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<?php |
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namespace Stu\Module\Colony\Lib\Gui\Component; |
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use Stu\Lib\Colony\PlanetFieldHostInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Module\Commodity\Lib\CommodityCacheInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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final class EffectsProvider implements GuiComponentProviderInterface |
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{ |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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private CommodityCacheInterface $commodityCache; |
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public function __construct( |
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ColonyLibFactoryInterface $colonyLibFactory, |
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CommodityCacheInterface $commodityCache |
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) { |
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$this->colonyLibFactory = $colonyLibFactory; |
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$this->commodityCache = $commodityCache; |
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} |
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public function setTemplateVariables( |
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PlanetFieldHostInterface $host, |
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GameControllerInterface $game |
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): void { |
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$commodities = $this->commodityCache->getAll(CommodityTypeEnum::COMMODITY_TYPE_EFFECT); |
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$depositMinings = $host instanceof ColonyInterface ? $host->getUserDepositMinings() : []; |
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$prod = $this->colonyLibFactory->createColonyCommodityProduction($host)->getProduction(); |
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$effects = []; |
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foreach ($commodities as $value) { |
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$commodityId = $value->getId(); |
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//skip deposit effects on asteroid |
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if (array_key_exists($commodityId, $depositMinings)) { |
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continue; |
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} |
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if (!array_key_exists($commodityId, $prod) || $prod[$commodityId]->getProduction() == 0) { |
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continue; |
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} |
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$effects[$commodityId]['commodity'] = $value; |
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$effects[$commodityId]['production'] = $prod[$commodityId]; |
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} |
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$game->setTemplateVar('EFFECTS', $effects); |
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} |
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} |
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