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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Tick\Ship\ManagerComponent; |
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use Stu\Component\Building\BuildingEnum; |
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use Stu\Component\Colony\ColonyFunctionManagerInterface; |
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use Stu\Component\Ship\Repair\RepairUtilInterface; |
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use Stu\Component\Ship\ShipStateEnum; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderTypeEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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use Stu\Module\PlayerSetting\Lib\UserEnum; |
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use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\ColonyShipRepairInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Entity\StationShipRepairInterface; |
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use Stu\Orm\Repository\ColonyShipRepairRepositoryInterface; |
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use Stu\Orm\Repository\ShipRepositoryInterface; |
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use Stu\Orm\Repository\StationShipRepairRepositoryInterface; |
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final class RepairActions |
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{ |
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public function __construct( |
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private ShipRepositoryInterface $shipRepository, |
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private PrivateMessageSenderInterface $privateMessageSender, |
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private ShipSystemManagerInterface $shipSystemManager, |
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private ColonyShipRepairRepositoryInterface $colonyShipRepairRepository, |
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private StationShipRepairRepositoryInterface $stationShipRepairRepository, |
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private RepairUtilInterface $repairUtil, |
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private ShipWrapperFactoryInterface $shipWrapperFactory, |
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private ColonyFunctionManagerInterface $colonyFunctionManager |
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) { |
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} |
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public function repairShipOnColony(ColonyShipRepairInterface $colonyShipRepair): void |
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{ |
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$ship = $colonyShipRepair->getShip(); |
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$colony = $colonyShipRepair->getColony(); |
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$isRepairStationBonus = $this->colonyFunctionManager->hasActiveFunction($colony, BuildingEnum::BUILDING_FUNCTION_REPAIR_SHIPYARD); |
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if ($this->repairShipOnEntity($ship, $colony, $isRepairStationBonus)) { |
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$this->colonyShipRepairRepository->delete($colonyShipRepair); |
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$this->shipRepository->save($ship); |
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} |
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} |
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public function repairShipOnStation(StationShipRepairInterface $stationShipRepair): void |
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{ |
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foreach ($this->stationShipRepairRepository->getMostRecentJobs() as $obj) { |
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$ship = $obj->getShip(); |
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$station = $obj->getStation(); |
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if (!$station->hasEnoughCrew()) { |
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continue; |
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} |
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if ($this->repairShipOnEntity($ship, $station, false)) { |
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$this->stationShipRepairRepository->delete($obj); |
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$this->shipRepository->save($ship); |
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} |
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} |
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} |
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private function repairShipOnEntity(ShipInterface $ship, ColonyInterface|ShipInterface $entity, bool $isRepairStationBonus): bool |
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{ |
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// check for U-Mode |
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if ($entity->getUser()->isVacationRequestOldEnough()) { |
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return false; |
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} |
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$wrapper = $this->shipWrapperFactory->wrapShip($ship); |
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$neededParts = $this->repairUtil->determineSpareParts($wrapper, true); |
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// parts stored? |
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if (!$this->repairUtil->enoughSparePartsOnEntity($neededParts, $entity, $ship)) { |
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return false; |
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} |
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$repairFinished = false; |
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$this->repairHull($ship, $isRepairStationBonus); |
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$this->repairShipSystems($wrapper, $isRepairStationBonus); |
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// consume spare parts |
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$this->repairUtil->consumeSpareParts($neededParts, $entity); |
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if (!$wrapper->canBeRepaired()) { |
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$repairFinished = true; |
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$ship->setHull($ship->getMaxHull()); |
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$ship->setState(ShipStateEnum::SHIP_STATE_NONE); |
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$this->sendPrivateMessages($ship, $entity); |
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} |
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$this->shipRepository->save($ship); |
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return $repairFinished; |
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} |
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private function repairHull(ShipInterface $ship, bool $isRepairStationBonus): void |
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{ |
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$hullRepairRate = $isRepairStationBonus ? $ship->getRepairRate() * 2 : $ship->getRepairRate(); |
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$ship->setHull($ship->getHull() + $hullRepairRate); |
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if ($ship->getHull() > $ship->getMaxHull()) { |
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$ship->setHull($ship->getMaxHull()); |
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} |
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} |
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private function repairShipSystems(ShipWrapperInterface $wrapper, bool $isRepairStationBonus): void |
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{ |
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$ship = $wrapper->get(); |
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$damagedSystems = $wrapper->getDamagedSystems(); |
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if ($damagedSystems !== []) { |
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$firstSystem = $damagedSystems[0]; |
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$firstSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$firstSystem->setMode($this->shipSystemManager->lookupSystem($firstSystem->getSystemType())->getDefaultMode()); |
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} |
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// maximum of two systems get repaired |
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if (count($damagedSystems) > 1) { |
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$secondSystem = $damagedSystems[1]; |
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$secondSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$secondSystem->setMode($this->shipSystemManager->lookupSystem($secondSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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// maximum of two additional systems get repaired |
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if ($isRepairStationBonus) { |
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if (count($damagedSystems) > 2) { |
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$thirdSystem = $damagedSystems[2]; |
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$thirdSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$thirdSystem->setMode($this->shipSystemManager->lookupSystem($thirdSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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if (count($damagedSystems) > 3) { |
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$fourthSystem = $damagedSystems[3]; |
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$fourthSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$fourthSystem->setMode($this->shipSystemManager->lookupSystem($fourthSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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} |
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} |
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} |
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private function sendPrivateMessages(ShipInterface $ship, ColonyInterface|ShipInterface $entity): void |
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{ |
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$shipOwnerMessage = $entity instanceof ColonyInterface ? sprintf( |
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"Die Reparatur der %s wurde in Sektor %s bei der Kolonie %s des Spielers %s fertiggestellt", |
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$ship->getName(), |
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$ship->getSectorString(), |
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$entity->getName(), |
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$entity->getUser()->getName() |
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) : sprintf( |
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"Die Reparatur der %s wurde in Sektor %s von der %s %s des Spielers %s fertiggestellt", |
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$ship->getName(), |
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$ship->getSectorString(), |
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$entity->getRump()->getName(), |
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$entity->getName(), |
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$entity->getUser()->getName() |
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); |
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$this->privateMessageSender->send( |
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$entity->getUser()->getId(), |
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$ship->getUser()->getId(), |
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$shipOwnerMessage, |
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PrivateMessageFolderTypeEnum::SPECIAL_SHIP |
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); |
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$entityOwnerMessage = $entity instanceof ColonyInterface ? sprintf( |
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"Die Reparatur der %s von Siedler %s wurde in Sektor %s bei der Kolonie %s fertiggestellt", |
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$ship->getName(), |
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$ship->getUser()->getName(), |
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$ship->getSectorString(), |
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$entity->getName() |
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) : sprintf( |
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"Die Reparatur der %s von Siedler %s wurde in Sektor %s von der %s %s fertiggestellt", |
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$ship->getName(), |
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$ship->getUser()->getName(), |
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$ship->getSectorString(), |
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$entity->getRump()->getName(), |
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$entity->getName() |
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); |
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$this->privateMessageSender->send( |
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UserEnum::USER_NOONE, |
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$entity->getUser()->getId(), |
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$entityOwnerMessage, |
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$entity instanceof ColonyInterface ? PrivateMessageFolderTypeEnum::SPECIAL_COLONY : |
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PrivateMessageFolderTypeEnum::SPECIAL_STATION |
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); |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths