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<?php |
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declare(strict_types=1); |
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namespace Stu\Component\Spacecraft\System\Control; |
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use Override; |
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use RuntimeException; |
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use Stu\Component\Spacecraft\SpacecraftLssModeEnum; |
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use Stu\Component\Spacecraft\System\SpacecraftSystemTypeEnum; |
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use Stu\Lib\Information\InformationInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Spacecraft\Lib\Movement\Component\PreFlight\ConditionCheckResult; |
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use Stu\Module\Spacecraft\Lib\SpacecraftLoaderInterface; |
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use Stu\Module\Spacecraft\Lib\SpacecraftWrapperInterface; |
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final class ActivatorDeactivatorHelper implements ActivatorDeactivatorHelperInterface |
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{ |
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use GetTargetWrapperTrait; |
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/** @param SpacecraftLoaderInterface<SpacecraftWrapperInterface> $spacecraftLoader*/ |
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public function __construct( |
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private readonly SpacecraftLoaderInterface $spacecraftLoader, |
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private readonly SystemActivation $systemActivation, |
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private readonly SystemDeactivation $systemDeactivation, |
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private readonly GameControllerInterface $game |
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) {} |
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#[Override] |
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public function activate( |
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SpacecraftWrapperInterface|int $target, |
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spacecraftSystemTypeEnum $type, |
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ConditionCheckResult|InformationInterface $logger, |
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bool $allowUplink = false, |
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bool $isDryRun = false |
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): bool { |
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$wrapper = $this->getTargetWrapper( |
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$target, |
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$allowUplink, |
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$this->spacecraftLoader, |
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$this->game->getUser() |
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); |
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return $this->systemActivation->activateIntern($wrapper, $type, $logger, $isDryRun); |
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} |
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#[Override] |
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public function activateFleet( |
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int $shipId, |
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spacecraftSystemTypeEnum $type, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->spacecraftLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->systemActivation->activateIntern($wrapper, $type, $game, false)) { |
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$success = true; |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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$game->addInformation(sprintf( |
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_('Flottenbefehl ausgeführt: System %s aktiviert'), |
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$type->getDescription() |
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)); |
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} |
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#[Override] |
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public function deactivate( |
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SpacecraftWrapperInterface|int $target, |
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spacecraftSystemTypeEnum $type, |
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InformationInterface $informations, |
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bool $allowUplink = false |
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): bool { |
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$wrapper = $this->getTargetWrapper( |
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$target, |
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$allowUplink, |
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$this->spacecraftLoader, |
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$this->game->getUser() |
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); |
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return $this->systemDeactivation->deactivateIntern($wrapper, $type, $informations); |
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} |
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#[Override] |
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public function deactivateFleet( |
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ShipWrapperInterface|int $target, |
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spacecraftSystemTypeEnum $type, |
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InformationInterface $informations |
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): bool { |
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$wrapper = $this->getTargetWrapper( |
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$target, |
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false, |
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$this->spacecraftLoader, |
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$this->game->getUser() |
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); |
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if (!$wrapper instanceof ShipWrapperInterface) { |
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throw new RuntimeException('not a ship!'); |
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} |
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return $this->deactivateFleetIntern($wrapper, $type, $informations); |
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} |
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private function deactivateFleetIntern( |
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ShipWrapperInterface $wrapper, |
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spacecraftSystemTypeEnum $type, |
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InformationInterface $informations |
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): bool { |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->systemDeactivation->deactivateIntern($wrapper, $type, $informations)) { |
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$success = true; |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return false; |
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} |
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$informations->addInformationf( |
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'Flottenbefehl ausgeführt: System %s deaktiviert', |
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$type->getDescription() |
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); |
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return true; |
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} |
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public function setLssMode( |
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int $shipId, |
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SpacecraftLssModeEnum $lssMode, |
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GameControllerInterface $game |
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): void { |
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$lss = $this->getTargetWrapper( |
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$shipId, |
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true, |
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$this->spacecraftLoader, |
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$this->game->getUser() |
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)->getLssSystemData(); |
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if ($lss === null) { |
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throw new RuntimeException('this should not happen!'); |
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} |
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$lss->setMode($lssMode)->update(); |
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if ($lssMode->isBorderMode()) { |
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$game->addInformationf("%s für die Langstreckensensoren aktiviert", $lssMode->getDescription()); |
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} else { |
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$game->addInformation("Filter für Langstreckensensoren wurde deaktiviert"); |
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} |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths