@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
56 | 56 | ); |
57 | 57 | |
58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
60 | 60 | } |
61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
70 | 70 | */ |
71 | 71 | public function get_first_player_on_side($side) { |
72 | 72 | $result = null; |
73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
74 | - if($UBEPlayer->getSide() == $side) { |
|
73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
74 | + if ($UBEPlayer->getSide() == $side) { |
|
75 | 75 | $result = $UBEPlayer; |
76 | 76 | break; |
77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
88 | 88 | */ |
89 | 89 | public function get_player_sides() { |
90 | 90 | $result = array(); |
91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
93 | 93 | } |
94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | } |
97 | 97 | |
98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
99 | - foreach($added_fleets as $fleet_id) { |
|
99 | + foreach ($added_fleets as $fleet_id) { |
|
100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
101 | 101 | } |
102 | 102 | } |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | */ |
26 | 26 | public function report_render_rounds(&$template_result, UBE $ube) { |
27 | 27 | $round_count = $this->count(); |
28 | - for($round = 1; $round <= $round_count - 1; $round++) { |
|
28 | + for ($round = 1; $round <= $round_count - 1; $round++) { |
|
29 | 29 | $template_result['.']['round'][] = array( |
30 | 30 | 'NUMBER' => $round, |
31 | 31 | '.' => array( |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | */ |
49 | 49 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) { |
50 | 50 | $unit_sort_order = 1; |
51 | - foreach($this->_container as $round_number => $UBERound) { |
|
51 | + foreach ($this->_container as $round_number => $UBERound) { |
|
52 | 52 | $outer_prefix = array( |
53 | 53 | $ube_report_id, |
54 | 54 | $round_number, |
@@ -66,9 +66,9 @@ discard block |
||
66 | 66 | */ |
67 | 67 | public function db_load_round_list_from_report_row($report_row, UBE $ube) { |
68 | 68 | $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`"); |
69 | - while($report_unit_row = db_fetch($query)) { |
|
69 | + while ($report_unit_row = db_fetch($query)) { |
|
70 | 70 | $round_number = $report_unit_row['ube_report_unit_round']; |
71 | - if(!isset($this[$round_number])) { |
|
71 | + if (!isset($this[$round_number])) { |
|
72 | 72 | $this[$round_number] = new UBERound(); |
73 | 73 | $this[$round_number]->init_round_from_report_unit_row($report_unit_row); |
74 | 74 | } |
@@ -36,8 +36,8 @@ discard block |
||
36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
37 | 37 | */ |
38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
54 | 54 | */ |
55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
57 | 57 | $inner_prefix = array( |
58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
59 | 59 | $fleet_id, |
60 | 60 | ); |
61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
63 | 63 | $outer_prefix, |
64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
102 | 102 | ); |
103 | 103 | |
104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
112 | 112 | ); |
113 | 113 | |
114 | - if(is_array($planet_ube_row)) { |
|
114 | + if (is_array($planet_ube_row)) { |
|
115 | 115 | $template_fleet += $planet_ube_row; |
116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
118 | 118 | } |
119 | 119 | |
120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
122 | 122 | } |
123 | 123 |
@@ -42,7 +42,7 @@ discard block |
||
42 | 42 | |
43 | 43 | |
44 | 44 | public function __clone() { |
45 | - if(static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
45 | + if (static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
46 | 46 | return; |
47 | 47 | } |
48 | 48 | |
@@ -50,10 +50,10 @@ discard block |
||
50 | 50 | } |
51 | 51 | |
52 | 52 | protected static function _deep_clone(&$array) { |
53 | - foreach($array as &$value) { |
|
54 | - if(is_object($value)) { |
|
53 | + foreach ($array as &$value) { |
|
54 | + if (is_object($value)) { |
|
55 | 55 | $value = clone $value; |
56 | - } elseif(is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
56 | + } elseif (is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
57 | 57 | static::_deep_clone($value); |
58 | 58 | } |
59 | 59 | } |
@@ -67,8 +67,8 @@ discard block |
||
67 | 67 | */ |
68 | 68 | public function __call($method_name, array $arguments) { |
69 | 69 | $object_first = reset($this->_container); |
70 | - if($object_first !== false && method_exists($object_first, $method_name)) { |
|
71 | - foreach($this->_container as $unit_id => $object) { |
|
70 | + if ($object_first !== false && method_exists($object_first, $method_name)) { |
|
71 | + foreach ($this->_container as $unit_id => $object) { |
|
72 | 72 | call_user_func_array(array($object, $method_name), $arguments); |
73 | 73 | } |
74 | 74 | } |
@@ -83,8 +83,8 @@ discard block |
||
83 | 83 | */ |
84 | 84 | public function getSumProperty($property_name) { |
85 | 85 | $result = 0.0; |
86 | - foreach($this->_container as $object) { |
|
87 | - if(is_object($object) && property_exists($object, $property_name)) { |
|
86 | + foreach ($this->_container as $object) { |
|
87 | + if (is_object($object) && property_exists($object, $property_name)) { |
|
88 | 88 | $result += $object->$property_name; |
89 | 89 | } |
90 | 90 | } |
@@ -100,8 +100,8 @@ discard block |
||
100 | 100 | * @return mixed |
101 | 101 | */ |
102 | 102 | public function aggregateByMethod($method_name, &$result) { |
103 | - foreach($this->_container as $object) { |
|
104 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
103 | + foreach ($this->_container as $object) { |
|
104 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
105 | 105 | call_user_func(array($object, $method_name), $result); |
106 | 106 | } |
107 | 107 | } |
@@ -23,7 +23,7 @@ |
||
23 | 23 | * @version 41a6.16 |
24 | 24 | */ |
25 | 25 | protected function db_load_player_by_id($player_id) { |
26 | - if(isset($this[$player_id])) { |
|
26 | + if (isset($this[$player_id])) { |
|
27 | 27 | return; |
28 | 28 | } |
29 | 29 |
@@ -154,15 +154,15 @@ discard block |
||
154 | 154 | * @param string $group_name |
155 | 155 | */ |
156 | 156 | public static function _init($group_name = '') { |
157 | - if(static::$_is_static_init) { |
|
157 | + if (static::$_is_static_init) { |
|
158 | 158 | return; |
159 | 159 | } |
160 | 160 | |
161 | - if($group_name) { |
|
161 | + if ($group_name) { |
|
162 | 162 | static::$_sn_group_name = $group_name; |
163 | 163 | } |
164 | 164 | |
165 | - if(static::$_sn_group_name) { |
|
165 | + if (static::$_sn_group_name) { |
|
166 | 166 | static::$_group_unit_id_list = sn_get_groups(static::$_sn_group_name); |
167 | 167 | empty(static::$_group_unit_id_list) ? static::$_group_unit_id_list = array() : false; |
168 | 168 | } |
@@ -187,7 +187,7 @@ discard block |
||
187 | 187 | // TODO - Reset combat stats?? |
188 | 188 | $this->_unitId = $unitId; |
189 | 189 | |
190 | - if($this->_unitId) { |
|
190 | + if ($this->_unitId) { |
|
191 | 191 | $this->info = get_unit_param($this->_unitId); |
192 | 192 | $this->_type = $this->info[P_UNIT_TYPE]; |
193 | 193 | } else { |
@@ -198,7 +198,7 @@ discard block |
||
198 | 198 | |
199 | 199 | protected function setCount($value) { |
200 | 200 | // TODO - Reset combat stats?? |
201 | - if($value < 0) { |
|
201 | + if ($value < 0) { |
|
202 | 202 | classSupernova::$debug->error('Can not set Unit::$count to negative value'); |
203 | 203 | } |
204 | 204 | $this->_count = $value; |
@@ -411,7 +411,7 @@ |
||
411 | 411 | /** |
412 | 412 | * @param array $field_set |
413 | 413 | * |
414 | - * @return int|string |
|
414 | + * @return integer |
|
415 | 415 | */ |
416 | 416 | protected function db_field_set_create(array $field_set) { |
417 | 417 | !sn_db_field_set_is_safe($field_set) ? $field_set = sn_db_field_set_make_safe($field_set) : false; |
@@ -108,7 +108,7 @@ discard block |
||
108 | 108 | */ |
109 | 109 | public function __get($name) { |
110 | 110 | // Redirecting inaccessible get to __call which will handle the rest |
111 | - return $this->__call('get' . ucfirst($name), array()); |
|
111 | + return $this->__call('get'.ucfirst($name), array()); |
|
112 | 112 | } |
113 | 113 | |
114 | 114 | /** |
@@ -120,7 +120,7 @@ discard block |
||
120 | 120 | // TODO - сеттер должен параллельно изменять значение db_row - for now... |
121 | 121 | public function __set($name, $value) { |
122 | 122 | // Redirecting inaccessible set to __call which will handle the rest |
123 | - $this->__call('set' . ucfirst($name), array($value)); |
|
123 | + $this->__call('set'.ucfirst($name), array($value)); |
|
124 | 124 | } |
125 | 125 | |
126 | 126 | /** |
@@ -138,15 +138,15 @@ discard block |
||
138 | 138 | |
139 | 139 | // If method is not getter or setter OR property name not exists in $_properties - raising exception |
140 | 140 | // Descendants can catch this Exception to make own __call magic |
141 | - if(($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
142 | - throw new ExceptionPropertyNotExists('Property ' . $propertyName . ' not exists when calling getter/setter ' . get_called_class() . '::' . $name, ERR_ERROR); |
|
141 | + if (($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
142 | + throw new ExceptionPropertyNotExists('Property '.$propertyName.' not exists when calling getter/setter '.get_called_class().'::'.$name, ERR_ERROR); |
|
143 | 143 | } |
144 | 144 | |
145 | 145 | // TODO check for read-only |
146 | 146 | |
147 | - if($left3 == 'set') { |
|
148 | - if(!empty($this->propertiesAdjusted[$propertyName])) { |
|
149 | - throw new PropertyAccessException('Property ' . $propertyName . ' already was adjusted so no SET is possible until dbSave in ' . get_called_class() . '::' . $name, ERR_ERROR); |
|
147 | + if ($left3 == 'set') { |
|
148 | + if (!empty($this->propertiesAdjusted[$propertyName])) { |
|
149 | + throw new PropertyAccessException('Property '.$propertyName.' already was adjusted so no SET is possible until dbSave in '.get_called_class().'::'.$name, ERR_ERROR); |
|
150 | 150 | } |
151 | 151 | $this->propertiesChanged[$propertyName] = 1; |
152 | 152 | } |
@@ -154,18 +154,18 @@ discard block |
||
154 | 154 | // Now deciding - will we call a protected setter or will we work with protected property |
155 | 155 | |
156 | 156 | // If method exists - just calling it |
157 | - if(method_exists($this, $name)) { |
|
157 | + if (method_exists($this, $name)) { |
|
158 | 158 | return call_user_func_array(array($this, $name), $arguments); |
159 | 159 | } |
160 | 160 | // No getter/setter exists - works directly with protected property |
161 | 161 | |
162 | 162 | // Is it getter? |
163 | - if($left3 === 'get') { |
|
164 | - return $this->{'_' . $propertyName}; |
|
163 | + if ($left3 === 'get') { |
|
164 | + return $this->{'_'.$propertyName}; |
|
165 | 165 | } |
166 | 166 | |
167 | 167 | // Not getter? Then it's setter |
168 | - $this->{'_' . $propertyName} = $arguments[0]; |
|
168 | + $this->{'_'.$propertyName} = $arguments[0]; |
|
169 | 169 | |
170 | 170 | return null; |
171 | 171 | } |
@@ -182,8 +182,8 @@ discard block |
||
182 | 182 | */ |
183 | 183 | public function dbLoad($dbId, $lockSkip = false) { |
184 | 184 | $dbId = idval($dbId); |
185 | - if($dbId <= 0) { |
|
186 | - classSupernova::$debug->error(get_called_class() . '::dbLoad $dbId not positive = ' . $dbId); |
|
185 | + if ($dbId <= 0) { |
|
186 | + classSupernova::$debug->error(get_called_class().'::dbLoad $dbId not positive = '.$dbId); |
|
187 | 187 | |
188 | 188 | return; |
189 | 189 | } |
@@ -191,12 +191,12 @@ discard block |
||
191 | 191 | $this->_dbId = $dbId; |
192 | 192 | $this->lockSkip = $lockSkip; |
193 | 193 | // TODO - Use classSupernova::$db_records_locked |
194 | - if(false && !$lockSkip && sn_db_transaction_check(false)) { |
|
194 | + if (false && !$lockSkip && sn_db_transaction_check(false)) { |
|
195 | 195 | $this->dbGetLockById($this->_dbId); |
196 | 196 | } |
197 | 197 | |
198 | - $db_row = doquery("SELECT * FROM `{{" . static::$_table . "}}` WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId . " LIMIT 1 FOR UPDATE;", true); |
|
199 | - if(empty($db_row)) { |
|
198 | + $db_row = doquery("SELECT * FROM `{{".static::$_table."}}` WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId." LIMIT 1 FOR UPDATE;", true); |
|
199 | + if (empty($db_row)) { |
|
200 | 200 | return; |
201 | 201 | } |
202 | 202 | |
@@ -224,26 +224,26 @@ discard block |
||
224 | 224 | */ |
225 | 225 | // TODO - perform operations only if properties was changed |
226 | 226 | public function dbSave() { |
227 | - if($this->isNew()) { |
|
227 | + if ($this->isNew()) { |
|
228 | 228 | // No DB_ID - new unit |
229 | - if($this->isEmpty()) { |
|
230 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - object is empty on ' . get_called_class() . '::dbSave'); |
|
229 | + if ($this->isEmpty()) { |
|
230 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - object is empty on '.get_called_class().'::dbSave'); |
|
231 | 231 | } |
232 | 232 | $this->dbInsert(); |
233 | 233 | } else { |
234 | 234 | // DB_ID is present |
235 | - if($this->isEmpty()) { |
|
235 | + if ($this->isEmpty()) { |
|
236 | 236 | $this->dbDelete(); |
237 | 237 | } else { |
238 | - if(!sn_db_transaction_check(false)) { |
|
239 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - transaction should always be started on ' . get_called_class() . '::dbUpdate'); |
|
238 | + if (!sn_db_transaction_check(false)) { |
|
239 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - transaction should always be started on '.get_called_class().'::dbUpdate'); |
|
240 | 240 | } |
241 | 241 | $this->dbUpdate(); |
242 | 242 | } |
243 | 243 | } |
244 | 244 | |
245 | - if(!empty($this->triggerDbOperationOn)) { |
|
246 | - foreach($this->triggerDbOperationOn as $item) { |
|
245 | + if (!empty($this->triggerDbOperationOn)) { |
|
246 | + foreach ($this->triggerDbOperationOn as $item) { |
|
247 | 247 | $item->dbSave(); |
248 | 248 | } |
249 | 249 | } |
@@ -263,13 +263,13 @@ discard block |
||
263 | 263 | */ |
264 | 264 | // TODO - protected |
265 | 265 | public function dbInsert() { |
266 | - if(!$this->isNew()) { |
|
267 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - record db_id is not empty on ' . get_called_class() . '::dbInsert'); |
|
266 | + if (!$this->isNew()) { |
|
267 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - record db_id is not empty on '.get_called_class().'::dbInsert'); |
|
268 | 268 | } |
269 | 269 | $this->_dbId = $this->db_field_set_create($this->dbMakeFieldSet()); |
270 | 270 | |
271 | - if(empty($this->_dbId)) { |
|
272 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - error saving record ' . get_called_class() . '::dbInsert'); |
|
271 | + if (empty($this->_dbId)) { |
|
272 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - error saving record '.get_called_class().'::dbInsert'); |
|
273 | 273 | } |
274 | 274 | |
275 | 275 | return $this->_dbId; |
@@ -281,8 +281,8 @@ discard block |
||
281 | 281 | // TODO - protected |
282 | 282 | public function dbUpdate() { |
283 | 283 | // TODO - Update |
284 | - if($this->isNew()) { |
|
285 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbUpdate'); |
|
284 | + if ($this->isNew()) { |
|
285 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - unit db_id is empty on dbUpdate'); |
|
286 | 286 | } |
287 | 287 | $this->db_field_update($this->dbMakeFieldSet(true)); |
288 | 288 | } |
@@ -292,10 +292,10 @@ discard block |
||
292 | 292 | */ |
293 | 293 | // TODO - protected |
294 | 294 | public function dbDelete() { |
295 | - if($this->isNew()) { |
|
296 | - classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbDelete'); |
|
295 | + if ($this->isNew()) { |
|
296 | + classSupernova::$debug->error(__FILE__.':'.__LINE__.' - unit db_id is empty on dbDelete'); |
|
297 | 297 | } |
298 | - doquery("DELETE FROM {{" . static::$_table . "}} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
|
298 | + doquery("DELETE FROM {{".static::$_table."}} WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId); |
|
299 | 299 | $this->_dbId = 0; |
300 | 300 | // Обо всём остальном должен позаботиться контейнер |
301 | 301 | } |
@@ -334,18 +334,18 @@ discard block |
||
334 | 334 | * @param array $db_row |
335 | 335 | */ |
336 | 336 | public function dbRowParse(array $db_row) { |
337 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
337 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
338 | 338 | // Advanced values extraction procedure. Should be used when at least one of following rules is matched: |
339 | 339 | // - one field should translate to several properties; |
340 | 340 | // - one property should be filled according to several fields; |
341 | 341 | // - property filling requires some lookup in object values; |
342 | - if(!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
342 | + if (!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
343 | 343 | call_user_func_array(array($this, $property_data[P_METHOD_EXTRACT]), array(&$db_row)); |
344 | 344 | continue; |
345 | 345 | } |
346 | 346 | |
347 | 347 | // If property is read-only - doing nothing |
348 | - if(!empty($property_data[P_READ_ONLY])) { |
|
348 | + if (!empty($property_data[P_READ_ONLY])) { |
|
349 | 349 | continue; |
350 | 350 | } |
351 | 351 | |
@@ -356,7 +356,7 @@ discard block |
||
356 | 356 | !empty($property_data[P_FUNC_INPUT]) && is_callable($property_data[P_FUNC_INPUT]) ? $value = call_user_func($property_data[P_FUNC_INPUT], $value) : false; |
357 | 357 | |
358 | 358 | // If there is setter for this field - using it. Setters is always a methods of $THIS |
359 | - if(!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
359 | + if (!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
360 | 360 | call_user_func(array($this, $property_data[P_METHOD_SET]), $value); |
361 | 361 | } else { |
362 | 362 | $this->{$property_name} = $value; |
@@ -372,21 +372,21 @@ discard block |
||
372 | 372 | protected function dbMakeFieldSet($isUpdate = false) { |
373 | 373 | $array = array(); |
374 | 374 | |
375 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
375 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
376 | 376 | // TODO - on isUpdate add only changed/adjusted properties |
377 | 377 | |
378 | - if(!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
378 | + if (!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
379 | 379 | call_user_func_array(array($this, $property_data[P_METHOD_INJECT]), array(&$array)); |
380 | 380 | continue; |
381 | 381 | } |
382 | 382 | |
383 | 383 | // Skipping properties which have no corresponding field in DB |
384 | - if(empty($property_data[P_DB_FIELD])) { |
|
384 | + if (empty($property_data[P_DB_FIELD])) { |
|
385 | 385 | continue; |
386 | 386 | } |
387 | 387 | |
388 | 388 | // Checking - is property was adjusted or changed |
389 | - if($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
389 | + if ($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
390 | 390 | // For adjusted property - take value from propertiesAdjusted array |
391 | 391 | // TODO - differ how treated conversion to string for changed and adjusted properties |
392 | 392 | $value = $this->propertiesAdjusted[$property_name]; |
@@ -416,17 +416,17 @@ discard block |
||
416 | 416 | */ |
417 | 417 | protected function isFieldChanged($fieldName) { |
418 | 418 | $isFieldChanged = false; |
419 | - foreach($this->propertiesChanged as $propertyName => $cork) { |
|
419 | + foreach ($this->propertiesChanged as $propertyName => $cork) { |
|
420 | 420 | $propertyScheme = static::$_properties[$propertyName]; |
421 | - if(!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
422 | - foreach($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
423 | - if($linkedFieldName == $fieldName) { |
|
421 | + if (!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
422 | + foreach ($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
423 | + if ($linkedFieldName == $fieldName) { |
|
424 | 424 | $isFieldChanged = $propertyName; |
425 | 425 | break 2; |
426 | 426 | } |
427 | 427 | } |
428 | 428 | } |
429 | - if(!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
429 | + if (!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
430 | 430 | $isFieldChanged = $propertyName; |
431 | 431 | break; |
432 | 432 | } |
@@ -448,7 +448,7 @@ discard block |
||
448 | 448 | $fields = implode(',', array_keys($field_set)); |
449 | 449 | |
450 | 450 | $result = 0; |
451 | - if(classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
451 | + if (classSupernova::db_query("INSERT INTO `{{".static::$_table."}}` ({$fields}) VALUES ({$values});")) { |
|
452 | 452 | $result = db_insert_id(); |
453 | 453 | } |
454 | 454 | |
@@ -466,13 +466,13 @@ discard block |
||
466 | 466 | sn_db_field_set_safe_flag_clear($field_set); |
467 | 467 | |
468 | 468 | $set = array(); |
469 | - foreach($field_set as $fieldName => $value) { |
|
470 | - if(!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
469 | + foreach ($field_set as $fieldName => $value) { |
|
470 | + if (!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
471 | 471 | continue; |
472 | 472 | } |
473 | 473 | |
474 | 474 | // TODO - separate sets from adjusts |
475 | - if(array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
475 | + if (array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
476 | 476 | $value = "`{$fieldName}` + ($value)"; // braces for negative values |
477 | 477 | } |
478 | 478 | |
@@ -484,7 +484,7 @@ discard block |
||
484 | 484 | |
485 | 485 | return empty($set_string) |
486 | 486 | ? true |
487 | - : classSupernova::db_query("UPDATE `{{" . static::$_table . "}}` SET {$set_string} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
|
487 | + : classSupernova::db_query("UPDATE `{{".static::$_table."}}` SET {$set_string} WHERE `".static::$_dbIdFieldName."` = ".$this->_dbId); |
|
488 | 488 | } |
489 | 489 | |
490 | 490 | } |
@@ -150,7 +150,7 @@ discard block |
||
150 | 150 | } |
151 | 151 | |
152 | 152 | /** |
153 | - * @param $ube_report_id |
|
153 | + * @param integer $ube_report_id |
|
154 | 154 | * |
155 | 155 | * @return array |
156 | 156 | * |
@@ -288,7 +288,7 @@ discard block |
||
288 | 288 | |
289 | 289 | |
290 | 290 | /** |
291 | - * @param $ube_report_id |
|
291 | + * @param integer $ube_report_id |
|
292 | 292 | * |
293 | 293 | * @return array |
294 | 294 | */ |
@@ -336,7 +336,7 @@ discard block |
||
336 | 336 | // Рендерит таблицу общего результата боя |
337 | 337 | /** |
338 | 338 | * @param $array |
339 | - * @param $lang_header_index |
|
339 | + * @param string $lang_header_index |
|
340 | 340 | * |
341 | 341 | * @return array |
342 | 342 | */ |
@@ -362,6 +362,9 @@ discard block |
||
362 | 362 | } |
363 | 363 | |
364 | 364 | |
365 | + /** |
|
366 | + * @param integer $ube_report_id |
|
367 | + */ |
|
365 | 368 | public function sql_generate_outcome_unit_array(&$sql_perform_report_unit, $ube_report_id) { |
366 | 369 | $fleet_id = $this->db_id; |
367 | 370 | |
@@ -468,6 +471,10 @@ discard block |
||
468 | 471 | $this->fleet_capacity -= $fleet_total_resources; |
469 | 472 | } |
470 | 473 | |
474 | + /** |
|
475 | + * @param integer $is_small_fleet_recce |
|
476 | + * @param integer $reapers_status |
|
477 | + */ |
|
471 | 478 | public function db_save_combat_result_fleet($is_small_fleet_recce, $reapers_status) { |
472 | 479 | $ship_count_initial = $this->unit_list->unitsCount(); |
473 | 480 | $ship_count_lost = $this->unit_list->unitCountLost(); |
@@ -535,7 +542,7 @@ discard block |
||
535 | 542 | |
536 | 543 | /** |
537 | 544 | * @param UBEFleetList $fleet_list |
538 | - * @param $is_simulator |
|
545 | + * @param boolean $is_simulator |
|
539 | 546 | * |
540 | 547 | * @version 2016-02-25 23:42:45 41a4.68 |
541 | 548 | */ |
@@ -162,20 +162,20 @@ discard block |
||
162 | 162 | $this->owner_id, |
163 | 163 | $this->db_id, |
164 | 164 | |
165 | - (float)$this->UBE_PLANET[PLANET_ID], |
|
166 | - "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'", |
|
167 | - (int)$this->UBE_PLANET[PLANET_GALAXY], |
|
168 | - (int)$this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | - (int)$this->UBE_PLANET[PLANET_PLANET], |
|
170 | - (int)$this->UBE_PLANET[PLANET_TYPE], |
|
171 | - |
|
172 | - (float)$this->resource_list[RES_METAL], |
|
173 | - (float)$this->resource_list[RES_CRYSTAL], |
|
174 | - (float)$this->resource_list[RES_DEUTERIUM], |
|
175 | - |
|
176 | - (float)$this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | - (float)$this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | - (float)$this->fleet_bonus->calcBonus(P_ARMOR), |
|
165 | + (float) $this->UBE_PLANET[PLANET_ID], |
|
166 | + "'".db_escape($this->UBE_PLANET[PLANET_NAME])."'", |
|
167 | + (int) $this->UBE_PLANET[PLANET_GALAXY], |
|
168 | + (int) $this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | + (int) $this->UBE_PLANET[PLANET_PLANET], |
|
170 | + (int) $this->UBE_PLANET[PLANET_TYPE], |
|
171 | + |
|
172 | + (float) $this->resource_list[RES_METAL], |
|
173 | + (float) $this->resource_list[RES_CRYSTAL], |
|
174 | + (float) $this->resource_list[RES_DEUTERIUM], |
|
175 | + |
|
176 | + (float) $this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | + (float) $this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | + (float) $this->fleet_bonus->calcBonus(P_ARMOR), |
|
179 | 179 | ); |
180 | 180 | } |
181 | 181 | |
@@ -190,13 +190,13 @@ discard block |
||
190 | 190 | $this->group_id = $objFleet->group_id; |
191 | 191 | |
192 | 192 | $fleet_unit_list = $objFleet->shipsGetArray(); |
193 | - foreach($fleet_unit_list as $unit_id => $unit_count) { |
|
194 | - if(!$unit_count) { |
|
193 | + foreach ($fleet_unit_list as $unit_id => $unit_count) { |
|
194 | + if (!$unit_count) { |
|
195 | 195 | continue; |
196 | 196 | } |
197 | 197 | |
198 | 198 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
199 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
199 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
200 | 200 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
201 | 201 | } |
202 | 202 | } |
@@ -232,13 +232,13 @@ discard block |
||
232 | 232 | // } |
233 | 233 | // } |
234 | 234 | |
235 | - foreach($sn_group_combat as $unit_id) { |
|
236 | - if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
235 | + foreach ($sn_group_combat as $unit_id) { |
|
236 | + if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
237 | 237 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
238 | 238 | } |
239 | 239 | } |
240 | 240 | |
241 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
241 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
242 | 242 | $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id)); |
243 | 243 | } |
244 | 244 | |
@@ -297,27 +297,27 @@ discard block |
||
297 | 297 | $ube_report_id, |
298 | 298 | $this->db_id, |
299 | 299 | |
300 | - (float)$this->resources_lost_on_units[RES_METAL], |
|
301 | - (float)$this->resources_lost_on_units[RES_CRYSTAL], |
|
302 | - (float)$this->resources_lost_on_units[RES_DEUTERIUM], |
|
303 | - (float)$this->cargo_dropped[RES_METAL], |
|
304 | - (float)$this->cargo_dropped[RES_CRYSTAL], |
|
305 | - (float)$this->cargo_dropped[RES_DEUTERIUM], |
|
306 | - (float)$this->resources_looted[RES_METAL], |
|
307 | - (float)$this->resources_looted[RES_CRYSTAL], |
|
308 | - (float)$this->resources_looted[RES_DEUTERIUM], |
|
309 | - (float)$this->resources_lost_in_metal[RES_METAL], |
|
300 | + (float) $this->resources_lost_on_units[RES_METAL], |
|
301 | + (float) $this->resources_lost_on_units[RES_CRYSTAL], |
|
302 | + (float) $this->resources_lost_on_units[RES_DEUTERIUM], |
|
303 | + (float) $this->cargo_dropped[RES_METAL], |
|
304 | + (float) $this->cargo_dropped[RES_CRYSTAL], |
|
305 | + (float) $this->cargo_dropped[RES_DEUTERIUM], |
|
306 | + (float) $this->resources_looted[RES_METAL], |
|
307 | + (float) $this->resources_looted[RES_CRYSTAL], |
|
308 | + (float) $this->resources_looted[RES_DEUTERIUM], |
|
309 | + (float) $this->resources_lost_in_metal[RES_METAL], |
|
310 | 310 | ); |
311 | 311 | } |
312 | 312 | |
313 | 313 | public function report_render_outcome_side_fleet() { |
314 | 314 | $UBE_DEFENCE_RESTORE = array(); |
315 | 315 | $UBE_UNITS_LOST = array(); |
316 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
317 | - if($UBEUnit->units_restored) { |
|
316 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
317 | + if ($UBEUnit->units_restored) { |
|
318 | 318 | $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored; |
319 | 319 | } |
320 | - if($UBEUnit->units_lost) { |
|
320 | + if ($UBEUnit->units_lost) { |
|
321 | 321 | $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost; |
322 | 322 | } |
323 | 323 | } |
@@ -342,16 +342,16 @@ discard block |
||
342 | 342 | */ |
343 | 343 | protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) { |
344 | 344 | $result = array(); |
345 | - if(!empty($array)) { |
|
346 | - foreach($array as $unit_id => $unit_count) { |
|
347 | - if($unit_count) { |
|
345 | + if (!empty($array)) { |
|
346 | + foreach ($array as $unit_id => $unit_count) { |
|
347 | + if ($unit_count) { |
|
348 | 348 | $result[] = array( |
349 | 349 | 'NAME' => classLocale::$lang['tech'][$unit_id], |
350 | 350 | 'LOSS' => pretty_number($unit_count), |
351 | 351 | ); |
352 | 352 | } |
353 | 353 | } |
354 | - if($lang_header_index && count($result)) { |
|
354 | + if ($lang_header_index && count($result)) { |
|
355 | 355 | array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index])); |
356 | 356 | } |
357 | 357 | } |
@@ -364,16 +364,16 @@ discard block |
||
364 | 364 | $fleet_id = $this->db_id; |
365 | 365 | |
366 | 366 | $unit_sort_order = 0; |
367 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
368 | - if($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
367 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
368 | + if ($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
369 | 369 | $unit_sort_order++; |
370 | 370 | $sql_perform_report_unit[] = array( |
371 | 371 | $ube_report_id, |
372 | 372 | $fleet_id, |
373 | 373 | |
374 | 374 | $UBEUnit->unitId, |
375 | - (float)$UBEUnit->units_restored, |
|
376 | - (float)$UBEUnit->units_lost, |
|
375 | + (float) $UBEUnit->units_restored, |
|
376 | + (float) $UBEUnit->units_lost, |
|
377 | 377 | |
378 | 378 | $unit_sort_order, |
379 | 379 | ); |
@@ -389,9 +389,9 @@ discard block |
||
389 | 389 | function ube_combat_result_calculate_resources() { |
390 | 390 | $resource_delta_fleet = array(); |
391 | 391 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
392 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
393 | - $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id]; |
|
394 | - if($resource_change) { |
|
392 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
393 | + $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id]; |
|
394 | + if ($resource_change) { |
|
395 | 395 | $resource_delta_fleet[$resource_id] = -($resource_change); |
396 | 396 | } |
397 | 397 | } |
@@ -424,12 +424,12 @@ discard block |
||
424 | 424 | ); |
425 | 425 | |
426 | 426 | $this->fleet_capacity = 0; |
427 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
427 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
428 | 428 | $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->getCount(); |
429 | 429 | |
430 | - if($UBEUnit->units_lost) { |
|
431 | - foreach($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
432 | - if(!$unit_resource_price) { |
|
430 | + if ($UBEUnit->units_lost) { |
|
431 | + foreach ($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
432 | + if (!$unit_resource_price) { |
|
433 | 433 | continue; |
434 | 434 | } |
435 | 435 | |
@@ -437,7 +437,7 @@ discard block |
||
437 | 437 | $this->resources_lost_on_units[$resource_id] += $resources_lost; |
438 | 438 | // Если это корабль - прибавляем потери к обломкам на орбите |
439 | 439 | // TODO - опция выбрасывания обороны в обломки |
440 | - if($UBEUnit->getType() == UNIT_SHIPS) { |
|
440 | + if ($UBEUnit->getType() == UNIT_SHIPS) { |
|
441 | 441 | $this->resources_lost_on_ships[$resource_id] += $resources_lost; |
442 | 442 | } |
443 | 443 | } |
@@ -449,11 +449,11 @@ discard block |
||
449 | 449 | |
450 | 450 | // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй |
451 | 451 | // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются |
452 | - if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
452 | + if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
453 | 453 | $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена |
454 | - foreach($this->resource_list as $resource_id => &$resource_amount) { |
|
454 | + foreach ($this->resource_list as $resource_id => &$resource_amount) { |
|
455 | 455 | // Не просчитываем ресурсы, которых нет на борту кораблей флота |
456 | - if(!$resource_amount) { |
|
456 | + if (!$resource_amount) { |
|
457 | 457 | continue; |
458 | 458 | } |
459 | 459 | |
@@ -474,19 +474,19 @@ discard block |
||
474 | 474 | $objFleet2->setDbId($this->db_id); |
475 | 475 | |
476 | 476 | // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли |
477 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
477 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
478 | 478 | $objFleet2->dbDelete(); |
479 | - } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
479 | + } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
480 | 480 | $objFleet2->dbDelete(); |
481 | 481 | } else { |
482 | - if($ship_count_lost) { |
|
482 | + if ($ship_count_lost) { |
|
483 | 483 | // Просматриваем результаты изменения флотов |
484 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
484 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
485 | 485 | // Перебираем аутком на случай восстановления юнитов |
486 | 486 | // if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) { |
487 | 487 | // $fleet_real_array[$UBEUnit->unitId] = $units_left; |
488 | 488 | // }; |
489 | - if(floatval($UBEUnit->units_lost) != 0) { |
|
489 | + if (floatval($UBEUnit->units_lost) != 0) { |
|
490 | 490 | $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost)); |
491 | 491 | }; |
492 | 492 | } |
@@ -496,7 +496,7 @@ discard block |
||
496 | 496 | $objFleet2->resourcesAdjust($resource_delta_fleet); |
497 | 497 | |
498 | 498 | // Если защитник и не РМФ - отправляем флот назад |
499 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
499 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
500 | 500 | $objFleet2->markReturned(); |
501 | 501 | } |
502 | 502 | $objFleet2->dbSave(); |
@@ -526,7 +526,7 @@ discard block |
||
526 | 526 | public function calculate_unit_partial_data(UBEASA $side_ASA) { |
527 | 527 | $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor(); |
528 | 528 | |
529 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
529 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
530 | 530 | $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor(); |
531 | 531 | } |
532 | 532 | } |
@@ -538,9 +538,9 @@ discard block |
||
538 | 538 | * @version 2016-02-25 23:42:45 41a4.68 |
539 | 539 | */ |
540 | 540 | public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) { |
541 | - foreach($fleet_list->_container as $defending_fleet) { |
|
541 | + foreach ($fleet_list->_container as $defending_fleet) { |
|
542 | 542 | // Не атакуются флоты на своей стороне |
543 | - if($this->is_attacker == $defending_fleet->is_attacker) { |
|
543 | + if ($this->is_attacker == $defending_fleet->is_attacker) { |
|
544 | 544 | continue; |
545 | 545 | } |
546 | 546 | $this->attack_fleet($defending_fleet, $is_simulator); |
@@ -556,12 +556,12 @@ discard block |
||
556 | 556 | public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) { |
557 | 557 | UBEDebug::unit_dump_header(); |
558 | 558 | |
559 | - foreach($this->unit_list->_container as $attacking_unit_pool) { |
|
559 | + foreach ($this->unit_list->_container as $attacking_unit_pool) { |
|
560 | 560 | UBEDebug::unit_dump($attacking_unit_pool, 'attacker'); |
561 | 561 | |
562 | 562 | // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..." |
563 | - foreach($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
564 | - if($defending_unit_pool->isEmpty()) { |
|
563 | + foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
564 | + if ($defending_unit_pool->isEmpty()) { |
|
565 | 565 | continue; |
566 | 566 | } |
567 | 567 |