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<?php |
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namespace Stu\Module\Control; |
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use Override; |
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use Stu\Component\Game\SemaphoreConstants; |
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use Stu\Exception\SemaphoreException; |
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use Stu\Module\Config\StuConfigInterface; |
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use Stu\Module\Logging\LogTypeEnum; |
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use Stu\Module\Logging\StuLogger; |
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use SysvSemaphore; |
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final class SemaphoreUtil implements SemaphoreUtilInterface |
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{ |
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/** @var array<int, SysvSemaphore> */ |
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public static array $semaphores = []; |
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public function __construct(private readonly StuConfigInterface $stuConfig) {} |
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#[Override] |
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public function isSemaphoreAlreadyAcquired(int $key): bool |
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{ |
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return array_key_exists($key, self::$semaphores); |
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} |
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#[Override] |
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public function acquireSemaphore(int $key): null|int|SysvSemaphore |
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{ |
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if (!$this->isSemaphoreUsageActive()) { |
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return null; |
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} |
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$semaphore = $this->getSemaphore($key); |
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if ($this->isSemaphoreAlreadyAcquired($key)) { |
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return null; |
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} |
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$this->acquire($semaphore); |
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self::$semaphores[$key] = $semaphore; |
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return $semaphore; |
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} |
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private function getSemaphore(int $key): SysvSemaphore |
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{ |
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$semaphore = sem_get( |
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$key, |
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1, |
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0o666, |
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SemaphoreConstants::AUTO_RELEASE_SEMAPHORES |
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); |
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if ($semaphore === false) { |
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throw new SemaphoreException('Error getting semaphore'); |
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} |
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return $semaphore; |
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} |
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private function acquire(SysvSemaphore $semaphore): void |
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{ |
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if (!sem_acquire($semaphore)) { |
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throw new SemaphoreException("Error acquiring Semaphore!"); |
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} |
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} |
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#[Override] |
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public function releaseSemaphore(null|int|SysvSemaphore $semaphore, bool $doRemove = false): void |
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{ |
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if (!$this->isSemaphoreUsageActive() || !$semaphore instanceof SysvSemaphore) { |
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return; |
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} |
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$this->release($semaphore, $doRemove); |
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} |
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#[Override] |
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public function releaseAllSemaphores(bool $doRemove = false): void |
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{ |
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if (!$this->isSemaphoreUsageActive()) { |
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return; |
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} |
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foreach (self::$semaphores as $semaphore) { |
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$this->release($semaphore, $doRemove); |
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} |
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} |
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private function release(SysvSemaphore $semaphore, bool $doRemove): void |
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{ |
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$key = array_search($semaphore, self::$semaphores, true); |
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if ($key === false) { |
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return; |
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} |
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unset(self::$semaphores[$key]); |
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if (!sem_release($semaphore)) { |
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StuLogger::log(sprintf("Error releasing Semaphore with key %d!", $key), LogTypeEnum::SEMAPHORE); |
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return; |
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//throw new SemaphoreException("Error releasing Semaphore!"); |
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} else { |
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StuLogger::log(sprintf(' Released semaphore %d', $key), LogTypeEnum::SEMAPHORE); |
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} |
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if ($doRemove && !sem_remove($semaphore)) { |
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StuLogger::log(sprintf("Error removing Semaphore with key %d!", $key), LogTypeEnum::SEMAPHORE); |
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//throw new SemaphoreException("Error removing Semaphore!"); |
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} |
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} |
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private function isSemaphoreUsageActive(): bool |
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{ |
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return $this->stuConfig->getGameSettings()->useSemaphores(); |
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} |
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public static function reset(): void |
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{ |
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self::$semaphores = []; |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths