Conditions | 15 |
Paths | 72 |
Total Lines | 67 |
Code Lines | 37 |
Lines | 0 |
Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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35 | public function transferCommodity( |
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36 | int $commodityId, |
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37 | string|int $wantedAmount, |
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38 | ShipWrapperInterface|ColonyInterface $subject, |
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39 | ShipInterface|ColonyInterface $source, |
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40 | ShipInterface|ColonyInterface $target, |
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41 | GameControllerInterface $game |
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42 | ): void { |
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43 | |||
44 | $sourceStorage = $source->getStorage()[$commodityId] ?? null; |
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45 | if ($sourceStorage === null) { |
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46 | return; |
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47 | } |
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48 | |||
49 | $commodity = $sourceStorage->getCommodity(); |
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50 | if (!$commodity->isBeamable($source->getUser(), $target->getUser())) { |
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51 | $game->addInformationf(_('%s ist nicht beambar'), $commodity->getName()); |
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52 | return; |
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53 | } |
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54 | |||
55 | $isDockTransfer = $source instanceof ShipInterface && $target instanceof ShipInterface |
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56 | && ($source->getDockedTo() === $target || $target->getDockedTo() === $source); |
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57 | |||
58 | $availableEps = $this->getAvailableEps($subject); |
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59 | if (!$isDockTransfer && $availableEps < 1) { |
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60 | return; |
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61 | } |
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62 | |||
63 | if ($wantedAmount === "max") { |
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64 | $amount = $sourceStorage->getAmount(); |
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65 | } else if (!is_numeric($wantedAmount)) { |
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66 | return; |
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67 | } else { |
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68 | $amount = (int)$wantedAmount; |
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69 | } |
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70 | |||
71 | if ($amount < 1) { |
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72 | return; |
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73 | } |
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74 | |||
75 | if ($target->getStorageSum() >= $target->getMaxStorage()) { |
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76 | return; |
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77 | } |
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78 | |||
79 | $amount = min($amount, $sourceStorage->getAmount()); |
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80 | $transferAmount = $commodity->getTransferCount() * $this->getBeamFactor($subject); |
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81 | |||
82 | if (!$isDockTransfer && ceil($amount / $transferAmount) > $availableEps) { |
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83 | $amount = $availableEps * $transferAmount; |
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84 | } |
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85 | |||
86 | if ($target->getStorageSum() + $amount > $target->getMaxStorage()) { |
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87 | $amount = $target->getMaxStorage() - $target->getStorageSum(); |
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88 | } |
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89 | |||
90 | $epsUsage = (int)ceil($amount / $transferAmount); |
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91 | |||
92 | $game->addInformationf( |
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93 | _('%d %s (Energieverbrauch: %d)'), |
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94 | $amount, |
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95 | $commodity->getName(), |
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96 | $epsUsage |
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97 | ); |
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98 | |||
99 | $this->lowerSourceStorage($amount, $commodity, $source); |
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100 | $this->upperTargetStorage($amount, $commodity, $target); |
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101 | $this->consumeEps($epsUsage, $subject); |
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102 | } |
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166 |