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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\View\ShowShip; |
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use Override; |
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use Stu\Component\Ship\AstronomicalMappingStateEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Component\Game\ModuleEnum; |
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use Stu\Component\Spacecraft\System\Type\AstroLaboratoryShipSystem; |
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use Stu\Module\Control\ViewContext; |
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use Stu\Module\Ship\Lib\AstroEntryLibInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Spacecraft\View\ShowSpacecraft\ShowSpacecraft; |
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use Stu\Module\Spacecraft\View\ShowSpacecraft\SpacecraftTypeShowStragegyInterface; |
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use Stu\Orm\Entity\DatabaseEntry; |
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use Stu\Orm\Entity\Ship; |
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use Stu\Orm\Repository\DatabaseUserRepositoryInterface; |
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class ShipShowStrategy implements SpacecraftTypeShowStragegyInterface |
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{ |
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public function __construct( |
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private ShipLoaderInterface $shipLoader, |
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private DatabaseUserRepositoryInterface $databaseUserRepository, |
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private AstroEntryLibInterface $astroEntryLib, |
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) {} |
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#[Override] |
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public function appendNavigationPart(GameControllerInterface $game): SpacecraftTypeShowStragegyInterface |
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{ |
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$game->appendNavigationPart('ship.php', _('Schiffe')); |
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return $this; |
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} |
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#[Override] |
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public function setTemplateVariables(int $spacecraftId, GameControllerInterface $game): SpacecraftTypeShowStragegyInterface |
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{ |
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$ship = $this->shipLoader->getByIdAndUser($spacecraftId, $game->getUser()->getId(), true, false); |
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$game->setTemplateVar('ASTRO_STATE_SYSTEM', $this->getAstroState($ship, $game, true)); |
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$game->setTemplateVar('ASTRO_STATE_REGION', $this->getAstroState($ship, $game, false)); |
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return $this; |
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} |
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private function getAstroState(Ship $ship, GameControllerInterface $game, bool $isSystem): AstroStateWrapper |
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{ |
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//$this->loggerUtil->init('SS', LogLevelEnum::ERROR); |
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$databaseEntry = $this->getDatabaseEntryForShipLocation($ship, $isSystem); |
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$astroEntry = null; |
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if ($databaseEntry === null) { |
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$state = AstronomicalMappingStateEnum::NONE; |
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} elseif ($this->databaseUserRepository->exists($game->getUser()->getId(), $databaseEntry->getId())) { |
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$state = AstronomicalMappingStateEnum::DONE; |
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} else { |
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$astroEntry = $this->astroEntryLib->getAstroEntryByShipLocation($ship, $isSystem); |
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$state = $astroEntry === null ? AstronomicalMappingStateEnum::PLANNABLE : $astroEntry->getState(); |
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} |
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$turnsLeft = null; |
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if ($state === AstronomicalMappingStateEnum::FINISHING && $astroEntry !== null) { |
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$turnsLeft = AstroLaboratoryShipSystem::TURNS_TO_FINISH - ($game->getCurrentRound()->getTurn() - $astroEntry->getAstroStartTurn()); |
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} |
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$measurementpointsleft = null; |
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if ($state === AstronomicalMappingStateEnum::PLANNED && $astroEntry !== null) { |
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$fieldIds = unserialize($astroEntry->getFieldIds()); |
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$measurementpointsleft = is_array($fieldIds) ? count($fieldIds) : 0; |
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} |
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return new AstroStateWrapper($state, $turnsLeft, $isSystem, $measurementpointsleft); |
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} |
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private function getDatabaseEntryForShipLocation(Ship $ship, bool $isSystem): ?DatabaseEntry |
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{ |
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if ($isSystem) { |
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$system = $ship->getSystem() ?? $ship->isOverSystem(); |
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if ($system !== null) { |
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return $system->getDatabaseEntry(); |
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} |
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return null; |
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} |
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$mapRegion = $ship->getMapRegion(); |
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if ($mapRegion !== null) { |
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return $mapRegion->getDatabaseEntry(); |
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} |
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return null; |
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} |
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#[Override] |
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public function getViewContext(): ViewContext |
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{ |
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return new ViewContext(ModuleEnum::SHIP, ShowSpacecraft::VIEW_IDENTIFIER); |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths