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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\View\ShowAggregationSystem; |
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use Override; |
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use request; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Component\Faction\FactionEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Control\ViewControllerInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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use Stu\Orm\Repository\BuildingCommodityRepositoryInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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final class ShowAggregationSystem implements ViewControllerInterface |
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{ |
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public const string VIEW_IDENTIFIER = 'SHOW_AGGREGATION_SYSTEM_AJAX'; |
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public function __construct( |
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private ShipLoaderInterface $shipLoader, |
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private CommodityRepositoryInterface $commodityRepository, |
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private BuildingCommodityRepositoryInterface $buildingCommodityRepository |
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) {} |
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#[Override] |
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public function handle(GameControllerInterface $game): void |
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{ |
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$user = $game->getUser(); |
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$userId = $user->getId(); |
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$ship = $this->shipLoader->getByIdAndUser( |
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request::indInt('id'), |
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$userId, |
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false, |
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false |
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); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId, |
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false, |
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false |
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); |
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$module = $ship->getShipSystem(ShipSystemTypeEnum::SYSTEM_AGGREGATION_SYSTEM)->getModule(); |
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$game->setPageTitle(_('Aggregationssystem')); |
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$game->setMacroInAjaxWindow('html/ship/aggregationsystem.twig'); |
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$game->setTemplateVar('WRAPPER', $wrapper); |
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$aggregationsystem = $wrapper->getAggregationSystemSystemData(); |
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if ($aggregationsystem === null) { |
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throw new SanityCheckException('no aggregation system installed', null, self::VIEW_IDENTIFIER); |
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} |
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$commodities = CommodityTypeEnum::COMMODITY_CONVERSIONS; |
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$mode1Commodities = array_filter($commodities, fn($entry): bool => $entry[4] === 1); |
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$mode2Commodities = array_filter($commodities, fn($entry): bool => $entry[4] === 2); |
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$mode1Commodities = array_map(fn($entry): array => [ |
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$this->commodityRepository->find($entry[0]), |
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$this->commodityRepository->find($entry[1]), |
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$entry[2], |
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$entry[3] |
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], $mode1Commodities); |
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$mode2Commodities = array_map(fn($entry): array => [ |
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$this->commodityRepository->find($entry[0]), |
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$this->commodityRepository->find($entry[1]), |
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$entry[2], |
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$entry[3] |
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], $mode2Commodities); |
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if ($module && $module->getFactionId() == FactionEnum::FACTION_FERENGI) { |
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foreach ($mode1Commodities as &$entry) { |
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$entry[2] *= 2; |
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$entry[3] *= 2; |
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} |
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foreach ($mode2Commodities as &$entry) { |
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$entry[2] *= 2; |
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$entry[3] *= 2; |
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} |
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} |
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$mode1Commodities = array_filter($mode1Commodities, function ($entry) use ($userId): bool { |
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return $entry[1] !== null && $this->buildingCommodityRepository->canProduceCommodity($userId, $entry[1]->getId()); |
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}); |
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$mode2Commodities = array_filter($mode2Commodities, function ($entry) use ($userId): bool { |
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return $entry[1] !== null && $this->buildingCommodityRepository->canProduceCommodity($userId, $entry[1]->getId()); |
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}); |
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$chosencommodity = $aggregationsystem->getCommodityId(); |
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$game->setTemplateVar('MODE1_COMMODITIES', $mode1Commodities); |
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$game->setTemplateVar('MODE2_COMMODITIES', $mode2Commodities); |
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$game->setTemplateVar('CHOSENCOMMODITY', $chosencommodity); |
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} |
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} |
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