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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Game\Lib\View\Provider; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Component\Ship\SpacecraftTypeEnum; |
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use Stu\Lib\SessionInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Game\Lib\View\Provider\ViewComponentProviderInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperFactoryInterface; |
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use Stu\Orm\Repository\FleetRepositoryInterface; |
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use Stu\Orm\Repository\ShipRepositoryInterface; |
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final class ShipListProvider implements ViewComponentProviderInterface |
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{ |
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private FleetRepositoryInterface $fleetRepository; |
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private ShipRepositoryInterface $shipRepository; |
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private ShipWrapperFactoryInterface $shipWrapperFactory; |
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private SessionInterface $session; |
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public function __construct( |
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FleetRepositoryInterface $fleetRepository, |
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ShipRepositoryInterface $shipRepository, |
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ShipWrapperFactoryInterface $shipWrapperFactory, |
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SessionInterface $session |
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) { |
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$this->fleetRepository = $fleetRepository; |
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$this->shipRepository = $shipRepository; |
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$this->shipWrapperFactory = $shipWrapperFactory; |
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$this->session = $session; |
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} |
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public function setTemplateVariables(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$fleets = $this->fleetRepository->getByUser($userId); |
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$ships = $this->shipRepository->getByUserAndFleetAndType($userId, null, SpacecraftTypeEnum::SPACECRAFT_TYPE_SHIP); |
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foreach ($fleets as $fleet) { |
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$fleet->setHiddenStyle($this->session->hasSessionValue('hiddenshiplistfleets', $fleet->getId()) ? 'display: none' : ''); |
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} |
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$game->setTemplateVar('MAX_CREW_PER_FLEET', GameEnum::CREW_PER_FLEET); |
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$game->setTemplateVar('SHIPS_AVAILABLE', $fleets !== [] || $ships !== []); |
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$game->setTemplateVar('FLEETWRAPPERS', $this->shipWrapperFactory->wrapFleets($fleets)); |
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$game->setTemplateVar('SINGLESHIPWRAPPERS', $this->shipWrapperFactory->wrapShips($ships)); |
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} |
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} |
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