Passed
Push — dev ( 3cf0b9...747908 )
by Janko
06:05 queued 31s
created

ColonyResetter::__construct()   A

Complexity

Conditions 1
Paths 1

Size

Total Lines 13
Code Lines 0

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
eloc 0
nc 1
nop 11
dl 0
loc 13
ccs 2
cts 2
cp 1
crap 1
rs 10
c 1
b 0
f 0

How to fix   Many Parameters   

Many Parameters

Methods with many parameters are not only hard to understand, but their parameters also often become inconsistent when you need more, or different data.

There are several approaches to avoid long parameter lists:

1
<?php
2
3
declare(strict_types=1);
4
5
namespace Stu\Module\Colony\Lib;
6
7
use Stu\Module\Message\Lib\PrivateMessageFolderTypeEnum;
8
use Stu\Module\Message\Lib\PrivateMessageSenderInterface;
9
use Stu\Module\PlayerSetting\Lib\UserConstants;
0 ignored issues
show
Bug introduced by
The type Stu\Module\PlayerSetting\Lib\UserConstants was not found. Maybe you did not declare it correctly or list all dependencies?

The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g. excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:

filter:
    dependency_paths: ["lib/*"]

For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths

Loading history...
10
use Stu\Orm\Entity\Colony;
11
use Stu\Orm\Entity\Fleet;
12
use Stu\Orm\Repository\ColonyRepositoryInterface;
13
use Stu\Orm\Repository\ColonySandboxRepositoryInterface;
14
use Stu\Orm\Repository\ColonyShipQueueRepositoryInterface;
15
use Stu\Orm\Repository\ColonyTerraformingRepositoryInterface;
16
use Stu\Orm\Repository\CrewRepositoryInterface;
17
use Stu\Orm\Repository\CrewTrainingRepositoryInterface;
18
use Stu\Orm\Repository\PlanetFieldRepositoryInterface;
19
use Stu\Orm\Repository\CrewAssignmentRepositoryInterface;
20
use Stu\Orm\Repository\StorageRepositoryInterface;
21
use Stu\Orm\Repository\UserRepositoryInterface;
22
23
final class ColonyResetter implements ColonyResetterInterface
24
{
25 2
    public function __construct(
26
        private readonly ColonyRepositoryInterface $colonyRepository,
27
        private readonly UserRepositoryInterface $userRepository,
28
        private readonly StorageRepositoryInterface $storageRepository,
29
        private readonly ColonyTerraformingRepositoryInterface $colonyTerraformingRepository,
30
        private readonly ColonyShipQueueRepositoryInterface $colonyShipQueueRepository,
31
        private readonly PlanetFieldRepositoryInterface $planetFieldRepository,
32
        private readonly CrewRepositoryInterface $crewRepository,
33
        private readonly CrewTrainingRepositoryInterface $crewTrainingRepository,
34
        private readonly CrewAssignmentRepositoryInterface $shipCrewRepository,
35
        private readonly ColonySandboxRepositoryInterface $colonySandboxRepository,
36
        private readonly PrivateMessageSenderInterface $privateMessageSender
37 2
    ) {}
38
39 1
    #[\Override]
40
    public function reset(
41
        Colony $colony,
42
        bool $sendMessage = true
43
    ): void {
44 1
        $this->resetBlockers($colony, $sendMessage);
45 1
        $this->resetDefenders($colony, $sendMessage);
46 1
        $this->resetCrew($colony);
47 1
        $this->resetCrewTraining($colony);
48
49 1
        $colony
50 1
            ->setUser($this->userRepository->getFallbackUser())
51 1
            ->setName('')
52 1
            ->getChangeable()
53 1
            ->setEps(0)
54 1
            ->setMaxEps(0)
55 1
            ->setMaxStorage(0)
56 1
            ->setWorkers(0)
57 1
            ->setWorkless(0)
58 1
            ->setMaxBev(0)
59 1
            ->setTorpedo(null)
60 1
            ->setShieldFrequency(0)
61 1
            ->setShields(0)
62 1
            ->setImmigrationstate(true)
63 1
            ->setPopulationlimit(0);
64
65 1
        $this->colonyRepository->save($colony);
66
67 1
        $this->storageRepository->truncateByColony($colony);
68
69 1
        foreach ($this->colonyTerraformingRepository->getByColony([$colony]) as $fieldTerraforming) {
70 1
            $this->colonyTerraformingRepository->delete($fieldTerraforming);
71
        }
72
73 1
        $this->colonyShipQueueRepository->truncateByColony($colony);
74 1
        $this->planetFieldRepository->truncateByColony($colony);
75 1
        $this->colonySandboxRepository->truncateByColony($colony);
76
    }
77
78 1
    private function resetBlockers(Colony $colony, bool $sendMessage = true): void
79
    {
80 1
        foreach ($colony->getBlockers() as $blockerFleet) {
81 1
            if ($sendMessage) {
82
                $this->sendMessage($colony, $blockerFleet, false);
83
            }
84
85 1
            $blockerFleet->setBlockedColony(null);
86
        }
87
88 1
        $colony->getBlockers()->clear();
89
    }
90
91 1
    private function resetDefenders(Colony $colony, bool $sendMessage = true): void
92
    {
93 1
        foreach ($colony->getDefenders() as $defenderFleet) {
94 1
            if ($sendMessage) {
95
                $this->sendMessage($colony, $defenderFleet, true);
96
            }
97
98 1
            $defenderFleet->setDefendedColony(null);
99
        }
100
101 1
        $colony->getDefenders()->clear();
102
    }
103
104 1
    private function resetCrew(Colony $colony): void
105
    {
106 1
        $crewArray = [];
107 1
        foreach ($colony->getCrewAssignments() as $crewAssignment) {
108 1
            $crewArray[] = $crewAssignment->getCrew();
109 1
            $crewAssignment->clearAssignment();
110 1
            $this->shipCrewRepository->delete($crewAssignment);
111
        }
112
113 1
        foreach ($crewArray as $crew) {
114 1
            $this->crewRepository->delete($crew);
115
        }
116
    }
117
118 1
    private function resetCrewTraining(Colony $colony): void
119
    {
120 1
        $this->crewTrainingRepository->truncateByColony($colony);
121
    }
122
123
    private function sendMessage(Colony $colony, Fleet $fleet, bool $isDefending): void
124
    {
125
        $txt = sprintf(
126
            'Der Spieler %s hat die Kolonie %s in Sektor %d|%d (%s System) verlassen. Deine Flotte %s hat die %s beendet.',
127
            $colony->getUser()->getName(),
128
            $colony->getName(),
129
            $colony->getSx(),
130
            $colony->getSy(),
131
            $colony->getSystem()->getName(),
132
            $fleet->getName(),
133
            $isDefending ? 'Verteidigung' : 'Blockade'
134
        );
135
136
        $this->privateMessageSender->send(
137
            UserConstants::USER_NOONE,
138
            $fleet->getUserId(),
139
            $txt,
140
            PrivateMessageFolderTypeEnum::SPECIAL_SHIP
141
        );
142
    }
143
}
144