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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\View\ShowShip; |
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use NavPanel; |
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use request; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Component\Player\ColonizationCheckerInterface; |
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use Stu\Component\Ship\AstronomicalMappingEnum; |
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use Stu\Component\Ship\Crew\ShipCrewCalculatorInterface; |
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use Stu\Component\Ship\Nbs\NbsUtilityInterface; |
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use Stu\Component\Ship\ShipModuleTypeEnum; |
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use Stu\Component\Ship\ShipRumpEnum; |
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use Stu\Component\Station\StationUtilityInterface; |
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use Stu\Lib\ColonyStorageCommodityWrapper\ColonyStorageCommodityWrapper; |
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use Stu\Lib\SessionInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Control\ViewControllerInterface; |
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use Stu\Module\Database\View\Category\Tal\DatabaseCategoryTalFactoryInterface; |
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use Stu\Module\Logging\LoggerEnum; |
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use Stu\Module\Logging\LoggerUtilFactoryInterface; |
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use Stu\Module\Logging\LoggerUtilInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipRumpSpecialAbilityEnum; |
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use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\Lib\Ui\ShipUiFactoryInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\DatabaseEntryInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Entity\StationShipRepairInterface; |
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use Stu\Orm\Entity\UserInterface; |
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use Stu\Orm\Repository\AstroEntryRepositoryInterface; |
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use Stu\Orm\Repository\DatabaseUserRepositoryInterface; |
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use Stu\Orm\Repository\ShipyardShipQueueRepositoryInterface; |
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use Stu\Orm\Repository\StationShipRepairRepositoryInterface; |
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use Stu\Orm\Repository\UserLayerRepositoryInterface; |
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final class ShowShip implements ViewControllerInterface |
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{ |
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public const VIEW_IDENTIFIER = 'SHOW_SHIP'; |
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private SessionInterface $session; |
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private LoggerUtilFactoryInterface $loggerUtilFactory; |
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private LoggerUtilInterface $loggerUtil; |
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private ShipLoaderInterface $shipLoader; |
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private ColonizationCheckerInterface $colonizationChecker; |
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private DatabaseCategoryTalFactoryInterface $databaseCategoryTalFactory; |
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private AstroEntryRepositoryInterface $astroEntryRepository; |
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private DatabaseUserRepositoryInterface $databaseUserRepository; |
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private NbsUtilityInterface $nbsUtility; |
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private StationShipRepairRepositoryInterface $stationShipRepairRepository; |
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private ShipyardShipQueueRepositoryInterface $shipyardShipQueueRepository; |
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private UserLayerRepositoryInterface $userLayerRepository; |
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private StationUtilityInterface $stationUtility; |
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private ShipWrapperFactoryInterface $shipWrapperFactory; |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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private ShipUiFactoryInterface $shipUiFactory; |
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private ShipCrewCalculatorInterface $shipCrewCalculator; |
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private FightLibInterface $fightLib; |
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public function __construct( |
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SessionInterface $session, |
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ShipLoaderInterface $shipLoader, |
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ColonizationCheckerInterface $colonizationChecker, |
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DatabaseCategoryTalFactoryInterface $databaseCategoryTalFactory, |
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AstroEntryRepositoryInterface $astroEntryRepository, |
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DatabaseUserRepositoryInterface $databaseUserRepository, |
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NbsUtilityInterface $nbsUtility, |
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StationShipRepairRepositoryInterface $stationShipRepairRepository, |
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ShipyardShipQueueRepositoryInterface $shipyardShipQueueRepository, |
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UserLayerRepositoryInterface $userLayerRepository, |
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StationUtilityInterface $stationUtility, |
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ShipWrapperFactoryInterface $shipWrapperFactory, |
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ColonyLibFactoryInterface $colonyLibFactory, |
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ShipUiFactoryInterface $shipUiFactory, |
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ShipCrewCalculatorInterface $shipCrewCalculator, |
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FightLibInterface $fightLib, |
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LoggerUtilFactoryInterface $loggerUtilFactory |
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) { |
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$this->session = $session; |
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$this->shipLoader = $shipLoader; |
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$this->colonizationChecker = $colonizationChecker; |
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$this->databaseCategoryTalFactory = $databaseCategoryTalFactory; |
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$this->astroEntryRepository = $astroEntryRepository; |
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$this->databaseUserRepository = $databaseUserRepository; |
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$this->nbsUtility = $nbsUtility; |
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$this->stationShipRepairRepository = $stationShipRepairRepository; |
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$this->shipyardShipQueueRepository = $shipyardShipQueueRepository; |
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$this->userLayerRepository = $userLayerRepository; |
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$this->stationUtility = $stationUtility; |
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$this->shipWrapperFactory = $shipWrapperFactory; |
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$this->loggerUtilFactory = $loggerUtilFactory; |
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$this->loggerUtil = $loggerUtilFactory->getLoggerUtil(); |
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$this->colonyLibFactory = $colonyLibFactory; |
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$this->shipUiFactory = $shipUiFactory; |
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$this->shipCrewCalculator = $shipCrewCalculator; |
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$this->fightLib = $fightLib; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$user = $game->getUser(); |
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$userId = $user->getId(); |
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$ownsCurrentColony = false; |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId, |
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true |
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); |
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$ship = $wrapper->get(); |
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$tachyonFresh = $game->getViewContext()['TACHYON_SCAN_JUST_HAPPENED'] ?? false; |
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$tachyonActive = $tachyonFresh; |
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// check if tachyon scan still active |
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if (!$tachyonActive) { |
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$tachyonActive = $this->nbsUtility->isTachyonActive($ship); |
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} |
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$rump = $ship->getRump(); |
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$colony = $this->getColony($ship); |
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$canColonize = false; |
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if ($colony !== null) { |
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if ($rump->hasSpecialAbility(ShipRumpSpecialAbilityEnum::COLONIZE)) { |
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$canColonize = $this->colonizationChecker->canColonize($user, $colony); |
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} |
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$ownsCurrentColony = $colony->getUser() === $user; |
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} |
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//Forschungseintrag erstellen, damit System-Link optional erstellt werden kann |
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$starSystem = $ship->getSystem(); |
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if ($starSystem !== null && $starSystem->getDatabaseEntry() !== null) { |
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$starSystemEntryTal = $this->databaseCategoryTalFactory->createDatabaseCategoryEntryTal($starSystem->getDatabaseEntry(), $user); |
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$game->setTemplateVar('STARSYSTEM_ENTRY_TAL', $starSystemEntryTal); |
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} |
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$isBase = $ship->isBase(); |
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$game->appendNavigationPart( |
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$isBase ? 'station.php' : 'ship.php', |
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$isBase ? _('Stationen') : _('Schiffe') |
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); |
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$game->appendNavigationPart( |
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sprintf('?%s=1&id=%d', static::VIEW_IDENTIFIER, $ship->getId()), |
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$ship->getName() |
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); |
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$game->setPagetitle($ship->getName()); |
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$game->setTemplateFile('html/ship.twig', true); |
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$game->setTemplateVar('WRAPPER', $wrapper); |
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if ($ship->getLss()) { |
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$this->createUserLayerIfNecessary($user, $ship); |
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$game->setTemplateVar('VISUAL_NAV_PANEL', $this->shipUiFactory->createVisualNavPanel( |
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$ship, |
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$game->getUser(), |
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$this->loggerUtilFactory->getLoggerUtil(), |
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$ship->getTachyonState(), |
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$tachyonFresh |
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)); |
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} |
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$game->setTemplateVar('NAV_PANEL', new NavPanel($ship)); |
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$this->doConstructionStuff($ship, $game); |
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$this->doStationStuff($ship, $game); |
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$this->nbsUtility->setNbsTemplateVars($ship, $game, $this->session, $tachyonActive); |
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$game->setTemplateVar('ASTRO_STATE_SYSTEM', $this->getAstroState($ship, $game, true)); |
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$game->setTemplateVar('ASTRO_STATE_REGION', $this->getAstroState($ship, $game, false)); |
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$game->setTemplateVar('TACHYON_ACTIVE', $tachyonActive); |
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$game->setTemplateVar('CAN_COLONIZE', $canColonize); |
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$game->setTemplateVar('OWNS_CURRENT_COLONY', $ownsCurrentColony); |
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$game->setTemplateVar('CURRENT_COLONY', $colony); |
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$game->setTemplateVar('FIGHT_LIB', $this->fightLib); |
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$userLayers = $user->getUserLayers(); |
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if ($ship->hasTranswarp()) { |
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$game->setTemplateVar('USER_LAYERS', $userLayers); |
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} |
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$layer = $ship->getLayer(); |
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if ($layer !== null && $userLayers->containsKey($layer->getId())) { |
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$game->setTemplateVar('IS_MAP_BUTTON_VISIBLE', true); |
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} |
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$crewObj = $this->shipCrewCalculator->getCrewObj($rump); |
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$game->setTemplateVar( |
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'MAX_CREW_COUNT', |
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$crewObj === null |
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? null |
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: $this->shipCrewCalculator->getMaxCrewCountByShip($ship) |
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); |
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$this->addWarpcoreSplitJavascript($wrapper, $game); |
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$this->loggerUtil->log(sprintf('ShowShip.handle-end, timestamp: %F', microtime(true))); |
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} |
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private function createUserLayerIfNecessary(UserInterface $user, ShipInterface $ship): void |
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{ |
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$layer = $ship->getLayer(); |
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if ($layer === null) { |
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return; |
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} |
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if ($ship->getMap() === null) { |
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return; |
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} |
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$hasSeenLayer = $user->hasSeen($layer->getId()); |
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if ($hasSeenLayer) { |
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return; |
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} |
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$userLayer = $this->userLayerRepository->prototype(); |
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$userLayer->setLayer($layer); |
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$userLayer->setUser($user); |
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$this->userLayerRepository->save($userLayer); |
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$user->getUserLayers()->set($layer->getId(), $userLayer); |
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} |
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private function addWarpcoreSplitJavascript(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
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{ |
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$warpDriveSystem = $wrapper->getWarpDriveSystemData(); |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($warpDriveSystem !== null && $epsSystem !== null) { |
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$ship = $wrapper->get(); |
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$game->addExecuteJS(sprintf( |
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'setReactorSplitConstants(%d,%d,%d,%d,%d,%d,%d);', |
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$ship->getReactorOutputCappedByReactorLoad(), |
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$wrapper->getEpsUsage(), |
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$ship->getRump()->getFlightEcost(), |
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$epsSystem->getEps(), |
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$epsSystem->getMaxEps(), |
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$warpDriveSystem->getWarpDrive(), |
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$warpDriveSystem->getMaxWarpDrive() |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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$game->addExecuteJS(sprintf( |
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'updateEpsSplitValues(%d);', |
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$warpDriveSystem->getWarpCoreSplit(), |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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} |
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} |
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private function getColony(ShipInterface $ship): ?ColonyInterface |
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{ |
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if ($ship->getStarsystemMap() === null) { |
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return null; |
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} |
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return $ship->getStarsystemMap()->getColony(); |
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} |
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286
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private function getAstroState(ShipInterface $ship, GameControllerInterface $game, bool $isSystem): AstroStateWrapper |
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287
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{ |
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//$this->loggerUtil->init('SS', LoggerEnum::LEVEL_ERROR); |
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290
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$databaseEntry = $this->getDatabaseEntryForShipLocation($ship, $isSystem); |
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$this->loggerUtil->log(sprintf('databaseEntry: %d', $databaseEntry !== null ? $databaseEntry->getId() : 0)); |
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$astroEntry = null; |
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295
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296
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if ($databaseEntry === null) { |
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$state = AstronomicalMappingEnum::NONE; |
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298
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} elseif ($this->databaseUserRepository->exists($game->getUser()->getId(), $databaseEntry->getId())) { |
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|
$state = AstronomicalMappingEnum::DONE; |
|
300
|
|
|
} else { |
|
301
|
|
|
$astroEntry = $this->astroEntryRepository->getByShipLocation($ship, $isSystem); |
|
302
|
|
|
|
|
303
|
|
|
$this->loggerUtil->log(sprintf('isSystem: %b, astroEntry?: %b', $isSystem, $astroEntry !== null)); |
|
304
|
|
|
|
|
305
|
|
|
$state = $astroEntry === null ? AstronomicalMappingEnum::PLANNABLE : $astroEntry->getState(); |
|
306
|
|
|
} |
|
307
|
|
|
$turnsLeft = null; |
|
308
|
|
|
if ($state === AstronomicalMappingEnum::FINISHING && $astroEntry !== null) { |
|
309
|
|
|
$turnsLeft = AstronomicalMappingEnum::TURNS_TO_FINISH - ($game->getCurrentRound()->getTurn() - $astroEntry->getAstroStartTurn()); |
|
310
|
|
|
} |
|
311
|
|
|
|
|
312
|
|
|
$wrapper = new AstroStateWrapper($state, $turnsLeft, $isSystem); |
|
313
|
|
|
|
|
314
|
|
|
$this->loggerUtil->log(sprintf('type: %s', $wrapper->getType())); |
|
315
|
|
|
|
|
316
|
|
|
return $wrapper; |
|
317
|
|
|
} |
|
318
|
|
|
|
|
319
|
|
|
private function getDatabaseEntryForShipLocation(ShipInterface $ship, bool $isSystem): ?DatabaseEntryInterface |
|
320
|
|
|
{ |
|
321
|
|
|
if ($isSystem) { |
|
322
|
|
|
$system = $ship->getSystem() ?? $ship->isOverSystem(); |
|
323
|
|
|
if ($system !== null) { |
|
324
|
|
|
return $system->getDatabaseEntry(); |
|
325
|
|
|
} |
|
326
|
|
|
|
|
327
|
|
|
return null; |
|
328
|
|
|
} |
|
329
|
|
|
|
|
330
|
|
|
$mapRegion = $ship->getMapRegion(); |
|
331
|
|
|
if ($mapRegion !== null) { |
|
332
|
|
|
$this->loggerUtil->log('mapREgion found'); |
|
333
|
|
|
return $mapRegion->getDatabaseEntry(); |
|
334
|
|
|
} |
|
335
|
|
|
|
|
336
|
|
|
return null; |
|
337
|
|
|
} |
|
338
|
|
|
|
|
339
|
|
|
private function doConstructionStuff(ShipInterface $ship, GameControllerInterface $game): void |
|
340
|
|
|
{ |
|
341
|
|
|
if (!$ship->isConstruction() && !$ship->isBase()) { |
|
342
|
|
|
return; |
|
343
|
|
|
} |
|
344
|
|
|
|
|
345
|
|
|
$progress = $this->stationUtility->getConstructionProgress($ship); |
|
346
|
|
|
if ($progress === null || $progress->getRemainingTicks() === 0) { |
|
347
|
|
|
$game->setTemplateVar('CONSTRUCTION_PROGRESS_WRAPPER', null); |
|
348
|
|
|
} else { |
|
349
|
|
|
$dockedWorkbees = $this->stationUtility->getDockedWorkbeeCount($ship); |
|
350
|
|
|
$neededWorkbees = $this->stationUtility->getNeededWorkbeeCount($ship, $ship->getRump()); |
|
351
|
|
|
|
|
352
|
|
|
$game->setTemplateVar('CONSTRUCTION_PROGRESS_WRAPPER', new ConstructionProgressWrapper( |
|
353
|
|
|
$progress, |
|
354
|
|
|
$ship, |
|
355
|
|
|
$dockedWorkbees, |
|
356
|
|
|
$neededWorkbees |
|
357
|
|
|
)); |
|
358
|
|
|
} |
|
359
|
|
|
|
|
360
|
|
|
if ($progress === null) { |
|
361
|
|
|
$plans = $this->stationUtility->getStationBuildplansByUser($game->getUser()->getId()); |
|
362
|
|
|
$game->setTemplateVar('POSSIBLE_STATIONS', $plans); |
|
363
|
|
|
|
|
364
|
|
|
$moduleSelectors = []; |
|
365
|
|
|
foreach ($plans as $plan) { |
|
366
|
|
|
$ms = $this->colonyLibFactory->createModuleSelectorSpecial( |
|
367
|
|
|
ShipModuleTypeEnum::MODULE_TYPE_SPECIAL, |
|
368
|
|
|
null, |
|
369
|
|
|
$ship, |
|
370
|
|
|
$plan->getRump(), |
|
371
|
|
|
$game->getUser()->getId() |
|
372
|
|
|
); |
|
373
|
|
|
|
|
374
|
|
|
$ms->setDummyId($plan->getId()); |
|
375
|
|
|
$moduleSelectors[] = $ms; |
|
376
|
|
|
} |
|
377
|
|
|
|
|
378
|
|
|
$game->setTemplateVar('MODULE_SELECTORS', $moduleSelectors); |
|
379
|
|
|
$game->setTemplateVar('HAS_STORAGE', new ColonyStorageCommodityWrapper($ship->getStorage())); |
|
380
|
|
|
} |
|
381
|
|
|
} |
|
382
|
|
|
|
|
383
|
|
|
private function doStationStuff(ShipInterface $ship, GameControllerInterface $game): void |
|
384
|
|
|
{ |
|
385
|
|
|
if ($this->stationUtility->canManageShips($ship)) { |
|
386
|
|
|
$game->setTemplateVar('CAN_MANAGE', true); |
|
387
|
|
|
} |
|
388
|
|
|
|
|
389
|
|
|
if ($this->stationUtility->canRepairShips($ship)) { |
|
390
|
|
|
$game->setTemplateVar('CAN_REPAIR', true); |
|
391
|
|
|
|
|
392
|
|
|
$shipRepairProgress = array_map( |
|
393
|
|
|
fn (StationShipRepairInterface $repair): ShipWrapperInterface => $this->shipWrapperFactory->wrapShip($repair->getShip()), |
|
394
|
|
|
$this->stationShipRepairRepository->getByStation( |
|
395
|
|
|
$ship->getId() |
|
396
|
|
|
) |
|
397
|
|
|
); |
|
398
|
|
|
|
|
399
|
|
|
$game->setTemplateVar('SHIP_REPAIR_PROGRESS', $shipRepairProgress); |
|
400
|
|
|
} |
|
401
|
|
|
|
|
402
|
|
|
if ($ship->getRump()->getRoleId() === ShipRumpEnum::SHIP_ROLE_SHIPYARD) { |
|
403
|
|
|
$game->setTemplateVar('SHIP_BUILD_PROGRESS', $this->shipyardShipQueueRepository->getByShipyard($ship->getId())); |
|
404
|
|
|
} |
|
405
|
|
|
|
|
406
|
|
|
$firstOrbitShip = null; |
|
407
|
|
|
|
|
408
|
|
|
$dockedShips = $ship->getDockedShips(); |
|
409
|
|
|
if (!$dockedShips->isEmpty()) { |
|
410
|
|
|
// if selected, return the current target |
|
411
|
|
|
$target = request::postInt('target'); |
|
412
|
|
|
|
|
413
|
|
|
if ($target !== 0) { |
|
414
|
|
|
foreach ($dockedShips as $ship) { |
|
415
|
|
|
if ($ship->getId() === $target) { |
|
416
|
|
|
$firstOrbitShip = $ship; |
|
417
|
|
|
} |
|
418
|
|
|
} |
|
419
|
|
|
} |
|
420
|
|
|
if ($firstOrbitShip === null) { |
|
|
|
|
|
|
421
|
|
|
$firstOrbitShip = $dockedShips->first(); |
|
422
|
|
|
} |
|
423
|
|
|
} |
|
424
|
|
|
|
|
425
|
|
|
$game->setTemplateVar('FIRST_MANAGE_SHIP', $firstOrbitShip !== null ? $this->shipWrapperFactory->wrapShip($firstOrbitShip) : null); |
|
426
|
|
|
$game->setTemplateVar('CAN_UNDOCK', true); |
|
427
|
|
|
|
|
428
|
|
|
if ($ship->getRump()->isShipyard()) { |
|
429
|
|
|
$game->setTemplateVar('AVAILABLE_BUILDPLANS', $this->stationUtility->getShipyardBuildplansByUser($game->getUser()->getId())); |
|
430
|
|
|
} |
|
431
|
|
|
} |
|
432
|
|
|
} |
|
433
|
|
|
|