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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\Mining; |
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use Doctrine\ORM\EntityManagerInterface; |
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use Override; |
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use request; |
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use Stu\Component\Ship\ShipStateEnum; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\ActivatorDeactivatorHelperInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipStateChangerInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Orm\Repository\LocationMiningRepositoryInterface; |
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use Stu\Orm\Repository\MiningQueueRepositoryInterface; |
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final class GatherResources implements ActionControllerInterface |
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{ |
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public const string ACTION_IDENTIFIER = 'B_GATHER_RESOURCES'; |
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public function __construct( |
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private ShipLoaderInterface $shipLoader, |
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private ActivatorDeactivatorHelperInterface $helper, |
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private MiningQueueRepositoryInterface $miningQueueRepository, |
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private ShipStateChangerInterface $shipStateChanger, |
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private EntityManagerInterface $entityManager, |
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private LocationMiningRepositoryInterface $locationMiningRepository |
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) {} |
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#[Override] |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$shipId = request::indInt('id'); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$ship = $wrapper->get(); |
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$bussardcollector = $wrapper->getBussardCollectorSystemData(); |
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if ($bussardcollector === null) { |
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throw new SanityCheckException('collector = null ', self::ACTION_IDENTIFIER); |
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} |
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if ($ship->isWarped()) { |
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$game->addInformation("Aktion nicht möglich, Schiff befindet sich im Warp"); |
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return; |
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} |
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$chosenLocationId = request::postInt('chosen'); |
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if ($chosenLocationId === 0) { |
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if ($ship->isSystemHealthy(ShipSystemTypeEnum::SYSTEM_BUSSARD_COLLECTOR)) { |
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$this->helper->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_BUSSARD_COLLECTOR, $game); |
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} |
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$miningQueue = $this->miningQueueRepository->getByShip($ship->getId()); |
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if ($miningQueue !== null) { |
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$this->miningQueueRepository->truncateByShipId($ship->getId()); |
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$game->addInformation("Es werden keine Ressourcen mehr gesammelt"); |
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} |
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$this->shipStateChanger->changeShipState($wrapper, ShipStateEnum::SHIP_STATE_NONE); |
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return; |
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} else { |
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$locationMining = $this->locationMiningRepository->findById($chosenLocationId); |
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if ($locationMining === null) { |
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throw new SanityCheckException('Invalid location mining ID', self::ACTION_IDENTIFIER); |
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} |
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if (!$ship->getSystemState(ShipSystemTypeEnum::SYSTEM_BUSSARD_COLLECTOR)) { |
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if (!$this->helper->activate($wrapper, ShipSystemTypeEnum::SYSTEM_BUSSARD_COLLECTOR, $game)) { |
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return; |
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} |
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} else { |
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$miningQueue = $this->miningQueueRepository->getByShip($ship->getId()); |
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if ($miningQueue !== null) { |
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$this->miningQueueRepository->truncateByShipId($ship->getId()); |
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} |
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} |
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$this->shipStateChanger->changeShipState($wrapper, ShipStateEnum::SHIP_STATE_GATHER_RESOURCES); |
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$miningqueue = $this->miningQueueRepository->prototype(); |
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$miningqueue->setShip($ship); |
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$miningqueue->setLocationMining($locationMining); |
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$this->miningQueueRepository->save($miningqueue); |
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$this->entityManager->flush(); |
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$game->addInformationf( |
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sprintf('%s wird gesammelt', $locationMining->getCommodity()->getName()), |
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); |
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} |
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} |
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#[Override] |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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