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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Admin\Action\Map\EditPassable; |
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use Stu\Module\Admin\View\Map\Noop\Noop; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\Map; |
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use Stu\Orm\Repository\MapRegionRepositoryInterface; |
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use Stu\Orm\Repository\MapRepositoryInterface; |
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use Stu\Orm\Repository\MapFieldTypeRepositoryInterface; |
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final class EditPassable implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_EDIT_PASSABLE'; |
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private EditPassableRequestInterface $editPassableRequest; |
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private MapRegionRepositoryInterface $mapRegionRepository; |
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private MapRepositoryInterface $mapRepository; |
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private MapFieldTypeRepositoryInterface $mapFieldTypeRepository; |
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public function __construct( |
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EditPassableRequestInterface $editPassableRequest, |
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MapRegionRepositoryInterface $mapRegionRepository, |
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MapFieldTypeRepositoryInterface $mapFieldTypeRepository, |
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MapRepositoryInterface $mapRepository |
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) { |
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$this->editPassableRequest = $editPassableRequest; |
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$this->mapRegionRepository = $mapRegionRepository; |
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$this->mapFieldTypeRepository = $mapFieldTypeRepository; |
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$this->mapRepository = $mapRepository; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$selectedField = $this->mapRepository->find($this->editPassableRequest->getFieldId()); |
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if ($selectedField === null) { |
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return; |
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} |
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$selectedMapFType = $selectedField->getFieldType(); |
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$passable = $this->editPassableRequest->getPassable(); |
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if ($passable === 1) { |
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$selectedMapFType->setPassable(true); |
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} |
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if ($passable === 2) { |
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$selectedMapFType->setPassable(false); |
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} |
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$this->mapFieldTypeRepository->save($selectedMapFType); |
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$game->setView(Noop::VIEW_IDENTIFIER); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return false; |
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} |
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} |
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