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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Game\Lib\Component; |
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use Override; |
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use RuntimeException; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Component\Game\ModuleViewEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Control\Render\Fragments\RenderFragmentInterface; |
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use Stu\Module\Game\View\ShowComponent\ShowComponent; |
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use Stu\Module\Twig\TwigPageInterface; |
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final class ComponentLoader implements ComponentLoaderInterface |
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{ |
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/** @var array<string, ComponentUpdate> */ |
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private array $componentUpdates = []; |
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/** @var array<ComponentEnum> */ |
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private array $neededComponents = []; |
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/** @param array<int, RenderFragmentInterface> $componentProviders */ |
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public function __construct( |
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private TwigPageInterface $twigPage, |
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private array $componentProviders |
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) {} |
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#[Override] |
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public function resetComponents(): void |
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{ |
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$this->componentUpdates = []; |
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$this->neededComponents = []; |
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} |
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#[Override] |
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public function addComponentUpdate(ComponentEnum $component, bool $isInstantUpdate = true): void |
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{ |
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if (!array_key_exists($component->value, $this->componentUpdates)) { |
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$this->componentUpdates[$component->value] = new ComponentUpdate($component, $isInstantUpdate); |
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} |
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} |
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/** |
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* Adds the execute javascript after render. |
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*/ |
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#[Override] |
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public function loadComponentUpdates(GameControllerInterface $game): void |
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{ |
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foreach ($this->componentUpdates as $update) { |
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$component = $update->getComponent(); |
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$isInstantUpdate = $update->isInstantUpdate(); |
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if ($isInstantUpdate) { |
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$this->addExecuteJs( |
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$component->value, |
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'', |
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$game |
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); |
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} |
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$refreshInterval = $component->getRefreshIntervalInSeconds(); |
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if (!$isInstantUpdate || $refreshInterval !== null) { |
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$this->addExecuteJs( |
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$component->value, |
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$refreshInterval === null ? '' : sprintf(', %d', $refreshInterval * 1000), |
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$game |
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); |
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} |
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} |
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} |
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private function addExecuteJs(string $componentValue, string $refreshParam, GameControllerInterface $game): void |
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{ |
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$game->addExecuteJS(sprintf( |
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"updateComponent('navlet_%s', '/%s?%s=1&component=%s'%s);", |
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$componentValue, |
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ModuleViewEnum::GAME->getPhpPage(), |
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ShowComponent::VIEW_IDENTIFIER, |
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$componentValue, |
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$refreshParam |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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} |
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#[Override] |
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public function registerComponent(ComponentEnum $component): void |
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{ |
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if (!in_array($component, $this->neededComponents)) { |
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$this->neededComponents[] = $component; |
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} |
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} |
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#[Override] |
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public function loadRegisteredComponents(GameControllerInterface $game): void |
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{ |
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foreach ($this->neededComponents as $component) { |
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if (!array_key_exists($component->value, $this->componentProviders)) { |
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throw new RuntimeException(sprintf('componentProvider with follwing id does not exist: %s', $component->value)); |
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} |
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$componentProvider = $this->componentProviders[$component->value]; |
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$componentProvider->render($game->getUser(), $this->twigPage, $game); |
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} |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths