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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\StartTakeover; |
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use request; |
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use Stu\Component\Ship\Nbs\NbsUtilityInterface; |
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use Stu\Component\Ship\ShipStateEnum; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\Interaction\InteractionCheckerInterface; |
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use Stu\Module\Ship\Lib\Interaction\ShipTakeoverManagerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipStateChangerInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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final class StartTakeover implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_TAKEOVER_SHIP'; |
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private ShipLoaderInterface $shipLoader; |
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private InteractionCheckerInterface $interactionChecker; |
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private NbsUtilityInterface $nbsUtility; |
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private FightLibInterface $fightLib; |
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private ShipTakeoverManagerInterface $shipTakeoverManager; |
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private ShipStateChangerInterface $shipStateChanger; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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InteractionCheckerInterface $interactionChecker, |
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NbsUtilityInterface $nbsUtility, |
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FightLibInterface $fightLib, |
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ShipTakeoverManagerInterface $shipTakeoverManager, |
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ShipStateChangerInterface $shipStateChanger |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->interactionChecker = $interactionChecker; |
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$this->nbsUtility = $nbsUtility; |
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$this->fightLib = $fightLib; |
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$this->shipTakeoverManager = $shipTakeoverManager; |
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$this->shipStateChanger = $shipStateChanger; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$user = $game->getUser(); |
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$userId = $user->getId(); |
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$shipId = request::getIntFatal('id'); |
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$targetId = request::getIntFatal('target'); |
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$wrappers = $this->shipLoader->getWrappersBySourceAndUserAndTarget( |
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$shipId, |
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$userId, |
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$targetId |
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); |
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$wrapper = $wrappers->getSource(); |
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$ship = $wrapper->get(); |
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if ($ship->getTakeoverActive() !== null) { |
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return; |
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} |
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$targetWrapper = $wrappers->getTarget(); |
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if ($targetWrapper === null) { |
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return; |
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} |
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$target = $targetWrapper->get(); |
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if (!$target->isBoardingPossible()) { |
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return; |
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} |
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if ($target->getUser() === $user) { |
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return; |
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} |
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if ($target->getUser()->isNpc()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler ist NPC!')); |
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return; |
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} |
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if ($target->getUser()->isVacationRequestOldEnough()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler befindet sich im Urlaubsmodus!')); |
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return; |
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} |
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if (!$ship->hasEnoughCrew($game)) { |
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return; |
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} |
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if (!$this->interactionChecker->checkPosition($target, $ship)) { |
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throw new SanityCheckException('InteractionChecker->checkPosition failed', self::ACTION_IDENTIFIER); |
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} |
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if (!$this->fightLib->canAttackTarget($ship, $target, false)) { |
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throw new SanityCheckException('Target cant be attacked', self::ACTION_IDENTIFIER); |
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} |
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if ($target->getCloakState() && !$this->nbsUtility->isTachyonActive($ship)) { |
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throw new SanityCheckException('Attacked cloaked ship without active tachyon', self::ACTION_IDENTIFIER); |
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} |
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$epsSystemData = $wrapper->getEpsSystemData(); |
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if ($epsSystemData === null || $epsSystemData->getEps() === 0) { |
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$game->addInformation(_('Keine Energie vorhanden')); |
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return; |
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} |
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if ($ship->isDisabled()) { |
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$game->addInformation(_('Das Schiff ist kampfunfähig')); |
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return; |
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} |
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if ($this->fightLib->isTargetOutsideFinishedTholianWeb($ship, $target)) { |
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$game->addInformation(_('Das Ziel ist nicht mit im Energienetz gefangen')); |
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return; |
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} |
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if (!$target->getCrewAssignments()->isEmpty()) { |
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$game->addInformation(_('Aktion nicht möglich, das Ziel ist bemannt')); |
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return; |
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} |
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$neededPrestige = $this->shipTakeoverManager->getPrestigeForTakeover($target); |
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if ($user->getPrestige() < $neededPrestige) { |
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$game->addInformation(sprintf( |
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'Nicht genügend Prestige vorhanden, benötigt wird: %d', |
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$neededPrestige |
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)); |
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return; |
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} |
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$this->shipStateChanger->changeShipState($wrapper, ShipStateEnum::SHIP_STATE_ACTIVE_TAKEOVER); |
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$this->shipTakeoverManager->startTakeover($ship, $target, $neededPrestige); |
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$game->addInformationf( |
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'Übernahme der %s wurde gestartet. Fertigstellung in %d Runden.', |
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$target->getName(), |
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ShipTakeoverManagerInterface::TURNS_TO_TAKEOVER |
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); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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