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<?php |
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namespace Stu\Module\Colony\Lib\Gui\Component; |
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use RuntimeException; |
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use Stu\Component\Colony\OrbitShipListRetrieverInterface; |
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use Stu\Lib\Colony\PlanetFieldHostInterface; |
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use Stu\Lib\Colony\PlanetFieldHostProviderInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Repository\ShipRumpBuildingFunctionRepositoryInterface; |
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final class ShipDisassemblyProvider implements GuiComponentProviderInterface |
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{ |
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private ShipRumpBuildingFunctionRepositoryInterface $shipRumpBuildingFunctionRepository; |
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private PlanetFieldHostProviderInterface $planetFieldHostProvider; |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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private OrbitShipListRetrieverInterface $orbitShipListRetriever; |
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public function __construct( |
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ShipRumpBuildingFunctionRepositoryInterface $shipRumpBuildingFunctionRepository, |
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PlanetFieldHostProviderInterface $planetFieldHostProvider, |
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ColonyLibFactoryInterface $colonyLibFactory, |
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OrbitShipListRetrieverInterface $orbitShipListRetriever |
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) { |
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$this->shipRumpBuildingFunctionRepository = $shipRumpBuildingFunctionRepository; |
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$this->planetFieldHostProvider = $planetFieldHostProvider; |
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$this->colonyLibFactory = $colonyLibFactory; |
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$this->orbitShipListRetriever = $orbitShipListRetriever; |
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} |
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/** @param ColonyInterface $host */ |
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public function setTemplateVariables( |
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PlanetFieldHostInterface $host, |
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GameControllerInterface $game |
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): void { |
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$field = $this->planetFieldHostProvider->loadFieldViaRequestParameter($game->getUser()); |
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$building = $field->getBuilding(); |
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if ($building === null) { |
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throw new RuntimeException('building is null'); |
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} |
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$fieldFunctions = $building->getFunctions()->toArray(); |
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$colonySurface = $this->colonyLibFactory->createColonySurface($host); |
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if ($colonySurface->hasShipyard()) { |
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$repairableShips = []; |
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foreach ($this->orbitShipListRetriever->retrieve($host) as $fleet) { |
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/** @var ShipInterface $ship */ |
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foreach ($fleet['ships'] as $ship) { |
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if ($ship->getUser() !== $game->getUser()) { |
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continue; |
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} |
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foreach ($this->shipRumpBuildingFunctionRepository->getByShipRump($ship->getRump()) as $rump_rel) { |
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if (array_key_exists($rump_rel->getBuildingFunction(), $fieldFunctions)) { |
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$repairableShips[$ship->getId()] = $ship; |
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break; |
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} |
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} |
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} |
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} |
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$game->setTemplateVar('SHIP_LIST', $repairableShips); |
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$game->setTemplateVar('FIELD', $field); |
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} |
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} |
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} |
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