1
|
|
|
<?php |
2
|
|
|
|
3
|
|
|
declare(strict_types=1); |
4
|
|
|
|
5
|
|
|
namespace Stu\Module\Ship\Action\TroopTransfer; |
6
|
|
|
|
7
|
|
|
use request; |
8
|
|
|
use Stu\Component\Ship\System\Exception\ShipSystemException; |
9
|
|
|
use Stu\Component\Ship\System\Exception\SystemNotActivatableException; |
10
|
|
|
use Stu\Component\Ship\System\Exception\SystemNotFoundException; |
11
|
|
|
use Stu\Component\Ship\System\ShipSystemManagerInterface; |
12
|
|
|
use Stu\Component\Ship\System\ShipSystemModeEnum; |
13
|
|
|
use Stu\Component\Ship\System\ShipSystemTypeEnum; |
14
|
|
|
use Stu\Component\Ship\System\Type\UplinkShipSystem; |
15
|
|
|
use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
16
|
|
|
use Stu\Module\Control\ActionControllerInterface; |
17
|
|
|
use Stu\Module\Control\GameControllerInterface; |
18
|
|
|
use Stu\Module\Logging\LoggerUtilFactoryInterface; |
19
|
|
|
use Stu\Module\Logging\LoggerUtilInterface; |
20
|
|
|
use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
21
|
|
|
use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
22
|
|
|
use Stu\Module\Ship\Lib\ActivatorDeactivatorHelperInterface; |
23
|
|
|
use Stu\Module\Ship\Lib\Auxiliary\ShipShutdownInterface; |
24
|
|
|
use Stu\Module\Ship\Lib\Interaction\DockPrivilegeUtilityInterface; |
25
|
|
|
use Stu\Module\Ship\Lib\Interaction\InteractionChecker; |
26
|
|
|
use Stu\Module\Ship\Lib\ShipLoaderInterface; |
27
|
|
|
use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
28
|
|
|
use Stu\Module\Ship\Lib\Crew\TroopTransferUtilityInterface; |
29
|
|
|
use Stu\Module\Ship\Lib\ShipWrapperInterface; |
30
|
|
|
use Stu\Module\Ship\View\ShowShip\ShowShip; |
31
|
|
|
use Stu\Orm\Entity\ColonyInterface; |
32
|
|
|
use Stu\Orm\Entity\ShipCrewInterface; |
33
|
|
|
use Stu\Orm\Entity\ShipInterface; |
34
|
|
|
use Stu\Orm\Repository\ColonyRepositoryInterface; |
35
|
|
|
use Stu\Orm\Repository\ShipRepositoryInterface; |
36
|
|
|
|
37
|
|
|
final class TroopTransfer implements ActionControllerInterface |
38
|
|
|
{ |
39
|
|
|
public const ACTION_IDENTIFIER = 'B_TROOP_TRANSFER'; |
40
|
|
|
|
41
|
|
|
private ShipLoaderInterface $shipLoader; |
42
|
|
|
|
43
|
|
|
private ShipRepositoryInterface $shipRepository; |
44
|
|
|
|
45
|
|
|
private ColonyRepositoryInterface $colonyRepository; |
46
|
|
|
|
47
|
|
|
private TroopTransferUtilityInterface $transferUtility; |
48
|
|
|
|
49
|
|
|
private ActivatorDeactivatorHelperInterface $helper; |
50
|
|
|
|
51
|
|
|
private ShipSystemManagerInterface $shipSystemManager; |
52
|
|
|
|
53
|
|
|
private DockPrivilegeUtilityInterface $dockPrivilegeUtility; |
54
|
|
|
|
55
|
|
|
private ShipWrapperFactoryInterface $shipWrapperFactory; |
56
|
|
|
|
57
|
|
|
private PrivateMessageSenderInterface $privateMessageSender; |
58
|
|
|
|
59
|
|
|
private ColonyLibFactoryInterface $colonyLibFactory; |
60
|
|
|
|
61
|
|
|
private ShipShutdownInterface $shipShutdown; |
62
|
|
|
|
63
|
|
|
private LoggerUtilInterface $loggerUtil; |
64
|
|
|
|
65
|
|
|
public function __construct( |
66
|
|
|
ShipLoaderInterface $shipLoader, |
67
|
|
|
ShipRepositoryInterface $shipRepository, |
68
|
|
|
ColonyRepositoryInterface $colonyRepository, |
69
|
|
|
TroopTransferUtilityInterface $transferUtility, |
70
|
|
|
ActivatorDeactivatorHelperInterface $helper, |
71
|
|
|
ShipSystemManagerInterface $shipSystemManager, |
72
|
|
|
DockPrivilegeUtilityInterface $dockPrivilegeUtility, |
73
|
|
|
ShipWrapperFactoryInterface $shipWrapperFactory, |
74
|
|
|
PrivateMessageSenderInterface $privateMessageSender, |
75
|
|
|
ColonyLibFactoryInterface $colonyLibFactory, |
76
|
|
|
ShipShutdownInterface $shipShutdown, |
77
|
|
|
LoggerUtilFactoryInterface $loggerUtilFactory |
78
|
|
|
) { |
79
|
|
|
$this->shipLoader = $shipLoader; |
80
|
|
|
$this->shipRepository = $shipRepository; |
81
|
|
|
$this->colonyRepository = $colonyRepository; |
82
|
|
|
$this->transferUtility = $transferUtility; |
83
|
|
|
$this->helper = $helper; |
84
|
|
|
$this->shipSystemManager = $shipSystemManager; |
85
|
|
|
$this->dockPrivilegeUtility = $dockPrivilegeUtility; |
86
|
|
|
$this->shipWrapperFactory = $shipWrapperFactory; |
87
|
|
|
$this->privateMessageSender = $privateMessageSender; |
88
|
|
|
$this->colonyLibFactory = $colonyLibFactory; |
89
|
|
|
$this->shipShutdown = $shipShutdown; |
90
|
|
|
$this->loggerUtil = $loggerUtilFactory->getLoggerUtil(); |
91
|
|
|
} |
92
|
|
|
|
93
|
|
|
public function handle(GameControllerInterface $game): void |
94
|
|
|
{ |
95
|
|
|
//$this->loggerUtil->init('stu', LoggerEnum::LEVEL_ERROR); |
96
|
|
|
$game->setView(ShowShip::VIEW_IDENTIFIER); |
97
|
|
|
|
98
|
|
|
$user = $game->getUser(); |
99
|
|
|
$userId = $user->getId(); |
100
|
|
|
|
101
|
|
|
$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
102
|
|
|
request::indInt('id'), |
103
|
|
|
$userId |
104
|
|
|
); |
105
|
|
|
$ship = $wrapper->get(); |
106
|
|
|
|
107
|
|
|
if (!$ship->hasEnoughCrew($game)) { |
108
|
|
|
return; |
109
|
|
|
} |
110
|
|
|
|
111
|
|
|
$isColony = request::has('isColony'); |
112
|
|
|
if ($isColony) { |
113
|
|
|
$target = $this->colonyRepository->find(request::postIntFatal('target')); |
114
|
|
|
} else { |
115
|
|
|
$target = $this->shipRepository->find(request::postIntFatal('target')); |
116
|
|
|
} |
117
|
|
|
if ($target === null) { |
118
|
|
|
return; |
119
|
|
|
} |
120
|
|
|
if (!InteractionChecker::canInteractWith($ship, $target, $game, !$isColony)) { |
121
|
|
|
return; |
122
|
|
|
} |
123
|
|
|
|
124
|
|
|
if (!$ship->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS)) { |
125
|
|
|
$game->addInformation(_("Die Truppenquartiere sind zerstört")); |
126
|
|
|
return; |
127
|
|
|
} |
128
|
|
|
|
129
|
|
|
$epsSystem = $wrapper->getEpsSystemData(); |
130
|
|
|
if ($epsSystem->getEps() == 0) { |
131
|
|
|
$game->addInformation(_("Keine Energie vorhanden")); |
132
|
|
|
return; |
133
|
|
|
} |
134
|
|
|
if ($ship->getCloakState()) { |
135
|
|
|
$game->addInformation(_("Die Tarnung ist aktiviert")); |
136
|
|
|
return; |
137
|
|
|
} |
138
|
|
|
if ($ship->getWarpState()) { |
139
|
|
|
$game->addInformation(_("Der Warpantrieb ist aktiviert")); |
140
|
|
|
return; |
141
|
|
|
} |
142
|
|
|
if ($ship->getShieldState()) { |
143
|
|
|
$game->addInformation(_("Die Schilde sind aktiviert")); |
144
|
|
|
return; |
145
|
|
|
} |
146
|
|
|
|
147
|
|
|
$isUnload = request::has('isUnload'); |
148
|
|
|
|
149
|
|
|
|
150
|
|
|
if (!$isColony && $target->getWarpState()) { |
151
|
|
|
$game->addInformation(sprintf(_('Die %s befindet sich im Warp'), $target->getName())); |
152
|
|
|
return; |
153
|
|
|
} |
154
|
|
|
$requestedTransferCount = request::postInt('tcount'); |
155
|
|
|
|
156
|
|
|
$amount = 0; |
157
|
|
|
|
158
|
|
|
try { |
159
|
|
|
if ($isColony) { |
160
|
|
|
if ($isUnload) { |
161
|
|
|
$amount = $this->transferToColony($requestedTransferCount, $ship, $target); |
162
|
|
|
} else { |
163
|
|
|
$amount = $this->transferFromColony($requestedTransferCount, $wrapper, $target, $game); |
164
|
|
|
} |
165
|
|
|
} else { |
166
|
|
|
$this->loggerUtil->log('A'); |
167
|
|
|
$isUplinkSituation = false; |
168
|
|
|
$ownCrewOnTarget = $this->transferUtility->ownCrewOnTarget($user, $target); |
169
|
|
|
|
170
|
|
|
if ($target->getUser() !== $user) { |
171
|
|
|
$this->loggerUtil->log('B'); |
172
|
|
|
if ($target->hasUplink()) { |
173
|
|
|
$this->loggerUtil->log('C'); |
174
|
|
|
$isUplinkSituation = true; |
175
|
|
|
} else { |
176
|
|
|
return; |
177
|
|
|
} |
178
|
|
|
} |
179
|
|
|
|
180
|
|
|
if ($isUnload) { |
181
|
|
|
$this->loggerUtil->log('D'); |
182
|
|
|
if ($isUplinkSituation) { |
183
|
|
|
$this->loggerUtil->log('E'); |
184
|
|
|
if (!$this->dockPrivilegeUtility->checkPrivilegeFor($target->getId(), $user)) { |
185
|
|
|
$game->addInformation(_("Benötigte Andockerlaubnis wurde verweigert")); |
186
|
|
|
return; |
187
|
|
|
} |
188
|
|
|
$this->loggerUtil->log('F'); |
189
|
|
|
if (!$target->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_UPLINK)) { |
190
|
|
|
$this->loggerUtil->log('G'); |
191
|
|
|
$game->addInformation(_("Das Ziel verfügt über keinen intakten Uplink")); |
192
|
|
|
return; |
193
|
|
|
} |
194
|
|
|
|
195
|
|
|
if ($this->transferUtility->foreignerCount($target) >= UplinkShipSystem::MAX_FOREIGNERS) { |
196
|
|
|
$game->addInformation(_("Maximale Anzahl an fremden Crewman ist bereits erreicht")); |
197
|
|
|
} |
198
|
|
|
} |
199
|
|
|
|
200
|
|
|
$amount = $this->transferToShip($requestedTransferCount, $ship, $target, $isUplinkSituation, $ownCrewOnTarget, $game); |
201
|
|
|
} else { |
202
|
|
|
$amount = $this->transferFromShip($requestedTransferCount, $wrapper, $target, $isUplinkSituation, $ownCrewOnTarget, $game); |
203
|
|
|
} |
204
|
|
|
} |
205
|
|
|
} catch (ShipSystemException $e) { |
206
|
|
|
return; |
207
|
|
|
} |
208
|
|
|
|
209
|
|
|
$this->shipLoader->save($ship); |
210
|
|
|
|
211
|
|
|
$game->addInformation( |
212
|
|
|
sprintf( |
213
|
|
|
_('Die %s hat %d Crewman %s der %s transferiert'), |
214
|
|
|
$ship->getName(), |
215
|
|
|
$amount, |
216
|
|
|
$isUnload ? 'zu' : 'von', |
217
|
|
|
$target->getName() |
218
|
|
|
) |
219
|
|
|
); |
220
|
|
|
|
221
|
|
|
if ($ship->getCrewCount() <= $ship->getBuildplan()->getCrew()) { |
222
|
|
|
$this->helper->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS, $game); |
223
|
|
|
} |
224
|
|
|
} |
225
|
|
|
|
226
|
|
|
private function transferToColony(int $requestedTransferCount, ShipInterface $ship, ColonyInterface $colony): int |
227
|
|
|
{ |
228
|
|
|
$freeAssignmentCount = $this->colonyLibFactory->createColonyPopulationCalculator( |
229
|
|
|
$colony |
230
|
|
|
)->getFreeAssignmentCount(); |
231
|
|
|
|
232
|
|
|
$amount = min( |
233
|
|
|
$requestedTransferCount, |
234
|
|
|
$this->transferUtility->getBeamableTroopCount($ship), |
235
|
|
|
$freeAssignmentCount |
236
|
|
|
); |
237
|
|
|
|
238
|
|
|
$assignments = $ship->getCrewAssignments()->getValues(); |
239
|
|
|
|
240
|
|
|
for ($i = 0; $i < $amount; $i++) { |
241
|
|
|
//assign crew to colony |
242
|
|
|
$this->transferUtility->assignCrew($assignments[$i], $colony); |
243
|
|
|
} |
244
|
|
|
|
245
|
|
|
return $amount; |
246
|
|
|
} |
247
|
|
|
|
248
|
|
|
private function transferFromColony(int $requestedTransferCount, ShipWrapperInterface $wrapper, ColonyInterface $colony, GameControllerInterface $game): int |
249
|
|
|
{ |
250
|
|
|
$ship = $wrapper->get(); |
251
|
|
|
|
252
|
|
|
$amount = min( |
253
|
|
|
$requestedTransferCount, |
254
|
|
|
$colony->getCrewAssignmentAmount(), |
255
|
|
|
$this->transferUtility->getFreeQuarters($ship) |
256
|
|
|
); |
257
|
|
|
|
258
|
|
|
if ( |
259
|
|
|
$amount > 0 |
260
|
|
|
&& $ship->getShipSystem(ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS)->getMode() === ShipSystemModeEnum::MODE_OFF |
261
|
|
|
&& !$this->helper->activate($wrapper, ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS, $game) |
262
|
|
|
) { |
263
|
|
|
throw new SystemNotActivatableException(); |
264
|
|
|
} |
265
|
|
|
|
266
|
|
|
$crewAssignments = $colony->getCrewAssignments(); |
267
|
|
|
|
268
|
|
|
for ($i = 0; $i < $amount; $i++) { |
269
|
|
|
/** @var ShipCrewInterface $crewAssignment */ |
270
|
|
|
$crewAssignment = $crewAssignments->get(array_rand($crewAssignments->toArray())); |
|
|
|
|
271
|
|
|
|
272
|
|
|
$this->transferUtility->assignCrew($crewAssignment, $ship); |
273
|
|
|
} |
274
|
|
|
|
275
|
|
|
return $amount; |
276
|
|
|
} |
277
|
|
|
|
278
|
|
|
private function transferToShip( |
279
|
|
|
int $requestedTransferCount, |
280
|
|
|
ShipInterface $ship, |
281
|
|
|
ShipInterface $target, |
282
|
|
|
bool $isUplinkSituation, |
283
|
|
|
int $ownCrewOnTarget, |
284
|
|
|
GameControllerInterface $game |
285
|
|
|
): int { |
286
|
|
|
if (!$target->hasShipSystem(ShipSystemTypeEnum::SYSTEM_LIFE_SUPPORT)) { |
287
|
|
|
$game->addInformation(sprintf(_('Die %s hat keine Lebenserhaltungssysteme'), $target->getName())); |
288
|
|
|
|
289
|
|
|
throw new SystemNotFoundException(); |
290
|
|
|
} |
291
|
|
|
|
292
|
|
|
$this->loggerUtil->log(sprintf('ownCrewOnTarget: %d', $ownCrewOnTarget)); |
293
|
|
|
|
294
|
|
|
$amount = min( |
295
|
|
|
$requestedTransferCount, |
296
|
|
|
$this->transferUtility->getBeamableTroopCount($ship), |
297
|
|
|
$this->transferUtility->getFreeQuarters($target), |
298
|
|
|
$isUplinkSituation ? ($ownCrewOnTarget === 0 ? 1 : 0) : PHP_INT_MAX |
299
|
|
|
); |
300
|
|
|
|
301
|
|
|
$assignments = $ship->getCrewAssignments()->getValues(); |
302
|
|
|
|
303
|
|
|
for ($i = 0; $i < $amount; $i++) { |
304
|
|
|
$this->transferUtility->assignCrew($assignments[$i], $target); |
305
|
|
|
} |
306
|
|
|
|
307
|
|
|
if ($amount > 0) { |
308
|
|
|
if ( |
309
|
|
|
$target->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_LIFE_SUPPORT) |
310
|
|
|
&& $target->getShipSystem(ShipSystemTypeEnum::SYSTEM_LIFE_SUPPORT)->getMode() == ShipSystemModeEnum::MODE_OFF |
311
|
|
|
) { |
312
|
|
|
$this->shipSystemManager->activate($this->shipWrapperFactory->wrapShip($target), ShipSystemTypeEnum::SYSTEM_LIFE_SUPPORT, true); |
313
|
|
|
} |
314
|
|
|
|
315
|
|
|
if ($isUplinkSituation) { |
316
|
|
|
$target->getShipSystem(ShipSystemTypeEnum::SYSTEM_UPLINK)->setMode(ShipSystemModeEnum::MODE_ON); |
317
|
|
|
$this->sendUplinkMessage(true, true, $ship, $target); |
318
|
|
|
} |
319
|
|
|
} |
320
|
|
|
|
321
|
|
|
return $amount; |
322
|
|
|
} |
323
|
|
|
|
324
|
|
|
private function transferFromShip( |
325
|
|
|
int $requestedTransferCount, |
326
|
|
|
ShipWrapperInterface $wrapper, |
327
|
|
|
ShipInterface $target, |
328
|
|
|
bool $isUplinkSituation, |
329
|
|
|
int $ownCrewOnTarget, |
330
|
|
|
GameControllerInterface $game |
331
|
|
|
): int { |
332
|
|
|
$ship = $wrapper->get(); |
333
|
|
|
|
334
|
|
|
$amount = min( |
335
|
|
|
$requestedTransferCount, |
336
|
|
|
$this->transferUtility->getFreeQuarters($ship), |
337
|
|
|
$ownCrewOnTarget |
338
|
|
|
); |
339
|
|
|
|
340
|
|
|
if ( |
341
|
|
|
$amount > 0 |
342
|
|
|
&& $ship->getShipSystem(ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS)->getMode() === ShipSystemModeEnum::MODE_OFF |
343
|
|
|
&& !$this->helper->activate($wrapper, ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS, $game) |
344
|
|
|
) { |
345
|
|
|
throw new SystemNotActivatableException(); |
346
|
|
|
} |
347
|
|
|
|
348
|
|
|
$array = $target->getCrewAssignments()->getValues(); |
349
|
|
|
$targetCrewCount = $target->getCrewCount(); |
350
|
|
|
|
351
|
|
|
$i = 0; |
352
|
|
|
foreach ($array as $crewAssignment) { |
353
|
|
|
if ($crewAssignment->getCrew()->getUser() !== $ship->getUser()) { |
354
|
|
|
continue; |
355
|
|
|
} |
356
|
|
|
|
357
|
|
|
$this->transferUtility->assignCrew($crewAssignment, $ship); |
358
|
|
|
$i++; |
359
|
|
|
|
360
|
|
|
if ($i === $amount) { |
361
|
|
|
break; |
362
|
|
|
} |
363
|
|
|
} |
364
|
|
|
|
365
|
|
|
if ($amount > 0 && $isUplinkSituation) { |
366
|
|
|
//no foreigners left, shut down uplink |
367
|
|
|
if ($this->transferUtility->foreignerCount($target) === 0) { |
368
|
|
|
$target->getShipSystem(ShipSystemTypeEnum::SYSTEM_UPLINK)->setMode(ShipSystemModeEnum::MODE_OFF); |
369
|
|
|
$this->sendUplinkMessage(false, false, $ship, $target); |
370
|
|
|
} else { |
371
|
|
|
$this->sendUplinkMessage(false, true, $ship, $target); |
372
|
|
|
} |
373
|
|
|
} |
374
|
|
|
|
375
|
|
|
$targetWrapper = $this->shipWrapperFactory->wrapShip($target); |
376
|
|
|
|
377
|
|
|
// no crew left |
378
|
|
|
if ($amount === $targetCrewCount) { |
379
|
|
|
$this->shipShutdown->shutdown($targetWrapper); |
380
|
|
|
} elseif ( |
381
|
|
|
$target->hasShipSystem(ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS) |
382
|
|
|
&& $target->getSystemState(ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS) |
383
|
|
|
&& $target->getCrewCount() <= $target->getBuildplan()->getCrew() |
384
|
|
|
) { |
385
|
|
|
$this->helper->deactivate($targetWrapper, ShipSystemTypeEnum::SYSTEM_TROOP_QUARTERS, $game); |
386
|
|
|
} |
387
|
|
|
|
388
|
|
|
return $amount; |
389
|
|
|
} |
390
|
|
|
|
391
|
|
|
private function sendUplinkMessage(bool $isUnload, bool $isOn, ShipInterface $ship, ShipInterface $target): void |
392
|
|
|
{ |
393
|
|
|
$href = sprintf('ship.php?%s=1&id=%d', ShowShip::VIEW_IDENTIFIER, $target->getId()); |
394
|
|
|
|
395
|
|
|
$msg = sprintf( |
396
|
|
|
_('Die %s von Spieler %s hat 1 Crewman %s deiner Station %s gebeamt. Der Uplink ist %s'), |
397
|
|
|
$ship->getName(), |
398
|
|
|
$ship->getUser()->getName(), |
399
|
|
|
$isUnload ? 'zu' : 'von', |
400
|
|
|
$target->getName(), |
401
|
|
|
$isOn ? 'aktiviert' : 'deaktiviert' |
402
|
|
|
); |
403
|
|
|
|
404
|
|
|
$this->privateMessageSender->send( |
405
|
|
|
$ship->getUser()->getId(), |
406
|
|
|
$target->getUser()->getId(), |
407
|
|
|
$msg, |
408
|
|
|
PrivateMessageFolderSpecialEnum::PM_SPECIAL_STATION, |
409
|
|
|
$href |
410
|
|
|
); |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
public function performSessionCheck(): bool |
414
|
|
|
{ |
415
|
|
|
return true; |
416
|
|
|
} |
417
|
|
|
} |
418
|
|
|
|