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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\NPC\Action; |
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use Override; |
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use request; |
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use RuntimeException; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\ShipCreatorInterface; |
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use Stu\Orm\Repository\MapRepositoryInterface; |
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use Stu\Orm\Repository\ShipBuildplanRepositoryInterface; |
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use Stu\Module\NPC\View\ShowShipCreator\ShowShipCreator; |
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use Stu\Orm\Repository\NPCLogRepositoryInterface; |
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use Stu\Orm\Repository\LayerRepositoryInterface; |
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use Stu\Orm\Repository\UserRepositoryInterface; |
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final class CreateShip implements ActionControllerInterface |
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{ |
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public const string ACTION_IDENTIFIER = 'B_CREATE_SHIP'; |
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public function __construct( |
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private ShipCreatorInterface $shipCreator, |
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private MapRepositoryInterface $mapRepository, |
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private ShipBuildplanRepositoryInterface $buildplanRepository, |
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private NPCLogRepositoryInterface $npcLogRepository, |
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private LayerRepositoryInterface $layerRepository, |
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private UserRepositoryInterface $userRepository |
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) {} |
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#[Override] |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShipCreator::VIEW_IDENTIFIER); |
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if (!$game->isAdmin() && !$game->isNpc()) { |
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$game->addInformation(_('[b][color=#ff2626]Aktion nicht möglich, Spieler ist kein Admin/NPC![/color][/b]')); |
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return; |
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} |
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$userId = request::postIntFatal('userId'); |
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$buildplanId = request::postIntFatal('buildplanId'); |
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$shipCount = request::postIntFatal('shipcount'); |
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$layerId = request::postIntFatal('layer'); |
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$cx = request::postIntFatal('cx'); |
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$cy = request::postIntFatal('cy'); |
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$reason = request::postString('reason'); |
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$torpedoTypeId = request::postInt('torpedoTypeId'); |
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if ($reason === '') { |
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$game->addInformation("Grund fehlt"); |
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return; |
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} |
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$user = $this->userRepository->find($userId); |
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if ($user === null) { |
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throw new RuntimeException(sprintf('userId %d does not exist', $userId)); |
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} |
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$buildplan = $this->buildplanRepository->find($buildplanId); |
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if ($buildplan === null) { |
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throw new RuntimeException(sprintf('buildplanId %d does not exist', $buildplanId)); |
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} |
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$layer = $this->layerRepository->find($layerId); |
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if ($layer === null) { |
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throw new RuntimeException(sprintf('layerId %d does not exist', $layerId)); |
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} |
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$field = $this->mapRepository->getByCoordinates($layer, $cx, $cy); |
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if ($field === null) { |
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$game->addInformation(sprintf( |
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'Die Position %s|%d|%d existiert nicht!', |
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$layer->getName(), |
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$cx, |
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$cy |
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)); |
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return; |
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} |
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$moduleNames = []; |
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foreach ($buildplan->getModules() as $module) { |
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$moduleNames[] = $module->getModule()->getName(); |
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} |
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for ($i = 0; $i < $shipCount; $i++) { |
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$creator = $this->shipCreator |
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->createBy($userId, $buildplan->getRump()->getId(), $buildplan->getId()) |
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->setLocation($field) |
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->maxOutSystems() |
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->createCrew(); |
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if ($torpedoTypeId > 0) { |
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$creator->setTorpedo($torpedoTypeId); |
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} |
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$creator->finishConfiguration(); |
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} |
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$logText = sprintf( |
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'%s hat für Spieler %s (%d) %dx %s erstellt. Module: %s, Position: %s|%d|%d, Grund: %s', |
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$game->getUser()->getName(), |
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$user->getName(), |
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$userId, |
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$shipCount, |
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$buildplan->getName(), |
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implode(', ', $moduleNames), |
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$layer->getName(), |
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$cx, |
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$cy, |
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$reason |
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); |
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$this->createLogEntry($logText, $game->getUser()->getId()); |
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$game->addInformation(sprintf('%d Schiff(e) wurden erstellt', $shipCount)); |
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} |
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private function createLogEntry(string $text, int $userId): void |
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{ |
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$entry = $this->npcLogRepository->prototype(); |
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$entry->setText($text); |
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$entry->setSourceUserId($userId); |
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$entry->setDate(time()); |
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$this->npcLogRepository->save($entry); |
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} |
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#[Override] |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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