@@ -1,19 +1,19 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -if(SN_IN_FLEET !== true) { |
|
3 | +if (SN_IN_FLEET !== true) { |
|
4 | 4 | $debug->error("Attempt to call FLEET page mode {$mode} directly - not from fleet.php", 'Forbidden', 403); |
5 | 5 | } |
6 | 6 | |
7 | 7 | $fleetid = sys_get_param_id('fleetid'); |
8 | 8 | |
9 | -if(!is_numeric($fleetid) || empty($fleetid)) { |
|
9 | +if (!is_numeric($fleetid) || empty($fleetid)) { |
|
10 | 10 | header("Location: fleet.php"); |
11 | 11 | exit(); |
12 | 12 | } |
13 | 13 | |
14 | 14 | $objFleet = new Fleet(); |
15 | 15 | $objFleet->dbLoad($fleetid); |
16 | -if(!$objFleet->dbId) { |
|
16 | +if (!$objFleet->dbId) { |
|
17 | 17 | message($lang['fl_fleet_not_exists'], $lang['fl_error']); |
18 | 18 | } |
19 | 19 | |
@@ -21,8 +21,8 @@ discard block |
||
21 | 21 | message($lang['fl_isback'], $lang['fl_error']); |
22 | 22 | } |
23 | 23 | |
24 | -if($objFleet->playerOwnerId != $user['id']) { |
|
25 | - $debug->warning($lang['fl_aks_hack_wrong_fleet'],'Wrong Fleet Owner',301); |
|
24 | +if ($objFleet->playerOwnerId != $user['id']) { |
|
25 | + $debug->warning($lang['fl_aks_hack_wrong_fleet'], 'Wrong Fleet Owner', 301); |
|
26 | 26 | message($lang['fl_aks_hack_wrong_fleet'], $lang['fl_error']); |
27 | 27 | } |
28 | 28 | |
@@ -32,19 +32,19 @@ discard block |
||
32 | 32 | |
33 | 33 | !$aks && !$userToAdd_unsafe ? $userToAdd_unsafe = $user['username'] : false; |
34 | 34 | |
35 | -if($userToAdd_unsafe) { |
|
35 | +if ($userToAdd_unsafe) { |
|
36 | 36 | $userToAdd = db_escape($userToAdd_unsafe); |
37 | 37 | $userToAddID = db_user_by_username($userToAdd_unsafe, false, 'id', true, true); |
38 | 38 | $userToAddID = $userToAddID['id']; |
39 | 39 | |
40 | - if($objFleet->target_owner_id == $userToAddID) { |
|
40 | + if ($objFleet->target_owner_id == $userToAddID) { |
|
41 | 41 | message($lang['flt_aks_player_same'], $lang['fl_error']); |
42 | 42 | } |
43 | 43 | |
44 | - if($userToAddID) { |
|
45 | - if(!$aks) { |
|
44 | + if ($userToAddID) { |
|
45 | + if (!$aks) { |
|
46 | 46 | // No AСS exists - making one |
47 | - if(!$objFleet->group_id) { |
|
47 | + if (!$objFleet->group_id) { |
|
48 | 48 | db_acs_insert($lang, $fleetid, $user, $objFleet); |
49 | 49 | |
50 | 50 | $aks = db_acs_get_by_fleet($fleetid); |
@@ -58,26 +58,26 @@ discard block |
||
58 | 58 | |
59 | 59 | $isUserExists = false; |
60 | 60 | $invited_ar = explode(",", $aks['eingeladen']); |
61 | - foreach($invited_ar as $inv) { |
|
61 | + foreach ($invited_ar as $inv) { |
|
62 | 62 | if ($userToAddID == $inv) { |
63 | 63 | $isUserExists = true; |
64 | 64 | } |
65 | 65 | } |
66 | 66 | |
67 | - if(count($invited_ar) >= 5) { |
|
67 | + if (count($invited_ar) >= 5) { |
|
68 | 68 | message($lang['flt_aks_error_too_much_players'], $lang['fl_error']); |
69 | 69 | } |
70 | 70 | |
71 | - if($isUserExists) { |
|
71 | + if ($isUserExists) { |
|
72 | 72 | $userToAdd_unsafe != $user['username'] ? $add_user_message_mr = sprintf($lang['fl_aks_player_invited_already'], $userToAdd) : false; |
73 | 73 | } else { |
74 | 74 | $add_user_message_mr = sprintf($lang['fl_aks_player_invited'], $userToAdd); |
75 | 75 | db_acs_update($userToAddID, $fleetid) |
76 | - or die(sprintf($lang['fl_aks_adding_error'],db_error())); |
|
76 | + or die(sprintf($lang['fl_aks_adding_error'], db_error())); |
|
77 | 77 | $aks['eingeladen'] .= ',' . $userToAddID; |
78 | 78 | } |
79 | - msg_send_simple_message ( $userToAddID, $user['id'], SN_TIME_NOW, MSG_TYPE_COMBAT, $user['username'], |
|
80 | - $lang['fl_aks_invite_message_header'], sprintf( $lang['fl_aks_invite_message'], $user['username'])); |
|
79 | + msg_send_simple_message($userToAddID, $user['id'], SN_TIME_NOW, MSG_TYPE_COMBAT, $user['username'], |
|
80 | + $lang['fl_aks_invite_message_header'], sprintf($lang['fl_aks_invite_message'], $user['username'])); |
|
81 | 81 | } else { |
82 | 82 | $add_user_message_mr = sprintf($lang['fl_aks_player_error'], $userToAdd); |
83 | 83 | } |
@@ -91,8 +91,8 @@ discard block |
||
91 | 91 | 'MISSION_NAME' => $lang['type_mission'][MT_AKS], |
92 | 92 | )); |
93 | 93 | |
94 | -if($aks['eingeladen'] && is_array($members = classSupernova::db_get_record_list(LOC_USER, "`id` in ({$aks['eingeladen']})")) && !empty($members)) { |
|
95 | - foreach($members as $row) { |
|
94 | +if ($aks['eingeladen'] && is_array($members = classSupernova::db_get_record_list(LOC_USER, "`id` in ({$aks['eingeladen']})")) && !empty($members)) { |
|
95 | + foreach ($members as $row) { |
|
96 | 96 | $template->assign_block_vars('invited', array( |
97 | 97 | 'NAME' => $row['username'], |
98 | 98 | )); |
@@ -117,7 +117,7 @@ discard block |
||
117 | 117 | $fleet_data = tplParseFleetObject($objFleet, $i, $user); |
118 | 118 | |
119 | 119 | $template->assign_block_vars('fleets', $fleet_data['fleet']); |
120 | -foreach($fleet_data['ships'] as $ship_data) { |
|
120 | +foreach ($fleet_data['ships'] as $ship_data) { |
|
121 | 121 | $template->assign_block_vars('fleets.ships', $ship_data); |
122 | 122 | } |
123 | 123 |
@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | |
17 | 17 | $destination_planet = &$mission_data->dst_planet; |
18 | 18 | |
19 | - if(empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) { |
|
19 | + if (empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) { |
|
20 | 20 | $objFleet->mark_fleet_as_returned_and_save(); |
21 | 21 | |
22 | 22 | return CACHE_FLEET; |
@@ -31,7 +31,7 @@ discard block |
||
31 | 31 | $fleet_resources[RES_DEUTERIUM], $lang['Deuterium'] |
32 | 32 | ) . '<br />' . $lang['sys_relocate_mess_user']; |
33 | 33 | $fleet_real_array = $objFleet->get_unit_list(); |
34 | - foreach($fleet_real_array as $ship_id => $ship_count) { |
|
34 | + foreach ($fleet_real_array as $ship_id => $ship_count) { |
|
35 | 35 | $Message .= $lang['tech'][$ship_id] . ' - ' . $ship_count . '<br />'; |
36 | 36 | } |
37 | 37 | msg_send_simple_message( |
@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | $source_planet = &$mission_data->src_planet; |
17 | 17 | $destination_planet = &$mission_data->dst_planet; |
18 | 18 | |
19 | - if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
19 | + if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
20 | 20 | $objFleet->mark_fleet_as_returned_and_save(); |
21 | 21 | |
22 | 22 | return CACHE_FLEET; |
@@ -31,7 +31,7 @@ discard block |
||
31 | 31 | $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']); |
32 | 32 | msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
33 | 33 | |
34 | - if($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
34 | + if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
35 | 35 | msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
36 | 36 | } |
37 | 37 |
@@ -31,7 +31,7 @@ |
||
31 | 31 | /** |
32 | 32 | * Fleet mission "Relocate" |
33 | 33 | * |
34 | - * @param $mission_data Mission |
|
34 | + * @param Mission $mission_data Mission |
|
35 | 35 | * |
36 | 36 | * @return int |
37 | 37 | * |
@@ -20,7 +20,7 @@ discard block |
||
20 | 20 | |
21 | 21 | $destination_planet = &$mission_data->dst_planet; |
22 | 22 | |
23 | - if(empty($destination_planet['id'])) { |
|
23 | + if (empty($destination_planet['id'])) { |
|
24 | 24 | $objFleet->mark_fleet_as_returned(); |
25 | 25 | $objFleet->flush_changes_to_db(); |
26 | 26 | |
@@ -31,10 +31,10 @@ discard block |
||
31 | 31 | $OtherFleetCapacity = 0; |
32 | 32 | |
33 | 33 | $fleet_array = $objFleet->get_unit_list(); |
34 | - foreach($fleet_array as $unit_id => $unit_count) { |
|
35 | - if(in_array($unit_id, sn_get_groups('fleet'))) { |
|
34 | + foreach ($fleet_array as $unit_id => $unit_count) { |
|
35 | + if (in_array($unit_id, sn_get_groups('fleet'))) { |
|
36 | 36 | $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count; |
37 | - if(in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
37 | + if (in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
38 | 38 | $RecyclerCapacity += $capacity; |
39 | 39 | } else { |
40 | 40 | $OtherFleetCapacity += $capacity; |
@@ -43,33 +43,33 @@ discard block |
||
43 | 43 | } |
44 | 44 | |
45 | 45 | $fleet_resources_amount = $objFleet->get_resources_amount(); |
46 | - if($fleet_resources_amount > $OtherFleetCapacity) { |
|
46 | + if ($fleet_resources_amount > $OtherFleetCapacity) { |
|
47 | 47 | // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков |
48 | 48 | // Уменьшаем ёмкость переработчиков на указанную величину |
49 | 49 | $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity); |
50 | 50 | } |
51 | 51 | |
52 | 52 | $resources_recycled = array(); |
53 | - if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
53 | + if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
54 | 54 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
55 | 55 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
56 | 56 | } else { |
57 | - if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
57 | + if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
58 | 58 | ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2) |
59 | 59 | ) { |
60 | 60 | $resources_recycled[RES_METAL] = $RecyclerCapacity / 2; |
61 | 61 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2; |
62 | 62 | } else { |
63 | - if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
63 | + if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
64 | 64 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
65 | - if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
65 | + if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
66 | 66 | $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL]; |
67 | 67 | } else { |
68 | 68 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
69 | 69 | } |
70 | 70 | } else { |
71 | 71 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
72 | - if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
72 | + if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
73 | 73 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL]; |
74 | 74 | } else { |
75 | 75 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
@@ -39,23 +39,23 @@ discard block |
||
39 | 39 | |
40 | 40 | $sta_update_msg = db_escape($sta_update_msg); |
41 | 41 | |
42 | - if($next_step) { |
|
42 | + if ($next_step) { |
|
43 | 43 | $sta_update_step++; |
44 | 44 | } |
45 | 45 | $sta_update_msg = "Update in progress. Step {$sta_update_step}/14: {$sta_update_msg}."; |
46 | 46 | |
47 | 47 | $config->db_saveItem('var_stat_update_msg', $sta_update_msg); |
48 | - if($next_step) { |
|
48 | + if ($next_step) { |
|
49 | 49 | $debug->warning($sta_update_msg, 'Stat update', LOG_INFO_STAT_PROCESS); |
50 | 50 | } |
51 | 51 | } |
52 | 52 | |
53 | 53 | function sys_stat_calculate_flush(&$data, $force = false) { |
54 | - if(count($data) < 25 && !$force) { |
|
54 | + if (count($data) < 25 && !$force) { |
|
55 | 55 | return; |
56 | 56 | } |
57 | 57 | |
58 | - if(!empty($data)) { |
|
58 | + if (!empty($data)) { |
|
59 | 59 | doquery('REPLACE INTO {{statpoints}} |
60 | 60 | (`id_owner`, `id_ally`, `stat_type`, `stat_code`, `tech_points`, `tech_count`, `build_points`, `build_count`, |
61 | 61 | `defs_points`, `defs_count`, `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`, |
@@ -95,11 +95,11 @@ discard block |
||
95 | 95 | $user_list = db_user_list('', true, 'id, dark_matter, metal, crystal, deuterium, user_as_ally, ally_id'); |
96 | 96 | $row_num = count($user_list); |
97 | 97 | // while($player = db_fetch($query)) |
98 | - foreach($user_list as $player) { |
|
99 | - if($i++ % 100 == 0) { |
|
98 | + foreach ($user_list as $player) { |
|
99 | + if ($i++ % 100 == 0) { |
|
100 | 100 | sta_set_time_limit("calculating players stats (player {$i}/{$row_num})", false); |
101 | 101 | } |
102 | - if(array_key_exists($user_id = $player['id'], $user_skip_list)) { |
|
102 | + if (array_key_exists($user_id = $player['id'], $user_skip_list)) { |
|
103 | 103 | continue; |
104 | 104 | } |
105 | 105 | |
@@ -109,7 +109,7 @@ discard block |
||
109 | 109 | // $points[$user_id][UNIT_RESOURCES] += $resources; |
110 | 110 | |
111 | 111 | // А здесь мы фильтруем пользователей по $user_skip_list - далее не нужно этого делать, потому что |
112 | - if(!isset($user_skip_list[$user_id])) { |
|
112 | + if (!isset($user_skip_list[$user_id])) { |
|
113 | 113 | $user_allies[$user_id] = $player['ally_id']; |
114 | 114 | } |
115 | 115 | } |
@@ -123,11 +123,11 @@ discard block |
||
123 | 123 | $i = 0; |
124 | 124 | $query = db_planet_list_resources_by_owner(); |
125 | 125 | $row_num = db_num_rows($query); |
126 | - while($planet = db_fetch($query)) { |
|
127 | - if($i++ % 100 == 0) { |
|
126 | + while ($planet = db_fetch($query)) { |
|
127 | + if ($i++ % 100 == 0) { |
|
128 | 128 | sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false); |
129 | 129 | } |
130 | - if(array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) { |
|
130 | + if (array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) { |
|
131 | 131 | continue; |
132 | 132 | } |
133 | 133 | |
@@ -142,8 +142,8 @@ discard block |
||
142 | 142 | $i = 0; |
143 | 143 | $query = FleetList::dbQueryAllId(); |
144 | 144 | $row_num = db_num_rows($query); |
145 | - while($fleet_row = db_fetch($query)) { |
|
146 | - if($i++ % 100 == 0) { |
|
145 | + while ($fleet_row = db_fetch($query)) { |
|
146 | + if ($i++ % 100 == 0) { |
|
147 | 147 | sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false); |
148 | 148 | } |
149 | 149 | $objFleet = new Fleet(); |
@@ -151,15 +151,15 @@ discard block |
||
151 | 151 | // К тому же при включённом кэшировании это быстро забъёт кэш холодными данными |
152 | 152 | // $objFleet->_reset(); |
153 | 153 | $objFleet->dbRowParse($fleet_row); |
154 | - if(array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) { |
|
154 | + if (array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) { |
|
155 | 155 | continue; |
156 | 156 | } |
157 | 157 | |
158 | 158 | $fleet = $objFleet->get_unit_list(); |
159 | - foreach($fleet as $unit_id => $unit_amount) { |
|
159 | + foreach ($fleet as $unit_id => $unit_amount) { |
|
160 | 160 | $counts[$user_id][UNIT_SHIPS] += $unit_amount; |
161 | 161 | |
162 | - if(!isset($unit_cost_cache[$unit_id][0])) { |
|
162 | + if (!isset($unit_cost_cache[$unit_id][0])) { |
|
163 | 163 | $unit_cost_cache[$unit_id][0] = get_unit_param($unit_id, P_COST); |
164 | 164 | } |
165 | 165 | $unit_cost_data = &$unit_cost_cache[$unit_id][0]; |
@@ -179,11 +179,11 @@ discard block |
||
179 | 179 | $i = 0; |
180 | 180 | $query = db_unit_list_stat_calculate(); |
181 | 181 | $row_num = db_num_rows($query); |
182 | - while($unit = db_fetch($query)) { |
|
183 | - if($i++ % 100 == 0) { |
|
182 | + while ($unit = db_fetch($query)) { |
|
183 | + if ($i++ % 100 == 0) { |
|
184 | 184 | sta_set_time_limit("calculating unit stats (unit {$i}/{$row_num})", false); |
185 | 185 | } |
186 | - if(array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) { |
|
186 | + if (array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) { |
|
187 | 187 | continue; |
188 | 188 | } |
189 | 189 | |
@@ -197,11 +197,11 @@ discard block |
||
197 | 197 | $i = 0; |
198 | 198 | $query = db_que_list_stat(); |
199 | 199 | $row_num = db_num_rows($query); |
200 | - while($que_item = db_fetch($query)) { |
|
201 | - if($i++ % 100 == 0) { |
|
200 | + while ($que_item = db_fetch($query)) { |
|
201 | + if ($i++ % 100 == 0) { |
|
202 | 202 | sta_set_time_limit("calculating ques stats (que item {$i}/{$row_num})", false); |
203 | 203 | } |
204 | - if(array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) { |
|
204 | + if (array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) { |
|
205 | 205 | continue; |
206 | 206 | } |
207 | 207 | $que_unit_amount = $que_item['que_unit_amount']; |
@@ -219,7 +219,7 @@ discard block |
||
219 | 219 | |
220 | 220 | sta_set_time_limit('posting new user stats to DB'); |
221 | 221 | $data = array(); |
222 | - foreach($user_allies as $user_id => $ally_id) { |
|
222 | + foreach ($user_allies as $user_id => $ally_id) { |
|
223 | 223 | // $counts[UNIT_RESOURCES] дублирует $points[UNIT_RESOURCES], поэтому $points не заполняем, а берем $counts и делим на 1000 |
224 | 224 | $points[$user_id][UNIT_RESOURCES] = $counts[$user_id][UNIT_RESOURCES] / 1000; |
225 | 225 | $points[$user_id] = array_map('floor', $points[$user_id]); |
@@ -275,7 +275,7 @@ discard block |
||
275 | 275 | |
276 | 276 | // Updating player's ranks |
277 | 277 | sta_set_time_limit("updating ranks for players"); |
278 | - foreach($rankNames as $rankName) { |
|
278 | + foreach ($rankNames as $rankName) { |
|
279 | 279 | sta_set_time_limit("updating player rank '{$rankName}'", false); |
280 | 280 | doquery($qryResetRowNum); |
281 | 281 | doquery(sprintf($qryFormat, $rankName, 1)); |
@@ -283,7 +283,7 @@ discard block |
||
283 | 283 | |
284 | 284 | sta_set_time_limit("updating ranks for Alliances"); |
285 | 285 | // --- Updating Allie's ranks |
286 | - foreach($rankNames as $rankName) { |
|
286 | + foreach ($rankNames as $rankName) { |
|
287 | 287 | sta_set_time_limit("updating Alliances rank '{$rankName}'", false); |
288 | 288 | doquery($qryResetRowNum); |
289 | 289 | doquery(sprintf($qryFormat, $rankName, 2)); |
@@ -3,7 +3,7 @@ discard block |
||
3 | 3 | // @version 1.0 |
4 | 4 | // @copyright 2008 by Chlorel for XNova |
5 | 5 | |
6 | -if(SN_IN_FLEET !== true) { |
|
6 | +if (SN_IN_FLEET !== true) { |
|
7 | 7 | $debug->error("Attempt to call FLEET page mode {$mode} directly - not from fleet.php", 'Forbidden', 403); |
8 | 8 | } |
9 | 9 | |
@@ -20,25 +20,25 @@ discard block |
||
20 | 20 | |
21 | 21 | // Test de coherance de la destination (voir si elle se trouve dans les limites de l'univers connu |
22 | 22 | $errorlist = ''; |
23 | - if(!$galaxy || $galaxy > $config->game_maxGalaxy || $galaxy < 1) { |
|
23 | + if (!$galaxy || $galaxy > $config->game_maxGalaxy || $galaxy < 1) { |
|
24 | 24 | $errorlist .= $lang['fl_limit_galaxy']; |
25 | 25 | } |
26 | - if(!$system || $system > $config->game_maxSystem || $system < 1) { |
|
26 | + if (!$system || $system > $config->game_maxSystem || $system < 1) { |
|
27 | 27 | $errorlist .= $lang['fl_limit_system']; |
28 | 28 | } |
29 | - if(!$planet || $planet < 1 || ($planet > $config->game_maxPlanet && $target_mission != MT_EXPLORE)) { |
|
29 | + if (!$planet || $planet < 1 || ($planet > $config->game_maxPlanet && $target_mission != MT_EXPLORE)) { |
|
30 | 30 | $errorlist .= $lang['fl_limit_planet']; |
31 | 31 | } |
32 | - if($planetrow['galaxy'] == $galaxy && $planetrow['system'] == $system && $planetrow['planet'] == $planet && $planetrow['planet_type'] == $planet_type) { |
|
32 | + if ($planetrow['galaxy'] == $galaxy && $planetrow['system'] == $system && $planetrow['planet'] == $planet && $planetrow['planet_type'] == $planet_type) { |
|
33 | 33 | $errorlist .= $lang['fl_ownpl_err']; |
34 | 34 | } |
35 | - if(!$planet_type) { |
|
35 | + if (!$planet_type) { |
|
36 | 36 | $errorlist .= $lang['fl_no_planettype']; |
37 | 37 | } |
38 | - if($planet_type != PT_PLANET && $planet_type != PT_DEBRIS && $planet_type != PT_MOON) { |
|
38 | + if ($planet_type != PT_PLANET && $planet_type != PT_DEBRIS && $planet_type != PT_MOON) { |
|
39 | 39 | $errorlist .= $lang['fl_fleet_err_pl']; |
40 | 40 | } |
41 | - if(empty($missiontype[$target_mission])) { |
|
41 | + if (empty($missiontype[$target_mission])) { |
|
42 | 42 | $errorlist .= $lang['fl_bad_mission']; |
43 | 43 | } |
44 | 44 | |
@@ -47,7 +47,7 @@ discard block |
||
47 | 47 | $TransDeuterium = max(0, sys_get_param_float('resource2')); |
48 | 48 | $StorageNeeded = $TransMetal + $TransCrystal + $TransDeuterium; |
49 | 49 | |
50 | - if(!$StorageNeeded && $target_mission == MT_TRANSPORT) { |
|
50 | + if (!$StorageNeeded && $target_mission == MT_TRANSPORT) { |
|
51 | 51 | $errorlist .= $lang['fl_noenoughtgoods']; |
52 | 52 | } |
53 | 53 | |
@@ -56,41 +56,41 @@ discard block |
||
56 | 56 | $user = db_user_by_id($user['id'], true); |
57 | 57 | $planetrow = db_planet_by_id($planetrow['id'], true); |
58 | 58 | |
59 | - if($target_mission == MT_EXPLORE) { |
|
60 | - if($MaxExpeditions == 0) { |
|
59 | + if ($target_mission == MT_EXPLORE) { |
|
60 | + if ($MaxExpeditions == 0) { |
|
61 | 61 | $errorlist .= $lang['fl_expe_notech']; |
62 | - } elseif($FlyingExpeditions >= $MaxExpeditions) { |
|
62 | + } elseif ($FlyingExpeditions >= $MaxExpeditions) { |
|
63 | 63 | $errorlist .= $lang['fl_expe_max']; |
64 | 64 | } |
65 | 65 | } else { |
66 | - if($TargetPlanet['id_owner']) { |
|
67 | - if($target_mission == MT_COLONIZE) { |
|
66 | + if ($TargetPlanet['id_owner']) { |
|
67 | + if ($target_mission == MT_COLONIZE) { |
|
68 | 68 | $errorlist .= $lang['fl_colonized']; |
69 | 69 | } |
70 | 70 | |
71 | - if($TargetPlanet['id_owner'] == $planetrow['id_owner']) { |
|
72 | - if($target_mission == MT_ATTACK) { |
|
71 | + if ($TargetPlanet['id_owner'] == $planetrow['id_owner']) { |
|
72 | + if ($target_mission == MT_ATTACK) { |
|
73 | 73 | $errorlist .= $lang['fl_no_self_attack']; |
74 | 74 | } |
75 | 75 | |
76 | - if($target_mission == MT_SPY) { |
|
76 | + if ($target_mission == MT_SPY) { |
|
77 | 77 | $errorlist .= $lang['fl_no_self_spy']; |
78 | 78 | } |
79 | 79 | } else { |
80 | - if($target_mission == MT_RELOCATE) { |
|
80 | + if ($target_mission == MT_RELOCATE) { |
|
81 | 81 | $errorlist .= $lang['fl_only_stay_at_home']; |
82 | 82 | } |
83 | 83 | } |
84 | 84 | } else { |
85 | - if($target_mission < MT_COLONIZE) { |
|
85 | + if ($target_mission < MT_COLONIZE) { |
|
86 | 86 | $errorlist .= $lang['fl_unknow_target']; |
87 | 87 | } else { |
88 | - if($target_mission == MT_DESTROY) { |
|
88 | + if ($target_mission == MT_DESTROY) { |
|
89 | 89 | $errorlist .= $lang['fl_nomoon']; |
90 | 90 | } |
91 | 91 | |
92 | - if($target_mission == MT_RECYCLE) { |
|
93 | - if($TargetPlanet['debris_metal'] + $TargetPlanet['debris_crystal'] == 0) { |
|
92 | + if ($target_mission == MT_RECYCLE) { |
|
93 | + if ($TargetPlanet['debris_metal'] + $TargetPlanet['debris_crystal'] == 0) { |
|
94 | 94 | $errorlist .= $lang['fl_nodebris']; |
95 | 95 | } |
96 | 96 | } |
@@ -99,13 +99,13 @@ discard block |
||
99 | 99 | } |
100 | 100 | |
101 | 101 | |
102 | - if($sn_module['unit_captain']->manifest['active'] && $captain_id = sys_get_param_id('captain_id')) { |
|
102 | + if ($sn_module['unit_captain']->manifest['active'] && $captain_id = sys_get_param_id('captain_id')) { |
|
103 | 103 | $captain = $sn_module['unit_captain']->unit_captain_get($planetrow['id']); |
104 | 104 | // mrc_get_level($user, $planetrow, UNIT_CAPTAIN, true); |
105 | - if(!$captain) { |
|
105 | + if (!$captain) { |
|
106 | 106 | $errorlist .= $lang['module_unit_captain_error_no_captain']; |
107 | - } elseif($captain['unit_location_type'] == LOC_PLANET) { |
|
108 | - if($target_mission == MT_RELOCATE && ($arriving_captain = mrc_get_level($user, $TargetPlanet, UNIT_CAPTAIN, true))) { |
|
107 | + } elseif ($captain['unit_location_type'] == LOC_PLANET) { |
|
108 | + if ($target_mission == MT_RELOCATE && ($arriving_captain = mrc_get_level($user, $TargetPlanet, UNIT_CAPTAIN, true))) { |
|
109 | 109 | $errorlist .= $lang['module_unit_captain_error_captain_already_bound']; |
110 | 110 | } |
111 | 111 | } else { |
@@ -113,14 +113,14 @@ discard block |
||
113 | 113 | } |
114 | 114 | } |
115 | 115 | |
116 | - if($errorlist) { |
|
116 | + if ($errorlist) { |
|
117 | 117 | sn_db_transaction_rollback(); |
118 | 118 | message("<span class='error'><ul>{$errorlist}</ul></span>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, false); |
119 | 119 | } |
120 | 120 | |
121 | 121 | // On verifie s'il y a assez de vaisseaux sur la planete ! |
122 | - foreach($fleetarray as $Ship => $Count) { |
|
123 | - if($Count > mrc_get_level($user, $planetrow, $Ship)) { |
|
122 | + foreach ($fleetarray as $Ship => $Count) { |
|
123 | + if ($Count > mrc_get_level($user, $planetrow, $Ship)) { |
|
124 | 124 | message("<span class='error'><b>{$lang['fl_fleet_err']}</b></span>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 2); |
125 | 125 | } |
126 | 126 | } |
@@ -131,10 +131,10 @@ discard block |
||
131 | 131 | //But is it acs?? |
132 | 132 | //Well all acs fleets must have a fleet code. |
133 | 133 | //The co-ords must be the same as where the acs fleet is going. |
134 | - if($fleet_group && sys_get_param_str('acs_target_mr') == "g{$galaxy}s{$system}p{$planet}t{$planet_type}") { |
|
134 | + if ($fleet_group && sys_get_param_str('acs_target_mr') == "g{$galaxy}s{$system}p{$planet}t{$planet_type}") { |
|
135 | 135 | //ACS attack must exist (if acs fleet has arrived this will also return false (2 checks in 1!!!) |
136 | 136 | $aks = db_acs_get_by_group_id($fleet_group); |
137 | - if(!$aks) { |
|
137 | + if (!$aks) { |
|
138 | 138 | $fleet_group = 0; |
139 | 139 | } else { |
140 | 140 | //Also it must be mission type 2 |
@@ -145,31 +145,31 @@ discard block |
||
145 | 145 | $planet = $aks['planet']; |
146 | 146 | $planet_type = $aks['planet_type']; |
147 | 147 | } |
148 | - } elseif($target_mission == MT_AKS) { |
|
148 | + } elseif ($target_mission == MT_AKS) { |
|
149 | 149 | //Check that a failed acs attack isn't being sent, if it is, make it an attack fleet. |
150 | 150 | $target_mission = MT_ATTACK; |
151 | 151 | } |
152 | 152 | |
153 | - if($target_mission == MT_COLONIZE || $target_mission == MT_EXPLORE) { |
|
153 | + if ($target_mission == MT_COLONIZE || $target_mission == MT_EXPLORE) { |
|
154 | 154 | $TargetPlanet = array('galaxy' => $galaxy, 'system' => $system, 'planet' => $planet, 'id_owner' => 0); |
155 | 155 | } |
156 | 156 | $options = array('fleet_speed_percent' => $speed_percent, 'fleet_group' => $fleet_group, 'resources' => $StorageNeeded); |
157 | 157 | $cant_attack = flt_can_attack($planetrow, $TargetPlanet, $fleetarray, $target_mission, $options); |
158 | 158 | |
159 | - if($cant_attack !== ATTACK_ALLOWED) { |
|
159 | + if ($cant_attack !== ATTACK_ALLOWED) { |
|
160 | 160 | message("<span class='error'><b>{$lang['fl_attack_error'][$cant_attack]}</b></span>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 99); |
161 | 161 | } |
162 | 162 | |
163 | 163 | $speed_possible = array(10, 9, 8, 7, 6, 5, 4, 3, 2, 1); |
164 | - if(!in_array($speed_percent, $speed_possible)) { |
|
164 | + if (!in_array($speed_percent, $speed_possible)) { |
|
165 | 165 | message("<span class='error'><b>" . $lang['fl_cheat_speed'] . "</b></span>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 2); |
166 | 166 | } |
167 | 167 | |
168 | 168 | $mission_time_in_seconds = 0; |
169 | 169 | $arrival_time = SN_TIME_NOW + $time_to_travel; |
170 | - if($target_mission == MT_AKS && $aks) { |
|
170 | + if ($target_mission == MT_AKS && $aks) { |
|
171 | 171 | // if($fleet_start_time > $aks['ankunft']) { |
172 | - if($arrival_time > $aks['ankunft']) { |
|
172 | + if ($arrival_time > $aks['ankunft']) { |
|
173 | 173 | message($lang['fl_aks_too_slow'] . 'Fleet arrival: ' . date(FMT_DATE_TIME, $arrival_time) . " AKS arrival: " . date(FMT_DATE_TIME, $aks['ankunft']), $lang['fl_error']); |
174 | 174 | } |
175 | 175 | $group_sync_delta_time = $aks['ankunft'] - $arrival_time; |
@@ -178,11 +178,11 @@ discard block |
||
178 | 178 | // Set return time to ACS return time + fleet's time to travel |
179 | 179 | $return_time = $aks['ankunft'] + $time_to_travel; |
180 | 180 | } else { |
181 | - if($target_mission == MT_EXPLORE || $target_mission == MT_HOLD) { |
|
181 | + if ($target_mission == MT_EXPLORE || $target_mission == MT_HOLD) { |
|
182 | 182 | $max_duration = $target_mission == MT_EXPLORE ? get_player_max_expedition_duration($user) : ($target_mission == MT_HOLD ? 12 : 0); |
183 | - if($max_duration) { |
|
183 | + if ($max_duration) { |
|
184 | 184 | $mission_time_in_hours = sys_get_param_id('missiontime'); |
185 | - if($mission_time_in_hours > $max_duration || $mission_time_in_hours < 1) { |
|
185 | + if ($mission_time_in_hours > $max_duration || $mission_time_in_hours < 1) { |
|
186 | 186 | $debug->warning('Supplying wrong mission time', 'Hack attempt', 302, array('base_dump' => true)); |
187 | 187 | die(); |
188 | 188 | } |
@@ -196,19 +196,19 @@ discard block |
||
196 | 196 | $FleetStorage = 0; |
197 | 197 | |
198 | 198 | $db_changeset = array(); |
199 | - foreach($fleetarray as $Ship => $Count) { |
|
199 | + foreach ($fleetarray as $Ship => $Count) { |
|
200 | 200 | $FleetStorage += get_unit_param($Ship, P_CAPACITY) * $Count; |
201 | 201 | $db_changeset['unit'][] = sn_db_unit_changeset_prepare($Ship, -$Count, $user, $planetrow['id']); |
202 | 202 | } |
203 | 203 | $FleetStorage -= $consumption; |
204 | 204 | |
205 | - if($StorageNeeded > $FleetStorage) { |
|
205 | + if ($StorageNeeded > $FleetStorage) { |
|
206 | 206 | message("<span class='error'><b>" . $lang['fl_nostoragespa'] . pretty_number($StorageNeeded - $FleetStorage) . "</b></span>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 2); |
207 | 207 | } |
208 | - if($planetrow['deuterium'] < $TransDeuterium + $consumption) { |
|
208 | + if ($planetrow['deuterium'] < $TransDeuterium + $consumption) { |
|
209 | 209 | message("<font color=\"red\"><b>" . $lang['fl_no_deuterium'] . pretty_number($TransDeuterium + $consumption - $planetrow['deuterium']) . "</b></font>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 2); |
210 | 210 | } |
211 | - if(($planetrow['metal'] < $TransMetal) || ($planetrow['crystal'] < $TransCrystal)) { |
|
211 | + if (($planetrow['metal'] < $TransMetal) || ($planetrow['crystal'] < $TransCrystal)) { |
|
212 | 212 | message("<font color=\"red\"><b>" . $lang['fl_no_resources'] . "</b></font>", $lang['fl_error'], 'fleet' . DOT_PHP_EX, 2); |
213 | 213 | } |
214 | 214 | |
@@ -238,7 +238,7 @@ discard block |
||
238 | 238 | |
239 | 239 | $template = gettemplate('fleet3', true); |
240 | 240 | |
241 | - if(is_array($captain)) { |
|
241 | + if (is_array($captain)) { |
|
242 | 242 | db_unit_set_by_id($captain['unit_id'], "`unit_location_type` = " . LOC_FLEET . ", `unit_location_id` = {$objFleet->dbId}"); |
243 | 243 | } |
244 | 244 | |
@@ -251,7 +251,7 @@ discard block |
||
251 | 251 | 'START_LEFT' => floor($return_time + 1 - SN_TIME_NOW), |
252 | 252 | ); |
253 | 253 | |
254 | - if(!empty($TargetPlanet)) { |
|
254 | + if (!empty($TargetPlanet)) { |
|
255 | 255 | $template_route += array( |
256 | 256 | 'END_TYPE_TEXT_SH' => $lang['sys_planet_type_sh'][$TargetPlanet['planet_type']], |
257 | 257 | 'END_COORDS' => uni_render_coordinates($TargetPlanet), |
@@ -264,8 +264,8 @@ discard block |
||
264 | 264 | $template->assign_block_vars('fleets', $template_route); |
265 | 265 | |
266 | 266 | $sn_groups_fleet = sn_get_groups('fleet'); |
267 | - foreach($fleetarray as $ship_id => $ship_count) { |
|
268 | - if(in_array($ship_id, $sn_groups_fleet) && $ship_count) { |
|
267 | + foreach ($fleetarray as $ship_id => $ship_count) { |
|
268 | + if (in_array($ship_id, $sn_groups_fleet) && $ship_count) { |
|
269 | 269 | // $ship_base_data = get_ship_data($ship_id, $user); |
270 | 270 | $template->assign_block_vars('fleets.ships', array( |
271 | 271 | 'ID' => $ship_id, |
@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
56 | 56 | ); |
57 | 57 | |
58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
60 | 60 | } |
61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
70 | 70 | */ |
71 | 71 | public function get_first_player_on_side($side) { |
72 | 72 | $result = null; |
73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
74 | - if($UBEPlayer->getSide() == $side) { |
|
73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
74 | + if ($UBEPlayer->getSide() == $side) { |
|
75 | 75 | $result = $UBEPlayer; |
76 | 76 | break; |
77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
88 | 88 | */ |
89 | 89 | public function get_player_sides() { |
90 | 90 | $result = array(); |
91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
93 | 93 | } |
94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | } |
97 | 97 | |
98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
99 | - foreach($added_fleets as $fleet_id) { |
|
99 | + foreach ($added_fleets as $fleet_id) { |
|
100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
101 | 101 | } |
102 | 102 | } |
@@ -70,7 +70,7 @@ discard block |
||
70 | 70 | |
71 | 71 | $debris_for_moon = $debris->debris_total(); |
72 | 72 | |
73 | - if(!$debris_for_moon) { |
|
73 | + if (!$debris_for_moon) { |
|
74 | 74 | return; |
75 | 75 | } |
76 | 76 | |
@@ -78,12 +78,12 @@ discard block |
||
78 | 78 | $moon_chance = min($debris_for_moon / UBE_MOON_DEBRIS_PER_PERCENT, UBE_MOON_PERCENT_MAX); // TODO Configure |
79 | 79 | $moon_chance = $moon_chance >= UBE_MOON_PERCENT_MIN ? $moon_chance : 0; |
80 | 80 | $this->create_chance = $moon_chance; |
81 | - if($moon_chance) { |
|
82 | - if($is_simulator || mt_rand(1, 100) <= $moon_chance) { |
|
81 | + if ($moon_chance) { |
|
82 | + if ($is_simulator || mt_rand(1, 100) <= $moon_chance) { |
|
83 | 83 | $this->status = UBE_MOON_CREATE_SUCCESS; |
84 | 84 | $this->moon_diameter = round($is_simulator ? $moon_chance * 150 + 1999 : mt_rand($moon_chance * 100 + 1000, $moon_chance * 200 + 2999)); |
85 | 85 | |
86 | - if($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) { |
|
86 | + if ($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) { |
|
87 | 87 | $debris->_reset(); |
88 | 88 | } else { |
89 | 89 | $moon_debris_left_percent = ($debris_for_moon - UBE_MOON_DEBRIS_MAX_SPENT) / $debris_for_moon; |
@@ -102,7 +102,7 @@ discard block |
||
102 | 102 | */ |
103 | 103 | protected function moon_destroy_try($reapers) { |
104 | 104 | // TODO: $is_simulator |
105 | - if($reapers <= 0) { |
|
105 | + if ($reapers <= 0) { |
|
106 | 106 | return; |
107 | 107 | } |
108 | 108 | |
@@ -120,8 +120,8 @@ discard block |
||
120 | 120 | * @version 2016-02-25 23:42:45 41a4.68 |
121 | 121 | */ |
122 | 122 | public function calculate_moon(UBE $ube) { |
123 | - if(UBE_MOON_EXISTS == $this->status) { |
|
124 | - if($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
123 | + if (UBE_MOON_EXISTS == $this->status) { |
|
124 | + if ($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
125 | 125 | $reapers = $ube->fleet_list->ube_calculate_attack_reapers(); |
126 | 126 | $this->moon_destroy_try($reapers); |
127 | 127 | } |
@@ -131,12 +131,12 @@ discard block |
||
131 | 131 | } |
132 | 132 | |
133 | 133 | public function report_generate_sql() { |
134 | - return "`ube_report_moon` = " . (int)$this->status . ", |
|
135 | - `ube_report_moon_chance` = " . (int)$this->create_chance . ", |
|
136 | - `ube_report_moon_size` = " . (float)$this->moon_diameter . ", |
|
137 | - `ube_report_moon_reapers` = " . (int)$this->reapers_status . ", |
|
138 | - `ube_report_moon_destroy_chance` = " . (int)$this->destroy_chance . ", |
|
139 | - `ube_report_moon_reapers_die_chance` = " . (int)$this->reaper_die_chance; |
|
134 | + return "`ube_report_moon` = " . (int) $this->status . ", |
|
135 | + `ube_report_moon_chance` = " . (int) $this->create_chance . ", |
|
136 | + `ube_report_moon_size` = " . (float) $this->moon_diameter . ", |
|
137 | + `ube_report_moon_reapers` = " . (int) $this->reapers_status . ", |
|
138 | + `ube_report_moon_destroy_chance` = " . (int) $this->destroy_chance . ", |
|
139 | + `ube_report_moon_reapers_die_chance` = " . (int) $this->reaper_die_chance; |
|
140 | 140 | } |
141 | 141 | |
142 | 142 | public function report_render_moon() { |
@@ -166,11 +166,11 @@ discard block |
||
166 | 166 | * @param $planet_id |
167 | 167 | */ |
168 | 168 | public function db_apply_result($planet_info, $destination_user_id) { |
169 | - if($this->status == UBE_MOON_CREATE_SUCCESS) { |
|
169 | + if ($this->status == UBE_MOON_CREATE_SUCCESS) { |
|
170 | 170 | $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $this->moon_diameter, '', false); |
171 | 171 | $this->moon_name = $moon_row['name']; |
172 | 172 | unset($moon_row); |
173 | - } elseif($this->status == UBE_MOON_DESTROY_SUCCESS) { |
|
173 | + } elseif ($this->status == UBE_MOON_DESTROY_SUCCESS) { |
|
174 | 174 | db_planet_delete_by_id($planet_info[PLANET_ID]); |
175 | 175 | } |
176 | 176 | } |
@@ -179,14 +179,14 @@ discard block |
||
179 | 179 | global $lang; |
180 | 180 | |
181 | 181 | $text_defender = ''; |
182 | - if($this->status == UBE_MOON_CREATE_SUCCESS) { |
|
182 | + if ($this->status == UBE_MOON_CREATE_SUCCESS) { |
|
183 | 183 | $text_defender .= "{$lang['ube_report_moon_created']} {$this->moon_diameter} {$lang['sys_kilometers_short']}<br /><br />"; |
184 | - } elseif($this->status == UBE_MOON_CREATE_FAILED) { |
|
184 | + } elseif ($this->status == UBE_MOON_CREATE_FAILED) { |
|
185 | 185 | $text_defender .= "{$lang['ube_report_moon_chance']} {$this->create_chance}%<br /><br />"; |
186 | 186 | } |
187 | 187 | |
188 | - if($ube->mission_type_id == MT_DESTROY) { |
|
189 | - if($this->reapers_status == UBE_MOON_REAPERS_NONE) { |
|
188 | + if ($ube->mission_type_id == MT_DESTROY) { |
|
189 | + if ($this->reapers_status == UBE_MOON_REAPERS_NONE) { |
|
190 | 190 | $text_defender .= $lang['ube_report_moon_reapers_none']; |
191 | 191 | } else { |
192 | 192 | $text_defender .= "{$lang['ube_report_moon_reapers_wave']}. {$lang['ube_report_moon_reapers_chance']} {$this->destroy_chance}%. "; |
@@ -215,7 +215,7 @@ discard block |
||
215 | 215 | * @version 2016-02-25 23:42:45 41a4.68 |
216 | 216 | */ |
217 | 217 | public function ubeInitLoadStatis($destination_planet) { |
218 | - if($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) { |
|
218 | + if ($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) { |
|
219 | 219 | $this->status = UBE_MOON_EXISTS; |
220 | 220 | $this->moon_diameter = !empty($moon['planet_type']) && $moon['planet_type'] == PT_MOON ? $moon['diameter'] : $destination_planet['diameter']; |
221 | 221 | $this->reapers_status = UBE_MOON_REAPERS_NONE; |