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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Game\Lib\View\Provider; |
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use request; |
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use Stu\Component\Map\MapEnum; |
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use Stu\Exception\SanityCheckException; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Game\Lib\View\Provider\ViewComponentProviderInterface; |
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use Stu\Orm\Repository\LayerRepositoryInterface; |
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final class MapProvider implements ViewComponentProviderInterface |
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{ |
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private LayerRepositoryInterface $layerRepository; |
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public function __construct(LayerRepositoryInterface $layerRepository) |
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{ |
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$this->layerRepository = $layerRepository; |
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} |
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public function setTemplateVariables(GameControllerInterface $game): void |
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{ |
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//only layers, that are known by user |
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$layers = $this->layerRepository->getKnownByUser($game->getUser()->getId()); |
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if ($layers === []) { |
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return; |
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} |
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$layerId = request::getInt('layerid'); |
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if ($layerId === 0) { |
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$layer = current($layers); |
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} else { |
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if (!array_key_exists($layerId, $layers)) { |
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throw new SanityCheckException('user tried to access unknown layer'); |
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} |
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$layer = $layers[$layerId]; |
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} |
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$game->setTemplateVar('LAYERID', $layer->getId()); |
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//HEADROW |
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$xHeadRow = []; |
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for ($j = 1; $j <= (int)ceil($layer->getWidth() / MapEnum::FIELDS_PER_SECTION); $j++) { |
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$xHeadRow[] = $j; |
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} |
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//SECTIONS |
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$sections = []; |
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$k = 1; |
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for ($i = 1; $i <= (int)ceil($layer->getHeight() / MapEnum::FIELDS_PER_SECTION); $i++) { |
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for ($j = 1; $j <= (int)ceil($layer->getWidth() / MapEnum::FIELDS_PER_SECTION); $j++) { |
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$sections[$i][$j] = $k; |
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$k++; |
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} |
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} |
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$game->setTemplateVar('LAYERS', $layers); |
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$game->setTemplateVar('X_HEAD_ROW', $xHeadRow); |
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$game->setTemplateVar('SECTIONS', $sections); |
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$game->setTemplateVar('FIELDS_PER_SECTION', MapEnum::FIELDS_PER_SECTION); |
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} |
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} |
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