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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\SplitReactorOutput; |
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use request; |
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use Stu\Component\Ship\System\Data\WarpDriveSystemData; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowInformation\ShowInformation; |
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final class SplitReactorOutput implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_SPLIT_REACTOR_OUTPUT'; |
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private ShipLoaderInterface $shipLoader; |
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public function __construct( |
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ShipLoaderInterface $shipLoader |
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) { |
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$this->shipLoader = $shipLoader; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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$systemData = $wrapper->getWarpDriveSystemData(); |
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if ($systemData === null) { |
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throw new SanityCheckException('no warpdrive in fleet leader', self::ACTION_IDENTIFIER); |
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} |
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$game->setView(ShowInformation::VIEW_IDENTIFIER); |
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$warpsplit = request::postInt('value'); |
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if ($warpsplit < 0) { |
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$warpsplit = 0; |
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} |
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if ($warpsplit > 100) { |
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$warpsplit = 100; |
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} |
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$isFleet = request::postIntFatal('fleet') === 1; |
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$autoCarryOver = request::postIntFatal('autocarryover') === 1; |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($isFleet && $fleetWrapper !== null) { |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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$systemData = $wrapper->getWarpDriveSystemData(); |
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if ($systemData !== null) { |
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$this->setValues($systemData, $warpsplit, $autoCarryOver); |
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} |
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} |
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$this->addGameInfo(true, $warpsplit, $autoCarryOver, $game); |
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return; |
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} |
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$this->setValues($systemData, $warpsplit, $autoCarryOver); |
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$this->addGameInfo(false, $warpsplit, $autoCarryOver, $game); |
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} |
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private function setValues(WarpDriveSystemData $systemData, int $split, bool $autoCarryOver): void |
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{ |
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$systemData |
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->setWarpDriveSplit($split) |
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->setAutoCarryOver($autoCarryOver) |
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->update(); |
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} |
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private function addGameInfo(bool $isFleet, int $warpsplit, bool $autoCarryOver, GameControllerInterface $game): void |
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{ |
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$game->addInformation(sprintf( |
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_('%sReaktorleistung geht zu %d Prozent in den Warpantrieb (Übertrag %s)'), |
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$isFleet ? 'Flottenbefehl ausgeführt: ' : '', |
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100 - $warpsplit, |
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$autoCarryOver ? 'aktiviert' : 'deaktiviert' |
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)); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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