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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\AttackTrackedShip; |
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use request; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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use Stu\Module\Ship\Lib\Battle\AlertRedHelperInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\Battle\ShipAttackCycleInterface; |
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use Stu\Module\Ship\Lib\Interaction\InteractionCheckerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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final class AttackTrackedShip implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_ATTACK_TRACKED'; |
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private ShipLoaderInterface $shipLoader; |
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private PrivateMessageSenderInterface $privateMessageSender; |
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private ShipAttackCycleInterface $shipAttackCycle; |
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private InteractionCheckerInterface $interactionChecker; |
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private AlertRedHelperInterface $alertRedHelper; |
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private FightLibInterface $fightLib; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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PrivateMessageSenderInterface $privateMessageSender, |
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ShipAttackCycleInterface $shipAttackCycle, |
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InteractionCheckerInterface $interactionChecker, |
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AlertRedHelperInterface $alertRedHelper, |
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FightLibInterface $fightLib |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->privateMessageSender = $privateMessageSender; |
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$this->shipAttackCycle = $shipAttackCycle; |
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$this->interactionChecker = $interactionChecker; |
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$this->alertRedHelper = $alertRedHelper; |
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$this->fightLib = $fightLib; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$shipId = request::getIntFatal('id'); |
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$targetId = request::getIntFatal('target'); |
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$wrappers = $this->shipLoader->getWrappersBySourceAndUserAndTarget( |
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$shipId, |
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$userId, |
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$targetId |
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); |
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$wrapper = $wrappers->getSource(); |
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$ship = $wrapper->get(); |
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$targetWrapper = $wrappers->getTarget(); |
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if ($targetWrapper === null) { |
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return; |
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} |
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$target = $targetWrapper->get(); |
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$tracker = $wrapper->getTrackerSystemData(); |
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if ($tracker === null || $tracker->targetId !== $target->getId()) { |
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return; |
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} |
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if (!$ship->hasActiveWeapon()) { |
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$game->addInformation(_('Waffen sind offline')); |
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return; |
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} |
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if ($target->getUser()->isVacationRequestOldEnough()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler befindet sich im Urlaubsmodus!')); |
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return; |
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} |
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if (!$ship->hasEnoughCrew($game)) { |
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return; |
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} |
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if (!$this->interactionChecker->checkPosition($target, $ship)) { |
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throw new SanityCheckException('InteractionChecker->checkPosition failed', self::ACTION_IDENTIFIER); |
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} |
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$epsSystemData = $wrapper->getEpsSystemData(); |
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if ($epsSystemData === null || $epsSystemData->getEps() === 0) { |
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$game->addInformation(_('Keine Energie vorhanden')); |
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return; |
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} |
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if ($ship->isDisabled()) { |
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$game->addInformation(_('Das Schiff ist kampfunfähig')); |
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return; |
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} |
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if ($ship->getDockedTo() !== null) { |
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$ship->setDockedTo(null); |
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} |
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$isTargetBase = $target->isBase(); |
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$isShipWarped = $ship->getWarpState(); |
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$isTargetWarped = $target->getWarpState(); |
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[$attacker, $defender, $fleet] = $this->fightLib->getAttackersAndDefenders($wrapper, $targetWrapper); |
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$messageCollection = $this->shipAttackCycle->cycle($attacker, $defender); |
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$informations = $messageCollection->getInformationDump(); |
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$pm = sprintf( |
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_("Kampf in Sektor %s\n%s"), |
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$ship->getSectorString(), |
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$informations->getInformationsAsString() |
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); |
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$this->privateMessageSender->send( |
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$userId, |
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$target->getUser()->getId(), |
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$pm, |
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$isTargetBase ? PrivateMessageFolderSpecialEnum::PM_SPECIAL_STATION : PrivateMessageFolderSpecialEnum::PM_SPECIAL_SHIP |
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); |
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//Alarm-Rot check for ship |
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if ($isShipWarped && !$ship->isDestroyed()) { |
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$informations->addInformationWrapper($this->alertRedHelper->doItAll($ship)); |
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} |
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//Alarm-Rot check for traktor ship |
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if ($isTargetWarped && !$target->isDestroyed()) { |
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$informations->addInformationWrapper($this->alertRedHelper->doItAll($target)); |
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} |
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if ($ship->isDestroyed()) { |
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$game->addInformationWrapper($informations); |
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return; |
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} |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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if ($fleet) { |
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$game->addInformation(_("Angriff durchgeführt")); |
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$game->setTemplateVar('FIGHT_RESULTS', $informations->getInformations()); |
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} else { |
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$game->addInformationWrapper($informations); |
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} |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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