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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\View\ShowSectorScan; |
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use request; |
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use Stu\Component\Map\EncodedMapInterface; |
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use Stu\Component\Ship\FlightSignatureVisibilityEnum; |
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use Stu\Lib\SignatureWrapper; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Control\ViewControllerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Orm\Entity\MapInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Repository\FlightSignatureRepositoryInterface; |
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use Stu\Orm\Repository\BuoyRepositoryInterface; |
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final class ShowSectorScan implements ViewControllerInterface |
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{ |
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public const VIEW_IDENTIFIER = 'SHOW_SECTOR_SCAN'; |
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private ShipLoaderInterface $shipLoader; |
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private FlightSignatureRepositoryInterface $flightSignatureRepository; |
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private EncodedMapInterface $encodedMap; |
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private BuoyRepositoryInterface $buoyRepository; |
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/** @var array<int> */ |
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private array $fadedSignaturesUncloaked = []; |
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/** @var array<int> */ |
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private array $fadedSignaturesCloaked = []; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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FlightSignatureRepositoryInterface $flightSignatureRepository, |
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EncodedMapInterface $encodedMap, |
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BuoyRepositoryInterface $buoyRepository |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->flightSignatureRepository = $flightSignatureRepository; |
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$this->encodedMap = $encodedMap; |
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$this->buoyRepository = $buoyRepository; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$buoy = null; |
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$game->setPageTitle("Sektor Scan"); |
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$game->setMacroInAjaxWindow('html/shipmacros.xhtml/sectorscan'); |
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$game->setTemplateVar('ERROR', true); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId, |
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true |
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); |
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$ship = $wrapper->get(); |
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if (!$ship->getNbs()) { |
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$game->addInformation("Die Nahbereichssensoren sind nicht aktiv"); |
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return; |
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} |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($epsSystem === null || $epsSystem->getEps() < 1) { |
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$game->addInformation("Nicht genügend Energie vorhanden (1 benötigt)"); |
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return; |
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} |
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$epsSystem->lowerEps(1)->update(); |
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$mapField = $ship->getCurrentMapField(); |
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$colonyClass = $mapField->getFieldType()->getColonyClass(); |
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if ($colonyClass !== null) { |
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$game->checkDatabaseItem($colonyClass->getDatabaseId()); |
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} |
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if ($mapField->getSystem() !== null && $mapField->getFieldType()->getIsSystem()) { |
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$game->checkDatabaseItem($mapField->getSystem()->getSystemType()->getDatabaseEntryId()); |
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} |
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if ($ship->getStarsystemMap() !== null) { |
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$buoy = $this->buoyRepository->findBySysMapId($ship->getStarsystemMap()->getId()); |
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} |
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if ($ship->getMap() !== null) { |
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$buoy = $this->buoyRepository->findByMapId($ship->getMap()->getId()); |
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} |
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$game->setTemplateVar('SIGNATURES', $this->getSignatures($mapField->getId(), $ship->getSystem() !== null, $userId)); |
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$game->setTemplateVar('OTHER_SIG_COUNT', empty($this->fadedSignaturesUncloaked) ? null : count($this->fadedSignaturesUncloaked)); |
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$game->setTemplateVar('OTHER_CLOAKED_COUNT', empty($this->fadedSignaturesCloaked) ? null : count($this->fadedSignaturesCloaked)); |
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$game->setTemplateVar('SHIP', $ship); |
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$game->setTemplateVar('MAP_PATH', $this->getMapPath($ship)); |
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$game->setTemplateVar('BUOY', $buoy); |
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$game->setTemplateVar('ERROR', false); |
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} |
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/** |
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* @return array<int, SignatureWrapper> |
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*/ |
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private function getSignatures(int $fieldId, bool $isSystem, int $ignoreId): array |
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{ |
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$allSigs = $this->flightSignatureRepository->getVisibleSignatures($fieldId, $isSystem, $ignoreId); |
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$filteredSigs = []; |
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foreach ($allSigs as $sig) { |
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$id = $sig->getShipId(); |
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$name = $sig->getShipName(); |
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if (!array_key_exists($id . '_' . $name, $filteredSigs)) { |
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$wrapper = new SignatureWrapper($sig); |
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if ($wrapper->getRump() === null) { |
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if ($sig->isCloaked()) { |
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if ($sig->getTime() > (time() - FlightSignatureVisibilityEnum::SIG_VISIBILITY_CLOAKED)) { |
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$this->fadedSignaturesCloaked[$id] = $id; |
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} |
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} else { |
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$this->fadedSignaturesUncloaked[$id] = $id; |
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} |
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} else { |
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$filteredSigs[$id . '_' . $name] = $wrapper; |
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} |
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} |
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} |
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return $filteredSigs; |
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} |
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private function getMapPath(ShipInterface $ship): string |
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{ |
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$currentMapField = $ship->getCurrentMapField(); |
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if ($currentMapField instanceof MapInterface) { |
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return $this->encodedMap->getEncodedMapPath($currentMapField->getFieldId(), $currentMapField->getLayer()); |
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} else { |
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return sprintf('%d.png', $currentMapField->getFieldId()); |
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} |
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} |
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} |