Passed
Pull Request — master (#2311)
by Nico
07:31 queued 02:09
created

NPCQuestUser::getUserId()   A

Complexity

Conditions 1
Paths 1

Size

Total Lines 3
Code Lines 1

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 0
CRAP Score 2

Importance

Changes 0
Metric Value
cc 1
eloc 1
nc 1
nop 0
dl 0
loc 3
ccs 0
cts 2
cp 0
crap 2
rs 10
c 0
b 0
f 0
1
<?php
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declare(strict_types=1);
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namespace Stu\Orm\Entity;
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use Doctrine\ORM\Mapping\Column;
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use Doctrine\ORM\Mapping\Entity;
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use Doctrine\ORM\Mapping\GeneratedValue;
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use Doctrine\ORM\Mapping\Id;
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use Doctrine\ORM\Mapping\Index;
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use Doctrine\ORM\Mapping\JoinColumn;
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use Doctrine\ORM\Mapping\ManyToOne;
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use Doctrine\ORM\Mapping\Table;
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use Stu\Orm\Repository\NPCQuestUserRepository;
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use Stu\Component\Quest\QuestUserModeEnum;
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#[Table(name: 'stu_npc_quest_user')]
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#[Index(name: 'npc_quest_user_quest_idx', columns: ['quest_id'])]
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#[Index(name: 'npc_quest_user_user_idx', columns: ['user_id'])]
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#[Entity(repositoryClass: NPCQuestUserRepository::class)]
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class NPCQuestUser
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{
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    #[Id]
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    #[Column(type: 'integer')]
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    #[GeneratedValue(strategy: 'IDENTITY')]
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    private int $id;
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    #[Column(type: 'integer')]
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    private int $quest_id = 0;
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    #[Column(type: 'integer')]
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    private int $user_id = 0;
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    #[Column(type: 'integer', enumType: QuestUserModeEnum::class)]
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    private QuestUserModeEnum $mode = QuestUserModeEnum::APPLICANT;
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    #[Column(type: 'boolean', options: ['default' => false])]
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    private bool $reward_received = false;
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    #[ManyToOne(targetEntity: NPCQuest::class, inversedBy: 'questUsers')]
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    #[JoinColumn(name: 'quest_id', referencedColumnName: 'id', onDelete: 'CASCADE')]
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    private ?NPCQuest $quest = null;
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    #[ManyToOne(targetEntity: User::class)]
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    #[JoinColumn(name: 'user_id', referencedColumnName: 'id', onDelete: 'CASCADE')]
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    private ?User $user = null;
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    public function getId(): int
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    {
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        return $this->id;
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    }
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    public function getQuestId(): int
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    {
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        return $this->quest_id;
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    }
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    public function setQuestId(int $questId): NPCQuestUser
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    {
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        $this->quest_id = $questId;
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        return $this;
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    }
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    public function getQuest(): ?NPCQuest
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    {
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        return $this->quest;
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    }
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    public function setQuest(?NPCQuest $quest): NPCQuestUser
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    {
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        $this->quest = $quest;
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        return $this;
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    }
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    public function getUserId(): int
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    {
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        return $this->user_id;
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    }
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    public function setUserId(int $userId): NPCQuestUser
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    {
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        $this->user_id = $userId;
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        return $this;
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    }
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    public function getMode(): QuestUserModeEnum
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    {
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        return $this->mode;
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    }
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    public function setMode(QuestUserModeEnum $mode): NPCQuestUser
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    {
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        $this->mode = $mode;
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        return $this;
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    }
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    public function isRewardReceived(): bool
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    {
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        return $this->reward_received;
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    }
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    public function setRewardReceived(bool $rewardReceived): NPCQuestUser
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    {
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        $this->reward_received = $rewardReceived;
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        return $this;
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    }
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    public function getUser(): ?User
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    {
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        return $this->user;
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    }
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    public function setUser(?User $user): NPCQuestUser
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    {
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        $this->user = $user;
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        return $this;
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    }
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}
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