Total Complexity | 3 |
Total Lines | 24 |
Duplicated Lines | 0 % |
Coverage | 0% |
Changes | 2 | ||
Bugs | 0 | Features | 0 |
1 | <?php |
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13 | final class GenerateEmptySystems implements ActionControllerInterface |
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14 | { |
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15 | public const ACTION_IDENTIFIER = 'GENERATE_EMPTY_SYSTEMS'; |
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16 | |||
17 | private GenerateEmptySystemsInterface $generateEmptySystems; |
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18 | |||
19 | public function __construct( |
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20 | GenerateEmptySystemsInterface $generateEmptySystems, |
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21 | ) { |
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22 | $this->generateEmptySystems = $generateEmptySystems; |
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23 | } |
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24 | |||
25 | public function handle(GameControllerInterface $game): void |
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26 | { |
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27 | $game->setView(ShowMapEditor::VIEW_IDENTIFIER); |
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28 | |||
29 | $count = $this->generateEmptySystems->generate(request::getInt('layerid')); |
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30 | |||
31 | $game->addInformation(sprintf('Es wurden %d Systeme generiert.', $count)); |
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32 | } |
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33 | |||
34 | public function performSessionCheck(): bool |
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37 | } |
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38 | } |
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39 |