_row); |
665 | 664 | |
666 | 665 | $query = doquery("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
667 | - while($player_row = db_fetch($query)) { |
|
666 | + while ($player_row = db_fetch($query)) { |
|
668 | 667 | $this->players->init_player_from_report_info($player_row); |
669 | 668 | } |
670 | 669 |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | } |
94 | 94 | |
95 | 95 | /** |
96 | - * @param $moon_debris_left_part |
|
96 | + * @param double $moon_debris_left_part |
|
97 | 97 | */ |
98 | 98 | public function debris_adjust_proportional($moon_debris_left_part) { |
99 | 99 | foreach($this->debris as $resource_id => &$resource_amount) { |
@@ -104,7 +104,7 @@ discard block |
||
104 | 104 | /** |
105 | 105 | * @param classConfig $config |
106 | 106 | * |
107 | - * @return int |
|
107 | + * @return double |
|
108 | 108 | */ |
109 | 109 | public function debris_in_metal($config) { |
110 | 110 | return floatval( |
@@ -30,7 +30,7 @@ discard block |
||
30 | 30 | */ |
31 | 31 | public function debris_add_resource($resource_id, $resource_amount) { |
32 | 32 | // В обломках может быть только металл или кристалл |
33 | - if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
33 | + if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) { |
|
34 | 34 | return; |
35 | 35 | } |
36 | 36 | $this->debris[$resource_id] += $resource_amount; |
@@ -41,7 +41,7 @@ discard block |
||
41 | 41 | * @param bool $is_simulator |
42 | 42 | */ |
43 | 43 | public function add_wrecks(array $wreckage, $is_simulator) { |
44 | - foreach($wreckage as $resource_id => $resource_amount) { |
|
44 | + foreach ($wreckage as $resource_id => $resource_amount) { |
|
45 | 45 | $this->debris_add_resource($resource_id, floor($resource_amount * |
46 | 46 | ($is_simulator |
47 | 47 | ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG |
@@ -57,7 +57,7 @@ discard block |
||
57 | 57 | * @param bool $is_simulator |
58 | 58 | */ |
59 | 59 | public function add_cargo_drop(array $dropped_resources, $is_simulator) { |
60 | - foreach($dropped_resources as $resource_id => $resource_amount) { |
|
60 | + foreach ($dropped_resources as $resource_id => $resource_amount) { |
|
61 | 61 | $this->debris_add_resource($resource_id, floor($resource_amount * |
62 | 62 | ($is_simulator |
63 | 63 | ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | * @param $moon_debris_left_part |
97 | 97 | */ |
98 | 98 | public function debris_adjust_proportional($moon_debris_left_part) { |
99 | - foreach($this->debris as $resource_id => &$resource_amount) { |
|
99 | + foreach ($this->debris as $resource_id => &$resource_amount) { |
|
100 | 100 | $resource_amount = floor($resource_amount * $moon_debris_left_part); |
101 | 101 | } |
102 | 102 | } |
@@ -121,9 +121,9 @@ discard block |
||
121 | 121 | */ |
122 | 122 | public function report_generate_sql(classConfig $config) { |
123 | 123 | return " |
124 | - `ube_report_debris_metal` = " . (float)$this->debris_get_resource(RES_METAL) . ", |
|
125 | - `ube_report_debris_crystal` = " . (float)$this->debris_get_resource(RES_CRYSTAL) . ", |
|
126 | - `ube_report_debris_total_in_metal` = " . (float)$this->debris_in_metal($config) . ", "; |
|
124 | + `ube_report_debris_metal` = " . (float) $this->debris_get_resource(RES_METAL) . ", |
|
125 | + `ube_report_debris_crystal` = " . (float) $this->debris_get_resource(RES_CRYSTAL) . ", |
|
126 | + `ube_report_debris_total_in_metal` = " . (float) $this->debris_in_metal($config) . ", "; |
|
127 | 127 | } |
128 | 128 | |
129 | 129 | /** |