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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\Mining; |
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use Override; |
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use request; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\ActivatorDeactivatorHelperInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Orm\Repository\BuildingCommodityRepositoryInterface; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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final class TransformResources implements ActionControllerInterface |
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{ |
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public const string ACTION_IDENTIFIER = 'B_TRANSFORM_RESOURCES'; |
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public function __construct( |
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private ShipLoaderInterface $shipLoader, |
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private ActivatorDeactivatorHelperInterface $helper, |
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private BuildingCommodityRepositoryInterface $buildingCommodityRepository, |
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private CommodityRepositoryInterface $commodityRepository |
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) {} |
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#[Override] |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$shipId = request::indInt('id'); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$ship = $wrapper->get(); |
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$aggregationsystem = $wrapper->getAggregationSystemSystemData(); |
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if ($aggregationsystem === null) { |
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throw new SanityCheckException('collector = null ', self::ACTION_IDENTIFIER); |
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} |
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$commodityId = request::postInt('chosen'); |
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if ($commodityId === 0) { |
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if ($ship->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_AGGREGATION_SYSTEM)) { |
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$this->helper->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_AGGREGATION_SYSTEM, $game); |
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$aggregationsystem->setCommodityId($commodityId)->update(); |
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} |
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return; |
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} else { |
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if ( |
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!$ship->getSystemState(ShipSystemTypeEnum::SYSTEM_AGGREGATION_SYSTEM) |
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&& !$this->helper->activate($wrapper, ShipSystemTypeEnum::SYSTEM_AGGREGATION_SYSTEM, $game) |
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) { |
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return; |
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} |
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$canProduce = false; |
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foreach (CommodityTypeEnum::COMMODITY_CONVERSIONS as $conversion) { |
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if ($conversion[0] === $commodityId) { |
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$targetCommodityId = $conversion[1]; |
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if ($this->buildingCommodityRepository->canProduceCommodity($userId, $targetCommodityId)) { |
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$canProduce = true; |
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$sourceCommodity = $this->commodityRepository->find($conversion[0]); |
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$targetCommodity = $this->commodityRepository->find($conversion[1]); |
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break; |
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} |
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} |
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} |
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if (!$canProduce) { |
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$game->addInformation("Diese Ressource kann nicht produziert werden"); |
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return; |
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} |
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$aggregationsystem->setCommodityId($commodityId)->update(); |
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if ($sourceCommodity && $targetCommodity) { |
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$game->addInformationf( |
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sprintf( |
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"%s wird in %s umgewandelt", |
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$sourceCommodity->getName(), |
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$targetCommodity->getName() |
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) |
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); |
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} |
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} |
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} |
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#[Override] |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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