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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\View\ShowShip; |
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use NavPanel; |
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use request; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Component\Player\ColonizationCheckerInterface; |
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use Stu\Component\Ship\AstronomicalMappingEnum; |
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use Stu\Component\Ship\Crew\ShipCrewCalculatorInterface; |
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use Stu\Component\Ship\Nbs\NbsUtilityInterface; |
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use Stu\Component\Ship\ShipModuleTypeEnum; |
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use Stu\Component\Ship\ShipRumpEnum; |
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use Stu\Component\Station\StationUtilityInterface; |
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use Stu\Lib\ColonyStorageCommodityWrapper\ColonyStorageCommodityWrapper; |
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use Stu\Lib\SessionInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Control\ViewControllerInterface; |
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use Stu\Module\Database\View\Category\Tal\DatabaseCategoryTalFactoryInterface; |
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use Stu\Module\Logging\LoggerEnum; |
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use Stu\Module\Logging\LoggerUtilFactoryInterface; |
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use Stu\Module\Logging\LoggerUtilInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipRumpSpecialAbilityEnum; |
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use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\Lib\Ui\ShipUiFactoryInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\DatabaseEntryInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Entity\StationShipRepairInterface; |
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use Stu\Orm\Entity\UserInterface; |
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use Stu\Orm\Repository\AstroEntryRepositoryInterface; |
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use Stu\Orm\Repository\DatabaseUserRepositoryInterface; |
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use Stu\Orm\Repository\ShipyardShipQueueRepositoryInterface; |
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use Stu\Orm\Repository\StationShipRepairRepositoryInterface; |
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use Stu\Orm\Repository\UserLayerRepositoryInterface; |
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final class ShowShip implements ViewControllerInterface |
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{ |
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public const VIEW_IDENTIFIER = 'SHOW_SHIP'; |
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private SessionInterface $session; |
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private LoggerUtilFactoryInterface $loggerUtilFactory; |
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private LoggerUtilInterface $loggerUtil; |
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private ShipLoaderInterface $shipLoader; |
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private ColonizationCheckerInterface $colonizationChecker; |
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private DatabaseCategoryTalFactoryInterface $databaseCategoryTalFactory; |
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private AstroEntryRepositoryInterface $astroEntryRepository; |
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private DatabaseUserRepositoryInterface $databaseUserRepository; |
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private NbsUtilityInterface $nbsUtility; |
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private StationShipRepairRepositoryInterface $stationShipRepairRepository; |
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private ShipyardShipQueueRepositoryInterface $shipyardShipQueueRepository; |
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private UserLayerRepositoryInterface $userLayerRepository; |
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private StationUtilityInterface $stationUtility; |
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private ShipWrapperFactoryInterface $shipWrapperFactory; |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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private ShipUiFactoryInterface $shipUiFactory; |
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private ShipCrewCalculatorInterface $shipCrewCalculator; |
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private FightLibInterface $fightLib; |
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public function __construct( |
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SessionInterface $session, |
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ShipLoaderInterface $shipLoader, |
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ColonizationCheckerInterface $colonizationChecker, |
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DatabaseCategoryTalFactoryInterface $databaseCategoryTalFactory, |
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AstroEntryRepositoryInterface $astroEntryRepository, |
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DatabaseUserRepositoryInterface $databaseUserRepository, |
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NbsUtilityInterface $nbsUtility, |
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StationShipRepairRepositoryInterface $stationShipRepairRepository, |
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ShipyardShipQueueRepositoryInterface $shipyardShipQueueRepository, |
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UserLayerRepositoryInterface $userLayerRepository, |
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StationUtilityInterface $stationUtility, |
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ShipWrapperFactoryInterface $shipWrapperFactory, |
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ColonyLibFactoryInterface $colonyLibFactory, |
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ShipUiFactoryInterface $shipUiFactory, |
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ShipCrewCalculatorInterface $shipCrewCalculator, |
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FightLibInterface $fightLib, |
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LoggerUtilFactoryInterface $loggerUtilFactory |
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) { |
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$this->session = $session; |
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$this->shipLoader = $shipLoader; |
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$this->colonizationChecker = $colonizationChecker; |
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$this->databaseCategoryTalFactory = $databaseCategoryTalFactory; |
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$this->astroEntryRepository = $astroEntryRepository; |
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$this->databaseUserRepository = $databaseUserRepository; |
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$this->nbsUtility = $nbsUtility; |
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$this->stationShipRepairRepository = $stationShipRepairRepository; |
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$this->shipyardShipQueueRepository = $shipyardShipQueueRepository; |
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$this->userLayerRepository = $userLayerRepository; |
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$this->stationUtility = $stationUtility; |
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$this->shipWrapperFactory = $shipWrapperFactory; |
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$this->loggerUtilFactory = $loggerUtilFactory; |
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$this->loggerUtil = $loggerUtilFactory->getLoggerUtil(); |
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$this->colonyLibFactory = $colonyLibFactory; |
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$this->shipUiFactory = $shipUiFactory; |
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$this->shipCrewCalculator = $shipCrewCalculator; |
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$this->fightLib = $fightLib; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$user = $game->getUser(); |
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$userId = $user->getId(); |
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$ownsCurrentColony = false; |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId, |
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true |
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); |
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$ship = $wrapper->get(); |
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$tachyonFresh = $game->getViewContext()['TACHYON_SCAN_JUST_HAPPENED'] ?? false; |
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$tachyonActive = $tachyonFresh; |
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// check if tachyon scan still active |
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if (!$tachyonActive) { |
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$tachyonActive = $this->nbsUtility->isTachyonActive($ship); |
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} |
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$rump = $ship->getRump(); |
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$colony = $this->getColony($ship); |
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$canColonize = false; |
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if ($colony !== null) { |
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if ($rump->hasSpecialAbility(ShipRumpSpecialAbilityEnum::COLONIZE)) { |
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$canColonize = $this->colonizationChecker->canColonize($user, $colony); |
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} |
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$ownsCurrentColony = $colony->getUser() === $user; |
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} |
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//Forschungseintrag erstellen, damit System-Link optional erstellt werden kann |
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$starSystem = $ship->getSystem(); |
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if ($starSystem !== null && $starSystem->getDatabaseEntry() !== null) { |
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$starSystemEntryTal = $this->databaseCategoryTalFactory->createDatabaseCategoryEntryTal($starSystem->getDatabaseEntry(), $user); |
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$game->setTemplateVar('STARSYSTEM_ENTRY_TAL', $starSystemEntryTal); |
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} |
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$isBase = $ship->isBase(); |
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$game->appendNavigationPart( |
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$isBase ? 'station.php' : 'ship.php', |
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$isBase ? _('Stationen') : _('Schiffe') |
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); |
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$game->appendNavigationPart( |
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sprintf('?%s=1&id=%d', static::VIEW_IDENTIFIER, $ship->getId()), |
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$ship->getName() |
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); |
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$game->setPagetitle($ship->getName()); |
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$game->setTemplateFile('html/ship.twig', true); |
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$game->setTemplateVar('WRAPPER', $wrapper); |
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if ($ship->getLss()) { |
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$this->createUserLayerIfNecessary($user, $ship); |
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$game->setTemplateVar('VISUAL_NAV_PANEL', $this->shipUiFactory->createVisualNavPanel( |
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$ship, |
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$game->getUser(), |
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$this->loggerUtilFactory->getLoggerUtil(), |
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$ship->getTachyonState(), |
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$tachyonFresh |
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)); |
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} |
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$game->setTemplateVar('NAV_PANEL', new NavPanel($ship)); |
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$this->doConstructionStuff($ship, $game); |
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$this->doStationStuff($ship, $game); |
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$this->nbsUtility->setNbsTemplateVars($ship, $game, $this->session, $tachyonActive); |
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$game->setTemplateVar('ASTRO_STATE_SYSTEM', $this->getAstroState($ship, $game, true)); |
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$game->setTemplateVar('ASTRO_STATE_REGION', $this->getAstroState($ship, $game, false)); |
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$game->setTemplateVar('TACHYON_ACTIVE', $tachyonActive); |
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$game->setTemplateVar('CAN_COLONIZE', $canColonize); |
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$game->setTemplateVar('OWNS_CURRENT_COLONY', $ownsCurrentColony); |
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$game->setTemplateVar('CURRENT_COLONY', $colony); |
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$game->setTemplateVar('FIGHT_LIB', $this->fightLib); |
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$userLayers = $user->getUserLayers(); |
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if ($ship->hasTranswarp()) { |
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$game->setTemplateVar('USER_LAYERS', $userLayers); |
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} |
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$layer = $ship->getLayer(); |
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if ($layer !== null && $userLayers->containsKey($layer->getId())) { |
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$game->setTemplateVar('IS_MAP_BUTTON_VISIBLE', true); |
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} |
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$crewObj = $this->shipCrewCalculator->getCrewObj($rump); |
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$game->setTemplateVar( |
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'MAX_CREW_COUNT', |
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$crewObj === null |
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? null |
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: $this->shipCrewCalculator->getMaxCrewCountByShip($ship) |
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); |
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$this->addWarpcoreSplitJavascript($wrapper, $game); |
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$this->loggerUtil->log(sprintf('ShowShip.handle-end, timestamp: %F', microtime(true))); |
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} |
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private function createUserLayerIfNecessary(UserInterface $user, ShipInterface $ship): void |
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{ |
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$layer = $ship->getLayer(); |
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if ($layer === null) { |
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return; |
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} |
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if ($ship->getMap() === null) { |
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return; |
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} |
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$hasSeenLayer = $user->hasSeen($layer->getId()); |
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if ($hasSeenLayer) { |
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return; |
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} |
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$userLayer = $this->userLayerRepository->prototype(); |
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$userLayer->setLayer($layer); |
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$userLayer->setUser($user); |
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$this->userLayerRepository->save($userLayer); |
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$user->getUserLayers()->set($layer->getId(), $userLayer); |
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} |
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private function addWarpcoreSplitJavascript(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
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{ |
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$warpDriveSystem = $wrapper->getWarpDriveSystemData(); |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($warpDriveSystem !== null && $epsSystem !== null) { |
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$ship = $wrapper->get(); |
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$game->addExecuteJS(sprintf( |
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'setReactorSplitConstants(%d,%d,%d,%d,%d,%d,%d);', |
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$ship->getReactorOutputCappedByReactorLoad(), |
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$wrapper->getEpsUsage(), |
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$ship->getRump()->getFlightEcost(), |
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$epsSystem->getEps(), |
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$epsSystem->getMaxEps(), |
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$warpDriveSystem->getWarpDrive(), |
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$warpDriveSystem->getMaxWarpDrive() |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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$game->addExecuteJS(sprintf( |
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'updateEpsSplitValues(%d);', |
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$warpDriveSystem->getWarpCoreSplit(), |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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} |
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} |
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private function getColony(ShipInterface $ship): ?ColonyInterface |
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{ |
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if ($ship->getStarsystemMap() === null) { |
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return null; |
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} |
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return $ship->getStarsystemMap()->getColony(); |
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} |
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private function getAstroState(ShipInterface $ship, GameControllerInterface $game, bool $isSystem): AstroStateWrapper |
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{ |
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//$this->loggerUtil->init('SS', LoggerEnum::LEVEL_ERROR); |
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$databaseEntry = $this->getDatabaseEntryForShipLocation($ship, $isSystem); |
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$this->loggerUtil->log(sprintf('databaseEntry: %d', $databaseEntry !== null ? $databaseEntry->getId() : 0)); |
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$astroEntry = null; |
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if ($databaseEntry === null) { |
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$state = AstronomicalMappingEnum::NONE; |
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} elseif ($this->databaseUserRepository->exists($game->getUser()->getId(), $databaseEntry->getId())) { |
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$state = AstronomicalMappingEnum::DONE; |
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} else { |
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$astroEntry = $this->astroEntryRepository->getByShipLocation($ship, $isSystem); |
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$this->loggerUtil->log(sprintf('isSystem: %b, astroEntry?: %b', $isSystem, $astroEntry !== null)); |
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$state = $astroEntry === null ? AstronomicalMappingEnum::PLANNABLE : $astroEntry->getState(); |
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} |
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$turnsLeft = null; |
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if ($state === AstronomicalMappingEnum::FINISHING && $astroEntry !== null) { |
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$turnsLeft = AstronomicalMappingEnum::TURNS_TO_FINISH - ($game->getCurrentRound()->getTurn() - $astroEntry->getAstroStartTurn()); |
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} |
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$wrapper = new AstroStateWrapper($state, $turnsLeft, $isSystem); |
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$this->loggerUtil->log(sprintf('type: %s', $wrapper->getType())); |
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return $wrapper; |
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} |
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private function getDatabaseEntryForShipLocation(ShipInterface $ship, bool $isSystem): ?DatabaseEntryInterface |
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{ |
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if ($isSystem) { |
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$system = $ship->getSystem() ?? $ship->isOverSystem(); |
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if ($system !== null) { |
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return $system->getDatabaseEntry(); |
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} |
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return null; |
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} |
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$mapRegion = $ship->getMapRegion(); |
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if ($mapRegion !== null) { |
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$this->loggerUtil->log('mapREgion found'); |
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return $mapRegion->getDatabaseEntry(); |
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} |
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return null; |
337
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|
|
} |
338
|
|
|
|
339
|
|
|
private function doConstructionStuff(ShipInterface $ship, GameControllerInterface $game): void |
340
|
|
|
{ |
341
|
|
|
if (!$ship->isConstruction() && !$ship->isBase()) { |
342
|
|
|
return; |
343
|
|
|
} |
344
|
|
|
|
345
|
|
|
$progress = $this->stationUtility->getConstructionProgress($ship); |
346
|
|
|
if ($progress === null || $progress->getRemainingTicks() === 0) { |
347
|
|
|
$game->setTemplateVar('CONSTRUCTION_PROGRESS_WRAPPER', null); |
348
|
|
|
} else { |
349
|
|
|
$dockedWorkbees = $this->stationUtility->getDockedWorkbeeCount($ship); |
350
|
|
|
$neededWorkbees = $this->stationUtility->getNeededWorkbeeCount($ship, $ship->getRump()); |
351
|
|
|
|
352
|
|
|
$game->setTemplateVar('CONSTRUCTION_PROGRESS_WRAPPER', new ConstructionProgressWrapper( |
353
|
|
|
$progress, |
354
|
|
|
$ship, |
355
|
|
|
$dockedWorkbees, |
356
|
|
|
$neededWorkbees |
357
|
|
|
)); |
358
|
|
|
} |
359
|
|
|
|
360
|
|
|
if ($progress === null) { |
361
|
|
|
$plans = $this->stationUtility->getStationBuildplansByUser($game->getUser()->getId()); |
362
|
|
|
$game->setTemplateVar('POSSIBLE_STATIONS', $plans); |
363
|
|
|
|
364
|
|
|
$moduleSelectors = []; |
365
|
|
|
foreach ($plans as $plan) { |
366
|
|
|
$ms = $this->colonyLibFactory->createModuleSelectorSpecial( |
367
|
|
|
ShipModuleTypeEnum::MODULE_TYPE_SPECIAL, |
368
|
|
|
null, |
369
|
|
|
$ship, |
370
|
|
|
$plan->getRump(), |
371
|
|
|
$game->getUser()->getId() |
372
|
|
|
); |
373
|
|
|
|
374
|
|
|
$ms->setDummyId($plan->getId()); |
375
|
|
|
$moduleSelectors[] = $ms; |
376
|
|
|
} |
377
|
|
|
|
378
|
|
|
$game->setTemplateVar('MODULE_SELECTORS', $moduleSelectors); |
379
|
|
|
$game->setTemplateVar('HAS_STORAGE', new ColonyStorageCommodityWrapper($ship->getStorage())); |
380
|
|
|
} |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
private function doStationStuff(ShipInterface $ship, GameControllerInterface $game): void |
384
|
|
|
{ |
385
|
|
|
if ($this->stationUtility->canManageShips($ship)) { |
386
|
|
|
$game->setTemplateVar('CAN_MANAGE', true); |
387
|
|
|
} |
388
|
|
|
|
389
|
|
|
if ($this->stationUtility->canRepairShips($ship)) { |
390
|
|
|
$game->setTemplateVar('CAN_REPAIR', true); |
391
|
|
|
|
392
|
|
|
$shipRepairProgress = array_map( |
393
|
|
|
fn (StationShipRepairInterface $repair): ShipWrapperInterface => $this->shipWrapperFactory->wrapShip($repair->getShip()), |
394
|
|
|
$this->stationShipRepairRepository->getByStation( |
395
|
|
|
$ship->getId() |
396
|
|
|
) |
397
|
|
|
); |
398
|
|
|
|
399
|
|
|
$game->setTemplateVar('SHIP_REPAIR_PROGRESS', $shipRepairProgress); |
400
|
|
|
} |
401
|
|
|
|
402
|
|
|
if ($ship->getRump()->getRoleId() === ShipRumpEnum::SHIP_ROLE_SHIPYARD) { |
403
|
|
|
$game->setTemplateVar('SHIP_BUILD_PROGRESS', $this->shipyardShipQueueRepository->getByShipyard($ship->getId())); |
404
|
|
|
} |
405
|
|
|
|
406
|
|
|
$firstOrbitShip = null; |
407
|
|
|
|
408
|
|
|
$dockedShips = $ship->getDockedShips(); |
409
|
|
|
if (!$dockedShips->isEmpty()) { |
410
|
|
|
// if selected, return the current target |
411
|
|
|
$target = request::postInt('target'); |
412
|
|
|
|
413
|
|
|
if ($target !== 0) { |
414
|
|
|
foreach ($dockedShips as $ship) { |
415
|
|
|
if ($ship->getId() === $target) { |
416
|
|
|
$firstOrbitShip = $ship; |
417
|
|
|
} |
418
|
|
|
} |
419
|
|
|
} |
420
|
|
|
if ($firstOrbitShip === null) { |
|
|
|
|
421
|
|
|
$firstOrbitShip = $dockedShips->first(); |
422
|
|
|
} |
423
|
|
|
} |
424
|
|
|
|
425
|
|
|
$game->setTemplateVar('FIRST_MANAGE_SHIP', $firstOrbitShip !== null ? $this->shipWrapperFactory->wrapShip($firstOrbitShip) : null); |
426
|
|
|
$game->setTemplateVar('CAN_UNDOCK', true); |
427
|
|
|
|
428
|
|
|
if ($ship->getRump()->isShipyard()) { |
429
|
|
|
$game->setTemplateVar('AVAILABLE_BUILDPLANS', $this->stationUtility->getShipyardBuildplansByUser($game->getUser()->getId())); |
430
|
|
|
} |
431
|
|
|
} |
432
|
|
|
} |
433
|
|
|
|