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<?php |
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namespace Stu\Module\Tick; |
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use Override; |
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use RuntimeException; |
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use Stu\Component\Building\BuildingEnum; |
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use Stu\Component\Colony\ColonyFunctionManagerInterface; |
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use Stu\Component\Event\EventManagerInterface; |
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use Stu\Component\Event\EventTypeEnum; |
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use Stu\Component\Event\Payload\PayloadWithIdAndTurn; |
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use Stu\Component\Event\Payload\PayloadWithTurn; |
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use Stu\Component\Game\TimeConstants; |
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use Stu\Module\Logging\LoggerUtilFactoryInterface; |
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use Stu\Module\Logging\LoggerUtilInterface; |
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use Stu\Module\PlayerSetting\Lib\UserEnum; |
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use Stu\Orm\Entity\GameTurnInterface; |
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use Stu\Orm\Entity\UserInterface; |
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use Stu\Orm\Repository\AnomalyRepositoryInterface; |
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use Stu\Orm\Repository\ColonyShipRepairRepositoryInterface; |
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use Stu\Orm\Repository\GameTurnRepositoryInterface; |
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use Stu\Orm\Repository\GameTurnStatsRepositoryInterface; |
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use Stu\Orm\Repository\KnPostRepositoryInterface; |
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface; |
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use Stu\Orm\Repository\UserLockRepositoryInterface; |
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use Stu\Orm\Repository\UserRepositoryInterface; |
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final class TickManager implements TickManagerInterface |
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{ |
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private LoggerUtilInterface $loggerUtil; |
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public function __construct( |
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private GameTurnRepositoryInterface $gameTurnRepository, |
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private UserLockRepositoryInterface $userLockRepository, |
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private GameTurnStatsRepositoryInterface $gameTurnStatsRepository, |
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private UserRepositoryInterface $userRepository, |
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private KnPostRepositoryInterface $knPostRepository, |
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private AnomalyRepositoryInterface $anomalyRepository, |
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private ColonyShipRepairRepositoryInterface $colonyShipRepairRepository, |
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private PlanetFieldRepositoryInterface $planetFieldRepository, |
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private ColonyFunctionManagerInterface $colonyFunctionManager, |
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private EventManagerInterface $eventManager, |
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LoggerUtilFactoryInterface $loggerUtilFactory |
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) { |
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$this->loggerUtil = $loggerUtilFactory->getLoggerUtil(); |
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} |
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#[Override] |
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public function work(): void |
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{ |
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$turn = $this->gameTurnRepository->getCurrent(); |
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if ($turn === null) { |
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throw new RuntimeException('no current turn exists'); |
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} |
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$this->endTurn($turn); |
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$newTurnNumber = $turn->getTurn() + 1; |
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$this->createAnomalyProcessingEvents($newTurnNumber); |
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$this->shipRepairEvents($newTurnNumber); |
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$this->createUserTickEvents($newTurnNumber); |
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$this->createAnomalyCreationEvent($newTurnNumber); |
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$this->reduceUserLocks(); |
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$newTurn = $this->startTurn($newTurnNumber); |
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$this->createGameTurnStats($newTurn); |
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} |
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private function endTurn(GameTurnInterface $turn): void |
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{ |
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$turn->setEnd(time()); |
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$this->gameTurnRepository->save($turn); |
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} |
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private function startTurn(int $newTurnNumber): GameTurnInterface |
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{ |
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$obj = $this->gameTurnRepository->prototype(); |
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$obj->setStart(time()); |
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$obj->setEnd(0); |
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$obj->setTurn($newTurnNumber); |
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$this->gameTurnRepository->save($obj); |
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return $obj; |
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} |
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private function createAnomalyProcessingEvents(int $newTurnNumber): void |
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{ |
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foreach ($this->anomalyRepository->findAllActive() as $anomaly) { |
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$this->eventManager->createEvent( |
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EventTypeEnum::ANOMALY_PROCESSING, |
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new PayloadWithIdAndTurn($anomaly->getId(), $newTurnNumber) |
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); |
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} |
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} |
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private function shipRepairEvents(int $newTurnNumber): void |
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{ |
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$usedShipyards = []; |
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foreach ($this->colonyShipRepairRepository->getMostRecentJobs() as $colonyShipRepair) { |
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$colony = $colonyShipRepair->getColony(); |
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if ($colony->getUser()->isVacationRequestOldEnough()) { |
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continue; |
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} |
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if ($colony->isBlocked()) { |
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continue; |
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} |
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if (!array_key_exists($colony->getId(), $usedShipyards)) { |
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$usedShipyards[$colony->getId()] = []; |
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} |
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$field = $this->planetFieldRepository->getByColonyAndFieldIndex( |
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$colonyShipRepair->getColonyId(), |
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$colonyShipRepair->getFieldId() |
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); |
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if ($field === null) { |
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continue; |
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} |
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if (!$field->isActive()) { |
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continue; |
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} |
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if (!array_key_exists($colony->getId(), $usedShipyards)) { |
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$usedShipyards[$colony->getId()] = []; |
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} |
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//already repaired a ship on this colony field, max is one without repair station |
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if ( |
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in_array($field->getFieldId(), $usedShipyards[$colony->getId()]) |
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&& !$this->colonyFunctionManager->hasActiveFunction($colony, BuildingEnum::BUILDING_FUNCTION_REPAIR_SHIPYARD) |
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) { |
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continue; |
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} |
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$usedShipyards[$colony->getId()][] = $field->getFieldId(); |
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$this->eventManager->createEvent( |
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EventTypeEnum::COLONY_SHIP_REPAIR, |
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new PayloadWithIdAndTurn($colonyShipRepair->getId(), $newTurnNumber) |
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); |
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} |
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} |
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private function createUserTickEvents(int $newTurnNumber): void |
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{ |
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foreach ($this->userRepository->findAll() as $user) { |
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if ($user->isVacationRequestOldEnough()) { |
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continue; |
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} |
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$this->eventManager->createEvent( |
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$this->getEventType($user), |
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new PayloadWithIdAndTurn($user->getId(), $newTurnNumber) |
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); |
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} |
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} |
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private function createAnomalyCreationEvent(int $newTurnNumber): void |
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{ |
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$this->eventManager->createEvent( |
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EventTypeEnum::ANOMALY_CREATION, |
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new PayloadWithTurn($newTurnNumber) |
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); |
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} |
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private function getEventType(UserInterface $user): EventTypeEnum |
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{ |
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if ($user->getId() === UserEnum::USER_NOONE) { |
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return EventTypeEnum::NOONE_TICK; |
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} |
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return $user->isNpc() |
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? EventTypeEnum::NPC_TICK |
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: EventTypeEnum::USER_TICK; |
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} |
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private function reduceUserLocks(): void |
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{ |
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$locks = $this->userLockRepository->getActive(); |
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foreach ($locks as $lock) { |
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$remainingTicks = $lock->getRemainingTicks(); |
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if ($remainingTicks === 1) { |
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$userId = $lock->getUser()->getId(); |
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$lock->setUser(null); |
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$lock->setUserId(null); |
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$lock->setFormerUserId($userId); |
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$lock->setRemainingTicks(0); |
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} else { |
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$lock->setRemainingTicks($remainingTicks - 1); |
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} |
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$this->userLockRepository->save($lock); |
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} |
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} |
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private function createGameTurnStats(GameTurnInterface $turn): void |
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{ |
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$stats = $this->gameTurnStatsRepository->prototype(); |
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$this->loggerUtil->log('setting stats values'); |
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$stats->setTurn($turn); |
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$stats->setUserCount($this->userRepository->getActiveAmount()); |
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$stats->setLogins24h($this->userRepository->getActiveAmountRecentlyOnline(time() - TimeConstants::ONE_DAY_IN_SECONDS)); |
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$stats->setInactiveCount($this->userRepository->getInactiveAmount(14)); |
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$stats->setVacationCount($this->userRepository->getVacationAmount()); |
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$stats->setShipCount($this->gameTurnStatsRepository->getShipCount()); |
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$stats->setShipCountManned($this->gameTurnStatsRepository->getShipCountManned()); |
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$stats->setShipCountNpc($this->gameTurnStatsRepository->getShipCountNpc()); |
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$stats->setKnCount($this->knPostRepository->getAmount()); |
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$stats->setFlightSig24h($this->gameTurnStatsRepository->getFlightSigs24h()); |
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$stats->setFlightSigSystem24h($this->gameTurnStatsRepository->getFlightSigsSystem24h()); |
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$this->gameTurnStatsRepository->save($stats); |
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$this->loggerUtil->log('saved stats'); |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths