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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Starmap\Lib; |
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use RuntimeException; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Component\Map\MapEnum; |
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use Stu\Component\Ship\ShipEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Logging\LoggerEnum; |
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use Stu\Module\Logging\LoggerUtilFactoryInterface; |
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use Stu\Module\Logging\LoggerUtilInterface; |
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use Stu\Orm\Entity\LayerInterface; |
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final class MapSectionHelper |
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{ |
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private StarmapUiFactoryInterface $starmapUiFactory; |
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private LoggerUtilInterface $loggerUtil; |
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public function __construct( |
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StarmapUiFactoryInterface $starmapUiFactory, |
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LoggerUtilFactoryInterface $loggerUtilFactory |
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) { |
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$this->starmapUiFactory = $starmapUiFactory; |
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$this->loggerUtil = $loggerUtilFactory->getLoggerUtil(); |
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} |
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public function setTemplateVars( |
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GameControllerInterface $game, |
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LayerInterface $layer, |
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int $currentSection, |
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int $direction = null |
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): void { |
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//$this->loggerUtil->init('MSH', LoggerEnum::LEVEL_ERROR); |
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$section = $this->getSection($currentSection, $direction, $layer); |
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$xCoordinate = $this->getSectionX($section, $layer); |
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$yCoordinate = $this->getSectionY($section, $layer); |
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$this->loggerUtil->log(sprintf('section: %d, x: %d, y: %d', $section, $xCoordinate, $yCoordinate)); |
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$maxx = $xCoordinate * MapEnum::FIELDS_PER_SECTION; |
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$minx = $maxx - MapEnum::FIELDS_PER_SECTION + 1; |
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$maxy = $yCoordinate * MapEnum::FIELDS_PER_SECTION; |
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$miny = $maxy - MapEnum::FIELDS_PER_SECTION + 1; |
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$this->loggerUtil->log(sprintf('minx: %d, maxx: %d, miny: %d, maxy: %d', $minx, $maxx, $miny, $maxy)); |
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$fields = []; |
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foreach (range($miny, $maxy) as $value) { |
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$fields[] = $this->starmapUiFactory->createUserYRow($game->getUser(), $layer, $value, $minx, $maxx); |
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} |
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$game->setTemplateVar('SECTION_ID', $section); |
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$game->setTemplateVar('HEAD_ROW', range($minx, $maxx)); |
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$game->setTemplateVar('MAP_FIELDS', $fields); |
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$game->addExecuteJS(sprintf( |
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'updateSectionAndLayer(%d, %d);', |
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$section, |
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$layer->getId() |
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), GameEnum::JS_EXECUTION_AJAX_UPDATE); |
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$this->enableNavOptions($xCoordinate, $yCoordinate, $layer, $game); |
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} |
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private function enableNavOptions( |
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int $xCoordinate, |
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int $yCoordinate, |
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LayerInterface $layer, |
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GameControllerInterface $game |
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): void { |
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$layerWidth = $layer->getWidth(); |
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$layerHeight = $layer->getHeight(); |
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$game->addExecuteJS(sprintf( |
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'updateNavButtonVisibility(%b, %b, %b, %b);', |
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$xCoordinate > 1, |
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$xCoordinate * MapEnum::FIELDS_PER_SECTION < $layerWidth, |
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$yCoordinate > 1, |
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$yCoordinate * MapEnum::FIELDS_PER_SECTION < $layerHeight |
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), GameEnum::JS_EXECUTION_AJAX_UPDATE); |
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} |
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private function getSection( |
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int $currentSection, |
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?int $direction, |
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LayerInterface $layer |
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): int { |
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$result = $currentSection; |
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switch ($direction) { |
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case ShipEnum::DIRECTION_LEFT: |
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$result -= 1; |
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break; |
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case ShipEnum::DIRECTION_RIGHT: |
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$result += 1; |
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break; |
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case ShipEnum::DIRECTION_TOP: |
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$result -= $layer->getSectorsHorizontal(); |
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break; |
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case ShipEnum::DIRECTION_BOTTOM: |
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$result += $layer->getSectorsHorizontal(); |
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break; |
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} |
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if ($result < 1 || $result > $layer->getSectorCount()) { |
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throw new RuntimeException('this should not happen'); |
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} |
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return $result; |
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} |
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private function getSectionX(int $sectionId, LayerInterface $layer): int |
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{ |
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$this->loggerUtil->log(sprintf('layerSectorsHorizontal: %d', $layer->getSectorsHorizontal())); |
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$result = $sectionId % $layer->getSectorsHorizontal(); |
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return $result === 0 ? $layer->getSectorsHorizontal() : $result; |
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} |
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private function getSectionY(int $sectionId, LayerInterface $layer): int |
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{ |
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return (int)ceil($sectionId / $layer->getSectorsHorizontal()); |
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} |
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} |
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