@@ -1,11 +1,11 @@ |
||
1 | 1 | <?php |
2 | 2 | |
3 | -function geoip_status(){return sn_function_call(__FUNCTION__, array(&$result));} |
|
3 | +function geoip_status() {return sn_function_call(__FUNCTION__, array(&$result)); } |
|
4 | 4 | function sn_geoip_status(&$result) { |
5 | 5 | return $result = false; |
6 | 6 | } |
7 | 7 | |
8 | -function geoip_ip_info($ip){return sn_function_call(__FUNCTION__, array($ip, &$result));} |
|
8 | +function geoip_ip_info($ip) {return sn_function_call(__FUNCTION__, array($ip, &$result)); } |
|
9 | 9 | function sn_geoip_ip_info($ip, &$result) { |
10 | 10 | return $result = false; |
11 | 11 | } |
@@ -10,7 +10,7 @@ |
||
10 | 10 | * @copyright 2008 by Gorlum for Project "SuperNova.WS" |
11 | 11 | */ |
12 | 12 | function flt_mission_hold($mission_data) { |
13 | - if($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
13 | + if ($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
14 | 14 | $mission_data->fleet->mark_fleet_as_returned_and_save(); |
15 | 15 | |
16 | 16 | return CACHE_FLEET; |
@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | $source_planet = &$mission_data->src_planet; |
17 | 17 | $destination_planet = &$mission_data->dst_planet; |
18 | 18 | |
19 | - if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
19 | + if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
20 | 20 | $objFleet->mark_fleet_as_returned_and_save(); |
21 | 21 | |
22 | 22 | return CACHE_FLEET; |
@@ -31,7 +31,7 @@ discard block |
||
31 | 31 | $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']); |
32 | 32 | msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
33 | 33 | |
34 | - if($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
34 | + if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
35 | 35 | msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
36 | 36 | } |
37 | 37 |
@@ -31,7 +31,7 @@ |
||
31 | 31 | /** |
32 | 32 | * Fleet mission "Relocate" |
33 | 33 | * |
34 | - * @param $mission_data Mission |
|
34 | + * @param Mission $mission_data Mission |
|
35 | 35 | * |
36 | 36 | * @return int |
37 | 37 | * |
@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
56 | 56 | ); |
57 | 57 | |
58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
60 | 60 | } |
61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
70 | 70 | */ |
71 | 71 | public function get_first_player_on_side($side) { |
72 | 72 | $result = null; |
73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
74 | - if($UBEPlayer->getSide() == $side) { |
|
73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
74 | + if ($UBEPlayer->getSide() == $side) { |
|
75 | 75 | $result = $UBEPlayer; |
76 | 76 | break; |
77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
88 | 88 | */ |
89 | 89 | public function get_player_sides() { |
90 | 90 | $result = array(); |
91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
93 | 93 | } |
94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | } |
97 | 97 | |
98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
99 | - foreach($added_fleets as $fleet_id) { |
|
99 | + foreach ($added_fleets as $fleet_id) { |
|
100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
101 | 101 | } |
102 | 102 | } |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | */ |
26 | 26 | public function report_render_rounds(&$template_result, UBE $ube) { |
27 | 27 | $round_count = $this->count(); |
28 | - for($round = 1; $round <= $round_count - 1; $round++) { |
|
28 | + for ($round = 1; $round <= $round_count - 1; $round++) { |
|
29 | 29 | $template_result['.']['round'][] = array( |
30 | 30 | 'NUMBER' => $round, |
31 | 31 | '.' => array( |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | */ |
49 | 49 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) { |
50 | 50 | $unit_sort_order = 1; |
51 | - foreach($this->_container as $round_number => $UBERound) { |
|
51 | + foreach ($this->_container as $round_number => $UBERound) { |
|
52 | 52 | $outer_prefix = array( |
53 | 53 | $ube_report_id, |
54 | 54 | $round_number, |
@@ -66,9 +66,9 @@ discard block |
||
66 | 66 | */ |
67 | 67 | public function db_load_round_list_from_report_row($report_row, UBE $ube) { |
68 | 68 | $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`"); |
69 | - while($report_unit_row = db_fetch($query)) { |
|
69 | + while ($report_unit_row = db_fetch($query)) { |
|
70 | 70 | $round_number = $report_unit_row['ube_report_unit_round']; |
71 | - if(!isset($this[$round_number])) { |
|
71 | + if (!isset($this[$round_number])) { |
|
72 | 72 | $this[$round_number] = new UBERound(); |
73 | 73 | $this[$round_number]->init_round_from_report_unit_row($report_unit_row); |
74 | 74 | } |
@@ -36,8 +36,8 @@ discard block |
||
36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
37 | 37 | */ |
38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
54 | 54 | */ |
55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
57 | 57 | $inner_prefix = array( |
58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
59 | 59 | $fleet_id, |
60 | 60 | ); |
61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
63 | 63 | $outer_prefix, |
64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
102 | 102 | ); |
103 | 103 | |
104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
112 | 112 | ); |
113 | 113 | |
114 | - if(is_array($planet_ube_row)) { |
|
114 | + if (is_array($planet_ube_row)) { |
|
115 | 115 | $template_fleet += $planet_ube_row; |
116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
118 | 118 | } |
119 | 119 | |
120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
122 | 122 | } |
123 | 123 |
@@ -23,7 +23,7 @@ |
||
23 | 23 | * @version 41a6.16 |
24 | 24 | */ |
25 | 25 | protected function db_load_player_by_id($player_id) { |
26 | - if(isset($this[$player_id])) { |
|
26 | + if (isset($this[$player_id])) { |
|
27 | 27 | return; |
28 | 28 | } |
29 | 29 |
@@ -154,15 +154,15 @@ discard block |
||
154 | 154 | * @param string $group_name |
155 | 155 | */ |
156 | 156 | public static function _init($group_name = '') { |
157 | - if(static::$_is_static_init) { |
|
157 | + if (static::$_is_static_init) { |
|
158 | 158 | return; |
159 | 159 | } |
160 | 160 | |
161 | - if($group_name) { |
|
161 | + if ($group_name) { |
|
162 | 162 | static::$_sn_group_name = $group_name; |
163 | 163 | } |
164 | 164 | |
165 | - if(static::$_sn_group_name) { |
|
165 | + if (static::$_sn_group_name) { |
|
166 | 166 | static::$_group_unit_id_list = sn_get_groups(static::$_sn_group_name); |
167 | 167 | empty(static::$_group_unit_id_list) ? static::$_group_unit_id_list = array() : false; |
168 | 168 | } |
@@ -187,7 +187,7 @@ discard block |
||
187 | 187 | // TODO - Reset combat stats?? |
188 | 188 | $this->_unitId = $unitId; |
189 | 189 | |
190 | - if($this->_unitId) { |
|
190 | + if ($this->_unitId) { |
|
191 | 191 | $this->info = get_unit_param($this->_unitId); |
192 | 192 | $this->_type = $this->info[P_UNIT_TYPE]; |
193 | 193 | } else { |
@@ -198,7 +198,7 @@ discard block |
||
198 | 198 | |
199 | 199 | protected function setCount($value) { |
200 | 200 | // TODO - Reset combat stats?? |
201 | - if($value < 0) { |
|
201 | + if ($value < 0) { |
|
202 | 202 | classSupernova::$debug->error('Can not set Unit::$count to negative value'); |
203 | 203 | } |
204 | 204 | $this->_count = $value; |