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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib\Damage; |
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use RuntimeException; |
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use Stu\Component\Ship\ShipEnum; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemModeEnum; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Lib\DamageWrapper; |
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use Stu\Lib\Information\InformationInterface; |
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use Stu\Lib\Information\InformationWrapper; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\PlanetFieldInterface; |
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use Stu\Orm\Entity\ShipSystemInterface; |
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//TODO unit tests and move to Lib/Damage |
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final class ApplyDamage implements ApplyDamageInterface |
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{ |
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2 |
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public function __construct( |
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private ColonyLibFactoryInterface $colonyLibFactory, |
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private ShipSystemManagerInterface $shipSystemManager |
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) { |
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} |
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public function damage( |
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DamageWrapper $damageWrapper, |
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ShipWrapperInterface $shipWrapper |
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): InformationWrapper { |
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if ($damageWrapper->getNetDamage() <= 0) { |
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throw new RuntimeException('this should not happen'); |
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} |
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$ship = $shipWrapper->get(); |
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$informations = new InformationWrapper(); |
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if ($ship->getShieldState()) { |
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if ($damageWrapper->isShieldPenetration()) { |
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$informations->addInformationf('- Projektil hat Schilde durchdrungen!'); |
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} else { |
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$this->damageShields($shipWrapper, $damageWrapper, $informations); |
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} |
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} |
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if ($damageWrapper->getNetDamage() <= 0) { |
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return $informations; |
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} |
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$disablemessage = false; |
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$damage = (int) $damageWrapper->getDamageRelative($ship, ShipEnum::DAMAGE_MODE_HULL); |
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if ($ship->getSystemState(ShipSystemTypeEnum::SYSTEM_RPG_MODULE) && $ship->getHull() - $damage < round($ship->getMaxHull() / 100 * 10)) { |
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$damage = (int) round($ship->getHull() - $ship->getMaxHull() / 100 * 10); |
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$disablemessage = _('-- Das Schiff wurde kampfunfähig gemacht'); |
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$ship->setDisabled(true); |
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} |
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if ($ship->getHull() > $damage) { |
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if ($damageWrapper->isCrit()) { |
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$systemName = $this->destroyRandomShipSystem($shipWrapper); |
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if ($systemName !== null) { |
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$informations->addInformation("- Kritischer Hüllen-Treffer zerstört System: " . $systemName); |
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} |
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} |
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$huelleVorher = $ship->getHull(); |
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$ship->setHuell($huelleVorher - $damage); |
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$informations->addInformation("- Hüllenschaden: " . $damage . " - Status: " . $ship->getHull()); |
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if (!$this->checkForDamagedShipSystems( |
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$shipWrapper, |
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$huelleVorher, |
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$informations |
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)) { |
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$this->damageRandomShipSystem( |
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$shipWrapper, |
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$informations, |
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(int)ceil((100 * $damage * random_int(1, 5)) / $ship->getMaxHull()) |
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); |
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} |
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if ($disablemessage) { |
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$informations->addInformation($disablemessage); |
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} |
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if ($ship->isDestroyed()) { |
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$informations->addInformation("-- Das Schiff wurde zerstört!"); |
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} |
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return $informations; |
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} |
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$informations->addInformation("- Hüllenschaden: " . $damage); |
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$informations->addInformation("-- Das Schiff wurde zerstört!"); |
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$ship->setIsDestroyed(true); |
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return $informations; |
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} |
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private function damageShields(ShipWrapperInterface $wrapper, DamageWrapper $damageWrapper, InformationInterface $informations): void |
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{ |
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$ship = $wrapper->get(); |
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$damage = (int) $damageWrapper->getDamageRelative($ship, ShipEnum::DAMAGE_MODE_SHIELDS); |
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if ($damage >= $ship->getShield()) { |
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$informations->addInformation("- Schildschaden: " . $ship->getShield()); |
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$informations->addInformation("-- Schilde brechen zusammen!"); |
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$this->shipSystemManager->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_SHIELDS); |
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$ship->setShield(0); |
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} else { |
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$ship->setShield($ship->getShield() - $damage); |
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$informations->addInformation("- Schildschaden: " . $damage . " - Status: " . $ship->getShield()); |
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} |
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$ship->setShieldRegenerationTimer(time()); |
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} |
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public function damageBuilding( |
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DamageWrapper $damageWrapper, |
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PlanetFieldInterface $target, |
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bool $isOrbitField |
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): InformationWrapper { |
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$informations = new InformationWrapper(); |
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$colony = $target->getHost(); |
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if (!$colony instanceof ColonyInterface) { |
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throw new RuntimeException('this should not happen'); |
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} |
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if (!$isOrbitField && $this->colonyLibFactory->createColonyShieldingManager($colony)->isShieldingEnabled()) { |
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$damage = (int) $damageWrapper->getDamageRelative($colony, ShipEnum::DAMAGE_MODE_SHIELDS); |
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if ($damage > $colony->getShields()) { |
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$informations->addInformation("- Schildschaden: " . $colony->getShields()); |
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$informations->addInformation("-- Schilde brechen zusammen!"); |
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$colony->setShields(0); |
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} else { |
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$colony->setShields($colony->getShields() - $damage); |
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$informations->addInformation("- Schildschaden: " . $damage . " - Status: " . $colony->getShields()); |
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} |
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} |
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if ($damageWrapper->getNetDamage() <= 0) { |
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return $informations; |
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} |
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$damage = (int) $damageWrapper->getDamageRelative($colony, ShipEnum::DAMAGE_MODE_HULL); |
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if ($target->getIntegrity() > $damage) { |
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$target->setIntegrity($target->getIntegrity() - $damage); |
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$informations->addInformation("- Gebäudeschaden: " . $damage . " - Status: " . $target->getIntegrity()); |
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return $informations; |
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} |
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$informations->addInformation("- Gebäudeschaden: " . $damage); |
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$informations->addInformation("-- Das Gebäude wurde zerstört!"); |
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$target->setIntegrity(0); |
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return $informations; |
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} |
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private function checkForDamagedShipSystems( |
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ShipWrapperInterface $wrapper, |
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int $huelleVorher, |
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InformationWrapper $informations |
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): bool { |
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$ship = $wrapper->get(); |
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$systemsToDamage = ceil($huelleVorher * 6 / $ship->getMaxHull()) - |
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ceil($ship->getHull() * 6 / $ship->getMaxHull()); |
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if ($systemsToDamage == 0) { |
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return false; |
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} |
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for ($i = 1; $i <= $systemsToDamage; $i++) { |
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$this->damageRandomShipSystem($wrapper, $informations); |
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} |
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return true; |
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} |
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private function destroyRandomShipSystem(ShipWrapperInterface $wrapper): ?string |
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{ |
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$healthySystems = $wrapper->get()->getHealthySystems(); |
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shuffle($healthySystems); |
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if ($healthySystems === []) { |
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return null; |
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} |
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$system = $healthySystems[0]; |
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$system->setStatus(0); |
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$system->setMode(ShipSystemModeEnum::MODE_OFF); |
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$this->shipSystemManager->handleDestroyedSystem($wrapper, $healthySystems[0]->getSystemType()); |
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return $healthySystems[0]->getSystemType()->getDescription(); |
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} |
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private function damageRandomShipSystem( |
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ShipWrapperInterface $wrapper, |
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InformationWrapper $informations, |
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int $percent = null |
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): void { |
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$healthySystems = $wrapper->get()->getHealthySystems(); |
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shuffle($healthySystems); |
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if ($healthySystems !== []) { |
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$system = $healthySystems[0]; |
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$this->damageShipSystem($wrapper, $system, $percent ?? random_int(1, 70), $informations); |
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} |
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} |
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public function damageShipSystem( |
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ShipWrapperInterface $wrapper, |
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ShipSystemInterface $system, |
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int $dmg, |
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InformationWrapper $informations |
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): bool { |
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$status = $system->getStatus(); |
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$systemName = $system->getSystemType()->getDescription(); |
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if ($status > $dmg) { |
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$system->setStatus($status - $dmg); |
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$this->shipSystemManager->handleDamagedSystem($wrapper, $system->getSystemType()); |
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$informations->addInformation("- Folgendes System wurde beschädigt: " . $systemName); |
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return false; |
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} else { |
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$system->setStatus(0); |
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$system->setMode(ShipSystemModeEnum::MODE_OFF); |
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$this->shipSystemManager->handleDestroyedSystem($wrapper, $system->getSystemType()); |
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$informations->addInformation("- Der Schaden zerstört folgendes System: " . $systemName); |
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return true; |
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} |
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} |
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} |
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