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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Colony\Lib; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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use Stu\Module\PlayerSetting\Lib\UserEnum; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\FleetInterface; |
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use Stu\Orm\Repository\ColonyRepositoryInterface; |
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use Stu\Orm\Repository\ColonyShipQueueRepositoryInterface; |
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use Stu\Orm\Repository\ColonyTerraformingRepositoryInterface; |
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use Stu\Orm\Repository\CrewRepositoryInterface; |
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use Stu\Orm\Repository\CrewTrainingRepositoryInterface; |
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use Stu\Orm\Repository\FleetRepositoryInterface; |
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface; |
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use Stu\Orm\Repository\ShipCrewRepositoryInterface; |
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use Stu\Orm\Repository\StorageRepositoryInterface; |
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use Stu\Orm\Repository\UserRepositoryInterface; |
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final class ColonyResetter implements ColonyResetterInterface |
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{ |
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private ColonyRepositoryInterface $colonyRepository; |
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private UserRepositoryInterface $userRepository; |
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private StorageRepositoryInterface $storageRepository; |
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private ColonyTerraformingRepositoryInterface $colonyTerraformingRepository; |
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private ColonyShipQueueRepositoryInterface $colonyShipQueueRepository; |
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private PlanetFieldRepositoryInterface $planetFieldRepository; |
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private FleetRepositoryInterface $fleetRepository; |
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private CrewRepositoryInterface $crewRepository; |
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private CrewTrainingRepositoryInterface $crewTrainingRepository; |
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private ShipCrewRepositoryInterface $shipCrewRepository; |
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private PrivateMessageSenderInterface $privateMessageSender; |
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public function __construct( |
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ColonyRepositoryInterface $colonyRepository, |
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UserRepositoryInterface $userRepository, |
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StorageRepositoryInterface $storageRepository, |
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ColonyTerraformingRepositoryInterface $colonyTerraformingRepository, |
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ColonyShipQueueRepositoryInterface $colonyShipQueueRepository, |
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PlanetFieldRepositoryInterface $planetFieldRepository, |
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FleetRepositoryInterface $fleetRepository, |
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CrewRepositoryInterface $crewRepository, |
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CrewTrainingRepositoryInterface $crewTrainingRepository, |
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ShipCrewRepositoryInterface $shipCrewRepository, |
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PrivateMessageSenderInterface $privateMessageSender |
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) { |
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$this->colonyRepository = $colonyRepository; |
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$this->userRepository = $userRepository; |
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$this->storageRepository = $storageRepository; |
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$this->colonyTerraformingRepository = $colonyTerraformingRepository; |
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$this->colonyShipQueueRepository = $colonyShipQueueRepository; |
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$this->planetFieldRepository = $planetFieldRepository; |
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$this->fleetRepository = $fleetRepository; |
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$this->crewRepository = $crewRepository; |
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$this->crewTrainingRepository = $crewTrainingRepository; |
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$this->shipCrewRepository = $shipCrewRepository; |
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$this->privateMessageSender = $privateMessageSender; |
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} |
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public function reset( |
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ColonyInterface $colony, |
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bool $sendMessage = true |
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): void { |
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$this->resetBlockers($colony, $sendMessage); |
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$this->resetDefenders($colony, $sendMessage); |
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$this->resetCrew($colony); |
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$this->resetCrewTraining($colony); |
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$colony->setEps(0) |
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->setMaxEps(0) |
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->setMaxStorage(0) |
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->setWorkers(0) |
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->setWorkless(0) |
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->setMaxBev(0) |
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->setTorpedo(null) |
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->setShieldFrequency(0) |
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->setShields(0) |
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->setImmigrationstate(true) |
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->setPopulationlimit(0) |
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->setUser($this->userRepository->getFallbackUser()) |
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->setName(''); |
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$this->colonyRepository->save($colony); |
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$this->storageRepository->truncateByColony($colony); |
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foreach ($this->colonyTerraformingRepository->getByColony([$colony]) as $fieldTerraforming) { |
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$this->colonyTerraformingRepository->delete($fieldTerraforming); |
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} |
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$this->colonyShipQueueRepository->truncateByColony($colony); |
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$this->planetFieldRepository->truncateByColony($colony); |
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} |
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private function resetBlockers(ColonyInterface $colony, bool $sendMessage = true): void |
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{ |
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foreach ($colony->getBlockers() as $blockerFleet) { |
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if ($sendMessage) { |
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$this->sendMessage($colony, $blockerFleet, false); |
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} |
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$blockerFleet->setBlockedColony(null); |
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$this->fleetRepository->save($blockerFleet); |
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} |
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$colony->getBlockers()->clear(); |
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} |
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private function resetDefenders(ColonyInterface $colony, bool $sendMessage = true): void |
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{ |
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foreach ($colony->getDefenders() as $defenderFleet) { |
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if ($sendMessage) { |
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$this->sendMessage($colony, $defenderFleet, true); |
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} |
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$defenderFleet->setDefendedColony(null); |
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$this->fleetRepository->save($defenderFleet); |
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} |
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$colony->getDefenders()->clear(); |
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} |
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private function resetCrew(ColonyInterface $colony): void |
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{ |
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foreach ($colony->getCrewAssignments() as $crewAssignment) { |
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$this->shipCrewRepository->delete($crewAssignment); |
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$this->crewRepository->delete($crewAssignment->getCrew()); |
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} |
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} |
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private function resetCrewTraining(ColonyInterface $colony): void |
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{ |
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$this->crewTrainingRepository->truncateByColony($colony); |
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} |
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private function sendMessage(ColonyInterface $colony, FleetInterface $fleet, bool $isDefending): void |
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{ |
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$txt = sprintf( |
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'Der Spieler %s hat die Kolonie %s in Sektor %d|%d (%s System) verlassen. Deine Flotte %s hat die %s beendet.', |
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$colony->getUser()->getName(), |
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$colony->getName(), |
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$colony->getSx(), |
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$colony->getSy(), |
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$colony->getSystem()->getName(), |
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$fleet->getName(), |
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$isDefending ? 'Verteidigung' : 'Blockade' |
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); |
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$this->privateMessageSender->send( |
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UserEnum::USER_NOONE, |
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$fleet->getUserId(), |
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$txt, |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_SHIP |
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); |
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} |
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} |
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