|
1
|
|
|
<?php |
|
2
|
|
|
|
|
3
|
|
|
declare(strict_types=1); |
|
4
|
|
|
|
|
5
|
|
|
namespace Stu\Module\Admin\View\Map; |
|
6
|
|
|
|
|
7
|
|
|
use request; |
|
8
|
|
|
use Stu\Component\Map\MapEnum; |
|
9
|
|
|
use Stu\Module\Control\GameControllerInterface; |
|
10
|
|
|
use Stu\Module\Control\ViewControllerInterface; |
|
11
|
|
|
use Stu\Orm\Repository\LayerRepositoryInterface; |
|
12
|
|
|
use Stu\Orm\Repository\StarSystemRepositoryInterface; |
|
13
|
|
|
|
|
14
|
|
|
final class ShowMapEditor implements ViewControllerInterface |
|
15
|
|
|
{ |
|
16
|
|
|
public const VIEW_IDENTIFIER = 'SHOW_MAP_EDITOR'; |
|
17
|
|
|
|
|
18
|
|
|
private LayerRepositoryInterface $layerRepository; |
|
19
|
|
|
|
|
20
|
|
|
private StarSystemRepositoryInterface $starSystemRepository; |
|
21
|
|
|
|
|
22
|
|
|
public function __construct( |
|
23
|
|
|
LayerRepositoryInterface $layerRepository, |
|
24
|
|
|
StarSystemRepositoryInterface $starSystemRepository |
|
25
|
|
|
) { |
|
26
|
|
|
$this->layerRepository = $layerRepository; |
|
27
|
|
|
$this->starSystemRepository = $starSystemRepository; |
|
28
|
|
|
} |
|
29
|
|
|
|
|
30
|
|
|
public function handle(GameControllerInterface $game): void |
|
31
|
|
|
{ |
|
32
|
|
|
$game->setTemplateFile('html/admin/mapeditor_overview.twig', true); |
|
33
|
|
|
$game->appendNavigationPart('/admin/?SHOW_MAP_EDITOR=1', _('Karteneditor')); |
|
34
|
|
|
$game->setPageTitle(_('Karteneditor')); |
|
35
|
|
|
|
|
36
|
|
|
//LAYER |
|
37
|
|
|
$layers = $this->layerRepository->findAllIndexed(); |
|
38
|
|
|
|
|
39
|
|
|
$layerId = request::getInt('layerid'); |
|
40
|
|
|
$layer = $layerId === 0 ? current($layers) : $layers[$layerId]; |
|
41
|
|
|
|
|
42
|
|
|
if ($layer === false) { |
|
43
|
|
|
return; |
|
44
|
|
|
} |
|
45
|
|
|
|
|
46
|
|
|
//HEADROW |
|
47
|
|
|
$xHeadRow = []; |
|
48
|
|
|
for ($j = 1; $j <= (int)ceil($layer->getWidth() / MapEnum::FIELDS_PER_SECTION); $j++) { |
|
49
|
|
|
$xHeadRow[] = $j; |
|
50
|
|
|
} |
|
51
|
|
|
|
|
52
|
|
|
//SECTIONS |
|
53
|
|
|
$sections = []; |
|
54
|
|
|
$k = 1; |
|
55
|
|
|
for ($i = 1; $i <= (int)ceil($layer->getHeight() / MapEnum::FIELDS_PER_SECTION); $i++) { |
|
56
|
|
|
for ($j = 1; $j <= (int)ceil($layer->getWidth() / MapEnum::FIELDS_PER_SECTION); $j++) { |
|
57
|
|
|
$sections[$i][$j] = $k; |
|
58
|
|
|
$k++; |
|
59
|
|
|
} |
|
60
|
|
|
} |
|
61
|
|
|
|
|
62
|
|
|
$systemList = $this->starSystemRepository->getByLayer($layer->getId()); |
|
63
|
|
|
$numberOfSystemsToGenerate = $this->starSystemRepository->getNumberOfSystemsToGenerate($layer); |
|
64
|
|
|
|
|
65
|
|
|
$game->setTemplateVar('LAYERID', $layer->getId()); |
|
66
|
|
|
$game->setTemplateVar('LAYERS', $layers); |
|
67
|
|
|
$game->setTemplateVar('X_HEAD_ROW', $xHeadRow); |
|
68
|
|
|
$game->setTemplateVar('SECTIONS', $sections); |
|
69
|
|
|
$game->setTemplateVar('FIELDS_PER_SECTION', MapEnum::FIELDS_PER_SECTION); |
|
70
|
|
|
$game->setTemplateVar('SYSTEM_LIST', $systemList); |
|
71
|
|
|
$game->setTemplateVar('NUMBER_OF_SYSTEMS_TO_GENERATE', $numberOfSystemsToGenerate); |
|
72
|
|
|
} |
|
73
|
|
|
} |
|
74
|
|
|
|