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Push — master ( 996fbb...d0c183 )
by Nico
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created

ColonyResetter::__construct()   A

Complexity

Conditions 1
Paths 1

Size

Total Lines 14
Code Lines 0

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 0
nc 1
nop 12
dl 0
loc 14
ccs 2
cts 2
cp 1
crap 1
rs 10
c 0
b 0
f 0

How to fix   Many Parameters   

Many Parameters

Methods with many parameters are not only hard to understand, but their parameters also often become inconsistent when you need more, or different data.

There are several approaches to avoid long parameter lists:

1
<?php
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declare(strict_types=1);
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namespace Stu\Module\Colony\Lib;
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use Override;
0 ignored issues
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Bug introduced by
The type Override was not found. Maybe you did not declare it correctly or list all dependencies?

The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g. excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:

filter:
    dependency_paths: ["lib/*"]

For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths

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8
use Stu\Module\Message\Lib\PrivateMessageFolderTypeEnum;
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface;
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use Stu\Module\PlayerSetting\Lib\UserEnum;
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Bug introduced by
The type Stu\Module\PlayerSetting\Lib\UserEnum was not found. Maybe you did not declare it correctly or list all dependencies?

The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g. excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:

filter:
    dependency_paths: ["lib/*"]

For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths

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11
use Stu\Orm\Entity\ColonyInterface;
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use Stu\Orm\Entity\FleetInterface;
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use Stu\Orm\Repository\ColonyRepositoryInterface;
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use Stu\Orm\Repository\ColonySandboxRepositoryInterface;
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use Stu\Orm\Repository\ColonyShipQueueRepositoryInterface;
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use Stu\Orm\Repository\ColonyTerraformingRepositoryInterface;
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use Stu\Orm\Repository\CrewRepositoryInterface;
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use Stu\Orm\Repository\CrewTrainingRepositoryInterface;
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use Stu\Orm\Repository\FleetRepositoryInterface;
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface;
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use Stu\Orm\Repository\CrewAssignmentRepositoryInterface;
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use Stu\Orm\Repository\StorageRepositoryInterface;
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use Stu\Orm\Repository\UserRepositoryInterface;
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final class ColonyResetter implements ColonyResetterInterface
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{
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    public function __construct(
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        private readonly ColonyRepositoryInterface $colonyRepository,
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        private readonly UserRepositoryInterface $userRepository,
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        private readonly StorageRepositoryInterface $storageRepository,
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        private readonly ColonyTerraformingRepositoryInterface $colonyTerraformingRepository,
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        private readonly ColonyShipQueueRepositoryInterface $colonyShipQueueRepository,
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        private readonly PlanetFieldRepositoryInterface $planetFieldRepository,
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        private readonly FleetRepositoryInterface $fleetRepository,
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        private readonly CrewRepositoryInterface $crewRepository,
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        private readonly CrewTrainingRepositoryInterface $crewTrainingRepository,
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        private readonly CrewAssignmentRepositoryInterface $shipCrewRepository,
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        private readonly ColonySandboxRepositoryInterface $colonySandboxRepository,
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        private readonly PrivateMessageSenderInterface $privateMessageSender
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    ) {}
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    #[Override]
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    public function reset(
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        ColonyInterface $colony,
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        bool $sendMessage = true
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    ): void {
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        $this->resetBlockers($colony, $sendMessage);
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        $this->resetDefenders($colony, $sendMessage);
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        $this->resetCrew($colony);
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        $this->resetCrewTraining($colony);
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52 1
        $colony
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            ->setUser($this->userRepository->getFallbackUser())
54 1
            ->setName('')
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            ->getChangeable()
56 1
            ->setEps(0)
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            ->setMaxEps(0)
58 1
            ->setMaxStorage(0)
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            ->setWorkers(0)
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            ->setWorkless(0)
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            ->setMaxBev(0)
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            ->setTorpedo(null)
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            ->setShieldFrequency(0)
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            ->setShields(0)
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            ->setImmigrationstate(true)
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            ->setPopulationlimit(0);
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68 1
        $this->colonyRepository->save($colony);
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70 1
        $this->storageRepository->truncateByColony($colony);
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72 1
        foreach ($this->colonyTerraformingRepository->getByColony([$colony]) as $fieldTerraforming) {
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            $this->colonyTerraformingRepository->delete($fieldTerraforming);
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        }
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        $this->colonyShipQueueRepository->truncateByColony($colony);
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        $this->planetFieldRepository->truncateByColony($colony);
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        $this->colonySandboxRepository->truncateByColony($colony);
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    }
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81 1
    private function resetBlockers(ColonyInterface $colony, bool $sendMessage = true): void
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    {
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        foreach ($colony->getBlockers() as $blockerFleet) {
84 1
            if ($sendMessage) {
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                $this->sendMessage($colony, $blockerFleet, false);
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            }
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            $blockerFleet->setBlockedColony(null);
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            $this->fleetRepository->save($blockerFleet);
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        }
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        $colony->getBlockers()->clear();
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    }
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95 1
    private function resetDefenders(ColonyInterface $colony, bool $sendMessage = true): void
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    {
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        foreach ($colony->getDefenders() as $defenderFleet) {
98 1
            if ($sendMessage) {
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                $this->sendMessage($colony, $defenderFleet, true);
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            }
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            $defenderFleet->setDefendedColony(null);
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            $this->fleetRepository->save($defenderFleet);
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        }
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        $colony->getDefenders()->clear();
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    }
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109 1
    private function resetCrew(ColonyInterface $colony): void
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    {
111 1
        foreach ($colony->getCrewAssignments() as $crewAssignment) {
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            $this->shipCrewRepository->delete($crewAssignment);
113 1
            $this->crewRepository->delete($crewAssignment->getCrew());
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        }
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    }
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    private function resetCrewTraining(ColonyInterface $colony): void
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    {
119 1
        $this->crewTrainingRepository->truncateByColony($colony);
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    }
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    private function sendMessage(ColonyInterface $colony, FleetInterface $fleet, bool $isDefending): void
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    {
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        $txt = sprintf(
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            'Der Spieler %s hat die Kolonie %s in Sektor %d|%d (%s System) verlassen. Deine Flotte %s hat die %s beendet.',
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            $colony->getUser()->getName(),
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            $colony->getName(),
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            $colony->getSx(),
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            $colony->getSy(),
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            $colony->getSystem()->getName(),
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            $fleet->getName(),
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            $isDefending ? 'Verteidigung' : 'Blockade'
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        );
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        $this->privateMessageSender->send(
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            UserEnum::USER_NOONE,
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            $fleet->getUserId(),
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            $txt,
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            PrivateMessageFolderTypeEnum::SPECIAL_SHIP
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        );
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    }
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}
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