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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\AttackShip; |
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use request; |
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use RuntimeException; |
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use Stu\Component\Ship\Nbs\NbsUtilityInterface; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\DistributedMessageSenderInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Ship\Lib\Battle\AlertRedHelperInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\Message\MessageCollectionInterface; |
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use Stu\Module\Ship\Lib\Battle\ShipAttackCycleInterface; |
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use Stu\Module\Ship\Lib\Interaction\InteractionCheckerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Orm\Entity\ShipInterface; |
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//TODO unit tests and request class |
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final class AttackShip implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_ATTACK_SHIP'; |
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private ShipLoaderInterface $shipLoader; |
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private DistributedMessageSenderInterface $distributedMessageSender; |
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private ShipAttackCycleInterface $shipAttackCycle; |
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private InteractionCheckerInterface $interactionChecker; |
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private AlertRedHelperInterface $alertRedHelper; |
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private NbsUtilityInterface $nbsUtility; |
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private FightLibInterface $fightLib; |
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private ShipWrapperFactoryInterface $shipWrapperFactory; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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DistributedMessageSenderInterface $distributedMessageSender, |
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ShipAttackCycleInterface $shipAttackCycle, |
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InteractionCheckerInterface $interactionChecker, |
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AlertRedHelperInterface $alertRedHelper, |
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NbsUtilityInterface $nbsUtility, |
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FightLibInterface $fightLib, |
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ShipWrapperFactoryInterface $shipWrapperFactory |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->distributedMessageSender = $distributedMessageSender; |
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$this->shipAttackCycle = $shipAttackCycle; |
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$this->interactionChecker = $interactionChecker; |
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$this->alertRedHelper = $alertRedHelper; |
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$this->nbsUtility = $nbsUtility; |
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$this->fightLib = $fightLib; |
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$this->shipWrapperFactory = $shipWrapperFactory; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$shipId = request::indInt('id'); |
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$targetId = request::postIntFatal('target'); |
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$wrappers = $this->shipLoader->getWrappersBySourceAndUserAndTarget( |
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$shipId, |
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$userId, |
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$targetId |
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); |
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$wrapper = $wrappers->getSource(); |
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$ship = $wrapper->get(); |
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$targetWrapper = $wrappers->getTarget(); |
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if ($targetWrapper === null) { |
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return; |
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} |
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$target = $targetWrapper->get(); |
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if ($target->getUser()->isVacationRequestOldEnough()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler befindet sich im Urlaubsmodus!')); |
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return; |
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} |
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if (!$ship->hasEnoughCrew($game)) { |
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return; |
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} |
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if (!$this->interactionChecker->checkPosition($target, $ship)) { |
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throw new SanityCheckException('InteractionChecker->checkPosition failed', self::ACTION_IDENTIFIER); |
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} |
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if ($this->isTargetDestroyed($target)) { |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$game->addInformation(_('Das Ziel ist bereits zerstört')); |
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return; |
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} |
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if (!$this->fightLib->canAttackTarget($ship, $target)) { |
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throw new SanityCheckException('Target cant be attacked', self::ACTION_IDENTIFIER); |
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} |
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if ($target->getCloakState() && !$this->nbsUtility->isTachyonActive($ship)) { |
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throw new SanityCheckException('Attacked cloaked ship without active tachyon', self::ACTION_IDENTIFIER); |
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} |
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$epsSystemData = $wrapper->getEpsSystemData(); |
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if ($epsSystemData === null || $epsSystemData->getEps() === 0) { |
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$game->addInformation(_('Keine Energie vorhanden')); |
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return; |
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} |
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if ($ship->isDisabled()) { |
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$game->addInformation(_('Das Schiff ist kampfunfähig')); |
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return; |
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} |
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if ($ship->getDockedTo() !== null) { |
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$ship->setDockedTo(null); |
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} |
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$isTargetBase = $target->isBase(); |
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[$attacker, $defender, $isFleetFight, $isWebSituation] = $this->getAttackersAndDefenders($wrapper, $targetWrapper); |
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$messageCollection = $this->shipAttackCycle->cycle($attacker, $defender, $isWebSituation); |
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$this->sendPms( |
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$userId, |
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$ship->getSectorString(), |
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$messageCollection, |
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!$isWebSituation && $isTargetBase |
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); |
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$informations = $messageCollection->getInformationDump(); |
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if ($this->isActiveTractorShipWarped($ship, $target)) { |
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//Alarm-Rot check for ship |
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if (!$ship->isDestroyed()) { |
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$informations->addInformationWrapper($this->alertRedHelper->doItAll($ship)); |
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} |
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//Alarm-Rot check for traktor ship |
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if (!$this->isTargetDestroyed($target)) { |
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$informations->addInformationWrapper($this->alertRedHelper->doItAll($target)); |
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} |
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} |
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if ($ship->isDestroyed()) { |
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$game->addInformationWrapper($informations); |
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return; |
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} |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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if ($isFleetFight) { |
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$game->addInformation(_("Angriff durchgeführt")); |
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$game->setTemplateVar('FIGHT_RESULTS', $informations->getInformations()); |
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} else { |
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$game->addInformationWrapper($informations); |
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} |
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} |
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private function isTargetDestroyed(ShipInterface $ship): bool |
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{ |
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return $ship->isDestroyed(); |
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} |
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private function isActiveTractorShipWarped(ShipInterface $ship, ShipInterface $target): bool |
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{ |
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$tractoringShip = $ship->getTractoringShip(); |
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if ($tractoringShip === null) { |
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return false; |
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} |
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if ($tractoringShip !== $target) { |
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return false; |
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} else { |
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return $target->getWarpState(); |
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} |
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} |
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private function sendPms( |
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int $userId, |
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string $sectorString, |
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MessageCollectionInterface $messageCollection, |
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bool $isTargetBase |
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): void { |
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$header = sprintf( |
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_("Kampf in Sektor %s"), |
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$sectorString |
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); |
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$this->distributedMessageSender->distributeMessageCollection( |
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$messageCollection, |
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$userId, |
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$isTargetBase ? PrivateMessageFolderSpecialEnum::PM_SPECIAL_STATION : PrivateMessageFolderSpecialEnum::PM_SPECIAL_SHIP, |
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$header |
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); |
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} |
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/** |
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* @return array{0: array<int, ShipWrapperInterface>, 1: array<int, ShipWrapperInterface>, 2: bool, 3: bool} |
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*/ |
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private function getAttackersAndDefenders(ShipWrapperInterface $wrapper, ShipWrapperInterface $targetWrapper): array |
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{ |
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$ship = $wrapper->get(); |
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[$attacker, $defender, $isFleetFight] = $this->fightLib->getAttackersAndDefenders($wrapper, $targetWrapper); |
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$isWebSituation = $this->fightLib->isTargetOutsideFinishedTholianWeb($ship, $targetWrapper->get()); |
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//if in tholian web and defenders outside, reflect damage |
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if ($isWebSituation) { |
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$holdingWeb = $ship->getHoldingWeb(); |
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if ($holdingWeb === null) { |
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throw new RuntimeException('this should not happen'); |
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} |
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$defender = $this->shipWrapperFactory->wrapShips($holdingWeb->getCapturedShips()->toArray()); |
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} |
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return [ |
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$attacker, |
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$defender, |
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$isFleetFight, |
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$isWebSituation |
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]; |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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