Passed
Pull Request — master (#1699)
by Nico
43:19 queued 18:45
created

ComponentLoader   A

Complexity

Total Complexity 11

Size/Duplication

Total Lines 64
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 1
Metric Value
eloc 24
dl 0
loc 64
ccs 25
cts 25
cp 1
rs 10
c 1
b 0
f 1
wmc 11

5 Methods

Rating   Name   Duplication   Size   Complexity  
A addComponentUpdate() 0 4 2
A registerComponent() 0 4 2
A loadComponentUpdates() 0 13 3
A __construct() 0 4 1
A loadRegisteredComponents() 0 12 3
1
<?php
2
3
declare(strict_types=1);
4
5
namespace Stu\Module\Game\Lib\Component;
6
7
use RuntimeException;
8
use Stu\Component\Game\GameEnum;
9
use Stu\Component\Game\ModuleViewEnum;
10
use Stu\Module\Control\GameControllerInterface;
11
use Stu\Module\Control\Render\Fragments\RenderFragmentInterface;
12
use Stu\Module\Game\View\ShowComponent\ShowComponent;
13
use Stu\Module\Twig\TwigPageInterface;
14
15
final class ComponentLoader implements ComponentLoaderInterface
16
{
17
    /** @var array<int, RenderFragmentInterface> */
18
    private array $componentProviders;
19
20
    /** @var array<ComponentEnum> */
21
    private array $componentUpdates = [];
22
23
    /** @var array<ComponentEnum> */
24
    private array $neededComponents = [];
25
26
    /** @param array<int, RenderFragmentInterface> $componentProviders */
27 8
    public function __construct(
28
        array $componentProviders
29
    ) {
30 8
        $this->componentProviders = $componentProviders;
31
    }
32
33
34 2
    public function addComponentUpdate(ComponentEnum $component): void
35
    {
36 2
        if (!in_array($component, $this->componentUpdates)) {
37 2
            $this->componentUpdates[] = $component;
38
        }
39
    }
40
41
    /** 
42
     * Adds the execute javascript after render.
43
     */
44 2
    public function loadComponentUpdates(GameControllerInterface $game): void
45
    {
46 2
        foreach ($this->componentUpdates as $component) {
47 2
            $refreshInterval = $component->getRefreshIntervalInSeconds();
48
49 2
            $game->addExecuteJS(sprintf(
50 2
                "updateComponent('navlet_%s', '/%s?%s=1&component=%s'%s);",
51 2
                $component->value,
52 2
                ModuleViewEnum::GAME->getPhpPage(),
53 2
                ShowComponent::VIEW_IDENTIFIER,
54 2
                $component->value,
55 2
                $refreshInterval === null ? '' : sprintf(', %d', $refreshInterval * 1000)
56 2
            ), GameEnum::JS_EXECUTION_AFTER_RENDER);
57
        }
58
    }
59
60 2
    public function registerComponent(ComponentEnum $component): void
61
    {
62 2
        if (!in_array($component, $this->neededComponents)) {
63 2
            $this->neededComponents[] = $component;
64
        }
65
    }
66
67 2
    public function loadRegisteredComponents(
68
        TwigPageInterface $twigPage,
69
        GameControllerInterface $game
70
    ): void {
71
72 2
        foreach ($this->neededComponents as $component) {
73 2
            if (!array_key_exists($component->value, $this->componentProviders)) {
74 1
                throw new RuntimeException(sprintf('componentProvider with follwing id does not exist: %s', $component->value));
75
            }
76
77 1
            $componentProvider = $this->componentProviders[$component->value];
78 1
            $componentProvider->render($game->getUser(), $twigPage, $game);
79
        }
80
    }
81
}
82